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THE MAGAZINE FOR A 5 , A 6 , A1200 & C D 3 2 OWNER 

CREATE YOUR OWN GAMES 

SENSIBLE SOFTWARE'S AMAZING PROGRAM! 



ftSM. ASM*. A6K- A12M COMPATIBLt Wi 



MIGA 





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ASK YOUR NEWSAGENT 





OUR TOP PMDKTIOMS POR 1994 

IMA POINT - MULTtMIMA MAM U 

PINAL WRITtR - THI ULTIMATt WORD 

PURUSHIRt 

SPtCTRACOLO* TUTORIAL 



AMI 



MOR 




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ASK YOUR NEWSAGENT 




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ATION 

HICS SFECIAI 

DISNEY'S 

ALADDIN 

WHY THEY USED 



JIM SACHS 

SPEAKS OUT! 




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Fin A l" it' aw' W? &* bl <&Ai**JZ^ r 

INT v BRIL1IAHCE 

ONE'S BEST r 'JJI YOU?! 



GAMES BONANZA 
ENEATH A STEEL SK 
NNON FODDER • ZOOL 
! • KING'S QUEST VI • 
ODY BLOWS GALACTIC • 
BRIAN THE LION 



JANUARY £3.95 

USS7.S5 CASS. SS DM2! 
PTA 995 LI 3600 ASCI1 170 




9 '77Q9$3"009030 



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This Winter's hottest game. 







-Screen shoti finm a selection ot »v»itibl* laririats (see above) 









tlOGC 14*16 1343 U.S. GuM. All nghtMmnid U.S. fcuH ..I*. Un* 1;3* 

Biimimjh** Bb )**, England. Wh HI m)»* HIS OnUnr^AlmrfimimHelU 5« w 

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muiB-MMlu' ..ndaj HmmHa froautl SuHui & U 1111 1 m l «"CB«» 








power ogt i c a I 

128MB Optical Internal. £779 

128MB Optical External £879 

128MB Optical Disk £39.95 

SCSI Controller A2000 £129 




Use a VCR as 3 backup storage advice. 200 
Amiga floppy disks fir on to a 4Hr tape which 
can be used for an alternative hard disk backup 
system. What's more you can watch T.Von your 

1084s monitor. 



£60 



floptical d r ; re 

The Floptical stores 20MB of data' on a 3.5" dish (a 
SCSI interface is requited). 

Floptical A2000 Kit £289 

Floptical A500 External, .£389 

syquest d r i v e ,_*, 

3.5" Removable HD from Syquest. Each cartridge 
stores 105MB. Syquest speed is 17ms. 
3.5" Syquest SCSI External. £599 
3.5" 105MB Cartridge £79 

scsi d r i ves 

We tan supply SCSI or IDE 3,5" drives in many siaes. 

52QMB , £169 

80MB .£179 

1 60MB £249 

200MB £349 

itlo i n t er n a I 

Miniature internal HD for the A600M1200, 

(these drives come complete with a ahie ind inicalbiion software) 

6DMB Internal HD £139 

80MB Internal HD £179 

120MB Internal HD ..£229 



Tntecta 
Trifecta 
rrifecta 
Tritecta 
Tntecta 

Trifwcta 
Tritecta 
TiMecta 



icdp roducts 

2000 LX Bart ..£139 

2000 LX 80MB HD £239 

2O0O LX 160MB HD .£329 

2000 LX ZOO MB HD £399 

500 LX Dare ..£195 

500 LX 80MB HD E295 

500 LX 160MB HD ..,,....,,£359 
500 LX 200Mb HD ...£459 



a600 m em or y 

1MB RAM with battery backed clock. 

AGOO Memory £39.95 

1 .5MB m e m o ry 

Fully supports 1MB of chip RAM and compatible 
with Fatter Agnus. (Require* Kicfcntfl i.j And above, ihji 
campiiitle with. AMO*. Y«ur Amiga needs to be opened , thii may 
fflfect yaui warrarmy) 

1 .5MB Memory £85 

IMBr^ ru 'po rt 

Fully supports 1MB of chip RAM and fully 
compatible with Racier Agnus. (Require* Ki^ta" 1 J 
jislI jhave, noc compatible with AjHKJt. Vow AmLg? needs to be 
opened, [his may eflfett y*m warranty) 

1MB Thru* port £49 



PC501 +ca rd 






' 




High quality memory card comes with 1MB of 
RAM on-board to expand your Amiga A500+ to 
2MB of Chip RAM. (Fits in the trap-door, docs 
not affect your warranty) 






£3© 



aSOOffl e m o rv 

■•■■■..•«■ 

4 Chip 5 1 2K RAM expansion with or without bat- 
tery hacked clock. Free .software included. (A50&+ 
compatible) 

A500 Card with clock £29 

A500 Card without clock, .£24 

aSOO # m b b o a r d 

Expand yout Amiga from 2MB to 8MB of RAM. 
Plugs into side slot, full auto con fig. and full 

through port. 

A500 2MB Board. £139 

A500 4MB Board. £219 

A500 6MB Board £299 

a2000 8 m b b o a r d 

2MB to 8MB expansion for the A2000. Full auto 
corifig., IDE interface and 1 2 months warranty 

A2000 2MB Board £139 

A2000 4MB Board £199 

A2000 8MB Board. £289 




Increase your Amiga's memory to 2MB of chip 
RAM, including 2MB 8375 Agnus, easy to fit 
(internal fitting), unlike every other 2MB chip 
RAM board currently available you A50G trap 

memory still works! fully compatible. 



£159 



ilofjer 

PC 1 20ft 6R882-20MHz OMB RAM hoard. 
PC1 208 68882 20MHz £109.95 

power d r i v e $ 

All Power Computing's disk drives come with a 1 2 
month guarantee. The PC880B is available with 
Blitz Amiga, Blitz and X-Copy or Cyclone compati- 
ble (this drive is only available to registered owners 
of X-Copy Professional). The drive comes in a 
choice of rwo colours, black and cream. 

PC880B wirh Blitz Amiga..... ,..........£60 

PC8BOB with Blitz. X-Copy £75 

PC680B with black case (CDTV) £60 

PC880E Economy Cyclone Comp., ..£49.95 

PC881 Amiga 500 internal drive...., £40 

PC882 Amiga 2000 internal drive £40 

PC883 Dual disk drive.,. ,„£1 25 




The award winning external disk drive which 
includes Anti-click {cures that annoying click), 
Virus blocker (prevents viruses) and built-in 
[ml luip hardware. Now available with Cyclone 
compatible chip. 



£60 



x-backupp r o 

Extremely powerful disk back-up utility, uses i 
latest custom chip design. Hardware designed 
Power Computing. * 

X-Backup Pro ,.£29.95 

A600/A 1200 Colour Scanner available soot 




01 m& lMbirrt tv mr llatofatd Kfms m4 t#>ui>*v''v of &i* **>i 4>ft avttifakk "u rrqunt. Sfm-ifitdtitm and f"7ftn W nib/ret to chenge withaHi OOfict, fBninwrtriinr orfnou^ijri/ All p riitf ifdudr VAT. 




telephone 
facsimile 023-^ 
technical 0234 &Hl 

(ttcbincal is awmUb-ie [ram --"'-^•JB 



A 



epson G T-6500 A 

A high resolution 24-bit colour flatbed scanner 
from Epson, Scan up rr> A4 in size on this 600DPI 
(canner. Comes wkh PowcrScati or ASDG 
(ASDG is an extra £99}, GT-8000 scans up to 
8O0DPI, 




Epson GT6S00 PowerScan E699 

Epson OT6500 ASDG .,£798 

Epson GT8000 PowerScan£l 199 

Epson GT800O ASDG .£1298 

Document Feeder £399 




Completely re-designed powerful uwr interface-, pro- 
duce- 256 geytcak imager (an i AGA machine), scan 
in 64 greys., rli-; (nan AGA Amiga can only display 
16), sdd colour to grryscale images, special effects, new 
support for 18-bit scailnrr. add ten to scans, available 
with mono Of Colour scanner. 



£119 



power* c a n n e r s tik 

PowerS canner 4 {mono} £119 

Power Scanner 4 (colour) £239 

PowerScan nor 4 inc. OCR £159 

Power-Scanner 3 .£99 

Scanner 4 Upgrade Inc. interface £50 
Scanner 4 Upgrade software ,., £20 

OCR Junior Software . £49 

OCR Full Version Upgrade., .£49 

aiLihir in \tpiittxA. men of OCR Juniur) 



(OCR Full 



wisinji is ijnJv avail 



iuto r o m sharer 



ROM Share ,.. £19.95 

ROM Share Inc. v2.04 ....£50 

ROM Share inc. vl.3 „..,„. ... £39 

ROM Share A600 £29 

ROM Share A 600 v1.3 £5S 

supra m o d e m s A 

Comes complete with English phone cable, RS 232 
serial cable, PSU Si comma software. 

Supra Fax Modem* ,,,£119 

Supra Fax Modem 32BIS .... £229 



12 08 

Power Computings latest 32-hit memory expansion 
fix the Amiga 1200 is now available. The PC 1208 
uses the latest industry standard 32-bit Simm technology 
which allows you to use 1MB, 2MB, 4MB and 
8MB modules. Simply adding cither a PC 1208 to 
your Amiga 1200 wiD increase its processing speed 
by 219%, comes with real-time battery backed 
clock and optional FPU available- 
Bare 

PC1 208 £69.95 

PCI 208 + 68881 20MHz £96.95 

PCI 208 + €8882 20MHz ........£109*95 



PCI 208 i 68882 33MHz . 
PC1208 ♦ 6SSS2 40MHz , 

PC1208 * G8882 50MHz £179.95 

With 2MB 

PCI 208 i 68881 20MHz. 
PC 1208 * 68882 20MHz. . 
PCI 208 + 68882 33M1 J? . 
PC1208 + 68882 40MHx. 
PCI 208 + 68882 50MHz . 
With 4MB 

PCI 2Q8 * 68SSI 20MHz. 
PC1 208 * 68882 2uMHz . 
PCI 208 + 68882 33 MHz , 
PC 1 208 + 68882 40MHz . 
PCI 208 + 68883 50MHz . 
With 8MB 

PC120B . 6888 1 2ftMHz £419.95 

PC 1208 4 68882 20MHz £439.95 

PC1208 + 68882 33MHz. .....£465.95 

PCI 208 +088S2 40MHz .£489.95 

PC1208 + 68882 50MH* .£530-95 



..£119.95 
£139.95 



£139.95 
£1 59.95 
£199.95 
£225.95 
£265.95 



£240.95 
.£269.95 
£285.95 
£305.95 
£347.35 



120 4 

The original PC 1204 4MB 32-bit memory 
expansion is s.rill available, and is exceptional value. 
PC 1 204 with 4MB RAM 

PC1204 w ith 4MB only .£195.95 

PC1204 + 6888 1 20MHz £219.95 

PCI 204 + 68882 20MHi £235.95 

PC1204 1,68882 ,15MHz £259.95 

PC1284 * 68882 40MHi .....£279.95 

PC12Q4 + 68882 50MHz ,..£319.95 

A4000 peripherals 

33MHz FPU , £60 

40MHz FPU £79 

SCSI-2 card (bare) , £132 

1MB for SCSI-2 (Majt-8MB) each £.40 

miscellarious/ roducts 

Power Mouse ,.£15 

Optical Mouse,,.,, ..£29.95 

Replacement Optical Mat .£10 

1 00 Branded Disks + Bon £49.95 

lO Branded Disks ....£4.99 

A1200 Dustcover ... ..,...., £5 

Maverick 1 Joystick ,...£15.99 

Python 1 Joystick ,£9.99 

Apache 1 Joystick £7.99 



itidrive 

The 1, 76MB Disk Drive* can be used 
any Amiga, With the 'XL Drive' you. can fir. 
massive 1 ,76MB on a high density floppy dak, 
the drive can aJso act as a standard 88GK dm 
and can also read &i write disks written an an 
Amiga 4000 internal HD drive. 

External XL Drive £85 

Internal XL Drive £75 

A4000 Internal XL Drive...,. £75 

"Require* KickSran: 2 or above. 

exclusive/ r o d u c t s 
pcS80 it p g t a d e 

Power Computing can now upgrade your 
PC880 drive from a B80K ro a 1,76MB high 
density drive, all you need to do is check that 
you have the serial number 'Sony MFD17\C . 
22' on your disk drive casing. (YWU need to 
unscrew the casing. Tim dms not jITdli ihj,- warranty) 

PC880 Interface upgrade £49.95 




disk e xp an der 

This Easy to use and install expander can add 
60% to yotir Hard Drive capacity. It qnicktv 
compresses and decompresses data and is verr 
reliable ensuring no data corruption. It works 
with all drives, SCSI , IDE, floppies, even RAM 
disk and is expandable as new compression 
libraries are developed. 

Disk Expander..,. £29.95 





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AS Hewn- Camfmtbtt i^/wWi"* «™ with a hark a W / 1 w<uh guarantee J*jat art vabdfor thr metah nfpuMimtmn an^. E d- OE. 



d«Nu*ry km tlay £$.aa 1-3 d*yi £2.^0 Santrdny £10.00 
dfliirtrits an mbjm m stock availairitiry 



AMIGA 




• if ji'jc , '" ; iife'iAnw^ 7- 



28 ANIMATION 
& GRAPHICS 
SPECIAL 

Now the Amiga has come of 
age in the animation and spe- 
cial effects industry, we throw 
the spotlight on the very best 
up-and-coming and established 
Amiga animators We also put 
Deluxe Paint IV and Brilliance into a 
head-to -head battle to see just who 
is the king of Amiga paint pro- 
grams. All of that, plus inside 
info from the man who brought 
us Defender of the Crown, Jim 
Sachs, who knows more about 
the Amiga than even 
Commodore. 



108 



■ OS 

It's not to be done, let's face it! The essentia! look back on the highs and lows of 1 993 as 

no yw l " , ^ .,,-,11 aui^a ...ill 1»™ „,,,«.. , a afhinn fnr thP KLfifinfiX PIS waterV-^" 



nQStaiqia laKes over, uu yuu icinciiiuci „ llfll7U „, — 5 - 

the CD32? Re-live the arrival of the most astounding software and hardware releases, get all 
cosy as you remember reading that August issue at the bus stop in glor.ous sunshine, and 
maybe even spare a thought for what next year might bring.., 



AD fit 

AetKra .........112,113 

Amission |3 

Analogic... 1=' 

Bifcofi Devloos ...... 23 

Bfuee Smith BooKs 82 

Care Electronics - 1 5* 

Cooteen Computers supppage 13 

Cfl*e Design 39,58 

Classifieds 1M ' 1 *£ 

Cumana - 1 "° 

C&S Connpulers 1M 

Dalagem..,,. 88 

Dart • 17$ 

Ddtrax ...... 14S.147 

Digital Creators 76.77 

Dnct Software , B4 

Dokavery 'Gz 

Domark.:. i*.33 

ECU B? 

Erowald Creative - - ---41 

72 

Events 13 

Ewastiam Micros..., 136,137 

imChwoe PD 142 



Fire Star P D ............... JM 

Gametafc. 42 .« 

GreytrtHiics - — — ■■*} 

Ground Zero ■■"- ■■■■--■ :%* 

HarwoodS 24.25,26,27.105, 

, 107.110 

hcs suppia 

Hi Soft - SUPP?? 

HoWwte eupp 34,55 

ICE-. ■■■■■■■■ 36 

Indi 47,48.49,50.51 

Interplay f 4 

Jumping Bean £] 

K.B.E » 81 

|^|^^( ....,„,.„._... 9° 

Kosirifts Software }W 

ladbroke Computers... 120 

LCL 1™ 

Micfoactive "■"";■;•-„ 

Mindseapa %.& 

Ocean Sollware B, oec 

Om&ga Proiecis 170 

Orion PD 15* 

Owl Associates —104 



Oxxi Aegis..., supp 16 

PC Games ,.„„ - 9*Jpf>& 

P.D. Soft SSliil 

Phoenix Computers .1341 35 

Planet Data L..176 

Power Computing 4,5,127,133 

Psygnosis .16,67 

HombO IBC 

Seasoft - I* 

Sekacialonl , si'lK 

Seventeen Bit. 158,159 

Silica Systems 101,119,157 

173.179,193 

Siren Sottware *3 

Software Demon 20,21 (supp QC \ 

South Lines PD 52 

Special Reserve 6a,69.supp7 

Tritogie I24.125,5upp27 

Uniled PD ■ 1« 149 

US Gold - i-ri'S- 

Viroin 30,92,93, 

Virus Free PO 12* 

Walk About Mu sic "6 

VY.T.S- Electronics - 96,97 




hi SOmfwif - EJirtr 



OFF THE GUFF 

EDITORIAL 

Are Commodore 
about to break 
up Ihe company 
and Sell off their 
Amiga technol- 
ogy Id Ihe 
highest bidder? 
Rumours 
abound al Ihe 
moment con- 
cerning Ihe 
Financial health 
ol Ihe Big C and 
whether the 
company is still a viable concern. Yet 
ansrther set of disappointing financial Inj- 
ures have jusl been released by 
Commodore, and these have done nettling 
1o quell the scaremongers amongst us. In 
an exclusive news story, CU Amiga grjEs 
behind the scenes to assess Commodore's 
chances of surviving through the coming 
year to launch Itieir high-end workstations 
lhal will, undoubtedly, blow away (he 
competition. We talk to David Pleasanee, 
Commodore UK's (pint MD. leading soft- 
ware houses and other torn mentalorslo 
lind out their views and opinions. Full 
story on page 10/11. 
We've also got a truly gigantic graphics 
and animation feature which covers 
everything from how Hie Amiga is being 
used in hit movies la how to gain 3 
diploma in Amiga animation. There's 
also a battle of the paint programs, as 
Digital Creation's Brilliance takes on 
EA's Paint in a head-to-head encounter, 
and we've also got an exclusive interview 
with Jim Sachs, one ol ttie premier 
Amiga artists olali time. 
There's lots more besides, bui I'll let you 
discover it all at your leisure. With the 
bottom ol Ltie page rap idly approaching, I 
want to take time out to say a big thank 
you to all our loyal readers who have 
supported us throughout 1993. Our circu- 
lation has sky-rocketed during this time, 
and it's very encouraging to get all your 
I etters of support a nd e ncou ragem e nt . 
So, without snivelling uncontrollably into 
by hanky, I'd like to say a big THANKS, 
and wish you all a very "apPV and enjoy- 
able new year See you in 1994! 



NEXT ISSUE ON SALE 

1 9 JANUARY 



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ABC 



111,408 

Jan-June 19S3 



OCT «l*IOU« ^VVlJlUtiXJ 



PRODUCTIVITY REVIEWS PRODUCTIVITY REVIEW 

At last, Rom bo's long -awaited VID1 12 and 24 RT is with us, and 
pretty tasty it is tool Then there's MediaPoini the package that 
threatens to topple the mighty Scata, along with Power's PCMCIA- 
friendly 1206 board, and stacks more besides, Get stuck in! 



114 


INTERNAL XL DRIVE 


119 


2MB PCMCIA RAM 




CARD 


IIS 


MEGACHIP 2 


IIS 


Vlpl 1 2, 24 RT 


121 


MEDJAPOIHT 


126 


NICOLA 


129 


PRIMERA PRINTER 


132 


1 SOB RAM BOARD 


133 


CELL PRO 


13S 


FINAL WRITER 


144 


ALTERNATIVE 3D 




TEXTURES 


14S 


OBJECT EDITOR JR. 




VIDI Hand 24 ffrtlnally sbs the light of day. Grab a 
pip ce cl the action on page 1 16 



^_o 


* CDTV - 


m 


|£ hhA «>— « 


1 


' 1 ' fiBpHi ~ 


_ 





Multimedia made easy with MedtaPatnt- has Scate m*l* 

Its match'? 



GAME REVIEWS GAME REVIEWS GAME REVIEWS 

Full of festive cheer and good will to all men, we've got a chestnut- 

roastingly good stocking of games for you this month. Gather round the 
Christmas pud and feast your mince pies on the joys of such celebra- 
tions of life as Cannon Fodder and Alien Breed 2, then settle down with 
a chocolate orange and peruse the rest of our selection, 



TO 


FIRST IMPRESSIONS 


73 


KING'S OUEST 6 


TS 


THEME PARK 


TS 


BENEATH A STEEL 




SKY 


S3 


BRIAN THE LION 


63 


FURY OF THE 




FURRIES 


66 


CANNON FODDER 


69 


ZOOL2 


91 


MAGIC BOY 


91 


JET STRIKE 


94 


BODY BLOWS 




GALACTIC 


94 


ALIEN BREED 2 


99 


VFM 


102 


VAMPYRA 




Ttwma Park; BulHrug's answer lo EuroDi-sney, 
Could you do M better Irian Mickey and Donald? 




Throw oul your morals, here comes Cannon fodtiw, the 
sickest game since the Inlimous Carrot Arid Pu simulator. 



1 p 


M JVJ Im w* W* 


t :.^MMMMMMMMMMMMfl 


9 


NEWS Wat a Iwe of activity' the 


ISO PD SCENE 1 ':.ii;il:i.- ihe best 




Amiga market is this rronlti . wrh enough 


POntcencewere game o4 1993. Ff Race/ 




products arid jamas Id lilt Santa's sleigh 


is Iha doaaat yoj can gat to Vwtua 




li™ tim«S ami. 


Racing on your Amiga! This, ptus a whole 


10 


COVERDISKS 


load Of mind warping damns, skdeshows. 




See panel on this page. 


ana muse disks sr* on shew Ws nwnlfr 


59 


CD32 Things are finally starting 1o 


153 PD UTILITIES For the cneapsdales 




lake crff for Comrrodora's amazing pew 


ana c=sn. strapped among us, this mon- 




Amiga CD console. We've got the lirsl 


th's guide to wallet-lriendty serious soft 




rwws and pictures ol lhe FMV card, and 


ware includes c part, ar-awara. another 




review* 9' L**faJiiJrt, Otttoir 1 and 


kptfs pain! package and a round up o* 




Lunar-C- 


disk intagauna*. 


114 PRODUCTIVITY REVIEWS 


1 SH ART GALLERY yon* readers' art 




See panel on opposite page. 


on your Amiga. 






w 

Ever wanted to create your own games? Well now's your chance as 
we're giving away the games creation package, Shoot 'Em Up 
Construction Kit. What's more we've also got a Fonts creation pro- 
gram and an amazing, exclusive Mortal Kombat playable demo. 



DISK 72 



PAGE 16 



Ever wanted lo write your own shoot 'em up? Well now you 
can, with the superb Shoot 'Em Up Construction Kifi Even a 
complete newcomer to computers can get a fast-paced bout of 
alien-zapping in a matter of minutes. No messing about with 
programming, no confusing techie bits, just a simple joystick or 
mouse-controlled set of menus is all you need to get your 
head around. Why not take it easy to begin with, arid enjoy the 
three complete games that come ready-made on the disk? 
Design your own 
devious levels, 
concoct warped 
alien species, 
and then throw in 
a couple of turbo- 
charged players 
armed to the gills 
with the latest in 
thermo-nuclear 
weaponary. The 
results? On© bril- 
liantly addictive 
shoot "em up! Get 
blasting' 



DISK 73 



PAGE 22 

Yes, it really is Mortai Kombatl We've gone and got you lucky 
lot a totally mortal one- or two-player demo! Are we good to 
you or what? Had enough of your console-crazy mates brag- 
ging about all their beat 'em ups? Well get this in your drive 
pronto, and see just what your Amiga can do - forget Street 
Fighter II Turbo Plus Extra With Bells On Edition, Mortal 
Kombat is the only option if you want it hard and fast. You 
want speed? You got it. You want loads of moves? You got 
'em. You want buckets of blood? Yep, there's plenty of that 
too. 'But what about the death moves; you're thinking, '...bet 
they haven't put 

" Me, utr M* cm a 




those fen...', well 
think again' Yes, 
it's all here in our 
exclusive 
playable demo of 
the biggest game 
of 1993, blood, 
guts, gore, 
speed, and 
everything that 
made the coin- 
op the smash it 
is. What are you 
waiting for? 
Finish him! 




^m 




71 






S? 






® 



r over 40 YEARS 
's been making us 
igh,* A drmns Mr* 
razy! Now 
play the 
t hero and 
>n all his side 
pranks, 
is is his name 
mischief is his 
:! So c!mom** 




--m 






te 






# 



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*#%^-A, 



#.''. # 




■-*«XSC-5 hC 






.-:..■•!: rom 



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I I 



OCEAN SOFTVl 
2 CASTLE STRE 
MANCHESTER ■ h 
TELEPHONE: 061 
FAX: 061 83d 065 



1 



AAA. 



AH ED 
'TLEFIELD' 






NEWS CU AMIGA 




LEMONADE 

SHANDAR 

Does ihe name Shandar the Wizard stir 
memories o1 wandering around dark under- 
ground catacombs and running across 
wasteland islands chased hy bees and huge 
lizard warriors? It so, you'll be a little dis- 
pleased ID hear lhal he did n 'I atlu ally d le al 
Ihe end m Mar 2. but merely turned into 
gas, which has now taken over Ihe mind a I 
Ihe 2OD0 year old dragon Wohratai. Guess 
who has to slep back in Id save Ihe day? 

If none of Ihis is making any sense, Ihen 
you Obviously aren'l awaiting Ihe release of 
\stiar 3 as enthusiastically as you should. 
Silmarils have gone overboard in upgrading 
and revamping their game system, and it 
now includes such gems as lorry different 
spells, a time travel scenario and even lilm 
se qn antes to area k up ih e action I Isltat 3 
will be released in April, apparently. Contact 
Daze on 071 m 2m. 




FREE AMIfEK HAWK 

RAM UPGRADE 

Silica Systems are ollering a Iree update to the Amite* Hawk HAM board. The original Hawk 

board disabled access lo and from Ihe PCMCIA port (used lor RAM cards and Ihe Overdrive hard 
drive), hul a replacement chip is now available la reclily Ihe problem. Call Silica Systems on 
□81 3d 9 1111 lor lii rlli cr delails.. 




TV PAINT 2 PRICE DROP 

The 24-bit paint package TV Paint 2. Ola jusl been reduced in price lo a more allocable 
£249. TV Paint 2.0 is compaliole with the AVideo. Domino. CBM A2410, various EGS. 
Harlequin.'Harlequin Plus, GVP IU24, Retina, various Sage. VD2QG1 and Picasso graphics 
boa rtf s. Conlacl Am i ga Centre Scotland on 089 667 53 fc . 



»#■***+-•■*** 



FAX OF LIFE h% 

On the way ftom Village Tronic «s a >■■.■ 
software *a* system tor your Amtj" * 

■.vith Treip- 

lifcanHa 
Development Team*, programmers 
popular FwtoNet front Erto I 
nwxMar system aSws the Amiga to 
. ve incoming fases. re- route the 
■ . ■ ■ ■ 
yoti can even connect several ' 
one wuiSiiage fas It's fully ' 
under Workbsndi 2.1, and also 
-ewotA- 

.i^ts Tione can be reac 
*0 (Gen*v 



* w*ss* 



lQ 



VILLAGE 
TRONIC 



SO WHERE'S 
YOUR CD32 
NEWS, THEN!? 

Fear not. we've gat so much of 
il , we've crammed It oil Into its 

own special section. So, II you 
want Ihe latest news on 
Commodore's new super con- 
sole, including details ol Ihe 
FMV add-on unit, turn lo page 
npw! 




BIT.MOVIE 94 

II you gel your skates on, there's still time 
lo enter the 1994 Bil Movie computer art 
contest , The festival will lake place in 
Riccane Italy, from March 31st 1o April 
4thh.l994 TUvere are Ihree categories for 
Ihe tamest; res* time animation, slili 
■mages and computer-generated video ani- 
mations The real time animation category 
is dedicated lo sequences that are run 
directly from the has) computer (teal time 
image rendering is net necessary), such as 
pre -rendered movies playing from RAM or 
a hard drive. Entries musl be in by January 
3lst 1994. and must he supplied together 
with the Bil. Movie application form. The 
contest is open to users nl any compuler 
system, but even pilled against profes- 
sional workstalions and 24-hil 
mega-machines Ihe Amiga has thrown up 
its share ol winners, including Eric 
Schwartz and Craig Collins. Entry forms ate 
available Iron Bit .Movie '94. c'o Carlo 
Mainardi. Via Bologna 13 47036 Riccooe, 
ITALY, Fax: Q10 39 541 5B1 962. 



» 



Cf AMIGA IEWS 



Is Commodore and 

the Amiga living 

on borrowed time 

or is this the 

dawning of a new 

age? Jason 

Holborn clarifies 

the future of the 

Amiga... 



i 



t you've been monitoring the tor- 
tones of bolh Commodore and 
Ihe Amiga over ihe past year or 
so, you couldn't help but notice the 
rather bleak picture that is being 
painted by both the press and soft- 
ware houses over recenl months. 
Commodore, of course, insist that 
the Amiga is stilt nding high in the 
popularity stakes and will continue to 
do so for some time to come, espe- 
cially with ihe recent release of the 
CD32, but is this just plain marketing 
hype or a concerted effort to restore 
confidence in an ailing market? 

Recent news stories in both the 
Amiga and trade press have done 
nothing to distill the worries that 
many Amiga users are now feeling. 
With Commodore feeling the pinch of 
heavy financial losses and the loss in 
confidence caused by bungled 
changes in the Amiga range {the 
A5DD Plus and A600J, not to menlion 
the news of widespread redundan- 
cies within Commodore's US-based 
research and development wing, it's 
not surprising that many would-be 
Amiga owners have been tempted to 
move over to lesser systems. Is the 
Amiga destined tor the great com- 
puter scrap heap in the sky or is this 
just a minor hiccough in Commo- 
dore's greater scheme of things? 

THAT DEJA-VU 
FEELING... 

Al the top of most people's list of 
worries has to be the fortunes of 
Commodore itself, a company that is 




L___ 

Managing Directors of Commodore UK. 

J 



certainly no stranger to financial 
woes. When ihe Amiga was firsl 
launched way back in 1985, 
Commodore were in the grips of a 
financial! crisis that many believed 
would be its undoing. As history 
shows, however, Commodore 
weathered that crisis and many 
industry speculators believe that 
Commodore can do it again with this 
latest one. 

Much has been said about 
Commodore's latest set ot financial 
figures which continued to show 
substantial losses. According to the 
report, Commodore made a loss of 
$82.6 million for the East quarter 
ending June 30th 1993 (compared 
to a profit of $2?.B million for the 
same period of 1992). For the first 
quarter of the 1&&4 financial year 
ending September 30th 1993. 
turnover was down on the previous 
year from Si 58.6 million to $82. S 
million with Commodore making a 
loss of $9.7 million. 

In a recent news story published 
within the computer trade's journal, 
Comput9f Trade Weekly, these fig- 
ures were greeted with considerable 
pessimism wilh CTW quoting a 
statement included with the results 
that painted an even bleaker picture , 
According to CTW, Commodore 
themselves believe that: 'The com- 
pany's financial position and 
operating results raise substantial 
doubts about the company's ability 
to continue as a going concern'. 
Scarey stuff, maybe, but David 
Pleasance, MD ol Commodore UK, 
was quick to answer 
CTW's claims and to 
reassure Amiga owners 
just how healthy 
Commodore now are. 

'We're not at all ' 
chuffed with the CTW 
article, it leaves out a 
very important part of the 
report. The June quarter 
figures were in line with 
what we had forecast. 
We made provisions in 
our accounts for sub- 
stantial writedowns ot 
Our A600 inventory and 
indeed Commodore 
internationally. What we 
anticipate is that we shall 
have a very strong effect 
in September and we 
can reduce our losses 
quite substantially,' 

"We hope lo be in a 
"break even" position or 
even profitable by 
December. Sure, the fig- 
ures show thaf we made 
a loss, but they fail to 
highlight that it was a very 



small loss and we have succeeded 
in reducing our liabilities consider- 
ably. The notes that CTW published 
were a result of the June quarter fig- 
ures - those notes were pul on by 
auditors but the September figures 
showed a marked improvement.' 

J I1 we don't break even this quar- 
ter world wide, we're going to be 
damned close - in fact, I'd be very 
Surprised if we don't make a profit in 
the next quarter. We're not a billion 
dollar corporation anymore, but 
we're going to make a profit. If our 
supporters had any doubts, don't 
you think that they would have 
pulled the plug a long time ago? At 
the end of the day. we're indebted to 
the brand loyalty of our users-. They 
have saved us'. 

Commodore's National Marketing 
Manager Dawn Levack backed up 
David's comments: 'As far as we're 
concerned, everything is "ticketee 
boo" here at Commodore. Our 
September results are much better 
and we'll be back on track by 
December. We're on target - we've 
got rid of cur liabilities and we're 
heading for good limes". 

From a marketing point of view, 
Dawn was equally enthusiastic "Our 
recent marketing compaign has 
been excellent We're getting all the 
right results. Just look at the recent 
Gallup polls - we're the number one 
platform on CD and the CD32 title 
Zoo! is the number one CD software 
title. If you look at Marketing maga- 
zine (another trade journal), the 
effectiveness of our TV advertise- 
ments are up there wilh the Andrex 
adverts!' 

Many would claim that 
Commodore are simply trying to 
gloss over the bad news, but Andy 
Leaning, a spokesman for major 
dealers Silica Systems, backed up 
Commodore's views. 'The CTW 
story was very misleading and the 
quote concerning Commodore's 
ability to continue as a going con- 
cern has been blown totally out of 
proportion. The footnote that CTW 
refers to is actually a standard audit- 
ing footnote that makes no 
judgements concerning 
Commodore's financial health. 

As far as we're concerned, 
Commodore's latest set of financial 
figures are very encouraging and 
they bode very well tor the future. 
When a company gets into a posi- 
tion where it is writing olf millions of 
pounds, it's very difficult to recover 
unless you take drastic action very 
quickly. In our 




NEWS CU AMIGA 




opinion. Commodore seem to have 
done just (hat, allhough ihey are 
negative, ihe drop in tosses is 

encouraging.' 

SALES AND CLONES 

Sales of the Amiga are certainly rid- 
ing high too as Dawn Levack 
confirmed: 'Sales of Ihe Amiga are 
flying - we just can't get enough of 
them! As for the CD32, sales are! 
increasing by 30% each week!'. 

DavkJ Pleasance confirmed this 
optimism: 'In the Al 2Q0, we have 
the industry's leading product bar 
none, In ihe last six months, we've 
sold over 160,000 in the UK alone!" 
In a recent press release, Pleasance 
described these sales as an "incredi- 
ble summed which is unheard of in 
this industry'. 

The CD32 has been doing a lot 
better than many industry pundits 
had claimed with Commodore well 
on its way to selling over 400,000 
units worldwide by the end Of 1 993. 
In the UK alone, Pleasance Firmly 
believes that Commodore will have 
achieved sales of around 1 1 0,000 
units by January 1994 although be 
admits that sales are not quite as 
high as Commodore had hoped. 'We 
admit that sales of the CD32 have 
been slower than anticipated, I think 
that this is a result of the markel 
being "far at the moment,,, we're 
still outselling the Sega MegaGQ by 
as much as lour to one though!. 
We're outselling the competition 
and we believe that the market is 
yet 1o take off." 

The incredible popularity of the 
A1200 is proving to be a problem 
that is holding back manufacture of 
the CD32. "We've been inhibited by 
our inability to manufacturer enough 
machines. Sales of the 



A 1200 have held back 
the CD32 because 
we've had to make so 
many more A1200$. 
We're certainly not 
complaining though!" 

Rumours have 
been rife within the 
industry thai 
Commodore have 
plans to license the 
Amiga's custom chips 
to a number of 
Japanese electronics 
giants for the produc- 
tion of Amiga "clones". 
Whilst some industry 
watchers believe that 
this could be a good 
thing (indeed, it was 
the existanoe of clones that saved 
IBM's ailing PC from the scrapyard! r , 
when questioned whether the licens- 
ing of Amiga technology was a 
possibility, Pleasance was quick to 
reply. 'There is a possibility the chip 
set we have abandoned (ECS) will 
be available for license. Now that we 
have totally abandoned anything 
less than 32-bit technology, those 
chips are now available. 

'The growing interest in taking 
cable or satellite television signals 
via a black bos is certainly a possi- 
bility - after ail, ihe Amiga chip set 
is perfect for handling video signals. 
As lor talk of Amiga clones, that's 
complete and utter nonsense - that 
would be the kiss ol death for 
Commodore.' 




Commodore's per- 
formance isn't the 
only area of con- 
cern, however. A 
recent trade only 
survey entitled Th& 
Video- Games 
Industry in 1994 
produced by a rival 
magazine publisher 
certainly did Ihe 
Amiga no favours. 
The survey, which 
was conducted 
amongst the top 
twenty people in the 
software industry 
including such big 
names as Mark 
Strachan at 



Do mark, Ian Stewart at Gremlin and 
US Gold's Geoff Brown, contained 

enough bad news to test the loyalty 
of even the most hardened Amiga 

fanatic. To quote this esteemed 
publication, The Amiga seems to 
be next on the industry's self- 
imposed hit list, In certain quarters 
there is almost a race lo abandon 
the formal. We do, in fact, seem to 
be in the middle of a definite and 
irreversible decline. As far as the 
games market is concerned, the 
Amiga's short-term future is bleak 
and there simply is no long-term 
future...' 

This survey was certainly not 
greeted with enthusiasm by either 
Commodore or by those that had 
taken pari. 

According to David Pleasance, 
every single person surveyed 
expressed dismay at the findings Of 
the Survey and they ail strongly 
believed that the final analysis was 
very misleading. 

Commodore have been quick to 
patch up any damage that the sur- 
vey may have caused by posting an 
advertisement in Computer Trade 
Weekly that lists the views of eigh- 
teen of the games industry's top 
players. These quotes certainly 
make interesting reading and 
although we don't have space to 
print them, every single one 
expresses a continuing commitment 
to the Amiga games market. This 
viewed was echoed by Martyn 
Brown, head-honcho at Team 1 7 




Software. 'We certainly plan lo con- 
tinue to support the Amiga with 
quite a few new releases pianneo 
for next year, especially on the Gf> 
32 and A12Q0, including Alien 
Breed 3D which makes use Of the 
CD-32's Planar chip. Our A1200 
stuff is selling very well indeed - in 
terms of percentage of machines. 
the Al 200 version of Alien Breed II 
has actually sold better than ihe 
A&QQ version! We're totally commit- 
ted to the Amiga- the Amiga is still 
our main development platform.' 

GOOD TIMES 

Both Commodore and the Amiga 
have suffered their greatest test 
over the past few months but it 
seems that finally there is light at 
the end ol the tunnel. With 
Commodore now fully expecting to 
be profitable by 1994 and Amiga 
software vendors still completely 
behind ihe machine, it seems that 
finally the Amiga's future is 
assured. With both the A120Q and 
the CD32 selling very well, not to 
mention the promise of even more 
powerful Amigas based around the 
'Triple-A' chip set and RISC tech- 
nology just around the corner, the 
Amiga will undoubtedly continue to 
be a market leader, 

Certain sections of the Amiga 
press have been very quick to write 
off Commodore, but perhaps its 
time for ihe entire industry to stop 
kicking Commodore and start 
applauding them instead. Fighting 
back from the grips of a crisis that 
would have spelled the end for 
many lesser companies is a formid- 
dable achievement that only goes 
to prove jusl how clued up 
Commodore's management really 
are. Sitting on the board of 
Commodore UK are some of the 
industry's most talented business- 
men and woman who clearly know 
what the Amiga is capable of and 
how to sell it. 

Combine this with the sort of 
brand loyally and state of the ad 
hardware that other computer man- 
ufacturers can only dream about 
and it's easy lo see why both 
Commodore and the Amiga have 
managed to weather this latest 
slorrn. 

All things told, Commodore is 
possibly leaner and meaner that it. 
has ever been! <2J* 




Ci AMIGA «EWS 




COMMODORE WRITES 

With a glass of sherry in one hand and 
a mince pie in the other, David 
Pleasance reflects on what has been a 
memorable year for both the Amiga 
and Commodore. 

ere we are at the end of another year, and what a year it's been. It 
was only April '9-3 when I was in Athens for a dealer conference 
organised by our Greek distributor, when suddenly, out of the blue. 
I found myself right in the thick of it, appointed as joint Managing Director 
for Commodore's UK subsidiary, That was just the first of many challenges 
that were about to reveal themselves over the next lew weeks. 

In May the corporation: announced further large losses, adding to an 
already extremely dismal set ot figures for the first half year. 

The major difference this time,, though, was the provision of very large 
reserves to enable Commodore to re-focus and re-structure. Re-focusing 
consisted of firstly deciding once and for all to get out of the PC market 
completely, and secondly lo concentrate only on our Amiga technology, 
and, In particular, on nothing less than 32-bit systems. Re-structuring con- 
sisted of diverting the resources previously used to support PC products 
and reducing the overheads of the Worldwide operation to reflect the lower 
sales figures. This would naturally result from the withdrawal of the PC- 
based products previously included in our turnover, 

Knowing that the decision to adopt this strategy was taken in late May, 
we always realised that little or no effect would be evident in our June 
quarter results. So the plan was to concentrate on our September quarter 
with a view to reducing the losses and overheads, hopefully resulting in 
the company being profitable by Christmas. 

I am happy to tell you that we appear to be on course, with our 
September loss being much less than previous quarters, and more impor- 
tantly, we succeeded in reducing our overheads by 65%. 

We are very pleased at the super success we are enjoying with the 
Amiga CD32, in all my years at Commodore.. I have never experienced 
anything as exciting as the way everyone is reacting to this brilliant prod- 
uct. However, if ever there was a Christmas star, ours has to be the Amiga 
1200 Desktop Dynamite pack. I felt this was the best pack my marketing 
team had ever come up with, bus I did not expect such an overwhelming 
demand for it. A sincere thank you, to all of you who have kept supporting 
us and especially to those of you who have bought any of our 
products over the last few months. 

Now that we have secured our future I am very 
excited at what prospects 1 994 might hold for 
Commodore, 

You have read, I'm $ure, about the AAA 
chipset currently under development. 
These, combined with a RISC- 
based core, will form the 
heart of our new high 
end graphics 
workstations. 
These will be 
able to run MS 
DOS software 
under Windows 
WTas well as 
having the best 
graphics of any 
sub-350,000 
system! 

So, with this 
new model flag- 
ship product, and 
with the CD32 
gaining momen- 
tum rapidly, 1994 
looks set to be a 
really memorable 
year for 
Commodore. 
Here's to another 
exciting twelve 
months. (££ 



» 




QUARTERBACK V6.0 

Backing up your hard drive tins been a Id! easier since ffuarfertiacJr came along. Now it's 
reached version 6.0., and includes "features that advanced users have been asking tor" 
according to Central Coast Software, Among the improvements are support lor high capacity 
tape drives, (asler compression and Ih-e ability to back-up a large hard disk across multiple 
la pes. 

Also to be included with die main program Is Setsettme Pro. which allows (he running of 
any AmigaDos program or AflEXX script al a preset time II can also display reminders on 
screen al given times. Contact Central Coast Software ( US | on 0101 512 32B §650. 



AMIGA 



For those who have mastered 

s of the 1200, and now want 
to go further with the machine. 
Amiga Next Steps could be the 
OOok for you. The book tackles 
subjects soch as adding a barn 
drive, creating a fully recoverable 
RAM disk using MultiView and 
recovering deleted files. As well as 
getting down to the the grisly bits of 
Workbench, the book also defves 
inlO the world of third party sottwai 
Contact publishers Bruce Smith 
Boohs on 0&23 393493 



new stBfls 



mi 51- 



GVP'S 16-BIT AUDIO- 
VISUAL DIGITISER 

Potentially the most powerful add-on lor the 
1200 yet, GVP's cutting new A123D ll Board 
is due out any day now. first 01 all. ihe 
specs for the hoard itself: 50MHz 64030 pro- 
cessor wilh integral memory management 
unit, two SIMM sockets holding up lo 64Mb 
ol RAM m various 'SIMM conlrguralians. a 
battery- backed clock, and an optional 6588? 
maths co-processor. 

Now here's tire best part. The board will 
be able to accept further peripherals via a 
through-port connector, GVP already have a 
real time 16-bit video digitizer in develop- 
ment, provisionally named The Cobra. For 
music and video lans, Flipper is ihe name of 
the 16-bit direcMo-disk sampler that's also 
in the pipeline. Then there's the A1291 SCSI 
I Interface, which will allow the l?uQ to use 
just about any SCSI device, including CD- 
ROM drives, scanners, Syquest drives, tape 
streamers and more. Quoted access speeds 
ol Ihe A1291 are 3.2Hbs per second when 
connected lo a Maxtor 54DS drive. Further 
add-ons are promised in Ihe near lutune. 

We'll have a review o! the A123Q II in 
the next issue. For more information centacl 
Silica Systems on QB1 309 1111, 



FROM DKB 

American hardware developers DKB 
have just struck a UK distribution deal 
with Silica Systems, resulting in the 
imminent release of three new RAM 
boards. For the 1200, there's yet 
another trapdoor expansion board, 
the DKB 1 200 RAM Board. The basic 
board comes with a 1 6MH2 6-8881 
maths co-processor and two unpopu- 
lated SIMM slots, at a price of £129. 
Silica claim this is the first 1200 RAM 
board to use two industry standard 
SIMMs, rather than the higher-priced 
SIMMs used by other boards. 

For the A3000 and 4000.. DKB 
have a 32-bit Zorro III RAM board. 
The four SIMM slots can accommo- 
date up to 1 2BMb of RAM, and can 
also use different capacity SIMMs 
simultaneously (such as 4Mb and a 
32Mb SIMM for example). The 
unpopulated board comes in at £269. 
Finally "here's the DKB Megachip 
1Mb Chip RAM upgrade tar the A500, 
1500 and 2000, which is available for 
£154. Contact Silica Systems on 081 
309 1111. 



12 









AS NEVER BEEN SO MUCH FUN 



1 NUilS HmilK-IIW IHifTTOT.tWllKflfT(Et'BMW) UWllltl, 33M MUKUflKE GROVE, UMJKI* Will SAB. 

•RpniSESLmnmAu.1 



CU AMIGA 



» 



■"■*""" 



New City Times 



jt SirtgJ»PT-nj| 



Groundwork Laid for New City 



I no«S Er*vat ftj<flifliirii 



Hegetiatiifis QaattflU* 




TRY THE SIM FAST DIET 

Sim City is set to make a welcome return to the Amiga in April, thanks to 
Maxis Mirvdscape and the programming talents of John Jones Steele, the 
man responsible tor the Amiga versions Of Sim Life and Sim Earth, in the form 
of Sim City 2000- the game thai looks set to show God games once and for 
all 'how it's done'. Set years ahead of the original Sim City, it features more 
buildings, more people and more disasters than the original, so it should be 
well worth looking out for, We'll; have a full work in progress in the next couple 
of mohlfis. »»;.«•»••»«»•••••»••••»••«••« * * 

NEW GAMES FROM CORE! 

Cure are lining up a whole host of goodie* lor trie first hall ol 1994. The lead title ha& to be 
Sane QtAs$arf. olherwise known as HeimfollZ. Written and designed by the pair who cre- 
ate! the original Amiga stunner - J«rr 0' Carroll and Jed d O'Conneil. their aim was brief and 
lo Uk point: make il bigger and make il bene?, Later in lite year comes Skeleton Crew, (he 
comic book, sci-fi, beat em "up which sadly has nothing to do with the Stephen King now I, 
but sounds interesting all <he same. Finally we have Core's first proper FlPG, Dark Stone. A 
top view, medieval affair, details are skelchy, but Core have one heck it a busy year ahead 
of litem! Contact Core on 033? 297797, 




j FRIENDLY 
i FLOPPY DRIVE 

; First In Amiteks "Friendly Technology' 'a "Be 
: of peripherals, the Friendly drive is based 
< around a Sony mechanism, and comes with 
*. both artti -virus and ariti -click features. 
\ There's also a disable switch and a through 
* port lor daisy chaining lurther external drives. 
; With a two year warranty, the drive comes In 
; atE59.QD. Contact Silica Systems for lurlher 
; Inlamation on 0613091111. 



... 



hJ 


l~^I 
1 


&3ZM 


TTTr 


Ti' 



What's this? frontier slips a plate, as 
Gremlin's senoEl to Zoo I comes kicking 
and screaming onto Ine Amiga. Hired Girns 
plummets, Alien Breed Fdrops as does 
Body Slows Galactic. Premier Manager 2 ti 
still risinrj, showing the longevity ol loot- 
hall manage mem sims and Jartttk Pari 
jij|Ti(i5 straight ifl at ntimher4! 

I , Zoo! 2 iSremlml 

2 Frontier ■ Elite 2 (Gamete*) 

J. Premier mugger 2 (Gremlin) 

4. Jiif3tsic Park (M260\ (Ocean! 
5 Alien Breed 2 (Team 1?) 

5. El J 7A Night Hawk (Microprosel 
7, Body Blows Gametic {team 17) 

8. Wofltfertfoa (Core) 

2. Hired fitrrti (Psygnn&is) 

Tff. Alien 3 (Virgin) 

Charts supplied courtesy of I evel One. HMV. 




Football Mad 
■C 1 Programmer 

to work alongside the highly successful 





The applicant should have a wide ranging knowledge of 
league and international football plus 'C languages. 

[dTImarE 



Please send tetters and CV's to: 

Championship Manager Team, c/o Kris Hall, 

Domark Software Ltd., Ferry House, 51-57 Lacy Road, 

Putney London SW151PR 



AMOS IN EDUCATION 

No doubt about it, educational software has 
definitely benefitted from AMOS. It seems 
almost every education program on the 
I Amiga was written with itl With this in mind, 
1 Anne and Len Tucker have come up with a 
I book designed to improve your own educa- 
| fonal AMOS crealions. Tha book, AMOS 
in Education, is not aimed at commercial 
I software developers, rather at Hie parent 
who wants to give their children some- 
thing more constructive to do with their 
Amiga than just playing games. A disk 
containing the source code from the 
examples is available free on application 
with thetorm provided in the booh. 
Contact: Kuma Books Ltd, Pangboume, 
Berkshire, Tel: 0734 S 44335. 



TRIPLE THE m 
HORSEPOWER 

; Any Amiga owners smarting about the lad that the Lotus Tntogy from Gremlin 
I is only available on CD32, smart no more. News has just reached gs from the 
> frozen wastes of Sheffield that the said package, featuring no less than all 
; three Lotus games {Lotus, Lotus 2 and The Final Challenge) will be available 
■ in Sloppy format stiorfy after this issue hits the shelves, Whether you thrill to 
: the lap-bound antics ol the first, the weather-bound thrill of the second nr the 
'. designing spills of the third and final instalment, here they all are. What better 
: Christmas present could there be? And all this tor £29.99, 




14 



THE CD-ROM WAS CREATED FOR ONE REASON... 

Microcosm ?&aly res 'tie most incredible movie sequences ■ combining some of III 
world's mosl advanced graphics with stunning live action ioolage. 

Breaking new ground, Microcosm is Ifie firsl game ever lo use (racial engine 
"ethnology, which allows She player foil infraction with all the superb graphics 
created by the system. Pay Microcosm and you'll be whitening some of the most 
stunning computer graphics and awesome gameplay seen on any system EVER! 



■ 





/ 



PRESS TALK 

'A new era in gaming and the way ahead for CD. 1 

'This is THE way forward. 1 

'This could be the start of something new and very big,' 

MEGA DRIVE 

The future today...' 
'Quite unbelievable.' 

The One 

Sereenstar Award 
CU AMIGA CD32 

91% MEGADR1VE ADVANCED GAMING 

plus cover mount 

90% Mega Power 



MICRQCQSM 



NO ONE IS IMMUNE. 



:iv^.;_l 



CU AMIGA COVERDISKS 




YOUR QUICKSTART 

GUIDE TO 
LOADING DISK 72 



WRITE PROTECT YOUR DISK! 
Before yon can use any of the programs 
on disk 72, they need Id be decom- 
pressed onto new disks. Tau'll need 
three disks to hand, hut they needn't be 
formatted. 

1. Insert dish 72 into QFD; and turn an the 
Amiga. 






I, Double click the dish 72 icon, and Ihen 
double click the seuckl icon. 

3. When promnted : insert a blank disk 
(which needs Id he wrile-enahleil). and 
Dress Relum. 

4. Replace disk 72 when H as*s. To 
decompress Ihe other two disks, repeal 
Hie process from step 2, clicking tie 
remaining disks instead, 

5. The Shoot Em lip Construction Kit 
[SiuCX) can ihen lie booted from the two 
new itisks . Font Grabber must be run 
through Workbench. 



SAVING YOUR 



Get into the habit ol savin g y ou r game 
every so often, and make sure you've got 
a formatted disk lo hand belore you begin. 
Use Ihe Storage option when you want to 
load or save. You can save oui your data 
as separate parts j sprites, backgrounds or 
levels only, lor example I, or save out ihe 
whole thing, Save Everything is most use- 
ful , as it saves the complete game . 




) 



? I 



72 



SHOOT "EM UP 
RUCTION KIT 



lead data 



Lood bacnground 
Load sprites 
Load objects 
Load attach uiaue_ 
Load ieueis 
Load sound effects 
Load everything 



Use either the slick ** «4VK lo 
CQmrol the menus. 



The Shool 'Em Up Construction 
Kit gives you the chance to 
design and create your very 
own shoot 'em up. Everything is con- 
trolled by the mouse and joystick, 
and there's no need for any program- 
ming knowledge whatsoever. Even 
an absolute newcomer to computers 
could knock, up a decern game in a 
couple of hours. Whether you want to 




Using IFF sound sample*, yc-u can really bring your shnot 'em up to lire There are some Included 
an the dish, Of you can use your own. Hey, why no! use * hardcore breakbeat lor an explosion? 



write the next Cannon Fodtfer, or cre- 
ate your own original blaster, it's all at 
your fingertips with SEUCK 

DO IT YOURSELF 

How about having a go at creating a 
game from scratch? Your games can 
be set on still screens, fixed -rate or 
ptayer-gonfroiled vertically scrolling 
backdrops. For this example we'll use 
a fixed-rate backdrop, as demon- 
strated with the Slap and Tickle game 
on ihe disk. If you've previously 
loaded one of the games, it's best to 
re-load the whole SEUCK program to 
get a clear system. 

SPRITES 

Spntes are the graphics used for your 
spaceships, aliens, bullets, men and 

explosions- - everything in the game 
that isn't part of the backdrop. The 
Sprite Editor is a good place to start, 
so select Edit Sprites irom the main 
menu, followed by Edit Sprite. You'll 
now be in the Sprite Editor. 

The grid on the left is an 
expanded view of the current sprite. 
You can draw in the grid by holding 
down the left mouse button, and 
change trie pen colour by choosing 
a different shade from the the oar in 
the middle of the screen. To change 
the palette, select Edit Colours from 
the Edit Sprite menu. Make ihe first 
sprite a spaceship, or whatever you 
want your player's character to look 
like. Be careful of the Flood button, 
as it can wipe out a sprite in a single 
blow. This is reversible with (he 
Undo button. 

If you want your sprite animated- 
click the Destination button once so 
that it shows 1. Click the Copy but- 
ton to duplicate the current sprite 
(number 0) into sprite number 1. 
You can then move to sprite 1 with 
the Sprite No. button, and alter the 
duplicate slightly to make a second 
frame of animation. 

OBJECTS 

Before a sprite car> be used in the 
game, it has to be assigned to an 
object. The difference between 
sprites and objects is that sprites are 
ihe images used for the aliens and 



16 



COVERD 


ISK! 


1 CI AMIGA 






• 


re 





' e 


«P 


* 


' 


r 


? • 


* 
• 


* 

f 


• 


^ 






S*. you've lini&hed your game , and you 
•Ml to turn il inlo an aulo-bDotlno. disk. 
Nn't how ils don*. 
i Load WarkbentU or boat from your hand 



I Open a Shell or CLI window, and typE 
rn»dentc:mal(8(Jrr I RETURN) resident 
c«W (RETURN Iresidenl trename 

= ■: TURN resident c:dir (RETURN) resident 
: eo (RETURN) residenl eiinstall 

RETUflMf. 

3 Formal a d ish in dfD: and in Die 
CU'Shell window, type makedirdfD:edil- 
■H (RETURN). 

C Insert the second SE UCK disk inlo DFQ: 
tad type copy dID: ' default ga me " ram : 

HCTtfflN). 

Si Wail tor the drive light In go oil), then 
wap the SEUCK disk lor the data disk that 
; Mrtsins pur SEVQK game. Presuming 
rw game is in the main diretlory an the 
: ik type copy dIOimygame.all ram: 

RETURN) (where mygame.aH Is lite tile 
•wne ol ynur game). 

I. Wlten I tie light has gone out, insert Ibe 
■wty lor matted disk inlo QFO:. Type copy 
' rwn:'delaiflt game" dIO: (RETURN) copy 
ram: mygame.all dfOiedil-liles (RETURN). 

. Type rename dfD: "default game" 
'■Ha me game" (RETURN) (re plating 
•yijiinewith Ids game's lilena me wilh- 
Mrt tile all extension). 

i Type install dID: (RETURN) makedir 
•»» (RETURN) ed dfO:s, startup-sequence 
i RETURN). 

• From *hhin FJ, you now need to make 
i jtartup -sequence. All you need is one 
ka* artiich should read "mygame game" 
iiKloditg Ehe quotes), where mygame is 
*i filename of your game wiliiout 1he .all 
iawsion, 

I. Use (lie menu to save the sequence 
m itartup-sequencg and save It In I tie S 
•wftforv, inDFO:. 

II root game should now autotsoot froni 
ffctdisk 

7 tl you waul lo change (tie loading 
■me*, save gut your design as an IFF 
■e Mo the main disk directory, and call 
I Tta Ioqd (with a space between the 



Above: Seme* can eirart be used to 
display bonus *eer«4 arid oilier inlo. 

icfr; AnimaOng your sprues 13 easily 
dune, Simply pleto the frames In your 
chosen order, and *rrt*r th* number 
of frames. 



characters, but objects are 
the aliens and characters 

themselves. 

From the main menu, 
select Edit Object twice. You'll see a 
bank of identical sprites. The name 
of. the current object is displayed at 
the top of the screen, and will proba- 
bly be showing player 1 . At this 
stage sprite 1 will be set up for 
player 1 , so you shouldn't need to 
change anything here. If you were 
defining another object (enemy 1 for 
example), then you would need to 
select the appropriate sprite, then 
click on the top left spot on the 
sprite grid, if you've drawn a few 
frames of animation, you'll need to 
select each one. and place them on 
subsequent spaces in the sprile 
grid (going from left to right 
starting with the top row). By 
changing the Last Frame value, 
you can define the number of 
I names that are used in the ani- 
mation. Delay Value sets the 
speed of the animation. You can 
see how your animated sprite 
will look in the Animate window. 

Once you've got your head 
around that, you can repeat the 
sprite and object generation process 
for your aliens, bullets and explo- 
sions. The basic objects you'll need 
to define are player 1 , player 1 death 
(explosion), player 1 fire, enemy 1 , 
enemy 1 fire and enemy 1 death. 
You can use the same death/explo- 
sion sprites for the enemy and 
player, and also use the same bullets 
to save time. 



PLAYER LIMITATIONS 

Before you can see your player sprite 
in the game, you'll need to activate it 
and set up a few parameters.. 
Choose Edit Player Limitations fol- 
lowed by player 1 and Edit 
parameters, Use these settings for 
now: player enabled (yes]; lives (5); 
ship speed (3); score colour (2); 
amount of bullets (3); directional fire 
(no): bullet duration (14); bullet 
speed (15); fire rate (3); extra life 
(yes). You can work out exactly the 



After you've pi your basic game up. and run- 
Ding. Iry out some ol these Iricks lo add a git 
of spice to the proceedings. 



LEVEL BOSSES 



HUT* 



lYER 



Nd shoot em up is complete without some 
! emJ-ot-lEvel guardians, and Uteres no rea- 
son why your Sfyctfgame should be any 
dillerenl. Even tiro ugh the basic sprites used 
by SEtlCKan quite small, you can join a 
number of them together to make one big 
enemy. Use Ire Join Enemies option Irrjm 
the Idii Attack Waves menu. From here you 
ca n sele M yo or enemy , and the n c I i c k th e 
Place button lo get to the level map. Scroll 
lo the req aired posit ion , an it then click (tie 
Cursor on the enemy you want la join up 
wiiti. Now yoo can select the: ollsel. which 
determines haw close or tar a pari the two 
sprites will he. This is handy when you've 
designed a number af small pieces to he lil- 
ted together as one , where yoo need lo mask 
any joins in the sprites. Repeat the process 
to add more to the cluster. 



Simultaneous two-player games are easily 
created. Player Z needs to be set up with Its 
owit sprites, speed, fire rate and other 
parameters, given sound effects and 
enabled. In tact, everything you set up for 
player 1 has to fra $e| up for player t. 

LEVEL PARAMETERS 

Levels can be one irf three types: scrolling, 
push-scrolling or still. Push-scrolling levels 
m uve when the playe r pushes a ga i nsl the 
lap ol his allotted area,. The Blood 'it' Bullets 
game on the second disk uses this method, 
You can select the type of level Trom Ihe Edit 
Levels -> Edit Level Parameters option. 
From here yoo can also select the speed ol 
the scrolling {higher numbers mean slower 
scrolling), the duration of Ihe level (it you 
want it to end before il reaches the end ol 
the map), and whether new levels scroll on 
directly from Ihe previous one. or start Irom 
a clear screen. You can. of course, have 
more than one level. Switching the current 
level counter allows you to create new lev- 
els, and edit previous ones. 




best settings a little later. Exit this 
screen, and select Edit Play Area. 
Use a combination of the tire button 
and joystick to mark out the invisible 
boundaries for the player sprite. Exit 
back, to the menus with the right 
mouse button. Select Edit Starting 
Position, and move the crosshair into 
the middle of the screen from the top 
left comer. 

Now is an apprapnale time to 
Check that everything is working as it 
should. Go back to the main menu 
and select Test Game, and choose 
either Cheat or Proper test. With any 
luck, you should see your player 1 
sprite on the screen, and should be 
able to move it around with ihe joy- 
stick. If not, go back and cheek over 
what you've done so far, 

BACKGROUNDS 

Next we need lo create a back- 
ground, SEUCK makes its 

backgrounds from a bank of blocks. 



Above: Background? art m»*p up ol lots at lu- 
lls bloc**, allowing you lo make mattfvs 
str&lliiig levels front just a tew basic design*. 

Lett: Creating the level* Is iu«t t matter of 
existing down the pre-drawn blocks. 

These blocks are pasted together to 
form the expansive scrolling back- 
drops to the game- Seiect Edit 
Background lol lowed by Select 
Black. The black screen you see is 
actually a patchwork of blank back- 
ground blocks. Move the square into 
the top-left comer of the screen and 
press the right mouse button (this will 
select the first block in the bank}. 
Choose Edit Block, and draw out a 
rough pattern such as stars, or a stip= 
pled desert/grass type of texture. Go 
back and tesl the game, and you'll 
find the background is now made up 
the biock you've just drawn, repeated 
over end over to fill the screen. 

Move back to ihe Edit 
Background menu, click on Edit 
Block, click the Block No, buttons to 
move on to block 1 , and draw out 
another block, this time with a tree, 
planet or some other feature. Exit 
from the Block Editor, and seiect Edit 
Map. You can scroll through the » 



17 



CU AMIGA COVEROISKS 




Above: Vtti&is BHJnd en 

can b* cre^ed from ana sampl* 

by changing tho playback r*la. 

background map by click 

ing the left mouse buiton 
on the up and down 
arrows found in the little 
box lhat follows the 
mouse pointer. In this 
section the map scrolls in 
steps of one block, so the back- 
ground will appear not to move unlil 
you put down your second block 
somewhere in the map. To select a 
different block, use the plus and 
minus signs also found in the box, 
Clicking on the top portion of the box 
will stamp down the currently 
selected block. 

Scroll through the map and stamp 
down some copies of your 
tree/planet block that you've just cre- 
ated. You should now be able to see 
the background moving when you 
scroll up and down. Exit back to the 
menu$ and test the game again. 



attack waves, you can go on adding 
as many as memory will allow. 

LET THERE BE NOISE 

SEUCK uses IFF samples for all its 
sound effects- Collect a few IFF sam- 
ples, together, and pot them on disk 
in a directory called sounds for this 
example- If you don't have any IFF 
samples, you can get hold of some 
from any PD library. 

Select Edit IFF Sound, then the 
New IFF Sound directory. Type in 
'sounds' and press Return, Click on 
Load IFF Sounds, and Ihe contents 
of the sound directory will be listed. 
Click on the samples you want to 
use, and they'll be loaded so long as. 
you've got enough free memory. 
Next you need to select Edil IFF 



FREE GAMES 



To Help you qbI an idea at whal's passible 
with SEUCK, there in three games 
already included on line second disk. 
BelorefOLi start messing around Willi it 
yourself, why not load Utem up and have a 
quick zap? Your second SEUCK disk 
should be in DFD: already. If it it n't, put it 
in no*. 

Using either the m oust or a j ny stick, 
select the Storage option from the main 
menu, followed by Load Data, tallowed by 
Load Everything. A lis! at three files will 
appear alter a lew seconds. CI i cJt Ihe 
mouse on Ihe one you want to load. Once 
you're back at the menus, click Eiil Iwlce, 
then select Tesl Game from ihe main 
menu. There are two options you can 
choose here Cheat Test gives you inlinlte 
lives, while Proper Tesl just gives van 
your allotted amount. To eiilhacktothe 
menu., hold down both mouse buttons. 

By the way i1 you happen to be play- 
ing a two-player gams in Cheat mode, 
pu need to replace Joystick I with ihe 
mouse when you want to gel hack lo the 
menus. Feel free to mess around with 
Ihe menus and switch back lo the gam a 
to see which options change which parts 
ol ihe game 



Above: Kf you've rnasl*i*ti Ihe sprMe editor, 
1he Wock editor Is i pkece ol Clkfrl 



ENEMIES 

So far, we've gol a scrolling bach- 
ground and an armed player sprite. 
What we need now is an enerny, You 
should have already set up an 
enemy whn a sprite in the object edi- 
tor, but you'll still need to define its 
various 'parameters such as speed, 
tire rate and so on. From Ihe Edit 
Object option, choose Edit Enemy 
Bits. Set the parameters to any num- 
bers you, fancy, making sure that 
none of them are left at zero (other- 
wise you could find that your alien 
refuses to move or shoot tor no 
apparent reason). You can come 
back and alter these once you've 
seen how they work. Set all four of 
the collision detection options to 
'yes', Exit back to the main menu 
when you've finished. 

Choose Edit Attack Waves from 
the main menu, then Insert Enemy, 
This takes you to a screen where 
you're asked to select your enemy. 
With enemy 1 selected, click on the 
Place button. 

You'll be presented with a map of 
the level, which you can scroll 
through with the joystick. Find ihe 
spot on the level where you want this 
particular enemy to appear, press 
Fire, and then scroll it a little on the 
finer setting if you need it. 

Now you can position the sprite to 
define its precise start point, then 
draw out ils Hightpath with the joy- 
stick. Press the right mouse button 
when you've finished, and move the 
joystick to the left lo confirm, or right 
to cancel. 

Test the game once more to see 
how your aliens have come out. 
Once youVe got the hang of the 



Sound Effects You can use the same 
sample for different sound effects. For 
example, you could use a zap sound 
played very quickly for a laser effect, 
and the same zap sample played very 
slowly for an explosion. 

The first thing to do when setting 
up a sound effect is click in the 
Sample Name box. The left mouse 
button cycles ihrough the available 
samples. Next click on Use, and then 
alter the playback rate and volume 
level. A volume ot zero is silent, while 
64 is the loudest setting, Use Replay 
Rate xtOOO for coarse tuning, and 
Replay Rale xt for fine tuning. The 
Sample button replays the current 
sample at its default rate, but the 
Effect button replays it at your cho- 
sen rate, Use the Sound Effect 

Counter to move onto 
new effects- When 
you've got a few basic 
sounds together [explo- 
sion and fire will do for 
starters), you can enter 
Ihe Edit Object ->Edil 
Enemy Bits screen, and 
assign the ejects to the 
enemies. 

Do the same for 
player 1 via the Edit 
Player Limitations -> 
Edit Parameters 
screen. <2) 



FONT GRABBER - compute commercial program 



Font Grabber is a tool lor creating your own bitmapped Amiga tanis. You 
can design your fonts with your labourite graphics package, then convert 
them into fonts with Font Grabber. 

Before you load Font Grabber, you should draw out an alphabet on a 
single screen with DPaim or some other graphics package. Save the screen 
out to disk Load Workbench, then insert your de-compressed Font Grabber 
disk Double click the Font Grabber disk icon, and then double click the Font 
Grabber program icon. From the Files menu, select. Load IFF, insert ihe disk 
that contains your font, and'load the image. 

Choose Select Character from the font menu. Highlight the letter A, 
and click the left mouse button, Move ihe mouse pointer lo the top left cor- 
ner of your A on the IFF screen, hold down the left button and move the 
mouse to the bottom right corner of the letter, so that the box encases the 
letter Release the mouse button, and select Next Character from the font 
menu Repeat the process of boxing off each letter, then selecting Next 
Character from the menu, until you've done the whole alphabet. You can 
then save out the foni with the Save Font option from the file menu. The 
font can then be loaded into Deluxe Paint and a number of other graphics. 
DTP and video applications. 




y 



fi&CDE T,T K l ^ 

H ±. -J jtsrovw 

Z_n_£ 



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! h c H • f 1 fc i ' " n a f i r * i u J ■ » V J J I > f 



n ii i: . 11 D Q 



1 J ;< M i * » 1 1 1 



£ ! c 

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:: k y I . 

1 1 livih 



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Explaining the plot c 
the Wizard of Oz to 
your dad again. 




Politely ignoring granny's 
wind problems. 




Wondering if your entire 
family have shares in the 

"sock 4 ' market. 




Playing THE best 
games available this 
Christmas, brought to 
you by Mindscape. 




MINDSCAPE 

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AMIGA A4000/040 

The flagship oF the Commodore Amiga range. 
Based around the 68040 processor, Comes with a 
Hard Drive. 2 + 4 ARM and UJ6 3.0. 

85 Mb version -£,169° 340 Mb version- £206° 

130Mb version -£1919 426Mb version- £2149 

200Mb version -£1939 540Mb version- £2299 
250Mb version -£1979 

AMIGA R4000/030 

The some specifications os it's big brother but 
designed around the 68030 processor. The 
R4000 030 comes with o Hard Drive. 1 + 1 RRM 
and UJ6 3.0. 

(FOR 2 + 2 PICAS t ADD £69) 
85 Mb version - £89"? 340Mb version- £1099 
130Mb version -£969 426Mb version- £11 99 
£00Mb version -£999 540Mb version- £1 299 
250Mb version -£1039 

AMIGA A 1200 

The fl 1 200 sports many of the features of the R4000 
series. Based around the 68020 processor with 2Mb 
of RAM and LU8 3.0 as standard. R full range of Hard 
Drives are also available for the A1200. 

Basic Al 200 - £289 1 20Mb H.D version - £494 

40Mb H.D version ■ £388 1 70Mb H.D version - £528 

60Mb H , D version - £445 200Mb H.D version - £548 

85Mb H.D version - £468 256Mb H . D version - £578 






xe><& 




W 



DCSKTOP DVNAMITC PACK 

The desktop Dunonmte Pack contains 5 pieces of 
software written specifically for the AGA chipset, 
which includes DpaintAGA. LUordworthRGfl, Oscar 
and other with a total street value of over £300. 
(PLCRSC RDD £40 FOR DTD PACK) 



GRAPHICS AND VID€0 




RCAL3D 2 


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ART D£PT PRO 


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MQRPH PLUS 


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DPAINT 4 RGR 


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DPRINT 4 


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SCCNC-RV RNIMRTOR 4 


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VISTR PRO 3 


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MfiK€ PATH 


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TSRRRFORM 


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SCALR MM 3 00 


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UTILITIES 




i-COPV PRO 


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GS ROUTC PLUS 


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LRTTICeCVb.l 


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DmecTORV opus 


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VIDCO 6RCRUP SYSTEM 


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QURRTC-R6RCK TOOLS 


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DCVPRCK3 


£ 53 99 


VIDIRMIGR 12 


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DISTRNTSUNSV4.2 


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(5€ND YOUR DISKS AND DCTRIlS) 

PRINTERS 

CITIZGN 
CITIZEN 240 

GTIZCN 240C 
PANASONIC 

KXP 2123 COLOUR 
HIP 2023 
H€LULCTT PRCKARD 
HP 500C 
HP 510 
HP 55QC 





OV€RDRiV€ 35 

These external hard 
drives come in on 

FIBS bos styled to 
match the Flmiga 
Rl £00. They plug in 

via Che PCMCIA slot 
■ and include an 
' external P3U so as 
not invalidate your 
Commodore war- 
ranty. Ultra fast 
'ansfer rates of up to SMb/sec. Full 1 year wor- 
ontu, all the software needed to mount and 
•igure the drive is included. 

' 30Mb version -££99 340Mb version- £449 
200Mb ve rsio n - £349 42 6M b ve rs ion - £ S49 
250Mb version - £399 540Mb version - £699 

Ml 200 UPGRADES 

5VP SCSI/RAM BOARD 

■■s board is user fittable via the trapdoor 
jonsion slot oF the HI 200. It has slots For up to 
3Mb of 32bit RAM. o maths co-pro and includes o 
SCSI interface as stondard. 



3Mb/ NO FPU 

■JMb RRM/33MHz FPU 

SCSI CftBLe KIT 



£179.00 

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WPA1E30 8OAAD 

Another quality trapdoor expansion for the 
^1200. It features o 68030 processor as standard 
and has slots for a maths co-pro and up to 8Mb 
3f 32bit RAM, 



3Mb, NO FPU 

4Mb RflM,40MHz FPU 

&YP ACttSSOAICS 

53MHz 68832 FPU 
■iOMHz 68882 FPU 
'Mb3£bitRRM 

: 32bit RRM 



£269.00 
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£ 99.00 
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3KR AAM AOAAD 

*his budget expansion board fits via the trapdoor. 
: hos 2x3£bit SIMM sockets For up to 8Mb of 
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ooched clock fitted as standard, 

• ujith 0Mb RRM. 68881 £ 99,00 

3HB with 1Mb RRM. 68881 £129.00 

3HB with 4Mb RRM/68881 £229.00 



IDC INTCANAL HARD DfflVC KITS 

These kits come complete with screws, instructions 
and all the software necessary to prep and 
configure the drive. 

40Mb -£139 60Mb "£11 9 80Mb-£179 
120Mb -££79 209Mb-£399 

R4000 UPGRRD€S 

PHOTON (FOR R4000 030) 

This board uuil transform on Amiga R4000 030 into 
a Fully Fledged 040. It features a 040 CPU module 
with a MMU and a built-in FPU running at 25MHz. 

PHOTON UPGRRD€ £699 

HHLFIRC (FOR A4000/030) 

This is a replacement CPU board for the 
R4000 030. It features a 50 MHz clock speed, o 
built in MMU ond a 50 MHz 68880 FPU- Vour 030 
uuil I only be 10°& sloujer than on 040 during most 
operations, 

HCLLFIRC UPGRRDC £299 

PKR 128 

The DHB 1 28 is a wait state memory expansion 
board for the R4000 series. It has slots For up to 

1 28Mb oF 32bit RRM using SIMMS of any size. It 
is a true ZORRO 3 card which makes For a very 
Fast board. 

DK8 SORRD (BLflNH) £269 (See chips For memory) 

HARD DAIVCS (A 1200 St A4000) 

These Hard Drives can be fitted at any time by us 
(FOR THC- HI 200) or the end-user. Pit the 

necessary software is included. 



85Mb -£129 00 330Mb 

130Mb -£149,00 426Mb 

200Mb -£199 00 540Mb 
250Mb - £249,00 

FITTING FC-C- FOR A 1 200 £ 29.00 



330Mb - £299.00 
426Mb - £369,00 
540Mb - £399.00 



CHIPS 

1Mb SIMM 

4Mb SIMM 

25MHz 68882 FPU 

33MHz 68862 FPU + CRYSTAL 

40MHz 68882 FPU + CRVSTRL 



£ 39.00 
£134,00 
£ 89 00 
£ 99.00 
£129,00 



CD32 CONSOLS 

This machine represents the future in home enter- 
tainment and video gome ploy. R self-contained 
CO console which you can expand into a full CD 
based home computer. CD32 comes complete 
with two stunning RGFl gomes. 
ALL FOA JUST £279 



A full range of 
Amiga 
products are 

available from 
our mail order 
service at:- 

S OFT WARE 
DEMON Ltd. 
(0736)331039 



CU AMIGA COVERDISKS 



.Oti .*«..«. 




MORTAL 




* 

-I 




■^bJ MU» 



COVERDISK 73 

Well, if CU Amiga isn't the hottest and the best, then I'll eat my 
crisps (Cheese *N' Chives - Urgh!). What's the biggest game this 
Christmas? Which game has more advertising than any other 
ever? What are we giving you a complete playable demo of? 
Acclaim's Mortal Kombat, of course. Would you ever expect less? 



Jil 




What kind of background do 
you need? StreetiigMer 2 
came out, and was hailed 
as the greatesl beal-'em-up ever, 
and then came Mortal Kombat In 
many ways it was a lot like 
Streetfighter, il had a variety of 
characters with different abilities, a 
collection of different back grounds 
and more special, hidden moves 
than you could ever hope to have 
the time to learn. 

It also brought something new - 
digitised graphics, A bunch of martial 
arts experts were filmed, and Ihen 
placed «n a game to obey the player's 
every command. Perhaps not the 
most dignified way to gel famous, but 
then what is 7 

Anyway, to cut a long story short. 
Mortal Kombat has finally come to 
the Amiga, and it has done it m style. 
Last month's 93% marit should have 
told you that, but just in case you 
didn't believe us, here is a complete 
one- or two-player playable level 
from the game! Choose to play either 
Sanya Blade or Lui Kang, and get 
your kicking finger ready! 



Come on, a game like this doesn't 
really need many rules. There are a 
lew guidelines you might want to 
take note of, if only because they're 
going to leave you with some very 
high scores. The obvious thing lo 
point out is thai it's a best otthree. If 
any player wins two fights in a row, 
then you don't fight a third, but you 
don't need to be told that, do you? 

There are no restrictions on com- 
bat at all. Use any means you can, 
including any special or death 
moves you may have to finish the 
job, Just finish in the time allotted- If 
you run out of time, then the person 
with the least damage scored 
against them wins. 

22 



If you are good enough to finish a 
bout without taking a single hit, then 
you score a Flawless Victory., and get 
yourself a 250,000 point bonus. Do it 
again, for a Double Flawless Victory, 
and not only do you get endless 
praise from all your mates and 
droves of the opposite sex beating a 
path to your door, but you also gel an 
enormous 500,000 point bonus. 

If you are about to win ihe sec- 
ond ot your two bouts, you will be 
prompted to finish him or her. At this 
point you should use your death 
blow to land a whopping 100,000 
point fatality bonus. If you have 
pulled off Ihe blow correctly, the 
screen will darken. 

Ready to fight? 

IHE MOVES 

Remember grasshopper, you have to 
walk before you can learn to run. 
Don;t start dreaming of special 
moves before you've mastered the 

basic moves of the characters, and 
to help you out, here's the whole list. 

WALK 

To walk in a direction, just point Ihe 
joystick the way you want to go, No 
lire button, nothing at all, 

STANDING BLOCK 

Like most games of this ilk, pulling 
the joystick in the direction away 
from your opponent with the tire but- 
ton held down blocks their attacks on 
you, In Mortal Kombat, il doesn't do it 
as perfectly as you would hope, Each 
blow still takes a little energy away. 
$0 don't just stand there getting hit if 
you can help It. 

LOW PUNCH 




To do a single low punch, push the 
joystick towards your enemy and 
press the lire button twice. To do a 
series ot.fast punches, press the fire 

button rapidly and continuously. 

HIGH PUNCH 

Exactly the same as the low punch, 





nek 
button 



except you don't mi 
Keep il central and 
twice to let out a punch,! 

edly to unleash a fury. 



LOW KICK 

A low kick is performed in the same^ 



ROUND HOUSE KICK 

Once regarded as the cornerstone of 
early beat 'em ups, like Way CM The 
Exploding Fisl, the Roundhouse is a 
fast and powerful kick, and one that 
is quite hard lo block. To perform 
one, push the joystick in a down 
diagonal towards your opponer:. 




way as a low punch, except you only 
press the tire button once. If you are 
Close to Ihe character, you will use 
your knee instead of kicking. 

HIGH KICK 

To pull off a high kick, centre the joy- 
stick and tap the fire button once, Is 
this the easiest move m the world to 
pull off, Or what? However, be care- 
ful, if you are too close to the 
opponent, you'll throw them over 
your shoulder instead. 




CflOLCH 

gei out of ihe way of hlgnfftows 
hay kind of mag<c irissile. y. . 
down on the joystick. 

CROUCHING BLOCK 

■ the same way as the standing 
blofl HL' block doesn'l com 
pi i Italy end. If you still want to use 

' pull dowf on the joystick to crouch, 
and then pup- thn joystick rlowr a~d 

■way fr n your opponent. 



.TOUCHING KICK 

A venj Kuid quite surprising 
■-love;': Rrouching kick is the best 
way tc at o-l of light corners. To 
do ens, pull '.own to crouch, and 
then mtimPthe joyslick down and 
towaravjur opponent , No fire but- 
ton is needed. 





COVERDISKS CU AMIGA 



^^■^^■^■^■■■■^■■Ah 



LEG SWEEP 

Possibly the hardest move to avoid, 
and if you're playing against Sonya. 
impossible to get away from. To 
sweep someone:, pull down and 
away from them without crouching. 

UPPERCUT 

II done correctly, this is the move that 
creates the most blood- Pull down on 
the joystick and then hold down (tie 
fire button, and just watch your oppo- 
nent fly backwards across the screen. 




LU 



I RANG 



lul Kai»g. onetime member oi the White 
Lotus Society and now a monk and fisher- 
man, ket. Hi has It 
special moves loi tar, M we're 
:hem.The 

urih- Blow- Js 

vn lor you lis ami 

saw 

lis move is pe 
i High Kick, and re 



PERSQNIC 
Imns1 

ock, ll, 

■yirq across Ihe screen 
thigh speed with a kick 




JUMP 

Do you really need a description of 
what a jump is? Jusi press up to 
leave the ground. 

SOMERSAULT 

Some games just let you jump for- 
wards. Not Manat Kontbat Pushing 
in an up diagonal has you Hying 
across the screen, flipping end over 
end, in a way that only a true show 
of! can appreciate. 

JUMPING PUNCH 

Jon Sloan gould pull this one off, 
though no-one knows how, To pull 
one off in the game, jump up by 
pushing up, then once you are in the 
air, centre the joystick and then 
press the fire button. This might take 
a little practice. 




FLVIHfl PUNCH 

This is the same as a jumping punch, 
except that you are moving across 
(he screen. Push the joystick in an up 
diagonal lo start your somersault, 
then let go of the joystick and press 
the fire burton, 

that could take someone's head oil, 

one, push away from 

oppc ; Ihem and Ihen 

press the fire button. 

FIREBALL 

Where woufd we be without a sirei • 

Back in the eighties, that's where. 
To get l.ui lo fire a burst of pure energy , 
push the joystick 
iwlce, and ttia press Ihe fire button. 



SONYA BLADE 

Sonya is one at the most popular cftarat- 
i the game, and it's not jus! because 
i woman in a leotard - Sonya is 
■ of some quite amazing Hips and 
ends, Again the has four special moves, 
ad once again we're not going lo tell you 
ow to perform her death slow, which in 
this case 
goes under 
Ihedelightlul 
name ol The 
Kiss Dl 
Death, 

PALM PUNCH 
This lakes 
the place ol 
the high 



JUMPING KICK 





A little iess effective than a jumping 
punch, and a little easier to perform, 
push and hold the joystick up to 
jump,, and then press the fire button 
with the joystick held up. 

FLYING KICK 

You should be able to figure this one 
out, Push in an up diagonal to start a 
somersault, and hold down the fire 
button once- in flight. 

There are alt the basic combal 
moves for you. To check out the spe- 
cial moves for the two characters in 
the game, just check out the panel 
on thai character. '3' 




punch when Sonya is ma 

Just watch thus hones cms 

LEG TOSS 

Possibly Sonya 's most effective move 1fie 

Leg Toss involves doing a handstand. 

wrapping your feet around your opponent's 

neck, and then throwing them across the 

screen. 

A tricky move in theory, bet surpris- 
ingly easy la pull off. Just pull down twice, 
and then press the lire button. 
HIGH FLYING PUNCH 
II you're having trouble slopping Lui Kang 
because he keeps leaping ail aver the 
shop, then this little move should even out 
Hie balance a little. Just push the joystick 
towards your enemy, then push il away and 
finally press the fire button with the joy- 
slick centred Id complete Ihe move. 



WON'T LOAD 



If your coverdisk doesn't seen 10 work as 
it should, then follow this simple guide- 
line. Firstly, remove all unnecessary 
peripherals, such as primers, modems 
etc. Follow Ihe instructions ol these paps 
to Ihe letter, and il alter that you find that 
Ihe disk sti 1 1 doesn't work , call the PC 
Wise helpline on D635 35D5D5 between 
1030 and l£30 Monday to Friday. II they 
advise you that the disk is faulty, then pop 
il in an envelope with a covering teller 
explaining the problems lo: 

CU DISK RETURNS. PC WISE, 
DOWLAIS TOP BUSINESS PARK, 
MERTHYR TYDFIL, MID GLAMOR SAN 
CF46ZYY. 

Please include 28p per disk lo cover 
postage and packing (55p tor overseas 
readers). Your disk will he tested and a 
new, working one dispatched to you as 
soon as possible. Please note that neither 
we nor PC Wise accept responsibility fur 
any disk damaged due to negligence on 
Ihe part of the user. 



■RC VIRUSES 



We try lo ensure that viruses do not get on 
your disks. We always nave the most 
advanced virus checkers available whan 
Ihe disk is compiled and every program 
goes through rigorous testing. However, 
we can accept no responsibility lor possi- 
ble damage Incurred by viruses which 
have escaped our attention. 



An ini-ediblf ocldi 

Yfarieh itno race at they 1 witold with ri-ir 
™m*w orange*, kmlwl and njggra kjs. 




AMIVISIQM SOFTWARE Present 



TDjr ifldvptf 



Form Ja one simublran Inr 1 -4- pkjyeri. 
•ifuiiT eveitoNiS'cuHy Accurate •iinrl dctalW'ytJflillifKe I 



<7S 

tarm. 



circuit etc. 



15 rwtm, 2 Mm p« town, 50 driven vvirf-. rarving skills-, comrJdc ergnc £ Vs tsilrodSrOioose *?** contpounds, hjn» 
vCH.-rnrqir™ changtwing ttmtyl ^m train yam pit M 

Quofcfvi™, 16 accurate charnpCTnlniEcirCTib, rvmra icdioo repllilic sound bt, IcaoVsc™ gcuroi , wmrftw romasrri, ifcHii- 
tici sovkT, Intel FlsA rufei, sponsor*, hill orKwi and consfrvctors- dianveaihipi 

l&nt Mp lp IrwfliHiLJI* details, eaiilv undatable, Incredibly oddidive. pn^duced \>y tnx feamulo i 
Itiii a tie maul lecMlic lorn-iula one nwrvagoineiit sunutanon, guyonlBM.: 



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Just £14.951 Includes instruction manual 

- . ; ' - M (/At F CHEQUE ■■■ POSTAL OR liES PA V ABI \ I O !> RENNOCK5 



DEMO 1>LSK £1 - A1200 compatible 
DEPT CU, 1, Cherrington Drive, Great Wyrl«y, Walsall, WS6 6NC 



i 




.with ALL Amigas and CD32 






est Amiga A1200 Packs... 




PLUS... a Mouse Mat, 

Dust Cover and Micro 

Switched Joystick 

with Amiga's - only from,.. 

HARWOODS 

and... 
YOU decide which pack to 
buy from a mammoth range 
of Amiga A 1200 options! 



Desktop Dynamite 




Amiga A1200 with Dennis, 

Deluxe Paint IV, Oscar, Print 

jManager & Wordworth Home WP 

OR... 



Race 'N' Chase 






AMIGA 1200 m*.' 




Amiga At ZOO with Trolls and 
Nigel Mansell's Grand Prix 



Plus Packs with Hard Drives, 

Monitors and Printers too. 

ALL AT MONSTER SAVINGS! 



V**-*j», 



Amiga A1 200 Desktop Dynamite Pack 
ith Dennis, Deluxe Paint IV, Oscar, Print 

and Wordworth Home WP. 

IE - Mouse Mat, Dust Cover, 



1URBJK 



£339. 



ga A1 ZOO Race N Chase 
ills and Nigel Manse 1 1 s Grand Prix, 
■"REE - Mouse Mat, Oust Cover, 
^switched Joystick and the 
y^K MONSTER GAME of 1 993 




as detailed above 
(including Freebies), the Superb 



giving you the best of the A 1200 with a 

magnificent display,,. Desktop Dynamrtc 

mv Pack 2 - Great Value at just.j 



f Race N Chase Pack 1 as detailed above 
Qf (including Freebies), the Superb 

i Philips 15" Pro ZOOO Colour Monitor/TV 
F giving you the best of the Ai 200 with a 
y magnrficerrt display... Race N' Chase 
Pack 2 - a ~ 



JUW5K 







I 






Special Price. We've added the market 
leading Citizen 240C Colour Printer to 
Dynamite Pack 2 (above) ■ the Perfect 
Amiga Combination! Don t forget with 
ALL our Amigas you get Free Mouse 
Mat, Dust Cover, Joystick and 



jtiwmit 
[urn. 



only... 



has ever 
u'll n a Starter Pack - and... 

As well as the A1 200 an 
i 2000 Monftor.TV (as our 
Pack 2 above), we also include the 
magnificent Citizen 240C Colour Printe 
along with Software and Harwoo< 
comprehensive extras for onh 

' JURflSHC 
PflRK 



95 



E ,„ n „ DESKTOP PTIWMITE CHOICES MCE W CHASE CHOICES 

Amiga AT ZOO i ^ — 

HARB DISK STANDARD PACT STAKIUWD PACT STANDAflB PACT STANDARD PACT STANDARD PACT STANDARD 

DRIVE OPTIONS Inc. Mouse, plus PHILIPS ptui PRO 2000 Inc. Mouse, plus PHILIPS plus PRO ZOOD 

_ Leads. Manuals, PRO 2000 &GITEBH240C Leads, Manuals, PRO 2000 & CITGEN Z40C 

^ Software etc. MONTiOH'TY COLOUR PRHTER Soltwaw etc M0MTIK.-TV COLOUfl PRWIEJI 



£524 9S £734 9S £101 4 95 £499 95 £704 95 £964 9S 



£544 .« £759 as £10 29 9s £514 95 £724 9S £984 3! 



210Mb. 




704 9S £924 9S £1189 95 £684 95 £904 9S £1164 95 



^^^^^^i 



c- 



AMIGA 







AH prices are inclusive of VAT at 17.5%, Prices ate correct at lime ot going to press and subject to availability - E&OE 



icked! 




gordon 



ifeTimc Warranty Plan 



Now you tainnnunrraaly to ANY hardware torn Iran Hsrwoodu 
tor le*» [Itaji trnu'iL thi nk! Take out up to ?i n ewer ami a( the end of 
ihat period yon c«i cstend ewer anauiUv.,. A LD-ETTMTs Peace of , 
Mindr What's own? (lit ft arraniy It hiUy transfcrrable eahaoddg i 
wli' values should you ever deucle m upgrade your equipiueiiL 
Avaikhli- iuik even mi hardware you may havt purchased ebe&fijereH 




HARD DISK S0Mb HD fll m - Phll| P s E0Mb HD fll20 °- CltirElt 
DRIVE OPTIONS Pro Z0DD Monitor TV & ZgQC Printer & Multisync 
Ctturen 240C Printer lUicrovJiec Monitor 



£239.95 

The one in all 
HVWOOCM 

packs 




£999 95 
£1019 95 
£11 S9 95 



£1199 9S 
£1219 95 
£1389 95 






DDED VALUE PACKS 



HARWOODS EXCLUSIVE 
POWERPLAY GAMES RACK 

A GREAT BUNDLE OF 18 EXTRA GAMES TO 

ADD TO OUR AMIGA OPTIONS., . 

YOU WONT NEED TO BUY MORE FOR AGES!!! 

Xenon 2 Me-gabla'st', St«r Craiy, TV 5ports Football, 

Hostages, Jumptoj Jackson, Bubble Plus, Bloodvuyeh, Tln-Ttn 

on the Maori. Krypton Egg, Pufpk* Saturn Day. Eliminator', 

Skychase, Safari Guns. Lombard RAC Rally, Captain Blood, 

Strike Force Harrier', Sky Fox II and Lancaster 

onry... £ 1 9»95 

...purchased with an Amiga or Just £24,95 separately. 

'Not compatible wltli AteOQjyfiOtlOQt). 



CM 8833 MKU 14" STEREO 
COLOUR inc. LeadsfDust Cover 
PRO 2000 15" COLOUR SUPER- 
RES MONITOR/TV inc. Leads 
The best of doth Worlds - Quality ■ 
Computer Display and fully featured 
FST High Definition TV in one! infra 
red remote, FastText Teletext, Loop 
Aerial, Headphone Socket. 



C^^^M^oniffiioil 
9kfy 

CBM 1084S COLOUR 14" £179.95 

STEREO Inc. Leads/Dust Cover **«*»=■'-« 
CBM 1 9 42 M U LTISYNC 1 4" NEW LOW. .. 

COLOUR STEREO Inc. Leads, £349.95 
Dust Cover etc. (for A1200's, 
3000s & 4000's) .29 Dot Pitch 

NEW... M1CR0VTTEG CUB5CAN (no DMS)... THE 
LOWEST COST MULTBYNC MOWTOR AVAILABLE!!! 



ore 

rt<P 







'I TEG 



WlicroVitec 



CUBSCAN (no DMS)... 14"Colour Hl-Res MultiSync 
Monitor, .28 Dot Pitch available mid Jan, £299.95 
CUBSCAN 1440 DMS... 14"Calrjur Hi-Res Multi- 
Sync Monitor, Built-in DMS, .28 Dot Pitch £429,95 







W % \"T 






, .'- 


^^^^ff? 


*" fc — . 


VISA 


r 


*™^n. 




SWITCH 




1 


I -.' '< ■ 







836781 



New Street * A If ret on 
Derbyshire ■ DESS 7BP 

Fax: 0773 831040 








Am i g a 
Printers 



Ul our printcf* art- supplied for immediate use including 

cat*, paper and labels IKi:i: OK UJAKOF.. Due ulalrbi nlodeLs 

come with tailored dust rover, Wc also 1-nc ligde spccific 

Amiga driver disks with ALL printers FREE, (wfth titireii 
modeh yon j(e( the excellent Pifillt Manager Version 2) 




Swift 200 Mono £194-95 

12«HMooo £U9,95 SwOt 200 Colour £204.99 

Swift 90 Mono £15495 Swift 240 Mono £219.95 

swift 90 Colour «69.95 Swift 240 Cok.ur 4239,95 




I (1(H) Colour NEW LOW- 

SJ144 Thermal Colour HQ Printer 

L04-5C Colour 24Pta Coflrtc with 50 Sheet 

Auio-Feeder, up to ! c )2cps (draft ). 64cps {101. 

10 Resident LQ Fonts, l-i.«K Duffer 

It 24-iiHJ Colour 24Pin LCD Panel, up 10 Sufept 

! draft). MefidQX 36 Resident JjQ FYijiiijfi." r K 

Buffer, Quiet 46/4,-Wb Mode 1 

STAR IASHR PKI.NTmS... 

LS-5 

LS-5EX 

L5 5TT PostScript 




£145.95 

£529-95 
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£289.95 

£57?.95 
£679.95 
£949.95 



BE 



Print 
Manager 



Available with all new Star Primus Of fur existing star 
uxerv Higher printing reM»luiioii> and more control of 
your Star, Plea.ve ask for defalk of this creat new uiiiitv. 



your 






Extended 
Warranty Plan 



New Prestige Warranty available on all Star printers. This 
is in addition to Star's standard 1 year warrant)' and can 
be extended to a mas. of THREE YEARS ON-SITE from a 

very kw cosllf! Plrase xik for further inibrrTtatiiin nr 
cliw.lt [)ui ihe booklet we include with even' Star Printer 



I 



li.M i.Kx Mcinu 

BJ200 Mono, 250cps, Inc. Aulti-riiciet tcidet 

BJ230 Mono, 360dpi, 2-iBeps, AflfflOtatt- Wit 

BjC$O0 S. 360dpi tobur BubhEeJet, uses Pi 

UUP. envelopes. Compact, dur 

4 colour CMYK system. 100 si 

24O/170qM - if xi mode, « ltd ftmtHTik u< 



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510 Monti Deskjet 
WO Colour Deskjet 
lour Dcskjci 



£26495 
£30995 
£52495 



A 



Amiga Compatible 

Apple 

Primers 



Apple ' equipment ha* always had A reputation 
ft>f its qmUly JJI»d rcUahll jty.,.kHU, a( a price! 

\OW vou can use (a mi i ne Apple 1 " Printers widi 

your' Amiga at fer MORE COMFETrnVF; prices 

than you'd imagined vttS ever possible... 



Apple 11 Personal 
LasertFfher"" NTS 

1 [ipm ( jioon cngined 

laser with '.Tipert'asl 

HIH'PrwtvsiH-Jt twh 

RAM (upgradable to 

4Mb). True PostScript'" 

level 2. HP Laserjetl! S 

FCL 4* enlubtkllH, 
Mill Africa & PC com- 
patible. Parallel. Serial 

K-,111 H li'icatTalk 
interfaces built-in. Ho 

other laser of ihk 
quality DAMS so Jiltk... 

*739-95 



Apple™ Color 

AA/A4 lubblejet 

tjincm KJt: &20 engined 

S60x36*lpi BiibWeJfl, 

I |i»niil> Jiil'iiieniuli 

lion. Parallel & K33 

iimrfati-v v^.s \i sfae 

piper, Up to 3C"Apv In 

!«n mod*! INKINtTI 

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using a 4 colour CMYK 

sy sifm of Ink cartridges 

with approx. "OOpage 

lift. Trtcie's no better 

Lukiel 31 iHlIy.- 

4704.95 



\cccssorics & 

(OHSllIlKlhlCS 



INKTCTCWTRIDGES: 

«po«/a £J5^J fcjSttl- Slack £16.95 

SJ2OO/230 £15.95 BJ900 Cyan £21.95 

BJ6W- Black So,?5 BJStHl Magenla iU,?5 

Bj6u0-Cyan I&95 BJ800 - Yeliow Jil.95 
BJ6W Magenta M95 

BJ WM) - Ycllott UL95 
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BJlOsv in ft hiie or bLKk 



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MONO COLOUR 

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90/C £3.95 *15.95 

24,^00/240 £4.45 £15.95 



ALTO StUit-J 
FEEDHtSi 
All tfU Coluruii 
Models IPScase 
stale) 104.93 



ACCFASdRlEw 

9/24Pin, SOColumn Colnw Kit ( not 1 24) £37.95 

J+Pin, V1K R.VM Expansiiin (not »iH):'240) £15,95 

: tl'in. !2K RAM Expansion for 200040 £19.95 

24Pin. 1 2SK R.4M F.Tcpansion (not 200/240) £32.95 



. 


AtccisstjriL^ & 






I miMiLmihk's 




MONO 


COI.OI'H 


MIL). SHEET 


KtlSISttISS: 




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LC2D0 £5.95 


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Models... 


LC24/2O0 £6-25 


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(Please speciry 


INKJET CAKlRllKitS: 




>i:nli 1 M In 11 


SJ48 £15.95 


NON1 


orderifi^) 


SJ144 £10.» 


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5 



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Accessories & 



Coniumables 



MONO COLOUR 
IVKJFrfARTHHMiESt 

Elesk^L'Tjesln'riter £21. < *5ft..ut.kufr £24,95Slaoda»d 

Palnljct £21.95 £27,95 
PAPFJl^"rKA.\SP.\MIS(1 FILM: 

Single Sheet £13,95 

/■iVilil £20,95 

Transparency Film ( yt Sheets) £4995 




Now you can expand your Amiga beyond the 

capabilities of many 'business' Leniipulei> 

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Shown on these two pages are fust selections of our extensive range of Amiga Peripherals 

and Accessories which we are continually extending as new products become available. 

Please phone us if the item you need is not listed or to enquire about latest news. 



Rt PKOIW: Phone ofrortiM'rtDutenffl wir fltXBgs, BY POST; MalkMbMHs, barters twlfl^ miro ot^ftt w postat onkre payable la BuRDDN HMUrVWUC 

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Atlprkesare inclusive of VAT at 17.5%. Prices *w coned $t tinw of going to press and subject to availability ~£i0£. 



Amiga 
Accessories 



I Dumbo Vidlia, V£00 
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I Tetrhnosnund rmrbu Sampler 
I SiTK TeehntPKnind I urtKi J 



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For Amiga A5P0 
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4119.95 
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Amiga 
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Amifsl 2*0 Insider t^ndi- £1450 

Amiga AfrOQ trashier Guide 41450 

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xtasii-riug Inirrfj BufcuMi 418.JO 

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Curiam 3.S r External Dkk Itrivf 459,95 

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Amiga Hard 
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far iHErratf A«*J il J20O Hard DfaA £Mr*s 
are ufi iW^b ^.itflv nutmlr} stiuttiunt tutu 
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ittmi that pnive lautn in the fir.1 JO da}? are 

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proriddnR the Ktsr KTFkt in the Industry! 



T: Mnt ttetni are aitajtatfeft IW 
FRS PRKES to nun UK Pwdente sod sr 
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Amiga 
Software 



Pen Pal VI, 5 

Pinal Copy II Bdeaw 2- ACA 

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Sufifce* L to -i (for KM 

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In r 

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HvtrtRti mm... nd mvt\ Pletivr il fUSportdi 




CU AMIGA 



ANIMATION AND GRAPHICS SPECIAL 



ANIMATION 

_ AND 

GRAPHICS 



Professional animators and 
graphic artists alike are 
beginning to realise the 
vast potential of the Amiga. 
Mat Broomfield plonks him- 
self in a front row seat and 
takes a look at how Amiga 
animation has made the 
leap from computer 
monitor to silver screen. 




Whether or nol you watch TV or go to ihe cin- 
ema, it's almost certain that you will have 
heard of r and probably seen al least one 
shining example of the Amiga's incredible versatil- 
ity as a video production too*. Whelher it's Aladdin, 
Jurassic Park, Seaquesl, Animaniacs or Babylon 5, 
the Amiga has demonstrated its abilities in impres- 
sive- style, and 1 that's just the tip ot the iceberg. 

YOUR FLEXIBLE FRIEND 

The thing is, the Amiga offers so many ways of 
creating and manipulating graphics, and 
"m not just talking about the new AG A 
machines either In lerms of conven- 
tional animation, the Amiga has an array 
of custom chips which give it an unbeat- 
able combination of high resolution, Jots 
of colours and ihe power to move l hem 
around the screen at a decant speed. 
That's not to say that a bog standard 
A500 is going to be capable of full- 
screen HAM mode animation, but 
that's not the be all and end all of 
things in any case. 

Professional animators have 
been using a Chromacctour sys- 
tem to produce quick pencil tests 
prior to colouring their work, The 
system consists of a frame and ani- 
mation bed. Each piece of hand 
drawn-animation is placed onto the 
bed of ihe unit and clipped into the frame for 
uniformity. Above the bed i$ a rostrum cam- 
era which poinls downwards at the paper 
below. The camera is linked to a digitiser 
which is. in turn, linked to an Amiga. By 
digitising successive frames, anima- 
tors can check that the motion of 
their characters is as they intended 
before passing the image over to be 
coloured in, The advantage of this 
system is that animators would oth- 
erwise have had to do ihe same job using 
costly and time consuming tilm, 









ANIMATION AND GRAPHICS SPECIAL 



CU AMIGA 






8avaRB& AN,M * roR 

-or the semi-pro animator, there are a couple of 
dedicated Amiga software packages that ensure 
you never even have to come near a piece of 
paper. The first one, The Disnsy Animation Studio, 
was produced by the Disney Studios themselves 
so you can be damned certain that it's been 
designed with the finished results, in mind- The 
Disney Animation Studio otters five levels of onion 
skinning and a quick means of sketching your 
frames. Although it's a few years old now, [he 
basics of two dimensional animation haven't 
changed so it's as relevant today as. it ever was. 

Presumably not wanting to be left out, Disney's 
arch rivals in the cartoon business Hanna Barbera 
have just launched their own package called ihe 
Animation Workshop. Forthcoming trom Empire, it's 
a cartoon animation package with the emphasis on 
speed and simplicity, including some innovations 
such as built-in digitiser (requiring a Rombc digitser 
cartridge) tor converting hand-drawn frames to 
mono bilmaps, and making extensive use of onion 
skinning techniques as used by traditional cartoon 
animators, it aims to carve a niche tor itself as a no- 
nonsense cartoon creation system, to gel you 
started there'll be officially licensed Hanna- Barbara 
clips and animations including Scooby Doo. The 
Flintstones. Yogi Bear and The Jetsons. 

Undoubtedly, the greatest movie revolution has 
been brought about by the accessibility of 3D pro- 
grams which can be used to add a new dimen- 
sion and level of realism to animations, 

Although Tron was the firs) to demonstrate the 
startling effect to which computer graphics could 
be used, il was films Such as Terminator 2 and the 
Abyss that really got the ball rolling, To be fair the 
Star Trek movies had incorporated extensive use 
of 3D computer graphics lo excellent effect, in 
scenes such as the time travel 1 and Genesis 
sequences. However, it was the stunning fluidity 
and total realism ot the T1000 robot in Terminator 
2 and the water probe in the Abyss that really trig- 
gered everyone's imaginations. 

Speaking of imaginations, imagine is one of the 
most widely used 3D ray tracing packages in the 
world, and because it's also available on the PC, 
Amiga owners benefit from a wide selection of 
ready-made 3D object sources, 



ms® 



IGA AT THE 



As I've already mentioned. Ihe Amiga has been used to 
help with many TV and film productions. Here's a selec- 
tion of the places il s been used: 

• Sea guest - On LWT Sundays 6.30pm -Video Toaster 
used lo create Ihe lilies and all underwater enenor 
machine shots (subs, bases, elcj. 

• Babylon 5 - Available on video - Video Toaster used 
extensively 1b crejle all spaceship ertgriors and many 
internal eliects as well. 

• Jurassic Park - In the cinema - Several hundred Video 
Toasters were used to create 30 previews ot the dinosaur 
animations prior to them being rendered on ihe lasier 
graphics engines. 

• Anim anises - Likely to be shown in Europe in early '94 
- The titles were #11 done in ulira high resolution using 
GVP's new Advanced Graphics System. 

• Robocop 2 -Avertable on video - The lace graphics ol 
the maniac rofrol were done on Ihe Amiga. 

• Aladdin - In the cinema - The 3D sections were done 
using Imagine 2. 




Before I go any further, quick explanation 

of the way that 3D prgrams work; objects are 
defined as a kind of three dimensional mesh. 
The surface of the mesh can be given colour, 
texture and reflective properties just like real 
objects. Unlike real objects^ these 3D 'mod- 
els' as they're called, can be squished and 
distorted, moved and resized at will. This 
makes them ideal for circumstances where 
a particular effect 
would be 
either physi- 
cally 

impossible to 
recreate (a car 
turning into a 
rocket tor example) 
or would be too costly 
(such as the animation of 
space ships or sub- 
marines). 

CARTOON 
HELPERS 

These models can 
also be used as a template in two- 
dimensional animation, and this is exactly what 
happened in Disney's Aladdin. There are four 
scenes in Ihe film where an exceptional level of 
three dimensional realism was called tor. Using 
conventional animation techniques, these scenes 
would have been impossible. 

For example, throughout the film a Persian car- 
pet Hies to and fro, and has a personality all of its 
own. Now that may seem unremarkable unlil you 
consider the fact that the carpet has a complex 
pattern on it, which, of course, has lo twist and turn 
in perfect synchronisation. So what was the solu- 
tion? Simply define a carpet model in /magrrteand 
map the pattern onto the model so ibal the two 
move as one. 

Now it's simply a matter of moving the carpet 
within the frame safe in ihe knowledge that the pat- 
tern will always perform as it should. Another 
important effect is the carpet ride from the collapse 
caverns. Aladdin and his monkey ride on the magic 
carpet whilst all around them the Tiger caverns, are 
collapsing and exploding. This caHs for a high level 
of perspective calculation, but with a 3D package, 
the computer takes care ol that, leaving the anima- 
tors more or less free to concentrate on the 
surrounding action. 

Of course, I wouldn't want to minimise the effort 
put in by Disney's team. The 3D program was sim 
ply a tool, and not one that saved time, To do tjie 
things that they did requires hundreds of hours of 
work, and entirely new skills had to be learned. 
The computer isn't a replacement for an animator's 
talent, it simply provides him with a new way to 
express it. 

THE QUEST FOR REALITY 

Back to ihe real world, and the 3D effects in 
Seaquest have been wowing Sunday night televi- 
sion viewers. What perhaps they didn't know is 
that all the special effects, including the sub- 
marines, Ihe Hyper Reality Probe, WlSKAS and all 
other undersea objects are actual 3D models cre- 
ated on the Amiga using the Video Toaster and 
Lightwave 3D software. 

The Video Toaster is a graphics and 
effecls engine designed for the NTSC tele- 
vision system. It comes in a number of c 
configurations but basically its a big box ^ 
Amiga (A2000, 3000 or 4000) with 
Newtek's proprietory hardware inside. The 
Toaster is supplied with a variety of tools to per- 
form; effects such as Picture in Picture, 



mulli-source mix- 
ing, titling and 
much more. However, 
it's a rendering engine that the program is becoming 
best known for in Europe. The reason for this is thai 
the WTSC television standard is Of notoriously poor 
quality and would not really be acceptible for display 
on the European PAL standard. Unfortunately the 
Toasters operation is totally integrated into this 
poorer display standard, To create a PAL version of 
Ihe hardware would require a total redesign that 
Newtek are not prepared to perform. 

LEARNING HOW TO DO IT 

Of course, it's one thing to know that all these 
great effects are possible, but another ihing 
entirely to treats them tor yourself. Now thanks to 
well written programs such as De-luxe Paint. 
Briitiance, imagine, Real 3D and a host of others, 
it's very easy to learn the basics, 

Mind you it's rather like owning a camcorder 
and wanting to get into film production. You can 
quickly start experimenting with limited effects 
and you'll doubtless have a lot of lun. Given many 
years of practice you might even conceivably 
become good enough to make your own films. 
However, with more powerful equipment and 
proper tuition you can accelerate that learning 
process massively. 

There's never really been a clear career path 
for people wanting to get into this kind of work. A 
good standard of art, or excellent design skills are 
obviously helpful, as are a knowledge of comput- 
ers and the kind of software available for them. 

Now at last, a dedicated college of animation 
offers courses in all the disciplines required lo 
become a suceesslul computer animator. Tony 
Dillon went to Dublin to check ihe college — 
oul and you can read about his expert- /"^ \ 
ences on page 30. <3Ji L, i L 




AMIGA 



GRAPHICS AND ANIMATION SPECIAL 





NG BOARD 

Amiga animation has come on in leaps and bounds over 
the last few years. So much so, in fact, it's now possi- 
ble to take a diploma in computer animation and 
graphics using you humble Amiga and a little bit of 
talent. Tony Dillon draws some conclusions. 




- 





Ttlose responsible for bringing 

the eeurs* le OlJbMn, From left; 
Principal Jerome Morrisey and 
teacher Eleven Macken. 




A Irame Prom Wit at Ihe glotkius wnimalkms produced on Ihe course. 



We've known ail along how good the 
Amiga is at doing animated graphics. 
We've all seen what Tobias Richter and 
Eric Schwartz can do with a simple piece of soft- 
ware and a little time, Finally,, after what seems 
like an eternity, the world of animation is starting 
to wake up to trie fact that the Amiga is an excel- 
lent animal ion workstation. Names like Bluth and 
Disney may seem a little big for the- average 
Amiga animator, but already both companies are 
hiring animators trained in using AaOQCs and 
A40005- But where does an animator go to get 
noticed? Fairs? User groups? No, the Senior 
College in Ballyfermot. 

Unless you wortt in professional animation cir- 
cles, you probably wont have heard of the 
College. Hidden away in a Dublin suburb, the Arts 
block of the Senior College is Th$ PI&cq Tq Befor 
animation. Looking at some of the images across 
these pages (and note: none of these have been 
created by graduates. They are all images created 
by students working their way through the course), 
is it any wonder that Don Bluth himself forms part 
of the examination board? 

But before we dive in headfirst, a little history. 



30 



The college itself was officially opened in 1981 as 
'an exciting and challenging venture in Irish 
Education'. One of the onginal aims of the college 
was to provide training to meet the needs of busi- 
ness, industry, social services and the newer 
areas like radio, television, animation, computing 
and electronics. Four years ago the animation 
and computer courses met in an explosive and 
exciting way and, wilh a little encouragement 
from Sheridan College, Toronto, the Dipioma in 
Computer Animation and Graphics was born. 



mNSflC 



S ARE BETTER 



Two of ihe minds behind the course are Principal 
Jerome Momsey and teacher Sieve Macken, and 
it was these two genial gentlemen who proudly 
took me through the college while explaining how 
the course works. Essentially, you start with a 
three year course in c'assical animation - the real 
McCoy - where students learn how to create the 
illusion of movement convincingly, the best shots 
and direction techniques, character animation, 

A mounted video camera and a Irame gr abbe* is 
used lo check animations. 



body movements - in short, the basic skills any 
animator would need. 

An actual course in animation seems like such 
an obvious idea; you wonder why more colleges 
haven't jumped on the bandwagon. For example, 
the Disney-owned Sheridan College, formed in 
1970, is now regarded as the leading animation 
educational institute. Essentially, if you get a pass 
from Sheridan, then youarealready haM way to a 
very successful career in animation. They intro- 
duced a computer animation course in 1982, and 
now Senior College have taken that same course, 
modified it to their own needs and are now running 
an extremely successful diploma. The standards 
are high, naturally, especially when you consider 
the fact that many students are actually being 
taken on by Disney and Bluth before they even fin- 
ish the third year of the course P 

After the three years of classical animation, by 
which time the students are more than capable of 
producing extremely professional results, they can 
opt to start computer animation. This way, the stu- 
dents can ilearn every aspect of animation and 
then apply it to the digital medium. As Steve 
Macken explains; 'You have to know Ihe rules 
before you can break them. In classical animation, 
everything is curves and arcs. Sn computer anima- 
tion, everything is straight lines,' By leaching the 
students to work in ares., and then applying that to 
something like Imagin9, you move into reel photo- 
realistic animation. Believe me when I tell you that 
the screenshots on these pages do the animations 
themselves no justice at all. When this lot gel into 
the software industry, there are a lot of people 
who are going to lose their jobs, 

FRUIT LOOPS 

Interestingly enough, the first thing the students 
have to do when they start creating graphics on 
the Amiga is a bowl of fruit! For those who have 




GRAPHICS AND ANIMATION SPECIAL 



CU AMIGA 




The lira* pan of Ihe course is still lite rendering, this one is 
1*0111 Philip Dunne. 




This i* by Andrew PtiElan, who wins [he award for (he moat 
photorealistic Imagt. Tin wtlch alone Is a i Meg image! 




Hoi every draws on real life, as th is futuristic battle scene from 
Scad Ktlly shows 

never done an art course, the first bit of Still lite you 
ever do is a bowl of fruit to show your under- 
standing of scale, light and texture. Students sit 
down with Imagine 2 and create the most photo- 
realistic apples and oranges they can, but with 
I he one restriction that they are not allowed to 
use any of the in-built textures. As you can see 
from the pictures on this page, it makes for some 
very different fruilbowls! 

This might seem a bit of a grandiose statement, 
but you really have to see some of the animations 
that haven't made the grade to understand ifie lev- 
els attained, One student, drew and 1 animated a 
Qu&en concert, Although similar lo the original 
video, the art is stylised and simplified, and shows 
excellent use of timing and synchronising. 
However, it didn't pass as the judges claimed it 
was too close to (he original, and couldn't really be 
graded as classical animation. This isn't a sob 



story, by the way. Although the student in question 
didn't gain his degree, he still went lo work for 
Bluth Ireland. Obviously what's giood enough for 
the general public isn't good enough for the Senior 
College BFiliylornot 

But what do.es this really have to do with the 
Amiga world, you might well ask. How does a 
quarter of a million spent on Amiga hardware and 
software sound lo you? The course started small a 
couple of years ago with a handful 1 ot A5&0s. but 
since then the network has grown to include six 
A400u$, four A3000 Towers and 14 A3uu0s! Every 
machine has ai least 1 8 Mb of RAM. a 250 Mb 
hard drive, a 24-bit graphic board and all are con- 
nected lo a Beta SP high grade video recorder. 
They chose the Amigas simply because there was 
nothing to compare to Deluxe Palm VI AGA or 
Imagine 2 an the PC. Sure, there are rendering 
packages a plenty across ihe PC, but power per 
pound, the Amiga makes the best sense. Of 
course, Jerome would iove to have a few Silicon 
Graphic workstations dotted about the place, but 
cost is always the restrictive bone of contention, 

QUIETLY CONFIDENT 

Jerome Moirisey is very upbeat about the course, 
and very excited. Anyone who has ever" spoken to 
a teacher or head teacher about a course will 
know how exciled they can get, bul lo me lhat 
excitement always seems false, With Jerome, 
though, it is mosl definitely genuine. He had an 
idea, and it's now working beautifully in practice- 
There is still plenty of room for expansion as 
there always will be, but the people alongside him 
such as Steve Macken, Andrew Phelan, Philip 
Dunne, Jason McDonald, Caroline Peels and 
everyone else on the course, are participating in 
a revolution, and the Senior College is the place 
that will be known for taking computer animation 
into the nexi century. /?* 




The fa 

students, learning the basics of arnmalion. At Ihe 

moment (hey are learning how lo creale a realistic wave 
movement. Pictures are drawn on a nimalirjn sheets, and 
then scanned inlo a Amiga and played back. This way. 
the students tan instantly see exactly haw iheir anima- 
tions are progressing. 




.. working on Iheir 
_n Iheir own animal ion 
booth - rough! over Iram Sheridan College at great 
expense - lo work in. Here 1 hey have everything they need, 
while working in an environment that mimics Ihe working 
environment tcmpl- 4 - 



iputer ani- 
lion course gets 
t..emloiake 
everylhirrglfiey 
know and apply il 
to l tie digital 
medium. One at 
Ihe hardest adjusl- 
menls lo make is 
Ihe move Iram 
working with 
curves tg song' 
thing Ilia! forces 
ynu lo work with 
straight lines, bul 
as you can see. 
Ihe students don't 
"m to he having 
— jorprob- 





CU AMIGA 


GRAPHICS AN 











D ANIMATION SPECIAL 










" 



For years Deluxe Paint 
has ruled the roost as the 
Amiga's premier paint 
package. Brilliance is the 
first program that stands 
a real chance of stealing 
Its thunder. 

In the Amiga's earliest days, the only painl pack- 
age was a hideous piece of software called 
Graphic Craft. It was a clunky old thing thai 
didn't even have a tool for drawing circles. In late 
1 985 Deluxe Paint was released and met with a 
rapturous reception winning awards across the 
world. A standard was set lor art packages which, 
while frequently contested, was never bested. 
Some of the worthier opponents over the years 
included Photon Paint,, Spectracobur and 
Digipairtt It's interesting to see that all the worth- 
while competition came in (he form of HAM-only 
programs. This was one of the areas of weakness 
in the earlier versions of DPainl. and in tact it 
wasn't until version 4 that Electronic Arts thought 
to include support tor this quirky screen mode. 

32 



HAM mode is a special Amiga screen mode 
that lets you use up to 40&6 colours at once on a 
normal Amiga, or 256,000 on an AQA machine. 
The thing about this mode is that it's quirky to pro- 
gram for, and most people don't use il except 
when handling digitised pictures. Games newer 
use this mode because the screen updates are so 
slow and results can be extremely unpredictable. 
This makes it useless for arcade games. Another 
undesirable side effect of this screen mode is that 
picture files are rather large, and this makes them 
impractical for inclusion in adventure-style games. 

TAKE IT FROM THE TOP 

Deluxe Paint was designed by an American called 
Dan Silva. It was originally written as a program- 
mer's tool, hence the fact that it has no support lor 
HAM mode. It was never originally intended to be 
used as an art package, It was for designing 
game graphics and nothing else * 

As the program's popularity became 
evident, it was bundled with the * 

Amiga, and in fact there's almost never *. 
been a time when it was not included with the 
machine in Britain. 

Responding to increasing pressure from their 
users, Electronic Arts included animation with ver- 
sion 3, but held off till the next release to add HAM 
mode support.. 



Version 4.0 offered support tor HAM-6 mode, 
which is the type of HAM used on the pre-AGA 
Amigas. Unfortunately this was almost immedi- 
ately made obsolete by the release of the Ai 200 
and A4QC0. However, Electronic Arts were very 
quick to respond and, in next to no time, DPaint 
AGA appeared with full support Of HAM-S as well 
as HAM-6 and all the non-HAM screen modes 
(including axtra-halfbrite). 

Unfortunately, aHhough the new machines offer 
accelerated processing, the HAM-6 mode 
is so processor intensive that it's all but 
unusable unless you have a 68030 or ^t 





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GRAPHICS AND ANIMATION SPECIAL 



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» SB040 based 
Amiga. 

So now the 
stage had been set. 
Despite restrictions, 
Deluxe Paint had thus far resisted all challengers 
and the AGA version set the standard that all other 
programs had to reach. 

AMD THE CHALLENGER IS— 

Digital Creations meanwhile had been doing their 
own thing as far as Amiga graphics were con- 
cerned. In the days belore AGA, they released a 
board called DCTV which could handle several mil- 
lion colours on-screen at once, and was ideal for 
animation. They started developing what ihey 
hoped would be the ultimate Amiga graphics pro- 
gram. With a programming team lhal collectively 
have more experience with Amiga graphics pro- 
grams than anyone else, it comes as no surprise 
trial their sights are set so high. 

After a considerable amount of pre-release 
hype and speculation Brilliance finally hit the 
streets in the third quarter of 1 993. 

„ THE BATTLE 

The lirst important difference between Ihe pro- 
grams is evident before you even load them. No, 
rm not talking about the box design (although 
Brilliance's box is cheap by comparison to 
DPaint's), I'm talking about the fact that 



JARGON BUSTERS 



• HI, 8-Bit, 15-SM, and Z+-bit - Eatti on-screen pixel is 
stored in Ihe computer s memgnj 1 as a number nl bits. Tt)B 
mm* toils, ihe more toloiirs, up to a maximum of 24 which 
gives a palette of IB. 

• 7 m i 1 1 i on eo I on rs - Mors than the hu man 6f e ta ri detect ! 

• Bit - The smallest amount of computer memory or dish 
storage space. 

• AGA - Advanced Graphics Architecture. The generic term 
which describes the new high powered graphics modes 
found in the A120C, MOM and CD3Z 

• HAM - H old and Modify. A quiricy graphics m ode wh i c It 
uses a kind at trickery to increase Ihe number ol on-screen 
colours. Ordinary Arnigas use HAM-B to give up to 4Q96 
colour? on the screen at once, whilst AGA machines use 
HAM-B to give up 256.0Q0. 

• Processor - The chip in Ihe Amis a ™ hiEl1 does most or 
ihe wort. 

• Tool Box - An on-screen box containing icons represent- 
ing different functions, Designed to save f on hiving to 
access menus or use the keyboard. 



Delias Pflntis 
full of u*«lul IqoJh 

th*l msy Hlfiisl 
ft««-ms pointless, 
bui when usi.-iJ 
wllh imiglflehon, 
(tin fcrlng, your 
pictures and ani- 
mations to Me. 
One ol tM many 
virlnliong on the 
syiv.etry (unction 
car be v **d lo 
creel* Ihe kind ol 
jigsaw puzilr. 
an eel seen h»r*. 



MANUAL OPERATIONS 

Perttaps Ihe striate most important feature ol any semi- 
complitaled program is the quality ol its manual, and this 
Is one area where Btittiancs Falls short of the high stan- 
dard! set by DPimt. flPa/nf guides the user carefully 
through every conceivable aspect ol Ihe program's opera- 
tion, leaving nothing lo change hopin g that vau I! Be able 
to work out Ihe gaps. There are copious tutorials and lots 
ol accompanying material on disk. There is also a signifi- 
cant reference section thai will aid you as you move Irom a 
beginner to a demand ing graphics user. 

fly conlrast the Brilliance manual seems to have been 
written by someone who got bored with Ihe job half way 
through, Of course, the grammar is line, and initially at 
least, the tuiorialsare easy lo understand. Then suddenly 
the manual switches Irom tjuide-you-bythe-hand mode to 
assume-you-wrotB-the-damned-program mode, often 
omitting information that is essential. The indei is little 
b etter, as you 1 1 d iscov er i I you try to took up Pe rspe cti ve 
for instance. You II find a single entry directing you to the 
section on Iweening. Admittedly ihis is the right general 
area lo be in. but finding the information you need is far 
Irom simple. 



Even (he ml 
option In Deluxe 
Paint tin a whole 
pond of dedi- 
cated option*. 
Gradual tex- 
tures and 

-i :n:k- 3 D effects 

aren'1 a pf obtain, 
eapecially »*en 
you've *e1 up a 
su liable palette 
wllh a good grad- 
uation of calvurs 
from tine end of 
the scale to th* 
Sth*r- 




DetuxePainl is a single program which incorpo- 
rates a HAW and non-HAM engine. Load that 
program and you can switch treely between the 
screen modes without having lo reload the pro- 
gram each time. Brilliance, on the other hand, is 
two separate programs: True Brilliance, a true 
colour program for manipulating HAM and 24-bit 
images; and Brilliance, a register-based program 
which deals with all other screen modes. 

FEARSOME TWOSOME 

The reasoning behind having two separate pro- 
grams is that the requirements of a HAM art 
package are very different to those of a non-HAM 
one, To a certain extent Digital Creations have 
overcome this by forcing their program to use full 
1 5 or 24-bit colour registers internally, before con- 
verting the data for output to the existing screen, 
Nevertheless, because of the vast paiette available 
even to a HAM-6 image, let alone a HAM-B or 24- 
bit one, functions such as the stencil have to 
work in different ways. 

Deluxe Painl deals with this problem 
by implementing different parts of code 
according to the screen mode. But, to be 
fair, this solution is a long way short of fc. 
the oplimum. 

Nevertheless, I have to say that I prefer not 
to have to decide what screen mode CI work in 
before I load the software. 

Another important difference between the pro- 



grams is the matter of copy protection. Whilst 
DPaini uses a serial number which uniquely iden- 
tifies each copy of ihe program, but which is 
extremely easy to copy, Brilliance uses a serial 
number and a dongle. The dangle must be 
plugged into the joystick port before the program 
will run. I strongly dislike this form of protection, 
which, in any case, is not enough to deter the 
professional pirates and the boot-sale merchants. 
It wouldn't be so bad if the dongle had a through 
port so it could be leH plugged in permanently, 
but as it is, you have to unplug if each time you 
need the joystick port (perhaps tor another don- 
gle). I currently have eight programs that 
use dangles and they drive me mad - / S\ 
except Scala which does have a f 

through port, 




34 





9 



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Our goofy hero and his friend - an intelligent alien stick - 

have crash landed on a weird planet after being captured 

by an alien spacecraft. In order to get back to Earth, Bubba 

't j \ must use his stick in a variety of different ways to solve 

^ ** puzzles, overcome adversaries and foil the comedic 

attempts of his kidnapper to recapture him in this 

horizontally scrolling puzzle. 







.w^ 1 " 1 * "' 



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DESIGN LIMITED 



Core Design Limited. Trade winds House. 69-77 A Ashbourne Road, Derby DE22 3FS. Tel: (0332} 29779? Fax: {Q332} 381511 



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GRAPHICS AND ANIMATION SPECIAI 



CU AMIGA 



: 





» 



&«1h Brilliance and Deluxe 
Paint eltef animslien facili- 
ties, wHh much th* ssmo 
features available m bom. 
although Brilliance some- 
limos presenls Ihem in a 
more ujcMritrKlly wav. 

Anyway, time to load the 

programs. DPaint always interrupts the loading 

sequence to give you registration information and 

ask for your preferred screen mode. Brilliance, on 

the other hand, just jumps straight into the program. 

Brilliance bears more than a passing resem- 
blance to Photon Paint with its horizontal tool box 
and itsnot-quite Workbench 2.0 colour scheme. 
DPaint, of course, has its toolbox running down the 
right oHhe screen. The upshot ol this seemingly 
superficial difference in positioning is that Brilliance 
manages to get an impressive 31 tools on the 
screen, at once, whereas DPainl only manages 20. 
It also means that more of the screen is occupied 
by menus, but strangely enough this doesn't seem 
intrusive. That's just as well because the difference 
in Digital Creations' approach is far more funda- 
mental than simply repositioning the tool bar. 

After extensive consultations wiih some of the 
world's best known artists, they decided; thai the 
ultimate art package didn't need drop-down 
menus at all. In fact, as much as possible, all 
selection is done via icons, with text being 
restricted to the essentials. Whilst this approach. 
works extremely well with the drawing lools, I leal 
much more comfortable selecting important func- 
tions like load and save from a proper menu 
rather than choosing Iram icons which I could 
conceivably mistake in a hurry. 

THE SAME*.. BUT DIFFERENT 

At first it looks as if Brilliants has more or less the 
same drawing tools as Deluxe Paint. This is 

Left: Here's a picture variously processed In Brilliance. The 
many different effects make Brilliance a good ch oic-e lor rs- 
tOtlChlng high, telmttlen 25* colour, HAM-B or 24-blt images. ' 



Betow.- Deluxe P#intttot*n'\ h«v* *C many imago-altering dtd- 
ceaaes, and neither can It work on 1f u* 24-hit Irnagrt*. but it gels 
by well with Its llrnlled selection. 





FILE FORMATS 

One important la dor distinguishes Brilliant* from DPaiM, 
and itiai s lis ability la work with 24-bil images. How at 
course, ihese can"! be displayed un the screen in all their 
glory, but on an AGA machine in HAM-S mode, the loss ol 
colour resolution is all tiul invisible. This mikes it ideal 
lor retouching 24- bit images 

The program can also load and save 15-bil pictures, as 
welt as the other indigenous Amiga image formats. 

Deluxe Paint 4 ASA makes an effort, arid tan at lea si 
load 24-bil images, even il it can't save them. 



inevitable because no matter how sophisticated 
the new features, all art packages need some 
fundamental drawing tools such as freehand, 
lines, circles etc, Us to Digital Creations' credit 
that they even managed to make some small but 
significant changes to these basic tools, because 
il illuslrates the attention to detail that their design 
team must have shown. 

For example, there's an arc tool for creating 
curves, but the tool also doubles up 10 give you a 
Bezier option for creating complex curves (those 
which either exceed 360- or which change direc- 
tion within the curve). The circle tool has gone, and 
this option is now combined with the ellipse tool. 
To create a circle simply press the Caps Lock key 
whilst drawing an ellipse, Release it and the shape 
becomes a circle. Brilliance also lets you rotate 
ellipses once they're drawn; a feature which was 
absent from DPainl . 

On the subject of ellipses (and rectangles too 
lor that matter), Brilliance offers you a choice ol 
drawing methods lor these shapes, and each is 
useful in different circumstances, The two choices 
are comer to corner, or centre to comer. 

The airbrush tool in Brilliance has also received 
the treatment, and now has two antra parameters 
which can be used to make it behave much more 
like a real air brush. The first of these is the flow 
rate. In DPalnt the flow is constant, and only 
changes relative to the area being covered 

For instance, if you are covering an area two 
inches across, the flow will be slow, whereas 
when spraying an area a quarter of an inch 
the rate of flow is much faster. Added to 
that, Brilliance lets you adjust the focus of 
the spray, defining whether or not 




37 



CI AMIGA 



GRAPHICS AMD ANIMATION SPECIAL 






» 



FEATURES COMPARISON TABU 



Supports all Amiga screen mode's 
* at tool (cans on screen 

DRAWING TOOLS 

Untied freehand 

Conlinunus Ireehand 

Filled freehand 

Line 

Continuous line/filled continuous line 

CurvB ..—-.--^^ 
Bezier curve 

Rectsngle/IJIIed rectangle 
Adjustable origin 

Circle. 'tilled circle 
Ellipse/titled ellipse 
Adjustable origin 
Aspect can be unrated 
Cut rectangular brush 
Fxlended crosshairs whilsl coiling 
Cut Ireehand brush 
Freehand brush stared as: 

Grid ______^^_ 

Symmetry 

Cyclic ^^^^^^ 

Mirror 

Tile 

Number nf 

Magnification Levels 

Grid 

FILL TYPES 
Solid 
Brush 
Tile fill 

Stretch 
Shape/wrap 

Perspective 

DITHER FILLS 

Ordered dither 

Ink & eacKnrnund 

Ink and Paper 

Linear 

Shape 

Circular 

Radial 

Highlight 

Horizontal 

Horizontal shape 

Vertical 

Conform 

AIRBRUSH 
Resize hie 

Adjustable rate el flow 
Adjustable focus 

Random colour spray 

TEXT ^^^^^^ 
Change fonts directory 
Bitmapped lonts 
Compugraphic (scalable) lonts 
Justification 
Styling 

Colour fonts 

Kerning 

Type directly onto screen 
Type into a buffer 
Number of undos 
Number ol redos 



BRUSH HANDLING 

Number of brushes 

Resize 

Freehand si retell 

Halve 

Double 

Flip 

Edge/Trim 

Outline 

Rotate 

90 degrees 



DPAINT 

1 

20 



BRILLIANCE 

y (2 programs) 
31 




y 
v 
I 

V 




Limited only by memory 
Limiled only by memory 





y jbolh axes only) 
V (either aris) 
y (either aiis) 

1 

Y 




V 
y {either axis) 
y (either axis) 

y (either axis) 

I 




3a 






GRAPHICS AND ANIMATION SPECIAL 



CU AMIGA 



ETWEEN DPAINT AND BRILLIANCE 



Any angle freehand 
Any angle (in degrees) 

Shear 

Handle 
any corner 
cgnt^r 
place 






V (either axis) 

V (either axis) 

¥ 
¥ 

y 




v (eHher axis) 

V (either axis) 

y 

¥ 




DRAWING MDOES 

Matte (Dpainl) Color (Brilliance) 

Colour (DPaint) Brush (Brilliance) 

Replace ^^^ ^^^ 

Smear 

Ave rape Smear 

Shade (DPaint) Range (Brilliance) 

Blen 

Cycle 

Smoolh 

Mix 

HBrlte 







! 



Colorize 

Brighten 

Darken 

Tinl 

Negative 

Not 

Value 

Anti Alias 

Opacity 



Y|Hue in process menu) 

n 

I (in process menu) 
n 
n 
I 






T 

y{3 levels) 
Y (Translucency) 




y [A levels) 
Y (Transparency) 



ANIMATION 
Anim brushes 
Pickup 

Brush morpiiing 
Full screen 
Video slyle panel 



^§■■•■■■■■■■11 






¥ 
y 

¥ 

y 



y 

y 
y 



AUTO CONTROLS 

Movement in 3 axes 

Rotation in 3 axes 

Opacity 

Decay 

Trails 

Cyclic motion 

Ease in/oul 

Separate Ease for rotation and position 

Deline keyframes manuall 

Animated fills 

Preview 

Quick Ira me search 

Light table (onionskin) 







i 
i 

n 
n 
¥ 
y 

y (all axes at once) 
n 





y (userdelined axes 
¥ 



COLOUR 

Number of ranges 

Hard edges 

User definable # of steps between range colours 

Random dilher 

Variable dither ^^^^^^^^^^ 

Cycle rate 




B 
n 



n 
¥ 

y 
64 speeds 








GRADUATIONS 

Virtual palette tar cycling 

PALETTE 
Flexibility 

Colour models 

Virtual palette when mixing colours 

Palette resolution 



STENCIL TYPES 

Register based on non-HAM 

Tolerance based on HAM 

Freehand draw a frisket (stencil) 

Background fix 

Perspective 

Graphics pad support 

Number of spare screens 

Printing 

Calculation speed (lor brush resiling and other colouring operations) 

Operating speed in HAM 

interface design 

Inluiliveness 

OVERALL SCORE 



Adequate 

rgb, hsv 

y 

24-bit on AGA machines 
5-olf on non-AGA machines 





Excellent 
rgb, cmy. hsv 

y 

5©bit (Brilliance) 
15© or 24©bH (True Brilliance) 



V 
¥ 
¥ 
¥ 

y (In animation menu!) 

n 

Limited only be <memory 

Veiy Poor 

V. Fast 

Moderate 

80% 

44% 

90% 






» 



39 



CU AMIGA 



GRAPHICS AND ANIMATION SPECIAL 



» will appear evenly 
over the entire area of 
"ttie spray or will be 
concentrated in the 
centre. It's also nice to see 
itial Britliancs provides you with a frame to show 
exactly where the spray will appear- 



biuNin ui 



iriiim MfjiiHjmiii 



THE DOWNSIDE 

The text tool is one weakness that both programs 
share, although each of them handle text badly in 
their own unique way! Neiltier of them support any 
form of justification, and only the simplest form of 
Styling (bold, italics and undertint) can be applied 
to the text. Both programs can handle bitmapped, 
scalable and colour fonts. Brilliance even supports 
a rather bizarrely implemented form of manual 
kerning to make certain letter pairs look more natu- 
ral together. When using DPaint, test is typed 
directly onto the screen, and to move it you need 
to pick it up as a brush. Brilliance, on Hie other 
hand, lets you enter text into a string which then 
automatically becomes a brush ready to be posi- 
tioned. The disadvantage ot this system is that you 
need to reseiect the text gadget for each new line 
of text because you can only enter s single line at 
a time. 

When it comes to brush handling Brilliance is 
far more flexible, both in terms of the way that 
brushes are picked up, and the way that they can 
be stored and manipulated, For example, DPaints 
freehand cut mode is actually a polygon cut. A 
shape is defined using a series of connected lines 
which must link to form an enclosed shape, 
Closing the shape can be a game on its own 
sometimes! Brilliance offers you a true freehand 
cut called Carve. Wherever you move the scalpel a 
line will appear. When you dose the shape the 
brush is lifted. Better yet, Ihe brush will only 
encompass the area you cut. unlike DPaint which 
encloses the brush in a rectangle. 

Once the brush has been cut, there are a vast 
number of operations that can be performed upon 
it. In this regard DPaint was always a bit of a 
ground breaker, providing options to rotate and 
slew, bend and resize your brush. Unfortunately, it 
handles memory very badly so trying 1o perform 
these operations upon a full screen brush is usu- 
ally impossible. Even when it is possible, it's often 
so slow that it's all but unusable, SnWanceyet 
again scores here because, ol course, it can not 

J2/SZ Cofaiv_ . '-•• 



fS* 






HSU* 



Disl: 
Angle: 



Clejr Qo Rack | 



j ,4 BiHiih 
si C^etic 



Couol: 






E^+vjpm j _^Igj"te ■_ _\ _ fJ* 



Dr-au 



Load §avr- 



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The Moyb requestor Is lh* key !c some ol Deluxe Paint* most 
pcwerlul *nlm»d&n and "Iweefilng" features, 




Perspective is 
or* of QeJu** 
Patnrs 

strangest fea- 
tures. Any 
two -dimen- 
sions! design 
can be used 
as. a 30 1e» - 
tuTB. anduMd 
to create 
scenes suGh 
as this. 



only handle full screen brushes, it can perform 
brush manipulations faster and with more flexibility, 

DRAW MODI VARIETY 

Another area that DPaint pioneered and which 
both programs, still score very highly on is the 
range of drawing modes that they offer. These 
can be used to alter the way that 'ink' is laid on 
the screen, and are particularly useful to those 
who are either very creative or who have artistic 
training. 

Here again, Brilliance wins, out, but only just 
thanks to its Negative, Not, Lighten and Average 
Smear options. 

When it comes to animaiion : Brilliance quite 
simply stomps on the opposition, although yel 



again DPaint gamely rallies and manages to pro- 
vide a lew very important features not offered by 
its rival. 

For instance, it supports a feature that they call 
Light Table. To a professional animator it's better 
known as onion skinning and it's a way of looking 
at dim versions of previous frames in a sequence 
in order to check that the design and movement of 
the current frame is correct. For animators who 
have learnt their craft the traditional way, this- is an 
invaluable feature, and one that Brilliance seems 
strangely to have omitted- 

By way of compensation though, it does pro- 
vide a vastly more powerful tweening section, 
Tweening is the process of defining the start and 
end of a movement and allowing the computer to 



1 »l |rE=ffl= T"ig 
CLRB 



*5*& 



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£> 



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OWNECTED 



l*laTsTB l 

CGLOR 



The horizontal control panel of Brilliance ta pnefened by sortii, (llhouojh It makes llttla ditlenrice to the operation of Ins pregr*rn. 



BRILLIANCE £149.95 



A5QD W A A500+ WA AGflO WA A120C W A 

A 1500 W A A2FJD0 W A A3000 *A A4DDU W A 

An Amiga with Workbench 2.04 or higher 
and at least 2Mb RAM. A hard drive and 2 
floppies also required. 

MERIDIAN DISTRIBUTION, EAST HOUSE, 
EAST ROAD INDUSTRIAL ESTATE, LON- 
DON SW1 9 1 AH, TEL: 031 543 3500. 



EASE OF USE ♦♦♦♦♦♦♦♦+♦90% 

it's a bit bard lo learn at first, but plain sailing once you do. 

VALUE FDR MONEY ♦♦♦♦♦♦♦+♦♦90% 

The RRP a wry high, but can be bought elsewhere tor 

half that if you look around 

EFFECTIVENESS •♦♦♦♦#♦♦♦♦«* 

i can? realty fault Ibe endtesulis. 

FLEXIBILITY ♦♦♦+♦♦♦♦♦♦97% 

Bsats Hif high standards set by DPaiiU atattno&evety tour 

INNOVATION ♦♦♦♦♦♦♦♦♦♦89% 

Builds well upon the foundations laid by DPaint. 



C The only Amiga graphics pack- 
age that can take DPaint on m 
and win. W 



DPAINT £99.99 



A5Q0 
At 500 



A500t W A ABDO W A A1200 Q 



A2DQ0 I 



A3 000 



A4C00 ' 



An Amiga with Workbench 2.04 or higher 
and at least 2Mb RAM. A hard drive and 2 
floppies also required. 
ELECTRONIC ARTS, 30 HERON DRIVE, 
LANG LEY, BERKSHIRE SL3 SXP, TEL: 
0753 549442, 



EASE OF USE ♦♦♦♦♦♦♦♦♦♦B8% 

Like most worthwhile (Kogwns it'll fake awhile So team, 
but very oowettul once you do. 
VALUE FOR MONEY ♦+♦♦♦♦ + ♦♦♦90% 

Compared to All other programs ol its statute - a bsrg 
EFFECTIVENESS ♦+♦♦♦♦♦♦♦♦79% 

Very pd mtul Out awlully slow and a bit dated now. 
FLEXIBILITY ♦♦♦♦♦♦♦♦♦♦■9% 

Jriitiatm has demonstrated bow good things can get 
but DPamS can still tun) a few special hicks. 
INNOVATION ♦♦♦♦♦♦♦♦♦♦«% 

Very innovative wb$n new, not so much now. 



i 



A great program that stili has 
a great deal to commend it, ■ 



not feast the price. 



OVERALL 



91% II OVERALL 



B9*A 



GRAPHICS AND ANIMATION SPECIAL 



CU AMIS! 



THE BATTLE HAS JUST BEGUN... 

You ean'1 iiav« tailed tri notice liial Brilliance seems Id fare ton- 
snlerahly rjeiler lltun Deluxe Pamt in this review and deservedly 
so. I| would rial bs an unreasonable Ihrnrj !o ask whether or «qi 
the package which has dominated Ihe Amiga market for so many 
years is liiially going lo resl in peace. 

The answer Id thai musl surely be a fesounding hell ng! 
There are Iwd reasons why Deluxe PaiflJloDks likely lo stay i" 
Hi*! game \m Ihe foreseeable future. Firstly il is bundled Irce with 
hundreds of thousands ol Ainigas worldwide every year. Tins 
means 1 ha t there a re a srmiJa r ou mber at re c roils lo the rjra gram , 

wu'hii'i!''' ■/ ''" u1 w ' ,ose ,us ' ,asEfi D ' ai flmiD3 graphics package is OPainl. 

[he oilier imp aria nl thing Is consider is Electronic Arts' record 
in Ihis arena . They're itefinilelv nol ones lo lie still and lake a battering, and; histori- 
cally speaking, csmpeliliDn has always made thsin bounce back with an even stronger 
product. Even before Brilliance hit the streets Electronic- Arts had begun Ihe detailed 
consultations necessary to design the new program. Now with the benelit ol seeing what 
makes Brilliance in good, it's sale to say that Deluxe Painl 5 w\\ really he something lo 
shout about. 



work out the intervening frames. Both programs are quite strong in this are, 
Deluxe Paint with its Move requester and Brilliance with its tweening tool. 

In DPaint you specify a start point by stamping a brush onto the screen. 
You then define the end point as a position relative to Ihe start point. You can 
also define any rotations that you want Ihe brush to perform in transit. 

Brilliance takes a slightly different, but far more logical approach. Again 
you d&fine the start point of the brush (although this time you do so by enter 
ing an x h y, z coordinate). You must also enter ihe end point in the same way. 
The end 1 co-ordinates can eilher represent an absolute position or a relative 
one. 

Where the program really scores is its Adjust option which lel$ you detine 
the $lart and end points by dragging the brush into position., You can position 
it in all three axes as well as defining any rotations it is to perform, 

As if that weren'l enough you can now adjusl the opacity (transparency) 
of a brush as it moves, which makes the program ideal for video titling where 
fade in and outs are needed. This option is particularly useful when per- 
formed on an AG A image. 

UFE IN THE OLD GIRL YET 

One of the more frequently used options of any paint package is its till 
modes. Deluxe Paint scores very highly in this regard, offering 13 different 
types of fill type ranging from perspective and pattern fills, to every conceiv- 
abte type of di; tiered fill. Brilliance only appears to offer 10 different till types, 
unlit you notice that there are two additional options (Conform and Centre) 
which can alter the way that all of the other fills work, increasing the total 
number ot effects from 1 to 40- 

In addition to that, there's also an Ordered Fill mode (which DPaint lacks} 
that works by tilling wrlti a pattern of ink coloured pixels, combining them with 
either the background ink or the paper colour. This fill mode is particularly 
useful when you're working in a high resolution or wrtb a limited palette. 

CONCLUSION 

Deluxe Paint 4 is undeniably a very powerful and flexible program that rightly 
deserves its place ot honour near the top of the pile. It seems to me that in 
creating Brilliance Digital Creations must have looked al every tiny feature 
that made DPaint so good, and thought to themselves; 'How can we improve 
upon that?'. If they came gp with an answer, it was implemented, if not. 
things were left well enough alone. Ninety-nine per cent of the time Digital 
Creations came with improvements that make a diflerence. 

The only absolutely essential thing that they could neither improve upon 
nor duplicate was the sense of familiarity and friendliness that DPaint offered 
its users. In fact, to a certain extent, DPaint itself had losl some of that 
'homely' feel when it was upgraded from version 3 to version 4, and many 
users still feel that version 3 was the best Electronic Arts ever developed. 

In terms of design and sheer specifications Digital 
Creations really seem to have done everything right. 
Sure I use it all the lime. After all, it can do things that no 
other program can, Still, I also like to use DPaint where 
possible. Try it out and see what / 

you think..., (£Jj ^^ _lh*"^_i f'^\* HT t ™\ \ 





Emerald 

CreaHveTechnologyu 

Rapid House, 54 Wundle Hunk 
London SW 19 1DW 
Tel: OKI 715 8866 
Fax: 081 715 8877 



■ 



lVn PiiL„„„,.^..„ 

Filial Copy 2 „., „ 

Final Writer _. ..„ 

X-Copy Pno latest Version . 
Amos Professional. .„..„„.., 



-£29.99 

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£99,99 

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Am* Compiler. -.-..- £ 29-95 

DevPae3 ,.„ JL59.95 







CaiuTX>v2,5...... 

PC Task...„ 

Broadcast Titler 2 Super Hi Res AtiA . 

Real 3D Classic* 

Keal3DV2.0. 

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Art Department Professional V2-3 *.* 



...„..£1 19,95 

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Doug Cranes Pro Control -£55-95 

Bars & Pipes Professional V2.0 6199.99 

One Stop Music Shop r ..Atopng 

Superjani Vl.l £79-95 

Synch Pn> „ _£1 51-96 

Triple Play Plus........ „ £169.95 

Bars & Pipes add on kits prices start at _.._£29-99» 

-Please call 

Megakisounrl ........£24.99 

Books: Bruce Smith A1200 Insider Guide „_£1 3.95 

Bruce Smith A600 Insider tiujde„. m . m .. .£13.95 

We stock the lull range of Bruce Smith Boohs 
Epson GT650O stunner 

with ASDG driver software-™ £799.99 

Editniate Video hditing . Jtl 94.95 

Brilliance „..„ £1 59.95 

Deluxe Music C ;< instruction Kit V2 _£71.95 

iMnectory Opus 4 - Latest Version „.„.„„„. JE49.95 

Rendak- 8802 FM<: Genlock— „ -£159-95 

Technosound Turbo 2.0 „,.„.,„,„.„„„. JE-39.95 

S Base Personal 4 Oxxl „..„ -..J.99.95 

Superbase Professional rv VIA .£239.95 

Vidi 12 Realtime. — „...„.. „..„♦. Jbl 59-95 

V itli 1- 1 Hi- ihirne „. J8&K95 

Broadcast Tiller Accessories pack -fclOO.OO 

Turbo Print Professinrial V2.0 „.„,.„.Jb39.95 

Typcsmith .„.„.„„ ...„ „ ...„._£99-95 

CaKgart 24 „ _-_—_. J&99.95 

OiL^ani Broadcast v3<l _j£383-00 

Distant Suns V4.2 .£49.95 

vista Pro 3.0...................."..".."..— .~..«.4H,*H....,Jt59.95 



Make-path for Vista „._ . .£24.95 

Terraftwm Ibr VL«rta„....™.,„..„,„.„ i „,^.„..„Jt24.95 

Carrta^" d Litjs.^. Onfcis under £tO.C() in iZfn'i 

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subiert to thajifiu.' without notks. 

( i ■ •- 1 i i. f '.i nh IKS deblteJ oiUJI jood* iir«' ship] ■!.-■- 1 

All prices include VAT. 



Look ahead. Look far, far ahead to the 



year 3S?QO and imagine a basic space craft 



as your only worthwhile possession. If you 

are to fulfil your burning ambition to be" the 



best t you rriust defeat the best by coupling 



your inherited flying skills with a vast 



knowledge of the Universe. Outwit the 



pirates by beating them at their own game. 
Be merciliss, toe v#isi&, beware. 




) 




PC Scrafin shot 



AMIGA S 



^B[R 



_ni 




'SKONAMI 






98 



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e? It's a way , of life!" 

Personal Computer World magazine 



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[Jrivtd Braben 1993. Ucei 




Intergalaclic trading has it-; rewards and its 



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In a gala*cy full of challenges. 



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GAMETEK 



-. l» 1993 -'FRONTIER - ELITE 

"The ultimate in space adventure, . 
Frontier is the single most important step forward 

for games this* decade." 

CU Amiga - 97% 

>1 mature with time 

=>C MlGA, ATARI ST ''..' — 

cer>: lift- ii i h I >r ,1nlji ilcr i I ty f i; inif llok 



GRAPHICS AND ANIMATION SPECIAL 




INTERVIEW WIT 
JIM SAC 



GRAPHICS HUD 



Jim Sachs is widely acclaimed as one of the Amiga's most popular artists, 
and a mover in powerful circles. He took time out of his busy schedule 
to speak to Mat Broomf ield. 



Jim Sachs left college in 1977 and went 
straight into the airfares. After serving six 
years as a C141 pilot, he founded a com- 
pany called Sachs Enterprises. He takes up the 
story from there. 

Jfrti: I was freshly out of the airforce and looking 
for something to buikJ a career on. I was always 
interested in art, graphics, technology and things 
like that. Suddenly everyone was getting into 
computers. So I went out and got a Commodore 
64 to try to learn what I was missing. 

Within a month I found that I had a flair tor il 
and was writing machine language programs. I 
found that it had the ability to show much more 
realistic graphics than mosl other platforms, so I 
thought thai was a good niche for me to try to till. 
I started doing graphics on graph paper and 
transposing them into the computer in hexadeci- 
mal arithmetic because there were no art 
programs or anything at that point. 

I created a scene of downtown Washington 
DC and it turned out so well that my wife sug- 
gested making it into a game. So I added soma 
flying saucers and thallormed the oasis for my 
first game on the Commodore 64 called Saucer 
Attack. 

JMaf; Is that game the inspiration lor your sauce/ 
demo on the CD32? 
J/m:Yes, it is 

Mat: So you started out wnting games tor the 
C64, Did you write any more games for that com- 
puter? 

Jim: I marketed that one out of my house. Piracy 
at that time was just terrible on the Commodore 
64. I was about half way through another project 
called Time Crystal when \ heard that the Amiga 
was coming out, I decided to switch, which was a 
very hard decision because I'd spent about a 
year and a hall, almost two years on TVme 
Crystals. 

So, basically, I took everything I'd done on the 
64 and bought a ticket to West Chester, 
Pennsylvania, \ want to Commodore unan- 
nounced and 1 talked to Paul Goheen who was 
the head of Commodore software at that time. So 
I just went into his office and showed him what I 
could do on the Commodore 64 and asked, if I 
could be a developer on the Amiga which wasn't 
actually oul yet at that point. He agreed and 
within a month I was working for them, 
Mat: And you really hadn't had any contact with 
1ham prior to that point? 

Jim: Absolutely. Although they were familiar with 
Saucer Attack and were considering talking to 
me about publishing it under their label. 
Mat: So you mentioned that you were interested 
in graphics and obviously that's your trademark. 
Oo you have any formal training either in art or 
graphic design? 
Jim: No, None at all 



Mat: So it was just something that you did as a 
hobby? 

Jim: Yes, I've always done quite a bit of it. But 
as far as formal training goes, when I was in col- 
lege all of the art training seemed to be moving 
towards modern art and things that I wasn't inter- 
ested in at all. I was interested in highly detailed, 
highly realistic graphics. What they wanted you to 
do in college art classes was stand 20 feet away 
and throw painl al the canvas! 
M&t: So a stupid question perhaps, but what are 
you like on paper? Can you use a pencil or oils 
perhaps? 

Jim; Yeah. I don't much anymore, but just alter I 
got Out of the air to rce I supported myself by 
doing pencil sketch portraits for 25 dollars each. 
In fact, the main reason I got into it was that I felt 
a bit weak on the human face so I tried to teach 
myself. I've worked with airbrush, charcoal, 
watercolours, oils, just about everything that's out 
there. But I really prefer the computer. 
Mat: I gather you were not happy with the origi- 
nal version of Defender of the Crown. What 
reservations did you have? 
Jim: I was relatively happy with il at the time. All 
the music and the artwork had been done before 
the programmer was finalised, We had already 
tried two different programming teams who'd 
found it too difficult. I suggested to Cinemaware 
that we hire RJ Michael who designed the oper- 

Lett: One of Jim 1 * earlier works, Ihl* **« pintmit only too* 

about a day Yt draw. 

Below: Il *aa InageH such as Wt one which lorfrted the- Gover 

lor Amiga WoridmaflSJinfr which raslly halted Jlmlo make a 

name for himself worldwide. 



ating system for the Amiga. In trying to get it 

done so quickly, he was not able to use any data 

compression at all, so the game had to be on two 

disks instead ot one, and even then a lot of my 

original artwork had to be cut out. I was also 

never really happy with the music. 

Mat: To what extent were the graphics in the 

game influenced by films? 

Jim: Robin Hood is a pretty good one because 

things are very colourful in thai. Of course, the 

actual game is based on Ivanhoe. 

Mat: So l hat was the basis for the plot? 

Jim: Yeah. Almost exactly taken Iron Ivanhoe. A 

lot of the names too. When I did Defender of the 

Crown 2, I based it even more closely on ivanhoe 

in that now the goal of the game is not to try to 

lake over England and become King. It's to raise 

£20,000 to ransom Richard the Lionheart back 

from Austria, 

Mat; I believe you did that to get ihe historical 

accuracy? 




1RAPHICS AND ANIMATION SPECIAL 



CU AMIGA 



Jim: Right. 

Mat: So is absolute accuracy and realism very 

important to you in game design then? 

Jim: As far as visuals go, yeah I think so. People 

are looking lor something that looks authentic. 

The costumes are authentic, the way the castles 

are constructed is believable. I think it really adds 

a lot to any project. 

Mat: You said that you applied to be involved in 

Commodore development in 1985. Where did 

that actually lead you? 

Jim: When I received my Amiga I worked tor 

about 30 days ju$t experimenting with it, The only 

graphics program available was Graphic Craft 

which was a really hard program to use. It was 

commissioned from Island Graphics by 

Commodore. 

A lot of features that we take for granted now 
were just not implemented. You couldn't even 
draw circles! So anyway, I did about eighl or 10 
screens just to experiment, to see how far I could 
push the envelope. Then I took those to the first 
Amiga show which was in San Francisco in about 
February '86, I wandered around and showed my 
screens to people and got a lot of interest, but 
the two companies that really lured me ware 
Cinemaware who were only in the conceptual 
stage at that point, and Aegis Development, 
Mat: And that, of course, led on to Defender of 
(he Crown, So at that time you were working with 
Commodore and Cinemaware? 
Jim: No, not with Commodore. They were sup- 
porting me with developer hardware and 
information, A lot of my graphics ended up- being 
used in their advertisemenis and in different 
demos- and things like that. Few people ever 
asked me if they could do that, it was just taken 
for granted. 

Mat It would be irue to say that Defender of the 
Crown helped self Amigas as that graphic style 
epitomised the promise offered by the Amiga. 
What else did you do with Cinemaware? 
Jim: \ was only the art director at Cinemaware 
during Defender of the Crown. The working con- 
ditions were so bad that I told them that was 
going to be my one and only project. 
Mat: What was the problem there? 
Jim: Unbelievable pressure. People calling me at 
one and two in the morning lq make sure I was 
still wooing, Everylhing was riding on that pro- 
ject. It was the first Cinemaware game to come 
out and it had to set the whole style and tone for 
a whole new genre of computer games.. If you 
look at everything prior to that, it was pretty much 
Pacman\ 

Mat: But it succeeded, of course. 
Jim: Yeah, and I'm very gratified lo see how far 
it's gone. I mean it was very lonely. I would leach 
classes and try to make people understand that 
Pacman is not the only style that this compuler 
can do. 

Mat: Are you satisfied with the job that you've 
done on Defender 37 

Jim: Considering the age of the project, yes I'm 
pleased with the way it turned out. I got lo add 
almost everything I wanted to make it as good as 
the original version should have been. 
Met: I understand that you had some input on the 
COTV? 

Jim: I did all the graphics that are built into 
CDTV. The rotating disk screen, the user inter- 
face for the preferences and the audios panel, 
and all that kind of stuff, that's all my design. On 
the CD32 that's not true, even though I was hired 
to do most of it. They changed it so drastically 
that I don't want my name even connected with il 
now. 
Mat: So tell me about (he original CD32 designs, 



Kawasaki 






tfityd- 



;V- ***** 



Llvlmg near Los Angsles when the (rattle jam* tm constant lis not nurpf Ising Id see mat Jim is ,-. motorbike ireak. 



Jim: I designed the start-up for when you turned 

the machine on. There was some music - a fan- 
fare. They kept that. Then the letters C and 
rotated to form a CD. Then the word Amiga 
formed out of a kind of aurora effect in the back- 
ground above lhat burned' in red and then the 
letters CD came in a kind of lightning effect Then 
the colour cycling started in the background and 
they kept some of that, but they changed the 
logo. 

Mat; They didn't like it? 
Jim: They told me that I had a completely free 
hand to design what I wanted, but then it turned 
out they had already started using another 
design which they'd had licenced as their trade 
mark. So what Lew Eggebrecht told me was just 
not true. The art department there was already 
much farther along than I had been led to 
believe. 

Mai: Did that make you angry? 
Jim: Yeah. Not angry because they changed 
something I'd done, but because they changed 
my work for artwork that I wouldn't have 
accepted from; one of my students on the 
Commodore 64 lei alone the Amiga. This is the 
face to the world, by which the whole machine 
will be judged. Thai low resolution graphic makes 
the CD32 look like a toy rather than a serious 
contender for the Jaguar and the 3DO. 

Hardware-wise the CD32 is every bit as good 
as those other machines, but people won't per- 
ceive il that way because of this toy-like 
atmosphere (hat's set as soon as you turn the 
machine on. 

Mat; You keep referring to the teaching that 
you've done, Can you expand on that? 
Jim: l did a series of seminars on the Amiga. I 
did all ol the Ami Expos including Germany. I also 
gave seminars at colleges and different meeting 
halls where I taught for an entire weekend. I 
taught everything from how to draw, how to ani- 
mate and how to record cleanly in a desktop 
video environment. I wasn't on very good terms 
with Newtek and after Video Toaster came out I 
stopped teaching because lhat was the way that 
everybody seemed to want to go Nobody wanted 
to do two dimensional graphics anymore. 
Mat; Changing Ihe subject now. Do you Ihink that 
Commodore has what it takes to carry the com- 
pany forward to the future? 
Jim: Mo! wrlh the present administration, There 



are some upper level management problems that 
umm, well let's just say that, in my opinion, Jim 
Dione was not the right guy to go. 
Mat: So what's the situation as you see it? 
Jim: From what J understand, there's a move- 
ment to get a delegation together to go to the 
next stockholder's meeting which is held in the 
Bahamas. The reason it's held there is because 
that's where Irving Gould lives. It's very difficult 
tor stockholders in the US to go to these meet- 
ings. So there's a movement to go to l he 
Bahamas and raise a point of order to put this 
before the voters. 

The two seats on the board that are up for 
contention are Irving Gould and Alexander Haig 
(who is the former Secretary of State, by ihe 
way). This movement wants to replace these two 
people with their own people so that the interests 
of the stockholders are better represented. 

The idea is once the grass roots movement 
people gel at least two of their people onto the 
board, they can swing the board into releasing 
[very long pause] well, let's just say a VERY 
senior member of staff. I don't know how to say 
this without mentioning his name, bui there's one 
person at Commodore in a very high level posi- 
tion that has no interest in computers at all - no 
interest in making computers whatsoever. He's 
just in it for the money, And in our view [the grass 
roots movementj a computer company should be 
run by people that are very interested and fasci- 
nated by the product that they're making. 
Mat: I notice that you're very reluctant to mention 
this person's name. Is that for legal reasons or 
because you fear repercussions? 
Jim: Oh no. Commodore has paid every bill they 
ever owed me and they're not indebted to me at 
all, so I'm free and clear of Commodore at this 
point, I'm just not sure if my saying things like 
this will cause more harm than good, As things 
stand right now, I'm switching to 3 DO. If the 
upper level management changes at 
Commodore, I'm 

perfectly willing to come back to the CD32 and do 
some major development on it. 
Mat: Speaking of 3DO, how much of a threat do 
you Ihink that poses to the CD32? 
Jim: At the current price point there's no threat At 
ihe price point thai 3DQ could theoretically sell at rt 
would be very competitive price-wise with CD32. 
I'm not sure if that's privileged information or not, w 



GRAPHICS ANC ANIMATION SPECIAI 



^■■nnnffp 





written for 

n DtafiOh- NC SOON "OP 



n so if I don't word it any stronger I nan lhat, you 
know why. I know what ihey can go down to and 
they tan be very, very competitive against the 
CD32 if they want to. 

Don't fall for the myth that 3DO is tar more 
superior hardware -wise to CD32. it's not. In some 
respects CD32 will beat 3DO in just raw resolu- 
tion. CD32 has over four times the resolution of 
300. 

Mat: So how's the CD32 doing over there? 
Jim: It hasn't really launched over here yet. There's 
no advertising or anything, Still, it's a very strong 
piece of hardware and it's just a matter of getting 
the nght support. They need some American devel- 
opers loo. They've only got British and maybe a few 
German developers right now. 

They made a big mistake in not telling the devel- 
opers about it a year ago at the big developer's 
conference in Florida. They made a lot of enemies 
thane. A lot of companies paid their own way to be 
there from all over the world, and they went there 
thinking that they were going to hear all about the 
latest thing lhat Commodore was working on. But 
no, the machine was never mentioned. A lot of peo- 
ple were really upset about that 
Mat: But isn't it a lair point lhat with the market 
becoming ever more competitive, that they should 
want to stop the opposition Irom finding out what 
they're up to for as long as possible. Especially 
Sega who had their own MegaCD product? 
Jim: Well the Sega machine was already out at that 
point and within the first 30 days it sold 30,000 units. 
Nintendo is still way off on the horizon even now. So 
no, I don't see that as a problem. 

Commodore was way ahead o( everybody 



else with the technology. I would have liked to 
see them tell all the developers about it, Get them 
started on it. You know it fakes a long time to 
develop a CD32 title, especially anything that's 
based on a movie or something, Like a good ver- 
sion of Jurassic Park, maybe Jurassic Park 2, 
that rivals the movie. There's no reason that the 
graphics thai we're seeing on CD32 can't be al 
least as good as the movie. Not the usual little 
overhead view, typical computer game style- 
Thai's just a sore point with me because I've 
been campaigning for over a year to be the one 
to do Jurassic Park on CD32 and then they gave 
it to Ocean. 

Mat: You were also involved with Brilliance, the 
new art package from Digital Crealions. What 
was your level of involvement there? 
Jim: They would ask my advice about different 
user interface issues and features that I would 
like to see in it. I have a very heavy time invest- 
ment in Deluxe Paint. I had more time learning 
and using DeJyxe Paint \ha.n... well probably than 
anybody else in the world? Sixteen hours a day 
staring at that screen for seven years with almost 
no days off. 

I was already on friendly terms with Digital 
Creations and they came to me a* little over a year 
ago and asked me if I would lend my thoughts to 
what the user interface should include, At the 
same time they commissioned me to do the illus- 
tration that would form the bos cover and would 
feature in all their advertisements. For that they 
gave me an Amiga 4000 and a monitor to go with 
it and a last modem because we had to modem 
the picture back and forth every couple of days as 
they kept wanting changes made to it. In fact, I 
did that picture using a very early beta of the pro- 
gram, and my experiences using it helped them 
to improve it even more. 
Mat; So how long did that title screen take you? 
Jim: That took about three weeks ol solid wdrk and 
about another week when you combine all the 
retouches and changes that were made. 
Mat: How do you feel it compares to DPainP 
Jim: I've switched from DPa/nf for the most part. 
There are a couple of things in DPaini 3 that I find 
easier to use. I'm not talking about DPaintA.5. 



Because the palette requester in that is in HAM, 
it's unusable for a professional. Now Brilliance 
has an interrupt halfway down the screen and the 
colours can change on every single scan line so 
everything in the palette is exactly what you'll see 
on the screen - nothing in HAM or anything like 
that. But every once in a white I will switch back 
to DPaint J just tor a feature that I'm a little bit 
more comfortable in using. Not that it's really any 
easier, or any more powerful, just lhat I'm so 
used 1o It 

Mat: You've already staled your view on the cur- 
rent Amiga situation, but if things change at 
Commodore in the ways you'd like, what kind of 
projects do you see yourself working in? 
Jim: I'M probably do 20,000 Leagues under the 
Sea very soon. 

Mat: Is that in conjunction with anyone? 
Jim: No. Not yet. Probably Disney, When I was Still 
working on ihe CDTV I had talks with people who 
are no longer at Commodore about the funding 
coming Irom them, with very little, if anything from 
Disney - even though it would probably come out 
under the Disney label. 

Mat: Do you have any closing comments that you'd 
like to make? 

Jim: I'm aways impressed with Commodore hard- 
ware and can't wait to see the new machines when 
they finally do hit the market. I'm very excited about 
the Triple A machines. There are a lot ol features 
that I've been looking lor for a long time that are 
incorporated into this new next technology. 
Mat: Thank you very much for your time. l aP 






Amiga graphics are hot stuff. Whether it's using a 
24-bit board to create photographic quality anima- 
tions, or an ordinary 5-bit art package for titling your 
home videos, no other home computer comes close 
in terms of value for money or graphics power. 

Even so, the world is constantly changing and no 
area more quickly so than computer technology. 
When the Amiga was born, PC graphics were posi- 
tively neanderthal by comparison, but of course 
nothing stays the same and the PC market just kept 
growing and growing, with machines improving all 
the time. Wrth the 48« S VGA PCs, the Amiga 
seemed at last to have been defeated (although it 
was still a quarter of the price or less). Then, with 
their usual good timing, Commodore pulled a rabbit 
called AGA out ol the hat, and, yet again, the Amiga 
reigns supreme as the de facto home computer. 

01 course, technology companies nowadays 
must innovate or die and Commodore has an 
almost impeccable record in this regard, with CDTV 
being the Only real fly in Ihe ointment. Still, H you 
want to achieve widespread success, it's no longer 



good enough to build great hardware, you've got to 
have great software and preferably be PC compati- 
ble as well. Commodore's Chief of Engineering is a 
real genius called Lew Eggebrecht, a guy who has 
not only designed some of the hottest Amiga hard- 
ware in his time, but was. actually one of the people 
who designed the original IBM PC. 

The next generation of Amigas look absolutely 
certain to offer Windows NT support, and will 
ofler even greater graphics features than the 
AGA machines. It's guaranteed that Ihe new 
Amiga's palette will be greater than the current 
one, and lhat only seems to leave 24-bit as a 
serious option. 

Whilst such a machine would eventually spell 
doom to all those manufacturers who offer third 
party graphics boards, it would mean that they 
could start work on video effects hardware safe in 
the knowledge that all users have a 24-bit 
machine to work on, As the minimum specifica- 
tion lor Amigas increases, it seems likely that 
we'll be seeing considerably more sophisticated 



software- At the moment full screen motion video 
is only possible with special add-on cards and 
accelerators, but the launch ol CD32 technology 
makes it likely that we'll be moving in new direc- 
tions brought about by the massive storage 
offered by Such devices. Of course we'll also ben- 
efit from the research that brought about the FMV 
card tor the CD32. 

Virtual Reality is a buzzword that just won't go 
away, and I suspect that future generations of the 
Amiga will be at the head of the queue to explore 
this concept in a home environment. Whilst we're 
not yet whizzing around the galaxy getting lost, in 
many ways technology has far exceeded even 
ihe wildest dreams, and your Amiga is right at the 
very forefront of home innovation. /&£ 




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Some of vou have no doubt heard im Raditi 1 announcement that I'm off to the good old USA at the etid of January 
1994. After months of negotiations with mv Bosses at the BBC I've landed the job of a lifetime as Radio l's official 

! oasl correspondent. I']] be reporting live and Direct from Los Angeles and San Francisco with the odd Trip to | 
New York thrown in for good measure. And so although I'll be living most of the \ear stateside I'm still going to be 
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£ 



[ vcr is included 



ional software it imported and som-etlmes subject to delay. 
Confirm delivery at time of order. 



ROMBO AUDIO VISUAL 

ME GAM IX. Low coat, hi spec digital 
effects cartridge plugs irreo the printer 
port, of the AmipAHows stereo samplirtg 
from amxpst any mysjeal sQLincie, 

INDI PRICE £29.99 





TAKE 2. Animation packa™ is a must for 
computer artists and enthusiasts of all aje$ 
-As used inRolf Harris Cartoon Club. 
INDI PRICE £37.99 



VI Dl AMIGA 1 2. The ultimate low 
cost colour digitiser for the Amiga, "The 
best value full colour dieitiser on the 
market "AMIGA FORMAT. 
INDI PRICE £74.99 



AMIGA PROFESSIONAL PROM < 



ROMBO V1DI AMIGA 1 2 (RT). Based on the best seJhnj V* 
An 1 j»a I 2. This all new version offers real time colour captin 
from any video source. Full AGA chipset support as standard 
for all A 1200/4000 users. 
INDI PRICE £129.99 

ROMBO VIOI AMIGA 24{RT). For the more seriow 
user, this 24 ■ bit version will agairt capture from from »j 
video source with true photo realistic images! A staggaring 
16.7 million colours can be utilised with incredible r esufa 
Full AGA chipset support. INDI PRICE £219.99 
ROCTEC ROCGE N PLUS, As above but with extra fctfura 

SUCh as Wiring arid Signal inversion. Allows for real time editing d 

graphics, Compatible with all Amtgas. 

INDI PRICE £129.99 

ROCTEC ROCKEV.The ultimate accessory for Afnjp i 

Video Fans. Separate RGB controls to chroma key on any 

colour. INDNPRICE £249,99 




COM M ODORES NE \V 

DUAL SYNC MONITOR 
1942 MONITOR 

This new monitor has been specially 
designed for the New Amiga 1200 and 
4000 computers in order for you to enjoy 
their fantastic graphics to the full. The 
I 942 Monitor fenuret built in stereo 
speakers 




1U84S MOM 

Commodores original m# 

best Selling Colour SMMO 

monrtoi". 

DOfS NOT INCUUO! 5T*!*C 

{£179.99 if pu reh 
with AftOU!' A 1 100 
At KM) 



£349.99 



£ 1 89.99 





£169.99 



SiiAKr- Monitor / TV 



The Superb Sharp 1 4" Monicor / TV pro- 
vides a real alternative to a Commodore 
Monster with, full function remote control 
Vi channel electronic juio search tuning, 
digital on sceen display and 1 ,5 watt mpo 
audio Output, all you need to know is the 
Low. Low Indi Price. So. unless you need 
High resolution graphics look no further, 
the Sharp Monitor ,' TV is the product for 
you complete with connectivity cable and 

including 12 Months Warranty 




ZAPPO 

EXTERNA! Fl X rfVi 

You've seen all rr* 

reviewi w v 1 

and affordable secone! 

Amiga drtvei 

Compatible wrt* i 

Amigai. 



£49.99 



Quality: 9 Out of 1 0, Exceptional value for 
AMIGA COMPUTING JAN Si 






NEW LOW PRICE ID I 
INTERNAL HARD DRIVE 




£99.99 




Commodore MI'S 1230 Printur 

A high quality 9 . pin printer with paper and 
tractor feed and is fully compatible with Epsom 
1 XSO and IBM Industry standards. High speed 
1 20 CP5 draft mode and an NLQ mode of 24 
CPS. 

Indi Added Value Free 
D - Print ■ Design greetings cards, letters 
and posters. 

Amiga Logo - Educational and program- 
ming language. 



2MB SMART!' \RI). The original and still 
the only fully PCMCIA compatible memory card 
for AfcQO/ A I 200,Comcs with lifetime guaran- 
tee, aew^r* of Cheap imitations. 
INDI PRICE £109.99 

4MU SMARTt'AKO. 

Same as above but maximum 4MB. 

INDI PRICE £159.99 



Indi an now offer tcp quality 2,5" Interna) H»n* Dn>m 

for the Amiga 6B0 and 1200 at unbeatable pnc«. M< 

ves come complete with a cable and ns&laban k* 

ware, 

oOMb 2,5" Internal HD's £H 

120Mb 2,5" Internal HDs £2 

170Mb 2.5" Internal HD's £239.99 



/AI'Pi dlH FAt'K 



1 MM ■ 




ow. 



A prcat value pack for all Amiga < 
* ZAPSAC Rucksac and ZAP PO Muh: 

Commodore, disk wallet ' Python M<crofw*£n*d 
loyiilck Mou*emat ■* 3 Greai 
sports Challenge * Paradroid ' 

zAPPoa&i LZy.yy 

Trap*»r umwfefer die A«». 1Mb *4inftTC INCH PRICE H9.99 
ZAPPOSDI INC 
Aj iho« only 5 12k, no d«i INDI PRICE £29.99 



98.7% of Indi Deliveries arrive next day 

(Official Securicor Statistics) 



TEL: 0543 419 999 FAX: 0543 418 079 



ULABLE OYER 6, 72, 24, & 36 MONTHS SUBJECT TO STATUS. 

WHY NOT RING FOR A QUOTE, SAMEDAY RESPO NSE (SEE EXAMPLE) 

Colour 
Printing 



Panasonic (Juiet CoioUT 



Q> 




Z SffpSESKK^-^^Si ■*"* ^^ V* 4 «"* - «*« -*h Amiga's powerful output. m at an affordable pric, 

^S^^ "** d T"$ Werd Pressing package to u* with ic We found thattoo. „i,h Word^r* y^F 

P huhjr~i irrflnT iIIppihv LJjuu'p ■!■ ■ m i7_ J_l i i. _ h ' I 




£^™^|^|^ltc^|3iiv^^w^r^ ai games. How's dm for added value* 

Panasonic KX - P2 1 23 



I processing isn c for you 1 . Once again Jndi have the 







PI 1 21 24 pin. Quiet colour printer offers 
leading edge quiet printing technoioiry at in 
affordable price 

^rl ast Printing Speeds 192 CPS draft, 64 
CPS LQ and 32 SLQ. 

* C old ur Printing 7 colour palette (blue, 
red, green, yellow, wolec, magenta, black) 

* Quiet Printing Soper quiet 43,5 -4fidEb 
sound level (most matrix printers am typical. 
y in excess of &0 c &a| 

* 7 Resident Fonts Over I 52.000™* 
!r /|** " fin 8 Super IQ, Courier Prestige, Bold 

PS. Roman, Script, and San* Serif Fonts 

* 24PIN Dlarnond Printhead High 
performance and high quality output 

* I Y*ar Warranty for total pence of 
mind, 



*s 



?m^ 



GAM 



ES*8PtI' 



FRKF 
Word Processing Option 



£2 1 9.99 



.»™ J M * WORD WORTH AG A COMPLETELY FREE! 

^JH MNASONIC QUIET PRINTERS.^ writer! ch*tt. The ulojnn. word proces- 
sor for AMIGA computers, Wordworth It undoubtedly tnfl ultimate word / document processor 
lor the Ml range of AMIGA computers. The graphical nature of WORDWORTH mikes produt- 
n| documents faster and easrer. with the enhanced printing font* (including full Panasonic KX - 
fit it colour printjhg support), Collins spell checker and thesaurus, no other word processor 
comes dose. -Without doabc chii is cm of the best documentprevctssors for the AMIGA. 
Today (Amiga Format) NORMAL RRP £ 1 29.9? inc. VAT 



You may choose from many different roles from explorer 
to assassin, from stockbroker to trader, Battle with pirates 
across a galaxy of different worlds, trade or smuggle goods 
or become a pirate yourself. The goals to aim for are end- 
less, the game is completely open ended, 

£29,9? 





Batman Return 



' The Ultimate in 
space adventure 
frontier is the 
important step for 
ward for games this 
deea.de '- 
CU Amiga 97% 

A ir.ass.ive 7 disk program, from the first film simulation vast- 
ly different to the console version with vivid scenes straight 
from the hit movie. Batman has returned in style. 

£29.99 

New Hot Tide, indicated 
. delivery 20 December 



Panasonic LASER PRINTER 



KX - P44 1 LASER PRINTER 




5ER PRINTER 



On« ap,n INDI hav* |o*i«l inxdhcr wiih Ps 
rdwortf 




r^^»^^ 




KXP-4410 

* 5 pages per minute 

* 28 resident fonts 

* Optional 2nd input bmftotafprliner 
capacny 2 x 2<X3 sheets) 

* Low running coses 

* Parallel interface 

« Optional memory expansion to 4.S Mb 
(0 5 as standard) 

* HPtaserjei II Emulation 



NEW 
LOW PRICES! 



£499.99 

inc. VAT 

^MSlJVTOITTHAWCQWTEirR.YFPe 
WTn-ftASfftFHtNTBB 





ON-SITE - 
WARRANTY 



KXP - 4410 

* Satinpriint (optimum 
resolution technology)* 

* 5 Pages per minute 

* HP Lasarjet III Emulation, PCI, 5 

* 8 Scalable fonts & 28 bitmap 
'functions 

:: ' Optional 2nd input bin (total print 
er capacity 2 x 200 sheets 

+ OpitonaJ memory expansion to 
5.C Mb ( I Mb as Standard) 



NEW 
LOW PRICES* 



£649.55 



Panasonic PRINTER ACCESSORIES 



Int. VAT 

*|Sjhnprr<trU j* e^CJ-p.m n«Q|i][|Qfi EKiyirn 
^ 3'MUCt !■- '_ I jr lllirsrjndlnj. OrtM nualir. T|fls 
WhW*r« U£linii3VF SIPODllTl fen-Jv qngijlnoni 

nnllEj &£ prrr.rd ATI Size 
VVQBCrVVOfrrHAGA.OClM*\£rtiTmS 

with msBiPMKrnms 




1) PANASONIC AUTOMATIC SHEET FEEDER 

Aummaoc sheet feeder for KXP2IB&' KXP 2133 hoick 80 A + 
sheets INDI PRICE i89,« 

2) PFtlhrr dust cover 

^ccialv oibred qualm dust cover for Panasonic KXP2I9(V 
KXP 2 f 13 printer. INDI PRICE £8,» 

3)PfUNTEHSTAND 

2 piece pnhcer stand, INCW PRICE f.0.W 

4 1 PAPEK PACK 

500 sheets quality A4 paper. INDI PRICE £9.W 

5JCONT1NUOUS PAPER 

2000 sheas I part feting paper INDI PRICE f 1 9.99 

6} PARALLEL PRINTER CABLE 

To be used when connecor™ AmBa m Parusonic nriwn 
INDI PRICE £B,99 S^f^S^^tPSSr^ 

7) PANASONIC COLOUR RIBBON 

Colour rfcbon for KXP 2 1 SCH KXP 1 1 23 
INDI PRICE* I SL99 

8) PANASONIC BLACK RIBBON 

Efack ribbon for KXP2ietV KXP 2f23. INDI PRICE t9.« 



SAVE ££££SONTI^FOLLJOWIS4G 
ACCESSORY HOCKS 

PACK I 

PANASONIC COLOUR RIBBON PACK 

Contains 6 colour ribbons for the KXP 21 23 RRP 

C 1 1 9.99. 

INDI PRICE t«,09 5AVE f30!!' 

PACK 2 

PANASONIC RIBBON PACK 

Contains I black and 4 colour ribbons for KXP 

218)0/ KXP 2133 FUP £99.99 r 

INDI PRICE£Af.?9 SAVE £J(J!!! 

PACK 3 

PANASONIC DELUXE ACCESSORY PACK 

Contains automatic sheet feeder, 2 black ribbons, 2 
colour ribbons, I dust cover, 2 piece printer stand 
fW £ 169.9* INDI PRICE £1 39,99 SAVE £30 

Add £250 C3f»^ tost jrmer mnnki cr conibiTiihii tfawwj 



TEL: 0543 4 1 9 999 FAX: 0543 4 1 8079 





2 CLASSIC 
GAMES 



This mist bl the best value deal ever and not 
surprisingly it's indi that shows the way. the great 
value Desktop Dynamite Pack with over £300 of 
FREE software PLUS 2 New cult games PLUS a 
New Low Low Price 



New Game . 

Toil may cnoo-se from many different roles from 
explorer to assaisin. from stockbroker jo trader. 
Battfe with pirates across a galaxy of drrrereriE 
worlds, trade or smuggle goods or became a pirate 
yourself. The goals toairnW are endless, the game 
is completely open ended. £29.94 FREE 

Batman Returns 



New Game 

A massive 7 disk program, the first true film simula- 
tion vastly different cB the console version with vrvid 
scenes straight from the hit movie. Batman has 

re n jrn*dinVl«.£29.»FREE 

New Hot Tide, indicated deli-very 20th December 




A 1 200 STANDARD FEATURES. 
*6S020 Processor *PCMCIA Slot*2MB Chip RAM * 
1-5" Internal Drive ^AAChipsei+Bijilt in TV modulator 
♦Alpha numeric keypad * 1 1 Mofldhs at home mainte- 
nance, 



FREE 

* Wordworth AGA 

Paint IV AGA # Oscar 
Menace AGA 



Print Manager # Deluxe 
AGA * Dennis The 



o^Mls 



NEW DESKTOP DYNAMITE rLl> PACKS 



80 Mb Hard Drive Pack £509.99 

1 20 Mb Hard Drive Pack £559.99 

1 70 Mb Hard Drive Pack £599.99 

1 2 Months At Home Warranty from ICL 

DeskTop Dynamite/ 
Panasonic Colour Printer Pack 



The superb Desktop Dynamite Pack 

PLUS 

The Best Selling Panasonic KXP 2123 Quiet 24-pin 

Colour Printer, 

PLUS 

Two new cult games from Gametek Frontier Elite II 

and Batman Returns 



£529.99 



SAVE}— . 

aits 



INDI DIRECT MAIL in partnership with ICL 



We'll pick it up from your home , bring it hack in 5 days, give it 12 
months on site warranty and that's just the beginning..,. 



is Handled h> the EXPERTS, 

ICL are ;i jjiain InteniatiimaJ Co..., 
ilicir juihori'sed wimaiiiv (.■i.niip:my for Amiga product. 

Through INDI she Nationvi iik resources of lf[. will guarantee dial your Ami^i is treated with (he care : i n, I ex 
that ii deserves. 

But thai is jii-.i [lie beginning, vmir new Hard Drive will he given a lull 12 Months Al He : Warranty cover. V 

Ihera is .i warranty problem we will come to your home t<> il\ u 

CM course what's the pnim of having al Home cover on yotu Hard Drive and ltd on your Amiga, So as part s»t the de 
ICL will add lunher 12 months al Home cover to youi Vmiga Complete)} rRRE 



WARNING 



Sonii! advertisers are fitting i.S" driv« 

Amiga 1 100. The Amiga was never designed ti 

accept 3,5" drives and fitting One totally it 

dates any Commodore WarrantyJndi only o4l» 

official 2,5" IDC drive* officially accepted by 

Wang, ICL and Commodore. 



DESPATCH 



dtfr$)>A(tlit!-d ^Jr"tdjj|r For delivery using our nati 

courier - S^curito*-. fUK rljin-and otnlv). ^Saturday » 

■erie* art available at a small su^-ch^rg*. If VfrU *r 

when •*/$ deliver, a card will be loft at your ham* ; 

vou a contact ralpphon* number to arranje a Q 

niei>L re - dElivtry. 

Df-liM-pry ijiii ri-r b tan be rtiolvcd imnnNdiatrly usiftf 

on • line corrtnucT-r. 

Cheque orders arc dc-tparehsd ■irnYt*dkAErf^ an (Ju 

rk-Ap.irt<iJ. u^n-diJIj 10 working days frarn receipt. A d 

cry charge nf ib.Gfl it in^de per item unless otber 

ntH, 

WC ALSO ACCEPT H.F.P.O. ORDERS [DUTY FREE) 
CARRIAGE CHARGE AT UK POSTAL RATES 



HOW TO ORDER 



BY POST - SimpBy fill In the coupon below. 

BY PHQNE - olion* Imvi openT.OOam • T.IHJpm 



answered by one of our INDI ulsi tejm. AHt-r I. 

each day your calf will K» *rnw*re<f fry Aniwefp** 
ynu wciHild like ro pta<e in uriJer hive all the deuBt 



geit you naJI before- ord^rine. 



SEND YOUR ORDER TO: 

IND! DIRECT MA)L 

! RtNGW AY MDUSTRtAL ESTATE, 

EASTER N AVENUE, 

LICHFIELD 

STAFFS. WSi3 7SF 

Plea.s-p !pnri I) 

1) 



Complete with 12 Months Al Hume Service through ICL 



* Amiga 120 must be i 




CU0I94 



Price .,„„, + Delivery. 

I enclose cheque/ PQ for £ 
or charge my Access/ Visa No 

Expiry „„.,./ / 

Signature „.......„ 

Name „, 

Address. 



For ai little as £39.99 ICL the major European computer gjant aj-e able to extend the At Home service on most 

new Commodore Products to a full J years. ICL are the main authorised Commodore 'Warranty Company and 

can offer a variety or warranty options to soit all needs. Why not call tar details. 

EL: 0543 4 1 9 999 FAX: 0543 4 1 8 079 



Postcode 
DaytimeTel 



CV AMIGA 



COMPETITION 







COMPETITION 



CU AMIGA 



E 



arlieMhis year, a graphics program from American devetopers, Digiai Creations, stunned the 
Amiga-owning world. Offering incredible graphics power at an affordable price, Brilliance was 
immediately hailed as the most powerful art program for the Amiga by both press and public alike. 
Easy to use, yet oflenng a myriad number of different tools and effects, the program has already racked 
up incredible sales in ihe United States and looks set to do the same over here. 

Among its many features, Brilliance offers support for 24-bit images and the AGA chipset, has more 
fools than any other non-24-bii art package, includes unlimited undos and unlimited picture buffers. 
plus powerful new tweening options for fully automated animation. An ultra-flexible palette and gradi 
ent requester enables the user to define the smoothest colour ranges possible, and the program 
has more drawing modes than any other package currently available. On top of all this, Brilliance 
also offers a unique stencil draw mode for quick and easy definition and its image manipulation 
and image processing is incredibly fast offering a vast repertoire of options and tools. 

No wonder, then, that Brilliance has been hailed as the ultimate paint package, And at only 
£149.95 (based on current exchange rates and a US price of $249) the program represents excep- 
tional value for money, Whats even better news is that, thanks to Digital Creations, we have 20 copies 
to gfveaway. Thai's right, 20 complete copies of the Amiga's premier art package are up for grabs. 

To win a copy, all you have to do is answer the amazingly simple question printed below, and 
then jot your answer down on ihe back of a postcard and send it to: Bloody Brilliance!, CU Amiga, 
EMAP Images, 30-32 Farringdon Lane, London, EC1 R 3AU. Postcards should arrive no later than 28th 
February 19&4, 

1. Brilliance is published by which American-based company? 

A. Digital Creations 

B. Electronic Arts 

C. Microsoft 





Dan Slingsby, Editor of CU 
Amiga, says: 

'You can't wish for a better 

graphics program than 
Digital Creation's Brilliance* 
It's got everything an Amiga 
artist could want, plus more 

besides. For many years, 
DPaint ruled the roost when 
it came to supplying incredi- 
ble graphics power at an 
affordable price, but no 
longer. Brilliance has 
assumed centre stage and is 
now the Amiga's number one 
art package. It's so hot you 
could make a cup of 
tea with it/ 



RULES 1 . The competition is not open to employees 
of Digital Creation or EMAP Images. 2. The closing 
date for entries is February 2flth 1994, 3, The edta's 
decision is final and no correspondence will be entered 
into. 4. Say something nice to someone today 



S3 



Cfepc CUAOI YO Unit 3, CROSS KEYS SHOPPING HALL, ST NEOTS, 
CAMBRIDGESHIRE PE 1 9 2AU TEL: 0908 3 7 95 SO FAX r 0908 377142 



AMIGA GAMES 



UOM Aafc* VSA Vmvml 



5.99 

...2i.<n\ 

-.— 41.99 

,,,19.99 

"J 19,99 

1.1 UUHW8 ,.,,24,99 

..,19.99 
.,.16,99 

9,99 

........ I#,W 

I Comp Gait*,., _._ 14,99 

» 42.99 

C«u*wli0n S*. ,9,99 

I mmn 2_ „._ 19.99 

1 Tali Tffegy.. _ 32,99 

>*■■ —.,..,. 10.99 

rhW-93. 1^.99 

i 5t«J Sty,.„ -._._ -J9.99 

,.19,99 

I*1KW1 „ 14,99 

I of Destiny ., „__ 25.W 

Hue* Brothers „ 9.99 

inb'i Bod Day ,„,_, 14.99 

■uni-ig Robbtf. jlJOOt ,14.99 

Caew Deluxe ... ,. .._ ,.„ T9,99 

Campaign 2. ..„„ 32.99 

Captive 2 19,99 

Carmen Rote* _ 14.99 

Caillej 7 11200) „ .._22.99, 

C*ihe Legends ,,„„. 19.99 

flmi Rock 2 ._ .,.„,„ ,..,.„.„..,.. 1 4.99 

CiiHisarion IAT20O] „. .....25.9V 

Combat Air Patrol. ...„,„.„ .....19.99 

Conrinerrtal Cirtus „ .......S.99 

Cosmic Spatehead. -_-„,„,„,„._.„.„.„.„, ..14.99 

Creepers . . 1 9.99 

Curie of ErKhsnlia ...12.99 

Cirkeroan i WJ „.„.„ 8.99 

Cjdserpvrtks ,.„.,....., ,.„.„.„.....„. u .„, 14.99 

Cjffeerspoce ,, , 22.99 

On Amere... ,„ .......19.99 

ihsvu Music Comets.. „,.......S7.W 

Oennil _ „ 14.99 

.......17.99 

.9.99 



TOP 50 CHART 



I Alien 3 „ ,.._., „.„. , , 1 4.99 

I Alien Breed S„„, „..,..,.. 14.99 

JAteA Breed 2 [AI2Q0J „._.„.„,„,.„ _ 19.99 

|A-lroin.....,.„.„.„ „ ,_,„„ „22.99 

I Body Blown ., _.„ „ 1 7.99 

I body olgwj Cflladfc ....... —..„,„.„ _ 17.99 

Ifiadv fciowj Gflkjctk (A1200) „...„.„ „.. 19.99 

(Brutal Spam Footbal ,„.„ ....... 1 4.99 

I Bwnlna. Rubber ........... , 1 4.99 

I Chamfilgfijhip Manager '93 _.„„, „ „,. 14.99 

I Chaos Engine „.„ . „., ,14-99 

Ichorjj, Engine IA1200) , ,_„, ..„.„ _... 14,99 

I Ch«ti Champion 1 1 7S , ,..._._.„.„,„,„ 12,99 

jCorntrat dossits 2 ........,.„.„,„ 19,99 

1 Dewf! Stride „.„,„,„.„., „ 1 j.fa 

lOiggers [AI200I , „ ,„„, 22,00 

[Disposable Hero „,„,„....., ,-, u .^._.^.„,„.„.„.„.„.„. 14.99 

| Dogfight ,„„ ..22.99 

I Dune 2 „,„.„ „..„..„ ,-„,„.„.„ ,„..l 7.99 

I European Champiom „ , „ . ...14 99 

I Fl 1 7k Nlntobowk - - — 22.99 

I Flashback .„ „.„.„.„.„ „,„„„., _ _ 19.99 

I Frontier (llrle 1\ ., ..,....„..,.- .„„.„.„ . 21.99 

I Fury of The Fumes .„._ „ „ „ 1 9.09 

Ig Gooch 2nd Innings,..,..,. -„,„.„.„ ., 1 1 .99 



G- Coach World Cridkeh ,.,„„ 19,99 

Goal. - ... „..„.„., 1 2.99 

Gonfhip20O0 ,„„,.22,99 

H™i Ctini „,„.„._ „., „ .22 ,99 

fvrraiK PonV fAI200| ...,.„..,., , _ .„.lfl..W 

KruHy'i Funno«j*e ,., , „...,„_„„ __„,„ , 14.99 

Lords of Power ,„,„.„.„.,..„.„.„., ..„„., ,.,22.99 

Magic Soy, - — , 14.99 

Micro Machine* -„-„„,„.„.. ,.„._. ............ „.„.„.„.„.„ .„., 14.99 

Monkey Island 2 „ , „, ,„„, .....24.99 

Pintail Double Poet „.„ .„.,.. ,.„, „.„22.99 

Pinboll Fantasies (A i JOOI ..„ „ ,.„., 1 9 99 

Senjile Socnr «/» 1 4.99 

Sirnpjona V* Tb» World. „, ____„ 14,99 

Sotter Kki (A 1 2001 , 19,99 

Spote Hull „„.. „ „.,., ^.„ __ . „„S2.99 

5*™* T'opTtn ,. u .. _ ,„,„„ , , , ,..„,„„ 19.99 

SrrTeSfiolilBr 4 _ , tfl.99 

SjmdicoH , „,„ ,.„, 22.00 

T*n Intel Games.,.. ,.„ ... u . u . u .^.^.„.„.„ 19.99 

nWolreaf Oeodi „„„ „,„.„ „..„„. ,19.99 

Vnmnolof 2 Areode. .„„,„.„._., „ ___,., „.,,.„.„, 1 9,00 

Uridium 2 „.„„„„. ,...„._ _.„ .1 4.99 

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Zod 2 (Al 2001 , .„,„..,.„ 1 5.99 



BLANK DISKSl 



■Qennii [A1200I 

I>eviays Designers . 
Generation 



20 
50. 



iftli * 



£II.I>0 
.£20. OO 



lOO ,.£33.00 

250„„„£73.QO 



AMIGA PACK I 



Jimmy Whites 

Nigel Mans el I, 

foil 

£15.99 



\ AMI GA PACK 2 \ 

Zool, 

Th«r» tier strike. 

Cloud Kingdom, 

Combo ftacer 

£15.99 



Frontier 

Elite 2 

£21.99 



„ 10.99 

™ 19.99 

19.99 

„ 10.99 

14.99 

- .19.99 

«. 19.99 

Oteorrmmb ,.......„.„ , .22.99 

Dun* 2 ,.„,„ 17.99 

European. Champions |A 1 200J 16.99 

Excellent Garnts _.. _.„, 42.99 

Eye of TW FhholeW 2 [\Mta\ _ ,..45.99 

" - I! „ 16.99 

F14 Strike Eaol, 4 |1 HegO 14.99 

Footastk Diixy ,„„.„.,.....„.„.„.„ ,.„.„, 16,99 

Fatal Shrtikea ...,„„ ,-19.99 

nri Grand Prin r , ,,14,99 

Fife 4 Ice , „.„.„.„ 1 4,99 

Flight Of TV InhvaV,.., , , .9.99 

FoohSoll Manoger 3 ,.,.. „,„. 15.99 

Formula One Grand Prix,., 43,99 

Forntuio One Team Manager 19,99 

|S2 ,16.99 

: Gomes Mociiine ,„. « 19,99 

nlleJ2 — rl n ,7,99 

esio ...,., 19,99 

I Domination ..„„.„„.„ „ 22 .99 

I GHodiolOfS ....„, .„ 14.99 

uks «— « 1 9-99 

jlSoi 3 _.., , , 22.99 

„, 19.99 

ihip (111 B.99 

fcarbtra Anim.. „ „...„.,.31.99 

f Hera Ount 2 Legncy ...._ 1 6.99 

Indianapolis 500 „..,. ......8.99 

jlnmxent „.. ,.„, .„.22.99 

«'4„ „., ........19.99 

guor W420.... , 9 99 

jwor KJ420 (Intefll ™.™..._ 9.99 

1 Pond 2 I RobocodJ ..„.„„ 1B.99 

1 Pond J , 19.99 

amej Pond 3 |A1 2Q0G—- „ . ..19.99 

il*ike ,..,. 1 6.99 

nf Whites Snooker „„,„ .,..,..,,.,7.99 

hnMjddeits Faolbal-.^ ...16.99 

i Team Green „„.. ..„.„ 14 99 

tick Off S (IMegf B.99 



Mortal 

Kombat 

£19.99 



.99 



Jurassic 

Park 
£ 1 6.99 



lemmings % 
£14.99 






Alien 3 
£16,99 



Cannon 
Fodder 
£19.99 



Premier 

Manager 2 

£14.99 



Zool 2 
£14.99 



Utilities 



Educational Software 



Amoa 3D ilteq . Amoil 22.99 

Amos CotnpfikW (R«5 Ama*| ...19.99 

Anius Easy ,„,.„ , .,.„_„_, 22.99 

Amo? PVomsiond „.,„„., ,32,99 

Amos Professional Compiktr... ....24.99 

Deluie Point * (IMgJ . ... ..„., 55,49 

Deluxe Paint 4 (AGA] „.„„„„ „, ,., ,., ,.44.49 

Home Accoynhi 2 ,-34,99 

Kindiwwds 3 |Wo«dpra«nor| ..............29.99 

Mini Office IWordproeesior, 

■fraodsheil. DohDOae * ChiiA Utilities! .35.99 

Maiiplon 4 -.„.„.„.„ „ 29.99 

TW PuNrsber , 29.99 

Tecnopbn Busineu Pock ConNiins 
Words-worth wordprof eisew, K Spreod % 
Spreadsheet * K Dato daiabosel (lm*g| 

, .__.S9.99 1 

Wordsiwsflh V.2 „....„.....74J9 

Mousemat „........,.„..._, „-,,-2.W 

Ejit^rnal Disk Drive .,49.99 



ADf English |n-12yrs| .„.16,W 

ADI Frertch (12-13 yrs]„. ....1A.W 

AD1 Fr*Hnh (U-14 yrs) lcj.99 

ADI Junior CfXmHng (6-7 yn)} . M.99 
ADI Junior Reoding (4-5 yrtj] .. 14.99 
ADI Junior Reading \b-7yn]] ..1499 

ADf Malhs (ll-Uyri) ,...,.16.99 

ADI rVtqltu [12-13yrs).^ 16,99 

ALU Marin [IZ-Uyni 1A.99 

FwiKhool 3 [2-S yn] , 14.49 

Funuhocil 3 (5-7 yri] .....,.,,1449 

Furschool 3 (7+ yrs] „.„...... 1449 

Funschaof 4 (2-5vyri] .,„ 16,49 



Funichool 4 [5^7 yn) ,.., .....16.49 

Funsc boo 1 4 [ovw 7 yn} , ,.., 16.49 

MegamariSi (A level J 1 7.49 

Micro English [To GCSE) 17.49 

Micro French (To GCSFJ ...... ..,,,1 749 

Micro Oermon (To GCSE] ..1749 

Micro Marhs (TaGCSF.),,. ,.17,49 

Micro Science [To GCSE)......,.,. 17,49 

Micro Spanish (To GCSE] .17.49 

Merlin Malhs [7-1 lyrs) .„., 16.99 

Paint * Create (5+^rs| 1 6.99 

Primory MalKs (3-1 2yr») .,..,....1 7.49 
Spelling Fgir (713 yrs] 16,99 



'lease Charge My Access Visa No: [ 



24HB 
Answer 
Pnone 



AMIGA GAMES 



Kick Off J FinoT Whistle . 

Kingjdom of Germany 

Kings Quest 4... u 

Kir Virious , 

Lcmbourgmi ,.„., 

legacy 01 iwosil , 

Lianh^qri ., , lnlMM 

Lord Of fht Rings 2 

Ib*ui 3 - Final Challenge 

Lotus Trilogy.... . U . U . H _^.^. „,„,„, 

Mbelilrum „, „.., 

Man Uhd hemiw Champions 

Morio is Mksing „ rl 

Mean Arenas ,. ,..,..,... 

Monoooh r _.„.„.„._...._._.„.. 

Morpn (A 1 200f 

MrMirli 

Mr Mute (A 1100) _.„,„. 

Wr Huh (400) ..,.._ 

Nkk FoIAk Oolf r „„ 

Ntgd Manaell Orand Prill 

Higel Monjell World Championship . 

NobbjrThe Aordvork 

Noddy's Big A4V»nrture 

One Step ftByond...,.....— „.„ 

Oscar , 

Oscar >l200t „ 

Ofetfdrhrt ..„„„,„ ,..„„..... 

Paperboy 2 ,.„„ „., 

PGA Tout Golf + CotlTHrS- 

Pinbal Dreoms „ 

Populous/iim 6ty„„, ,. u . u . u .^.^. 

Papulous 2 „ „.„.„.„ 

Populous 2 (IMeg).. _ 

Populous 2 + Dolo bide 

Po'^erhfts — .^.-,.„.„.„„... M ..._.^™ 

Pncdator 2........_.„.„„,„..„., 

Prehisrorils I , _.„. „„„, 

Premier Monomer „,„. „._.,. .,.„.„,„.,., 

Primetnoirer „,„ „.„..., 

Printe Of Persioi..,,. , „ _ . 

Baity 

Rampart -,-„,„.„ .....„.„.„.„„ 

Realm Of Drnrlmoij „.. „.„....^^ 

Road Rash ,.„ , 

Ryder Cup „.„, , „.„.„,„.„ 

Ryder Cup |A 1 2Q0) ,„.„ nm ,„, 

Sabre Team , , 

Second Samurai ..,.....,.„.„.„.„ 

Seventh Sword 1 Of Mender .,,.„.„.„„. 

Silent Sc'Ykt 2 1 1 Meg; , 

Sim Qty Deluxe _.„,„.„ „.. 

Sim City / lemmings _ . 

Sim Crty Terrain Erwor 

Sim Life ._„..„, „ 

Soccer Kid ,.„,„ 

Sorcerer .... , .„ , „ 

Sower (A 1 2001 

Spoc* AdvenStre _..„ 

Sprite , .,„.,.., r,..,..,.™^ 

Sprite ^OMlt.,.,, „.„.,,.,.„_ 

Star Tr*4 25th Annrvefiary |Al20p| .,„ 

Strike Squad,,..,..,..,,..., ,.„.„., 

Sup«r Horo .,...—: „.„., 

Super League Hanoger , , 

Tensol „,„„„,..,..„.,. .. .. 

TerTninator 3 ■»■ .,-r..^ 

TerminaKir 3 (Coin-Op] 

T.F.K. LAI200I 

Tornado ■- 

Total Carnage , .....,..,.,. 

Tumcan 3 IA400) 

Turrioan 3 |AI20Q) 

Twilight 2fl00.„ „ ..„ . 

Twilight 2000 (A 1 2001 

UVb _._ 

Ultima S „ 

UMS Compilation , .,. 

Ultintate Pinbai „..„.. _ 

V240 -.„„„ ...„.„.„„ 

Walter „ „.,„„„, 

War In TheGyl,, 

Western Grant , 

When Two. Worlds War _.. 

Wing Commander ,,.,, 

Wii Kid ,„.„,. ^ _ _ 

WriNlii... 

wolf chid „.„..... 

WWTWrerrSnai , 

Zool.. .„. „ 




Please Supply ma with the following Tor 

Computer: ,„ 

Titles 



r^ 



Prico 



POST & PACKING 



TOTAL 



□ Expiry Oate nCH/CJa 



DATE 




' 


NAME 


ADDRESS... .....,.„ 










TEL 


POSTCODE 









DeptNoCUAOIYO 



Please make Cheques* ' 

payable to: 

DIRECT SOFTWARE I 

Unit 3, Cross Keysj 
Shopping Mall 

St Neots 
Cambridgeshire 
PE19 2AU 
Post & Packing UK £1 
Item, EEC -E30O Per Ita 
Non EEC £4.50 Per lie 

All Item* tur^iecf to change *r ni 

notice fcSOE PJrnse note-Mall i 

Companies may lakt up ip2Bc 

tSetivtf $ca<is from receipt ol t 

Pleas* aUt>w for cheque ctesra 



COMPETITION 




J 



i 



I 



We're a generous bunch here at CU Amiga, or so the taxman keeps telling us as 
he takes an ever bigger cutout oi our meagre monthly paypacRets, So even 
though most ot us haven't been able to save up for one of Commodore's amaz- 
«g new CD32 consoles yet (except for Dan, who probably fiddled it through his expenses 
iyl), we're going to give you all a chance to win one tar yourselves. In fact, thanks to 
cively girls and boys- at Commodore UK, we've got three to giveaway. Ya-hoo! 
Just in case you ve been living in Toyiown tar the last few months, let's take a closer 
took at exactly what's on, offer: Apart from a rather sturdy cardboard boy. you'll also lind a 
nestling in-between two huge chunks of polystyrene. This rather stylish Jump of 
: is, in fact, one otthe most powerful games machines ever invented! It's 32-bit 
lecture and AGA chipset means that the CD32 is set to revolutionises the way we play 
james. Why else would we have an exclusive CD32 section <n the mag rf we didn I 
'. was going to be a runaway success?! With quality titles like Liberation and 
'•' ~ r ocosm soon to be available for the CD32. the only advice we can give gamespiaying 
13 is to rush out to their local software shop and buy one. Better yet, why not try 
'.■in one in our incredibly easy compo? 
To enter, simply study the mindbogglingly simple question printed to the right and send 
answer an a postcard dt back of an envelope to: Gimme a CD32 You Cheapskates 1 , 
niga, EMAP Images, 30-32 Farringdon Lane. London. EC1R 3AU, 



A. Chris Evans 

B. Philip Schofield 

C. Gordon the Gopher 





«*- 




i- 











RULES 

1. The competition isn't open to 
employees of EMAP Images or 
Commodore, mores the pity. 

2. Closing date for entries is 4th 
February 1994. 

3. The editor's decision is final and no 
correspondence will be entered into, 

4. Multiple entries will be chucked in 
the bin, so be warned S, Sampson ot 
Swansea! 



55 



COMPAMY PROFILE 



TORIAL 



\ 



AMIGA SPOTLIGHT ON... 




If you were asked to name one of the UK's most suc- 
cessful software houses, chances are Minds cape 
would be high up on your list. For the last five years, 
the Burgess Hill-based company has been going from 
strength to strength, thanks largely to strict quality 
control and a steady stream of original products. 

Geoff Heath, Mind scape's head honcho, made his 
first forays into the computer games industry in 1982. 
Realising the explosive potential of computer games, 
he left his job in the music industry (where he worked 
with celebs such as John Lennon and Paul McCartney}, 

and took up full-time employment 
with Virgin Mastertronic Seven 
years later, in 1989, Geoff formed 
Mind scape International and the 
rest, as they say, is history. With 
hits ranging from Legend, 
Moonstone and D/Ceneration to 
Knightmare, Captive and the pio- 
neering piano teaching system, 
the Miracle keyboard, Mind scape 
merged with American-based out- 
fit, Software Toolworks, in 1990, 
and have never looked back. 

Since 1989, the number of peo- 
ple working for Mindscape has 




T!»* man Wh» juried « all - 

Mindscape's GeoH Heath slarss 
mnxllly at the earner! Imt- 



grown from two to 80 peo- 
ple and profits have grown 
substantially, this year 
pulling in more than three 
million dollars. Having 
moved to Priority House in 
1992, a superb new pur- 
pose-built complex in 
Burgess Hill, Mindscape 
have combined all its oper- 
ations under one roof, 
including the manufacturing 
and distribution arms of Its 
business. With product 
lines as diverse as 
Speerlbalt 2 on the 
Game boy and Mavis 
Beacon Teaches Typing on 
the PC and Amiga, plus a 
range of educational and 

reference titles, Mindscape now develop for alt the 
main hardware platforms including Nintendo, Sega, 
Commodore and IBM PCs and compatibles. 

From running the company from his dining room table 
fn 1989, Geoff has built Mindscape up into a truly inter- 
national operation with a reputation second to none... 




GboH Heath (he's the »nt on the left), meets a 
rr-iil hfi- rsmi vend al a press launch lorthelr 
saon-lQ-be-releas*d Amiga tills I 




lere's just a selection o 



scape games you can expect to be playing in the months ahead, 







First previewed 
more than a 
year-and-a-half 
ago, the Amiga 
conversion of the 
hit coin-op has 
certainly taken its lime making it to the 
small screen, but from what we've 
seen so far, the long wail is going to be 
more than worthwhile. This platform 
beal "em up has been a hit on every 
games machine its been released on, 
and the Amiga version is looking espe- 
cially swanky. EKpecl hi-jinks aplenty 
as you seek to guide your toady 
friends across obstacle-strewn levels 
filled with all manner of bad-guys, 




PIERRE LE CHEF IS 
OUT TO LUNCH 

Pierre is a well- 
renowned chef 
capable ol cook- 
ing up some 
incredible 
dishes. The only 
problem he has is the ingredients 
often don't want to end up as the 
main course, if that wasn't enough he 
has an arch rival, Le Chel Noir, who 
is intent on ruining Pierre's reputa- 
tion, Set over 48 enormous levels, 
the aim of (he game is lo collect all 
the ingredients Pierre needs for his 
famous dishes and keep Le Chef Noir 
away from his larder. Terrific tun. 




FURY OF 
THE FURRIES 

tmagme a Cross 
between 
Lemmrngs and 
Afo/pft and you'll 
have a good idea 
what this game is 
all about. You control a Tiny, a small 
creature possessing a number of differ- 
ent powers. These enable a Tiny to 
swing about a level, shoot fireballs, 
breathe underwater or eat its way 
through scenery, Each level is packed lo 
bursting point with all manner of traps, 
tricks and enemy sprites and you have 
lo use aH the Tinys attributes il you want 
to progress further in Ihe game. 



5EEK AND DESTROY 

With Cybernetix and Wood/'s World 
already under 

their belt. Vision 
Soft return with a 
360° topnJown 
multi-directional 
shoot 'em up. In 

control of a state-of-the-art chopper 
equipped with a fiersome array of hi- 
tech weaponry, your overriding aim 
is to blast anything that moves. Each 
mission throws up a deadly array of 
enemy 'copters, missile SitOS, gun 
emplacements and weapons dumps. 
There hasn't been a top-down 
blaster like this one since SWfVhil 
the Amiga all those years ago. 



3D 



COMPANY PROFILE ADVERTORIAL 









THEIR FINEST HOUR 

You don't have to del ye too deeply 
into Mindscape's hack catalogue to 
' nd their best-ever game -they've 
only just released it! The follow-up 
to Tony Crowther's award winning 
Captive game, Liberation is geared 
exclusively towards the CD32, and 
it's about as good as they come. 
Set in the lar future, the sci-fi plol 
'evolves around a government's attempts to frame innocent men for a series 
of gruesome murders, As Trill, the hero from the tirsl Captive game, it's up to 
you id uncover this dastardly plot, set the imprisoned men free and, ulti- 
mately, bring down the corrupt government once and for all 1 . Featuring 
i'ght sourced, texture mapped polygon graphics, digitised speech and CD- 
quality sound effects, Liberation is one of the finest role-playing games ever 
produced and is definitely the benchmark for tutu re CD32 releases. If you 
want to find out more, turn to this month's CD32 Zone and read the Ml 
Review which starts on page $Q. 

BEST PUBLICITY STUNT OF 1993 

We've seen some wacky publicity 
stunts in our time, but Mindscape 
pulled off one of the funniest ear- 
lier this year when they entered 
their new platform star, Alfred 
Chicken, in the Christen urch by- 
election. Dressing up one of their 
product managers in a large lurry 
Alfred coslurne, the most amazing 
thing about the whole affair is that 
Alfred actually attracted tfi real- 
life, honest -to-goodn ess votes 
and managed to force the rather- 
more-serious Rainbow Alliance 
party mto last place! 



• • • • • 





MARIO IS MISSING 

Everyone's 

unite 
talian plumber j 
s about to 
make his 

>i debul! 
Arch-enemies, Bowser and the 
Koopas, have captured Mario and are 

noting to steal most of the world's 

ous treasures. Taking the part of 
Mario's brother, it's up to you to 
.jse your wits and beat the Koopas as 
you follow them through time. There ' 
are more than 19 different cities lo 
• 5 it in the game, and each missing 

sure must be returned to its origi- 
nal home. Edutainment at its finest! 



M 



EVASIVE ACTION 

Set for release in 
the first half of 
'04, Evasive 
Action is a one- 
on-one (fight 
combai game set 
in four different time zones; World 
War One, World War Two, (he pre- 
sent and ihe future- Players can 
choose to either pilot the same 
planes in a dogfight or opt (or entirely 
different models. In head-to-head 
encounters, players can engage in a 
deadly game of tag or simply shoot 
Other planes out o(the sky, With the 
emphasis on arcade action rather 
than a straight sim, this is great fun. 



CD32 SUCCESS STORY 

Mindscape are Europe's 

largest distributor of CD 

products, shipping an 

incredible three million units 

over the last three years, so 

it's not surprising to find the 

company actively supporting 

Commodore's new CD32 

console, With three titles 

already under their belt 

[D/Generation, Overkill and 

the excellent Liberation), 

VI nd scape are gearing up 

to release a steady stream at titles in the new year, including CO versions of 

Alfred Chicken, Evasive Action, Genesia, MegaRace and Fury of the Furries. 

Watch this spacel 




AMIGA GAMES CHECKLIST 

Over (he years, Mindscape have released a massive number of Amiga 
games, so for all you completisls out there, here is their definitive 
games list. 



□ 


40 Sports Boxing 


: -i 


Knightmare 


a 


4D Sports Driving 


1 □ 


Legend 


Zl 


Alfred Chicken 


I zi 


Life & Death 


□ 


American Ice Hockey 


f a 


Mavis Beacon Teaches Typing 


u 


Balance of Power 1990 


: □ 


Mavis Beacon Teaches 


3 


Basketball 




Typing II 


□ 


Blue Max 










: j 


Megafortress 


J 


Captain Planet 










j 


Moonbase 


□ 


Captive 










□ 


Moonstone 


3 


Chessmaster 2Q0Q 










3 


Overkill 


Q 


Chessmaster 2100 : 










□ 


Paperboy II 


□ 


D/Generation ; 






a 


Das Boot : 


LJ 


Shadowgate 


j 


Days of Thunder j 


J 


The Ultimate Rkte 


□ 


Deja Vu 


□ 


Trace n 


□ 


Deja Vu II • 


□ 


Tracon II 


J 


Fire Brigade j 


□ 


TV Sports Baseball 


□ 


Fury ot the Furries ■ 


a 


TV Sports Boxing 


□ 


Genesia j 


u 


Willow 


U 


Harley Davidson ; 


□ 


Worlds o( Legend 



57 




Atari VI 



6 Superior- game 
of the hack 'n' slash 
genre. " 




ACE 94% 



Design 



gra 

stunni 
journey 
into the 
world of. 
Cybernetics. 



zone 



■*** 
^i 







m 



M 



^The scrolling, 
animation and colour 
are all of a high 
standard, but it's the 
play that wins the day. 
This is particularly true 
of the two-player 
version, but even for 
one player, the action 
is tough and just keeps 
on going... War Zone 
is an excellent arcadey 
shoot -em-up. *' 



cnrptarati 




7&W 


perb graphics 
d some of the 


e 


%t animation 


o> 


at you're likely 




see on the 
niga. Great fur 




d Core Design' 
^t game so fa r 




Commodore 
Amiga 
Atari 5T 
IBM PC 



16 bit quality at only 



<*V 




Coftirs is a repi'jterf cf rrjflfc mart o* Csr P***jn Limited 



TRADEVTOOS HOUSE 
6? 71 A ASHBOURNE ROAD 
DERBY DE22 3FS ENGLAWD 



GD32 Z 




CU AMIGA 




FMV UNIT GOES ON SALE 




■^P he launch of Commodore's Full Motion Video 

(FMV) card for the CD32 marks the start of a new 
I era in home entertainment. Okay, I apologise for 
■f -t> <r I being such a pompous oJd windbag and getting a bit 

carried away with the purple prose bit, but this new add- 
on for the CD32 really is a marvellous bit of kit. and will 
allow CD32 owners access lo a wide range of pop 
videos and learure-iength movies, Although Philips 
managed to beat Commodore to the punch, and began shipping their FMV 

"or CD-i a couple of months ago, it's good to see Commodore getting 
'i on the act almost immediately. The price point, too, is encouraging - 
Silica (081 309 1 1 1 1 ) are quoting a price ot £1 99! 

With the release of the FMV unit, Ihe CD32 is now a complete home 
entertainment system, capable of playing games, audio CDs and block- 
buster movies. This really could be the start of something big - imagine 
buying a single CD containing the Jurassic Park nvovie, computer game 
and soundtrack! Thai's still a long way oft with present technology, but 
with some staggering advances in compression techniques over the last 
'ew years, who knows what the future might hold. 

Commodore UK's joint [Managing Director. David Pieasance, is opti- 
-mstk: about FMV, 1 personally believe that the Video CD markel is sel to 
T'plode into life in the new year, thanks lo fuN motion video. 1 think it's 
going to be much bigger than the games market and will probably act as a 
catalyst of change for the entire entertainment industry.' To back up his 

company's optimism in 
FMV, Commodore are 
planning an advertising 
blitz to coincide with Ihe 
module's launch towards 
the end of December. 
There will also be a special 
demo disc sen) to retail 
outlets which will feature 
video footage of the 
Eu rythmics live in concert 
as well as demos of 
Mirage's Rise Of ihe 
HtfJlwfsandDTD.'s 
Inferno. 'We're going to be 
very bullish about it ail. It's 
a fantastic innovation and 
it's going to revolutionise 
home entertainment,' 

We'll have a full review 
of Commodore's new FMV 
module netl month. 
Dan Sllngaby - Editor 




NEW GAMES BUNDLE FOR CD32 ANNOUNCED 




Commodore have just announced a new 
games bundle for Ihe CD32. The new pack 

will still include Diggers and Oscar, but both 
Origin's Wing Commander and FJair's 
Dangerous Streets have been added to the 
line up. Wing Commander probably needs no 
introduction to long-time CU Amiga readers - 
it's a highly polished 3D space combat game 
crammed with a vanety of missions and some 
spectacular 3D graphics. Dangerous Str&els, 
meanwhile, is a new beat 'em tip from 
Newcastle- based Flair, in the mould of 
Str&etfigriter and Mortal Kombat- Again, we'll 
have full reviews of both games in our next 
issue. 




CLASH OF THE CONSOLES 

We've got something rather special lined up tor next month's CD32 Zone as we 
pit Commodore's CD32 againsl the likes of Atari's 64-toil Jaguar and the all- 
singing, all-dancing 3DO games console. Which one wil) win? Find out in thirty... 



SKIDMARKS ON CD 

Just as we were putting this issue to bed, we received a | 
review copy of Acid Software's new game. Skidmarks - 
and it's a belter. Even better, it's going to be available 
for the CD32 in Ihe new year, And to top that excellent 
news, the 
Antipodean soft- 
ware house are 
also going to 
include their excel- 
lent PD releases - 
tn$ectuids 2, 
Defender and 
Zombie Holocaust 
-on the same disc 
as an extra bonus. 




SES 

IAME 

iVER?! 

es, w* know It's a 
cliche, but we ihoyghl 
we'd be the riral la use 41 
regarding Mindscape's 
excellent r*w ens? 
game, uttenalio'i. Tony 
Crowther has ou lied out 
all the slop s on this one 
to produce in adventure 
of epic propertierv*. For 

f the lull review, lurn the 




CHEAPER CD PRICES? DON'T YOU BELIEVE IT! 



.. ihought CD software was going to lead to cheaper prices, then think 
tain. Although we are seeing some product appear at a budget-busting 
4 99 (thanks to the likes of Krisalis and Team 17), most games publishers 
e adopting £2$. 99 as their favoured price-point, Over the last year, (loppy 
ces have also hovered near the thirty quid mark, and it appears that soft- 
re houses are keen to make this new price stick, even though the 
inufacture of CO discs is considerably cheaper. 

<ere are two main reasons why this should be so: increased development 
sts and a desire by the software houses to lessen the discount offered to 
otesalers. Now, it's understandable when a premium product like 
nxesm comes with a hefty price-tag attached, as Psygnosis have been 
ig on the game for almost two years and incurred considerable costs 
i the way -they've gol to recoup them from somewhere! But when you 
*hat is. in effect, shovelware coming out at the same price, then it's obvi- 



ous that some companies are only after a fast buck and don't really give a 
damn about ripping off the punter. 

Cutting back the margins offered to wholesalers is another reason why games 
are appearing at inflated prices. Traditionally, distributors have been offered a 
discount on new product of approximately 55%. With the advent of CD, some 
publishers have been attempting to claw some of this discount back and 
charge a premium price, Unfortunately, all the poor wholesaler can do is 
either accept ihe new terms or refuse to take the product - not much of a 
choice when you've got the all-importani Christmas selling period in full swing. 
Because the distributor's discount has been markedly reduced - some esti- 
mates put it at as much as 10% - these additional costs are then passed onto 
the retail end Of the chain which results in higher prices all round. 
So. while many people have been arguing that the lack of piracy on CD will 
result In cheaper software, the exact opposite appears to be happening. w 



59 



» 




A 



I 




AMI 

SCREEN STA 



In the 28th Century free- 
dom is a precious thing, 
Jon Sloan leaps forward to 
create a little liberation. 



l o (ar, we've only seen one 
game that trufy uses the 

—■ capabilities of the CD32. 
However, the game in question, 
Microcosm, may be a fun game and 
use loads of texture- mapped gobs 
macking graphics but, at heart, it's 
nothing more than a simple shoot 
'em up. Liberation, on the other 
hand, may no! be able to boast the 
same depth of graphic quality that 
Psygnrjsis' game has. but H'S light 
years ahead when it comes to game- 
play, To my mind the CD32 was 
designed lor adventures, no more 
disk swopping; stunning graphics; 
CD sound: digitised speech - it has 
the potential to contain all these and 




Conversations are the liletlood of Liberation, To hold one just w*!fc up to 9 person and bump Into them. An option screen will 
open, up- with a list o! response*. If 1he person Is In a ifid mead Itney may decide not lo 1a Ik or even allack you, 





spss! r 


ZWI3P i e# - 1. 


■'— ,■,:--,. 



ft.rdrrLi 



QJ^Jr»-«l«-Ln 



Most public buildings and a lew homes have video monilors, tog on to 
one of mem and you can access details about specific buildings. You 
can mm hack into l*ie polio compuler. Such unauthorised access is 
CitrtmcJy d#nB»rOM* though. 



more. And 
Liberation 
very nearly 
has the lot 
But enough 
high- praising 
waffle.; what's | 
it all about?' I i 
hear you dy 
(bet you 

didn't Know II 

my hearing fj ,., ■ 

. Conversations ace the hletk 

was so gooc 0fjBn up , wi [ h , | is , , rvifKl fi 
did you?) 

Life in the future must be very 
bleak. At least that $ what virtually 
every sci-fi writer has !old us since 
the genre came into fashion. And in 
■ ^^^i thai respect 

Liberation is no 
| different. There s 

a police state, 
I oppressive dicta- 
I lorial Empire and 
a world- wide 
L *■*( conspiracy 

where innocent 

I men are being 

framed tor mur- 

■ ders they didn't 

—J commit. As Trill, 

. monitors, tog on to , he hero tr0m the 
Baft) buildings. You _ 

uttorlsed access is llfSt CaptlVS 



nnnc 






game (and the man with the world's into the new year 
worst haircut - after our cranially Trill is a smart man. I mean; apart 

challenged Editor that is), you decide from discovering a global conspiracy, 
to uncover this plot and set the con- he's intelligent enough not to get 
victs free. To complete the game you involved personally in any of the dirty 
need to free 
the convict 
designated for 
that particular 
scenario. That 
may sound 
easy but. with 
over 4.000 
possible varia- 
tions, you'll 
soon realise 

EhriE Libftrcitton 

You siarl. ihe niitm out side th* city records otlice. It s b good idea lo pop in 

I S QOi ng tO keep (here to gel a lew dl reclio ns to the locations 1 hal were men1 ioned in Ihe 

yOU going Weil news reports your drams have logged in Iheir memory. 




LIGHTS, CAMERA, ACTION... 

One of the single most impressive realures about Liberation is its opening sequence. Til is 
cine mafic style inlrn may not he wh al you ' d expect from a CO opene r (i . s . r D live-act i oil 
video, etc) bill il's slill very stirring indeed. 

Lasting around seven minules it tells haw Trill first uncovers the conspiracy and Is 

k 



accompanied by some of the most aurally stimulating music ever to grace a game on any lo' 
mat. As a jaded joumij I've heard many a tune tinkle Irani my Amiga's speakers oyer the years 
but few have caused my hearl lo skip a beat like this one. 
Anyway, on with the inlro,.. 




TrH la rescues by his robo buddies alter years of confinement 
in Captive J. No wonder he's dead against the wrongful Impris- 
I ol others. 



Sitting al home, bored lo death. Trill decides to watch the news, 
Being, as it is, Ihe 28th Century he can change 1ft* background 
colours ami *«*n lh* presenter's suit II It* doesn'1 like (ham. 



The main news r*por| is t*s*d on a pnoit*i *i a local deten- 
tion cefllr*. Apparenlly there's a prisoner mere who's 
supposedly murdered Counsellor Dran. 



60 



CD32 ZONE CU AMIGA 



k. Instead, he's disappeared into 
mountains outside the city and 
; sent a team of four droids in to 
sort it oul. Controlling them from his 
nptop computer. Trill (i e. you) has a 
first-person perspective on the 
action. These head-mounted video 
cameras allow you to view the light 
scurced. texture mapped 
polygon-tilled city in great detail. It's 
obvious that a lot ol thought has 
~ie into the graphic design and. 
lough it's not thai particularly life- 
this slylised view of the world is 

fMressivs and, above all. workable, 
The downside of all this texture 
"ping is your robot buddies do 
le rather ponderously along and 
animation frames are few and lar 
Iween, Tony Crowther, the coder 
has borne ihis m mind and, ff you 

■; a chip info a oroid's head- you 
can alter the game parameters to 
your choosing. 

This customisation is carried 
ough into all the major aspects of 
i game You can alter the screen 
oul, the fonts and colours used. 
i make-up ol your droids - in fact. 
ually everything that a reasonably 
serienced adventurer would want 



9o»e 



•eaf 




Gicdert? 



P l * < 



O 




INFORMATION WINDOW 



CONTROL ARROWS 



Being droids, your team members 
have perfect memories and, boy, do 

y need them. The garneplay 

olves you tracking down the looa- 

• of the prisoner by talking to. 

)ing. shooting and making con- 
tacts with people across .1 huge cily 
that's set out on three levels. So, 
every conversation you have, every 
clue you uncover and every address 
you find is stored in Ihe droids huge 
memory chips and you can review it 
at any time. 

Better still, one of your team has a 
mapper which can be pro- 
~~mmed with addresses so (here's 

need for yards of graph paper 
..jre. Besides, trying to manually 
' : jo a city as big as this would take 
rou forever and you'd still not get it 

■ - imagine trying to do an A-Z of 
London from scratch 1 To make 

is simpler ihe city is divided into 
/ones and levels. The graphic sets 
tor each are subtly different so it 
shouldn't take too long to find your 



IN CONTROL 

Unfiling iitenftw with Ihe jnwad is not a good idea. Infect, it's a nuojerlQ do, To really obtain maximum lonclio^lity Uum thetuam 
you need a anwt. Left and right clicks over Ihe appropriate icon are all leafs require* » s a good thing loo sincE ihe control svslem is not 

FnA rnncS in ar.lfic nn I'm nun In nw-iw-*-. .-. ><. rinr* u'li j._i._ ... • ■••• *-...... " ' i«ul 



what a typical screen layout should look like. 



way around, 

The drawback about having a 
realistic city is thai people move 
around freely and do normal, every- 
day random things This makes your 
job doubly difficuM: not only do you 
have to track down the captive s 
location but you've also got to find 
the people who're going to give you 
the clues to do 50. 

Bui. hey, that's where the fun is. 
Besides, "he game constantly moni- 
tors your progress and. if it sees you 
floundering for loo long in one place 
and nol making any headway, it'll 
pop in a useful note or tip to guide » 



. To help you out here's a quick guided'laurol 



* ¥* 



The clly 1$ reasonably detailed. The sky \% quite inleresllng. Apparently this levafe garish colour 4 
dire !o the depletion ol Ihe ozone 'ayer. 




~*k*i tw„?" 



DpcMlnfl to investigate lor himsBll Trill |seks in to the local 

*e* comptitar. Only to llnd lhal there's he*n an awful lol of 
•■nil** deaths, of |«te> and thai the deceased had just been 
■Maiiuyalad by a cop droid. 



£ 






~.y 


1 






Tmd e*1 wfcit q«M can .about 
the ialest Secuf i 4foJs." 


■ 

- 




Tnil decides to call his frtand loc help. Perhaps Ihwe's more lo 
these deaths than maels the eye. Trills asks him (o ehwrA it run. 
Suddenly, his compulef warns him (hat his line Is being tapped. 
He ttll* his friend to meet him at Ihe usu*' rendezvous. 



This may Is* lough, so Trill pops down lo his Owamint 1o 
d*lrast his Orold team for one more mission. And so Ihe 
Sdytrrturas begin as you Journey elf lor mora fun. mayhem 
and sporadic vkilen-ee. 



61 






CU AMIGA 




. an Amiga 

I RPG. It's the 
Brsl one of its 

kind to truly 
challenge tbe 
masterpieces 



9 PC I took it 
home with me 
one weekend 
and ended up 
toeing two 
days. Like a 

you're net careful may II tOVer I alS din- 
ts and will sell you «very Her Wl1h it 

wenl to bed 

with it and woke to lind it beside me 
!he next morning Unlike a human 
version Ihough Snere was none ot 
that bad breath, smudged make-up 
and 'Oh my God. Why did I do that?' 



liUi 



Shady characters hang around Lhe lower levels. II you're nel careful they li 
mug you. Some, however. are willing to dn business and will sell you awty 
thing. IreJn a ahurihen Id dfcid s llirvb-s. 

» you to your destination. The game with it and woke to ) 

isn't the only thing that's monitoring the next morning, U 
you, Ihough. Your activities have version Ihough men 

been noted by the corporations that bad breath, sm 

which control the city and the police and 'Oh my God. V\l 
force, so you're being hunted by cod ^_ 
avoids who should have been told to 
take you in dead or alive: unlortu- 
natefy someone left out she alive' bit. 
Hang around at one location for 100 
long, tap into the wrong police com- 
puter or discharge your weapons in 
She wrong place and you'll soon find 
yourself surrounded by heavily 
armed robots out to tap your oil. the 
hard way. 

You're not without defenses 
though. You Start the game wilh a 
pre-set selection of reasonably pow- 
erful weapons: ■' you find an 
armourer you can buy new cartridges 
for them, subsiantially adding to your 
firepower. If you've got the cash, |^ = ^ 

you can obtain completely new weapon u at hand. 

weapons with enough explosive — 

charges to level a small city olock. 
There are even certain weapons 
thai are undetectable by (he scan- 
ners located: in the more important 
buildings, but ihey cost a packet. 
Try and get hold o! them cos. 
believe me. you'll need em. To bal- 
ance for tnis. the biggeT the gun the 
larger the charge it takes off your 
robot's oaitery every time It's fired 
Foriunately. there are sockets hid 
den m specific dwellings whieh'H 
recharge the batteries. 

By now, you ought to have 
realised that Liberation is a complex 
game and it'll take a good couple of 
weeks to make any decent progress 
• -. That's how RPGs should bef 

This game has a deplh to it thai I vout backpack wort* in 

inl remember having ever seen on "tin mare, so. n pays* 



feeling you usually 
get. I haven't got '- 
around to propos- 
ing marriage just 
yet but I'm almgsi 
there. Virtually 



construction 
deserves praise. 
The graphics, 
though not as real- 
istic as I would 

have liked, convey ]T»krj my ad u ice: do 

the prc-ner atmo- »*'¥ i^j^h- **•* ,f i 

. porter he's prp1«*tlr 

sphere none- * r 

Iheless. For instance, the shady 
characters on the lower levels are 
Shrouded in long cape things so that 
only l heir beady eyes show. 

The soundtrack, too. is dreamy 
and changes lempo according to the 




]T»ke my ad Dice: don't pick a Hghrt wilh a bonk secuflly guard - they're 
hum y to ugh . Even if you tiaal oriE you tfHI *on l be able lo use me (ex- 
porter he's protecting. 

, the shady situation you're in: walk around to a 

ver levels are slow-paced mellow tune and fight to 

>e things, so th al an u p beal d ra m at ic track - h r i I lianL 
s show. Best of al! there's digitised speech 

too. is dreamy that, despite at limes being repeti- 
according to the live, makes you feel you're really 
holding a conversation with the 
characters. 

The storyline will keep you 
hooked even when you feel you're 
stuck for what to do next. Even then 
i™i_ mr ~ you won't be stuck for too long - 
■ 'f"t "' something will turn up. if not a clue 

(hen a hulking great cop droid intent 
^. on spilling your coolant. 
■ Lfberafroflis a game and a half, it's 

long, deep and satisfying - a bit like a 

good cigar [what else did you think I 
meant?). 
' In fact, the only question left on m 



mind is 'Will you marry me ? 



People don't like you walking into lh*ir homes uninvited, and wt liable lo shoal you lor |usl being 
inere. Corneal i* ea*y lo conduct; fu*1 HghUHick on the fjrOirJ'S energy cell to Fire ivhatever 
weapon it at Hand. 







MINDSCAPE: £34.99 



MINDSGAPE. PRIORITY HOUSE, 
CHARLES AVENUE. BURGESS HILL 
W. SUSSEX RM 5 9PQ 

D ELEASEOATE: OUT HOW 

EN RE: RPG 

EAM: BYTE ENGINEERS 

CONTROLS: PAD/MOUSE 

NUMBER OF PLAYERS' 1 



GRAPHICS 
SOUND 

Lfl STABILITY 
PLAYABIUTY 



••♦♦♦♦♦♦•♦86% 
•♦•♦♦+♦♦♦♦90% 

♦♦♦♦♦♦♦***90% 



You i bac k pack work * m a weird mtnntt . Basically your droid can carry as much till rr a* you can 
lit in mare. 59. M pays to patk MIL 



Loads of game for your 



on this one. 

OVERALL 90% 




Tte droida awake and immediately head tor the armoury la 
tool up. They're an emotionleS* bunch bul useful in t tcrap. 



TmII loads His «M up wllh the droids and heads out into Ihe 
hills to the rsndazeous. 



There tii» worst tears are reillMd- His Irlend inform* him that 
Cop droids are going haywire every time Ihare't a magnelic 
alarm, The martaoinfl cofporalkin ia coveting " "P *y Iramlnj 
Innocent men - Tfill sets out to free lh*m. 



62 



TUBES OF... 



3Y WE TIME I REACNEP 
THE$££NE, THE PtSfS tiAO 
&EEN ' Rl/&Be& &&T ', „ 

r#E?E was wiymertmt 
Tff P0 . c/u-i* &#?en serrwrnr ' 



■*-»■ 



/ 



&. 



& 



&<£ 



4 ^^W5* 



&&> 



fiS> 



c> 



*i r *i* 



scr 



TOT 



tf?3* 



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Add £2a9.99 lor A1200 fitted with above drives. 

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7i«niE3iim 



"I've a funny feeling wt 
been through this befcr 






'■ the m in sf m mirni Brmosumc hub mumm rsi/wmi -es mm. 
HVHELRBLE Oil flfDIGH R 1 2 




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ri. ill - mtned SIAK 'Klfc k 1 registered Irjdrmnrlt nl frramtiunt I'letUfCi. luttrplnv FrodddMim Ai.Hi<iri;«l Lb 



it Jiv Hrodufllons Lltf. 
Itfl Ram SI. Irthrt't "r"ard; 
Main fcad. FyT-rW. G .3*. Oil J «» 



CD32 ZONE CU AMIG 



s 




fiovelware this might be. but it's darn goad 
shovelware all the same. Already available 
on the A 1200. Overkill is modelled on the 
wireframe arcade hit of yesteryear, Defender. 
Although the new game has been tarted up with 

upon layer of 
scrolling parallax 
backgrounds and 
: r e ship under your 
■olcan pickup 
a number of power- 
jps to increase 
your chances of 
success, she basic 
■^play is almost 
exactly the same 
as the aging coin- 
op classic. 

The idea behind 
Overkill is to drop 
off a team of 
assault marines 

onto a planet's surface in an effort to destroy a 
number of valuable Trifithfum crystal deposits 
which an enemy face is trying to get their hands 
on. Each marine has an explosive charge which 
they can attach to a crystal in order to blow it up. 
Once they've achieved this objective, It's then up 
to you to steer the assault craft back to the waiting 
marine, pick them up and rearm them, and then 
transport them to the rsexl crystal to be disposed 
of. While your men are taking care of the crystals, 
you've got to defend them by blasting any alien 
attack ships out of the stratosphere. This is, of 
course, easier said than done, as the aliens have 

LUNAR-C 

Hot content with giving you one game on the disc, 
Mmdscape have included an extra game as a special 
tonus. And what a game il is! Well actually, it's a fairly 
direct copv ol Team 17s /to/erf- JT game - bill then T17's 
classic blast was highly derivative itself. 

Lutia:-C\S a horizontally scnjlling shool 'em up thai 
comes complete Willi power ups and (he usual army of 
marauding alien hugs and beasls. Things start all slug- 
gishly, thanks: to your ship"; pour response, but once 
you've managed to blast a few aliens and pick up the 
power-ops they leave behind, you'll be able tn improve 
bolh the speed and handling ol your craft as well a; bull- 
ingon all manner or weapons and armaments. 

The most a nn nvino. thing about the gam e is some ol 
the rather liersame attack waves which speed onto (he 
screen at an astonishing rate and really don't give you 
much ol a chance. Apart from that little niggle, however, 
this is a brilliant blast. Toe game's designers have also 
come up with a novel way of representing the number of 
lives you have left. These are shown as a power bar 
which means that you can gel hit a number ol times 
tela re exploding and dying, rather )h an exploding and 
having to wait lor your trait 10 re materialise on screen; 
this helps keep Ihe pace nl Ihe game at a breakneck 
Speed. Addictive Stull! 



OVIRKI1JL/LU,, 

£29.99 - MINDSCAPE - 0444 482545 






a number of tricks up their sleeves, not least of 
which is the ability to mutate into even more 
hideous and dangerous Opponents once they've 
digested the rarest Tri lithium crystal. 

Able to fly your ship either left or right, across a 
smoothly scrolling landscape, it's best to use the 
smal on-screen radar to locate the alien nasties 
arto ihen 200m oft 10 give them a bit of nuclear 
armageddon. After level one, things get decidedly 
more difficult, with fiercer attack waves, and many 
more aliens to Slaughter. Everything looks 
extremely lush -that is, except for the abysmal 




s we were going In press s lorry load of top-natch 
CD32 games caste careering through She oftke 
(which is particularly difficult ss we 're at; Ihe fourth 

floor these days!). 

Here 'sfusttwa lilies wtiieh you 'It tie able to tint in root 

local software emporium tight now -(till reviews next month! 



£29.99 I 






9 GREMLIN OUT NOW 

This one needs no intro- 
duction! Everyone s 
labourite Space Ninja Irom 
Ihe Nlh Dimension dons 
his DMs once mare to 
smash Ihe evil work nl 
Kr doI and his assistant. 
Mental Block. 
I . Set over seven levels 

ol anarchic mayhem, Zooi 
pits Ihe player against all 






main sprites Both yovr ship and detachment o» 
marines are spindly looking ihings which detracts 
from what is. otherwise, a great looking game, 
Soundwise, there's a thumping intro track which 
really sets up a great atmosphere, and the in- 
game sound effects are 
just as spooky. 

Overall, Overkill is a 
very polished game 
which makes full use of 
the 256 colours at its dis- 
posal. The CD32's joypad 
controls are responsive, 
there's tons to do and the 
action doesn't relent for a 
minute. Turn down the 
fights, crank up the vol 
ume and get ready for 
some serious 
blasting. 



slumps ol olancman 
in Swaet World to Ihe deadly musical nates that inhabit 
Music World. 

Fun and amusing, this Is one game lhal will last and last 

Eice 1 1 ent 256-colnu r g ra phi cs loo I 

NIGEL MANSELL'S 



.•J 'J ■ 'X«i ■ r-Ti A J [*, ; kl . 



GREMLIN OUT NOW 

. ->. *nw m «•«* » -:• Beep me a G rami Pra le» 
nn t.n»mmnmit0i'p tM in F ur fwwhtBW 
lliavtks tn lliis pl3' r ="- - 

'ormirfa One racing 
torn Gremlin. 
featuring enl 
'"'cs. actual 

line sound lOfctt 
real time co 
Irnm Nigel Manst 
self, the name hat 
long way since its floppy incarnations. We'll lie taki»i tfprf 
Itatnell'i Worlft Championship tnr a loll lest drive not 
month. 



» 



CU AMIGA 



AME 






iiif MiMilTjil* a'Ltjgia 



POwEl 

SUPPLY SOGKFT .SOCKE1 
— ^«-r { PUSHBLTTTON 



► H 



M 



®as 




The development oldie 

lelectioiic video game has 

been tittle short nf an 
electronics revolution. 
Since trie inDoductinn of 
the tirst system for the 
home, PONG, m electronic 
tenrcis game invented in 
!3?2, each new video 








DIRECTION AL 
CONTROL 

BRIGHTNESS 



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;0n the 12th ftprillSBI the 

I very first space shuttle 
was launched, beginning 

. a new era in space 

I I itransBorttechnotogy. Ttie 
1 U.S.S. Columbia became 
j jttiE world's tirst reusable 
.space vehicle. About the 
'isamesizeasaOC9 

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ention multimedia to most people and 
they'll either look at you as it you've said 
_ ei dirty word or just fall asleep as you 
speak [which happens a lot to our News Editor, 
Tony Dillon, funnily enough - Ed}. It's not that mul- 
timedia is boring or anything , its just that no one 
really seems to know what it is or what it's sup- 
posed to do. 

for the record, multimedia 15 'the integration of 
graphics, video, sound and tent under ihe control of 
a computer in order to perform a specific task'. I 
know this because it's written in ray computer dictio- 
nary, but it hardly makes the pulse quicken, does it? 
However, where multimedia gets really interest- 
ing is the way in which sound r video, graphics and 
text are combined. Over the next few years, we're 
in (or something of a revolution in the way that 
information is presented, and it's all thanks to our 
good friend multimedia. For instance, instead ol 
pushing around a shopping trolley in a supermarket 
the size of Wembley Stadium, imagine being able 
to browse through a virtual reality shopping: mall via 
your TV, picking out the good& and services you 
need at the click of a button. 







The development of the 
electronic video game has 
been little short of an 
electronics revolution. 
Since ttie introduction of 
the first system for the 
home, PONE, an electronic 

tennis game invented In 
1972, each new video 




Another application could be the interactive 
travel agent where a prospective holiday maker 
slots in a CD disc into their player, selects a choice 
of holiday destinations and settles back to watch 
an audio-visual presentation of each area. There 
could also be a number of more specific text 
menus listing anything from the best local clubs 
: and pubs in which to swing your 
pants to details of where to find a 
ehildminder to take care of ihe kids 
while you have a good time. 

Another area where multimedia 
could make a tug impact is in edu- 
cation. There's nothing more bortng 
than a book full of text, especially if 
the subject's something that's diffi- 
cult to get to grips with in me first 
place. Realising the possibilities 
presented by Commodore's new 
CD32, Optonica have come up with 
a multimedia guide 10 the way 
things work, insight Technology, the 
first in a series of titles, is a fascinat- 
ing title which manages to combine 
video, audio and text to provide a 
truly exciting and informative tech- 
nology reference disc. 

Taking its lead from everyday 
'■A objects, Opionica have set out to 



explain how each object works. 
From guns and video games to 
water-wheels, robots and heli- 
copters, the disc is an intriguing 
look at technology at work. The 
choice of subjects is presented in 
an alphabetical list which can be 
scrolled through until the desired 
option is highlighted. Once you've 
decided on a topic that interests 
you, merely press a button on the 
control pad and the relevant entry 
will be displayed after a few sec- 
onds disc access. 

Each entry consists of descrip- 
tive text, annotated diagrams and! a 
— : number of digitised pictures. There's 
also a 10 second narration accompanying each 
topic with some sequences including some primi- 
tive animations using colour cycling. Although the 
sound quality of the narration is not brilliant, it's 
easy to understand what's being said. My only 
complaint is that there's not enough of it! Picture 
quality is excellent and it's obvious that a great 
deal of care has been taken in the photography 
and subsequent scanning of each object. 

A number of entries are also accompanied by 
video footage, complete with sound. Occupying 
roughly 1/ath ol the screen, these last lor approxi- 
mately 20 to 30 seconds. Although it's nice to 
watch these additional clips, the choice is a little 
inappropriate at times, suggesting that Optonica 
weren't all that fussy in what they decided to 
include. For example, on a section about sub- 
marines, all you get to see are some dials and 
machinery which might be from the engine room or 
bridge of a submarine, but it's difficult to tell. Surely 
some exterior shots of a submarine plumbing the 
ocean depths would have been more appropriate 
in this instance! 

Overall, Optonica's insight Technology'^ an 
interesting addition lo the growing numbers of 
CD32 releases. Although the number ol topics isn't 
vast, there's enough here to stimulate both adults 
and children, and it's the ideal tool for 
learning how everyday objects work. 



<2D^ 



A vision that the Psyonic Council just couldn't ignore. A force so mighty it could rip 

the very foundations of Perihelion from the earth. And Project Awakening is born... 

Its name is whispered only in hushed voices; it's form is a mystery straight from a nightmare. 

Choose your race, your powers, your spells and begin the quest against the most ancient 

and terrible power the universe has ever seen. 

Perihelion is an incredibte cyberpunk RPG set in a world of cruet and dangerous my$ 

Available on the AMIGA now. \ 







V i 




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CU AMIGA 



FIRST IMPRESSIONS 




Phew, it just gets hotter 
and hotter! It's nice to 
see software houses 
are pursuing Amiga 
excellence into the new 
year, If you don't 
believe us, just check 
out Brian the Lion or 
Beneath a Steef Sky. 



71 

71 



70 ALLO 

UNIVERS! 
GENISIA 
ROBINSON'S 
REQUIEM 

AG'S QUEST 
THEME PARK 
78 BENEATH A STEEL 

SKY 
83 BRIAN THE LION 
FURY OF THE 
FURRIES 

H FODDE 
OL2 
: BOY 
JETSTRIKE 
94 BODY BLOWS 
GALACTIC 
JIN BREED 2 
99 VFM - TORVAK 
THE WARRIOR 
WARXO 
CHUCK ROCK 
CORPORATION 
SUBURBAN 
COMMANDO 
DINOSAUR 
DETECTIVE 



83 I 

86 

91 
91 



**? fw ».»»<« 



CLASSICS 2 
/AMPYRA 



A CU 5cr*«n Slar la tor 
gamea scaring &S%- 
SZ%. II a game gels one 
of Ihess. il'tl be 01 last- 
ing quality and y° u csn 
real assured trial, i1 y ou 
decide to purchase- II, 
you won't b* wasting 
yowf money. 



/^6k 



SUPER STAR 





^miircn 



93"*, and a 
game's worth a 
Supor*t*f- We- 
hardly throw 
them around, 
bui it a gam* 
gets one it'll be 
conipltlHy eui- 
StsnGlng. 



1994 is on its way, 

and the Amiga 

marches on. First 

Impressions takes 

an early look at four 

of next year's 

releases, and starts 

to wonder if things 

are going to be even 

better in 1994 than 

they were in 1 993. 

ALLO/ 

ALTERNATIVE 

THE GAMEPLAY: Based on tfie 

appalling TV show of the same name 
(which, incidentally, stained my old 
maths teacher as a British airman), 

you play small cafe owner, Rene, in 
occupied France as he plots to hide 
the painting of the fallen Madonna 
with the big boobies, The TV show is 
packed full of all the usual situation 




comedy humour - running jokes, 
speech impediments and plenty of 
'oh crikey' situations, and so is the 
game. A piatfcrm game in essence 
with just a little bit o! problem solving 
thrown in, il looks a lair bit more 
challenging than ether eftorts. 
WHATS NEW: Not a hell ol a lot, 
really, apart from the fact that the 




TJ»Tf 



l> t > : 



items you collect can be used either 
as weapons or bribes, depending on 
who you give them to, Throw a rose 
at a German guard, and he'll col- 
lapse. Throw it at Yvette and shell 
hitch up her skirt, freezing all the 
guards nearty. Whether or nol this 
kind of originality is strictly neces- 
sary, or whether it adds to the game 
remains to be seen. 
BEHIND THE SCENES: The game 
has been coded in-house by the 
same team that have done, well, all 
the recent Alternative games. Such 
as Suburban Commando and 
Hucktebefry Hound. That's it, really. 
FIRST IMPRESSIONS: Not too bad, 
as it goes. Although a fair chunk ot 
Alternative's recent licence attempts 
have been a little below par, this one 
looks like it might be the business. 
Although simply presented (and the 
title tune is the moat awful accordian 
tune ever heard), there might just be 
enough of s puzzle element to make 
it addictive. 






THE GAMEPLAY: A graphic adven- 
ture that revolves around the plight 
of an ordinary lad who finds himself 
dragged into another dimension. 
After playing with his Uncle's inven- 
tion, Boris gets thrown into a 
futuristic parallel universe. Once 
there, he becomes involved in a plot 
to bring about the downfall of the 
evil Emperor Neiamisis. Universe 



l'fl 



\ 



FIRST IMPRESSIONS 




GENESIA 



MINDSCAPE 




THE GAMEPLAY; This is a tough 

one lo describe, Take Sim City, Sim 
Farm and The Sefflers and mix them 
with Populous and youre some- 
where near the mark. Genesis is to 
ail intents and purposes a war game 
from grass foots. Not only do you 
need to take an army and march 
Ihem across Ihe moors lo battle, you 
have to acluafly buiJd a civilisation lor 
them lo defend. Oh yeah, add a bit of 
Civilisation while you're at it. . . 
WHAT'S NEW: The recruitment 
mode. As your settlement grows and 
you till the land, add buildings and try 
to build a working economy so trav- 
ellers through your village may 
decide to settle. If they do, you can 
ihen decide what you actually want 
them lo do, from farming to architec- 
ture (designing and erecting the 
buildings). The entire community can 
be shuffled around into diflereni jobs 



at any point, so it's fortunate you 

have a village populated with such 
multi-talenled people. 
BEHIND THE SCENES: Genesis 
has been brought lo you by those 
lovely French people who make up 
Microids, responsible for possibly the 
worst motorbike racing games ever. 
Let's hope that they do a better job of 
this kind of management game. 
Incidentally, this is their first product 
for Mindscape after making the 
switch (rom Daze Marketing. 
FIRST IMPRESSIONS: Genesis 
looks like it's going to be a very com- 
plicated game indeed. With 
hundreds of different statistics lo 
watch, you're going to have your 
work cut out just trying to keep your 
colony running, let alone watch out 
for the opposition. This could be one 
to watch. Look out for the full review 
ne«t issue. 



was originally intended to be the 

sequel to Curse QfEnchantia, bul 
ha$ grown so much during develop- 
ment that it has simply become a 
follow up. 

WHAT'S NEW: A hell of a lot. There 
are some 3D rendered animations 
to keep everything moving along, 
which is fairly unusual in a graphic 
adventure. Even stranger are the 
arcade sequences, such as a full 
Oyfrurr-style car driving section, 

Probabfy the biggest achieve- 
ment is the SPAC 250 colour 
system which allows you to view 
the stunning backdrops in 2S$ 
colours on any machine - including 
non-AGA machines! {Whet - Ed. J 



BEHIND THE SCENES: The game 
has been coded by the same in- 
house team that came up with 
Curse Of Enchantia. and they have 
taken the two years eapenence to 
add reams of texl lo the game lo 
pad out (he storyline. 
FIRST IMPRESSIONS: Very good 
The game looks incredible, and 
what we've seen of the design 
shows that it's at least every bit as 
good as Curse Of Enchantia. It's 
nice to see thai not everyone is try- 
ing lo emulate Lucas Arts titles. With 
it's original sections and absolutely 
stunning 25&-colcur emulation, this 
looks like rt could be one of the 
hottest games of next year. 




THE GAME PLAY: Robinson's 
Requiem is what is known as a 
survival simulation. We are talking 
no ordinary adventure here. You are 
government agent Robinson, 
stranded on an alien planet with 
nothing but a small medical kit and a 
chest mounted computer for com- 
pany. From this point, you have to 
escape from the planet, and the only 
way to do that is to stay alive. 
Running over three square miles, 
you have to stay lit and healthy - 
and unharmed if possible. 
WHAT'S NEW: Jus! about every- 
thing! An enormous game all 
displayed in true 3D, using a brand 
new texture mapped polygon 
graphic system, Objects are lit or 
shaded according to distance and 
position, using a garaud shading 
technique similar to that used in the 
PC flight sim Comanche. API 




weather and time sys- 
tems are simulated, as 
are the functions of the 
human body. Wow. 
BEHIND THE SCENES; What else 
would you expect from Silmarils? 
They've taken the Dungeon Master 
style of game as far is it can go with 
Ishar2, so now they're adding that It- 
He bit more freedom. They've been 
working on this one for quite a while, 
coding it in tandem wilh I$har3. 
FIRST IMPRESSIONS: With only 
still screenshots and a rolling demo 
to go on, I am very impressed- The 
amount of effort that has gone into 
just the graphics, with all sprites ren- 
dered in every possible direction in 
3D Studio and 
the texture 
mapped terrain it 
looks fantastic. 
Some of the 
polygon anima- 
tion is 

staggeringly real. 
and the idea of 
such a natural 
and involving 
adventure game 
is making my 
synapses itch, 
Roll on 
February! 



71 



CU AMIGA 



GAME PREVIEW 





;vcv t 



It's situation* Hk» Ihis thai have caused 

pre&lemslor Revolutions. Animation* 

liroolYmg lwo *H»ae1erfi have- been 

recolDurodi by hand. 






Sierra aren't going 

to write King's 

Quest VI, Boo. 

Revolution 

Software are doing 

the conversion for 

them! Hooray.! 

Tony Dillon laces 

up his pixie boots. 



EVERYTHING YOU 
KNOW IS WRONG 

It stan lis tfl reason that a 32-eoloiir 
image can never look as good as a 256- 
colour mage, doesn I it? Wrong! If 
carefullv coloured and retaircherJ. a 32- 
colour image can I wM eve ry b It as go ad . 
as these streenshols here will leslily On 
one side we bave Ihe original PC screen- 
shots and backdrops, and on the Other 
me 32- colour Amiga sools. Vav Dave lo 
admit, toe difference is minimal, which 
must give we I c nm e re I i el le all the non - 
ftGA owners out lb ere, Don I worry guys, 
you're not going lo gel lorptlen in Ibe 
stampede! 



' he King's Guesi senes will 

J always have a special meaning 
for computer games fanatics. 
Widely regarded as the games lhat 
put Sierra on (lie map. the branding 
became so popular that it paved the 
way lor other popular Sierra series 
such as Space Quest and Police 
Ouesi When il comes down lo it, 
though, nothing can beat a good 
Kings Ouesnitie. That probably 
explains why there was such wailing 
and gnashing of teeth when Sierra 
linally announced lhat they had no 
plans to release an Amiga version of 
King's Quest VI. 

From that point, the story in basic 
lorm goes something like this: 
Charles Cecil, bespectacled boss ol 
Revolution Software called Sierra 






E»ery lime you do sometnirvg right yQv hea* a 
hws*su.rtng >lng". 




and said: 'We'll do 
Ihe Amiga conver- 
sion lor you.' 'Oh. 
all right, replied 
Sierra. West time 
you read that 
development 
nouses are 'in 
nogotiation' or are 
'currently speak- 
ing to. you'll know 
it's all stuff and 
nonsense. 
Anyway, from thai point on. Sierra 
supplied Revolution with ihe source 
script for the game, and then it was 
down to coder Jeremy Sail is to piece 
the rest of the game together 

Note I said source script, noi 
source cod«. Jeremy, who is new to 
the world ol com- 
puter games, having 
speni his career so 
far working in the 
aircraft industry (he 
wouldn't be more 
£ specie, so he prob- 
2 ably wasn't dorng 
anything exciting like 
Hying an MS), had 
lo come up with a 
complete frame lor 
* the game, and then 
feed this script in. which (ells the pro- 
gram what to do in specific 
situations. In a lot 01 ways, it's 
exactly the same as a text adventure. 
The only difference here is that we 
are also controlling the animations.' 
explained Jez in his usual, succinci 
way. 

In many places, the conversion is 
nothing more than a straight port. 
The scnpl itself is text-based, and 
can be added to any conlrol routine, 
and all graphics come supplied. Why 
is it taking so long lo actually convert 
it then? It seems the problems come 
from the graphics themselves. To 
begin with, everything is being 

Maze-like paiha only lead in fighl directions, 



% 



On each ol the Island* your ■In* "* 1 <" 9** 
Ihtoucfh tN>Saatle gates. 

scanned down to 32-colour mode, 
and with the backdroos and sprites 
using separate palettes, this is caus- 
ing merry hell for all involved. As a 
result, most of the animal ion 
senuences have been stripped to 
their basic minimgms. A winged man 
who originally had 13 frames of ani- 
mation, now runs quite smoothly wilt" 
only six. for example. Where the orig- 
inal had frames lhat had the 
character scratching his head, or 
looking around, the Amiga animation 
only has him flying, looking dead 
ahead 

There are all sorts of problems 
encountered when converting the 
graphics across, All the short spot 
anima!ions have to be recolouted by 
hand - when your character shakes 
hands with another, for example. At. 
the point where the two sprites meet 
both are removed I rem ihe screen 
and a small animated sequence ol 
the two of them shaking hands is 
played. AN ihese add up to a huge 
number ol sprites, and reco louring is 
a time-consuming job. 

At Ihe end of Ihe day. though, the 
game looks stunning. Anyone who 
has played Ihe PC version will 
already know what a stunning advw 
ture it is, and il these screenshots 
are anything to go by. the Amiga vt> 
sion will be jusl as good. Look out to 
a full review next month. - 



PROFESSJONAL M 

FOOTBALL MASTERS A 

Quite simply tie best Footfaall management game for youi computer 
We have served lhausands of satisfied customers during our 4 years of 
Hading. Over 10 r M0 man hours (during 5 yeois) has been dedicated to 
Hie production af this constantly improving gome. It is one of the most 
realistic and accurate iepresent«1ta*is of o professional Football mnrwgers 
unnual challenge to tactically out wit and couguer w/ opponent. 
Managers : 1 to 4 Human players. Ratings, Perfotmnnce statistics, sack 
and offers.. 3 Difficulty levels, Manager of Ihe month and season 
awarded, fools, Pick any team in My division to begin with. 
League £ Cup : hmm 22 teams, Division 1 J £ 3 hove 24 lewis, 
Plny-offs, Tobfes. 7 Cop competitions with precise rules (2 legs, etna 
time, flwciy 900! rule, seeded drmvs, European (up tables, S subs, 
nan-domestic player restrictions etc.). Finalist route to glory 
Sams : Yearly fixture/previous list. Week fixtures/results. Results from 
previous meeting with opponent (goes hack up to 6 seasons). 

Joysiick or Moirse. 



Players : Ren) life siotisrits reflecting ihe stor( of 93/94 season with 
real positrons, height, age. live transfer market, Contract & 'wage 
negotiations. Preferred foot (left/riflrjt/barh). Loans, Injuries, Training, 
Special mlenls. Trainees, Goalkeepers (separate skill categories). 
Defenders, Midfielders. Attackers £ Utility, Retirements, Foreign 
transfers, Unhappy players, Top 10 Hot shots. 
Teom : Training, Indies (T5 different styles), Aggression, Formation 
dlows specific player field sellings (Left winger, Sweeper etc.). 
Club : Sponsorship , Ground improvements, View opponent Finances 
The Watch : Real time scoreboard reporting gaals £ injuries yellow/red 
cards, Sound effects, Interventions peimirted fit any time to 
change tactics, formations and make subs. Physical grapbicai penalty 
participation (optioncl). Over BO different referees. 
Other : f ost load/save. Printer access, 2D Options to set various 
game preferences, Instruction book, Fasy to piny, technical support. 
Plus : Over 1 00 alher meticulous refinements impossible to lisl here. 
Editor : Allows you to amend various items in sewed games. SI? : 
Cxi] Scottish : Dedicated version details mailable upon reguest. 



PLAY 8Y MAIL Service New Available 



€AS¥T0Plft¥ Animaled 



v 1 or 2 players 



L \^ 




!EQHamMiia 

This is purely managerial cricket manoger game ttint concentrates on 
strategy and includes plenty of relevant statistics. Ihe game has been 
designed end developed by a true Inn of the sport. It repScetes everything 
that a real manager has to contend with and ft a totally unique 
production that anyone with an interest in Cricket should experience. 
A sumnwry of the nwin features is shown below:- 

• AXA EOUITY & LAW 1 3 league county ieonts, 50 overs pWgome, 

• 4 Cup competitions including Season I Hedges, Not West. 

• 20 different match umpires with occurofe names and strictness. 

• Accurate player details Surname, height and age. 

■ 27 different player attributes. Most skills have a direct impact en the 
effectiveness of each individuals actions during « simulated mntdi. 

• Easy playec selection. All game text is clearty presented, 

» Batting and bowtog overages, fop barring and bowing tobies. 

• 3 Different training intensities to boast batting, bowling or fielding. 
» Wealher, pitch ond liehi often moke an impact on ground condition. 




L MvniiTi 




• full match highlights let you 
watch the action ball fay bail with 
full graphics and/or realistic 
sampled sound effects for 
significant events (Foms, Dmpie 
decisions, etc J. Interventions are 
perrniited at any time to change batting tactics or fielding placings. 

• 3 totting/Bawling classifications (Normal, Attack and Defend). 

• Gvmt of 1 5 different field placings. 

• Full scorecard results wirfi besr batting and bowling figures. 

• Other staff (Physio, Groundkeeper, Scout) <an be hired and fired . 

• Annual league fixtures listing. Current week and lost league results, 

• View current cup competition dtews and historic records. 

• Real time transfer market. Player contract and wage ne^tiolwns. 

• Sponsors, Primer access. Finances, Poor ground fines, Manager rating. 

• 1 5 Options tD alter gome preferen<es, Load/Save gome. 

• Instructor* book with plenty af examples. 

Plus many more fine details that we are unable to list here. 



This game has been designed to be OS close to reei racing as possible, 
five years of development by a clever racing expert has led lo the 
second revision of tois Rot Horse tag Simulation. 
Up to 4 players can participate as Owner Trainers with the primary 
objective af becoming the top rated trainer, in respect of prize money 
won, at lite end of each racing season (March to November). There 
are up to J5 alher intelligently compiled computet trainers to compete 
opfflsl end compare your personal performance. 
1 Achieve this aim yen must discover o potential champion and Iran 
them sa that Ihey become capable of competing well and winiHDg any 
of Ihe 47 big prize money races (Handicap and Group), eg. The Derby 
to give you an idea of the tools provided in this game to cssist you 
■eaching yotir objective we hove listed the main features hejaw ■ 

* 250 horses each with over 60 independent variables, 

• % diffeceot iace courses (2 all weather), real life characteristics 
mirroring the diversity of racecourses in the UK (descriptions provided). 



World Gup dniCrKel Masters 



nriastt graphical and/at tactical representation of Cwkei that has 
*n completely written by ci nedihonol fan, Vou can pliysicolly 
pate with halting and/or bowling or leave it to the computer to 
automatically handle. See fuH feature list below ;- 



• 20 Jockeys who vary in ohilty and hooking fees, Orders & Feedback., 

• Fornibook and Win Summary Cordis cover the previous 200 races. 

* Animated race rtispiay or just Ihe result. View Declaration list for races, 

* Very informative report by Head stable lad. Tipsters. Bookmakers. 

• Racecards similar to racing press. Real We. Handicaps & Race Types. 

* Viruses, Injuries & Vets. Load/Save game. Many olher items included. 
Version 1 is available upon request (Simple training I betting) @ £15. 



ORACLE 






n National lipping Lampetitifti I if Organised 
by KaceooN, regulated by the Tote, this program achieved 
joint second, f his led to a serious approach from a well known -, 
national book maker. Rejected in favour of supporting me puhlic. ijS 
Winnings Statistics : 1 04 wins out of 1 64, as from 2/6 to 1 /9/93-T 
Formula : M program tells you exactly what to do. You are HOf 
permitted to amend our system unlike so many other similar programs. 
Haw confident can you be in something rhot invites amendments! 
Research & Development ; Three years til time rate analysis ond 
experimentation to refine and lest the prediction system. 
Inside Knowledge : Plenty of unique hints from contacts hi the know. 
User Friendly : No racing knowledge required, easy to we, lutoriof book. 
Restricted Sales : As soon as our [nogrums predictions have prolific 
impact on the betting adds we will stop accepting new buyers, 
Monthly Updates : Highly recommended option. If any update fails to 
break oven we'll send Ihe next one free of charge. From £25, 
Price Increase : Highly likety. Buy now before success forces increase. 



SAME OPTIONS 
1 1 Day limited overs or lost. 
1 White or coloured clothing. 
■ Throe Cricket grounds. 

• load/Save gome. Skill levels. 

• Computei/Human players. 
"ilMATED ACTION 

Sound Commentary. 
J Umpire signals. 
'AH the strokes cot, puil, drive, etc. 



STATISTICS 

* Scorecard S howling ni 

• Weather and ground reports 

* Wagon Wheel 

• Manhattan Chert. 
PlArlRVMIETT 

■ Kaled an 8 od|usrable tacrois. 
•Lei I and right handed players. 

* Range of batting types. 

• Editor to amend game stats. 



ppeuK, dropped catches, lun outs. • Bowler types include seam, 



Bouncers, wides end no bob, 



swing, change and both types of 
spin wild 8 speed levels. 



FRiENDLY CONTROLS 

• lain driven with point & click. 

• Large 3D scrolling screen 
covering the entire ploying arcc. 

• Mouse cantiols bowler's line, 
length, direction field settings. 

• Joystick control of batsman's 
attack level, strokes and 
lyrinirig between widets. 
VARIABLE CONOTOHS 

• Surface and pace of pitch 

• Ruin, bad fight, cloud cover, 
temperature ond humidity. 



\m 



48 HOUR DISPATCH 
CHEQUE PAYMENTS 
t have a guarantee 
cheque aird w credit card 
please wnte its numher on 
the reverse of your cheque, 
daing so will ensure fltspalch 
within 48 hours of receipt. 

OUR ADDRESS 
ESP Software, 
3?o Soeichurdt Road, 
Southewko'Sea, 
Essex SSI 2ND. England. 
TEL. (0702) 600557 
FAX. (0702)613747 



DEPT. CD 



24 HOUR CREDIT CARD HOT-LINE 



- (0702) 600557^ 



ESI IS MAIL ORDERS 



a 



ii hn pran/nirc rleinilec in ihis dvert ore only available by d«et 



DESCRIPTION 

Professional Football Masters V4 

[ P. F.M. Editor V4 



CU 



Stable Masreis V2 



pndehors2Trster;RR"i:99?' ! i) 
fikket Masters 



World Cup Cricket Masters 
I Wrestling Masters 



CRFDITaroNIWBEIr&EXPWf E.&O.E. 



PRICE 



24.95 
12.00 



2 ■'..?< 



75.00 



24.95 



24.95 



n 



19.95 
iGW'PTOTflL 



TOTAL 



NW 
I ADDRESS 



IE1EPH0NE 



POSTCODE 





QUALITY SOFTWARE: WE STOCK OVER 3000+ DISKS 

CATALOGUE LIST 
WITH EVERY ORDER 




We also stack 
FRED-FISH 
T-BAGS 
L.S.D. docS 
SCOPES 
ASSASSIW 
GlamaurS etc. 



1-57 
1-33 

l-SSO 
f-ffS 



GAMES \ UTILITIES* ANIMATION* DEMOS I EDUCATION 



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CU AMIGA 



J_r_M_iVj_J 




Roll up, roll up for all the fun of the fair 
and a course in business management 
thrown in for good measure. Tony Dillon 
goes for a roller-coaster ride on 
Bullfrog's latest simulation..* 





fbft 



ave k id<*y rldA, dcin'1 VW< 




IN THE BEGINNING 

K$ 1983 and a slruggling young games 
designer has just released his first com- 
mercial computer game, The 
Entrepreneur. Unfortunately, the market 
for business management simulations Is 
not a big one, arid the title flops badly. 

Ten years later and that self-same 
games designer, Peler Molyneux H is 
head honcho at one of the world's 
premier games development teams, 
Bullfrog. Responsible tor coding such 
blockbuster games as Populous and 
Syndicate, Pete can now afford to 
have a chuckle about his' early efforts 
to crack the big time of borne com- 
puter entertainment. 

■It was a frustrating lime,' admits 
Pete. 'I'd come up v/flh what I thought 
was a really interesting business man- 
agement sim andine fjame was met 
MJtb complete indifference/ 

Over the years, Pete found hi ro- 
se II corning bach again and again to 
• hjs firpt commercial effort, constantly 
mulling over where he went wrong 

! mi n king of ways to frnprcve-the 
design, 'I kept wonde^r.ghow we 
could improve.^, build on it so it 
would be a more attractive game.' 

Finally, after years o f deliberation, 
Pete hit or the idea of adapting The 
Entrepreneurs a theme park setting. 
Running a theniafiark seemed to be 
the ideal solution- It was then I 



realised that a simula- 
tion of a theme park is 
an incredibly fun thing 
to do. There are mil- 
lions of things you can 
do with it. Obviously 
we've gone more for 
the simulation than the 
business side, but 
underneath it all there's a really firm 
business simulation,' 

Intrigued? You should be. Theme 
Park is shaping up to be the new 
Populous. If you're wondenng what 
it's alt about [as if yau cant already 
guess), let Pete liil you in on the 
background' The bottom lint* is you 
get to design and run your own 
theme park. That is what the game is 
all about. Your great aunt or some- 
one has left you this great sum of 
money, on the provision that you use 
it to create a theme park empire.' : ; 




When setting up a park you can lay 
down paths, buy rides and shops : even 
trees and lakes. You set it out how you 
like, and then you open your park. The 
public will either love it or hale it- 
It doesn't stop there, though. 
That's where Ihe simulation really 
start to kick in. Ail toe little people 
who enter the park - and there are 



mm 



ON 



As you can see from the shots on 
this page, a lot of lime has been 
spent making Theme Park look super 
slick. Not as much time, however, as 
has gone into the design 'Once 
you've got your piece of land, which 
you've rented off the government, 
you can then start to set about build- 
ing your theme park,' explains Pete. 

■f 



hundreds and hundreds of them - 
get hungry or thirsty, and they all 
have preferences tor certain rides. 
As your theme park develops, it gets 
a reputation. Say you have a park 
that has a lot of rides that break 
down, or it has a lot ol litter, it will get 
a reputation for being a 'bad boys' 
theme park, so the quality of the peo- 
ple that are attracted to it will change, 
Initially you'll notice these happy fam- 
ilies coming to the park, but as Ihe 
game goes on. thugs start coming in 
and beating up your entertainers. 
You have to lind me ideal theme park 
thai suits the average family, the £.2 
children family. 

As always. Bullfrog are trying 
something new. The key thing we've 
gone for is to make it fun, and every- 
thing understandable. If you're not 
making any money, then there's a 
really good reason, Your bank man- 
ager will come up and start telling 
you off, but at least you'll know why. 
That's the difference between one of 
our games and one of M axis' games. 
Thej? try to go for the ultimate accu- 
rate simulation, and sometimes it's 
not as fun as it should be. Wa have 
thai accurate simulation in there, but 
we try to make the game as fun as 
possible, Alter all, it is a game. Were 
not doing it to win any awards tor 
simulation of the year, or whatever. 
We just want to write a good game ' 
Definitely one to watch, methinks,^ 
' 



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its Amiga predecessors feel like the old Doodle! 

program on the Commodore 64 Nothing out 

there can match its feature set, and it's the one 

paint program I've used that's so fast that it never 

gets in the way of your creativity." 

Amiga Computing, 

October 1993 (UK) 

"!t is solid as. a rock. Never have I known a first ver- 
sion of any program stand up like this or be so 
perfectly polished." 
Amiga Shopper 
December 1993 (UK) 

"It took a while, but DeluxeFaint IV has finally met 

its match. If you're looking for the best AGA paint 

program on the Amiga, look no further than 

Brilliance." 
Amazing Computing, 
November 1993 {USA) 

"After using Brilliance for just a couple of days, I'm 
hooked. It is the only package to be released for 
the Amiga which can rival Delu^ePaint for anima- 
tion capabilities, and it is a class act," 
Amiga Down Under, 
Nov/Dec 1993 (New Zealand) 

"Excellent! Brilliance is loaded with useful drawing 

Mtd animation features, but it's not just the sheer 

number of tools on offer that impresses. Two 

other big points arise. First, the pro-gram is very 

*y to use, thanks to its intuitive, flexible and well 

hou(]ht out panel system. The second majoi f.-it 

T tor is Brilliance's speed. Even in HAM-8 mode, 

everything zips along beautifully quickly." 

Amiga Format, 

October 1995 

- 

Available from: 

Digital Creations, P.O. Box 97, 

Folsom, CA. 95763-0097. 

Tel: (0101)916 344 48 25 

U.K. distribution by Meridian Distribution 081 715 &86E 
Silica 081 309 1111 



AMIGA 



GAME REVIEW 




Lure of the Tern 
ing a realistic a 
Beneath A Stee 
tie bit furthe 






In a gaming universe where many 
genres have gone juS-t about as 
far as they feasibly can with the 
technology they have, it's rare to find 
a Held lhal keeps growing and grow- 
ing. Flight simulations are taking 
small steps all the lime, as are plat- 
lorm lilies and even the odd shoot 
'em up. but nowhere is as much 
energy and excitement being, Ihrown 
about as the graphic adventure mar- 
ket. It's hard to guess what makes 
them so playable and so popular: the 
graphics? The complexity of the puz- 
zles? The number of icons you have 
to play with? Whatever it is, no-one 
can deny that there's nothing like a 
good graphic adventure to stop you 
from actually interacting wilh the rest 
of Ihe human race for a week or two. 
Possibly one of the most important 
advances for I he graphic adventure 
was Revolution's Lure of the 
Temptress. A challenging and involv- 
ing game, it's strongest feature was 
the implementation of the (then) new 
Virtual Theatre game system. A vir- 
tual play tries to create a realistic 
backdrop to a game, where locations 
connect sensibly and everything is 
believable- Thai is not its strong 
point, though. 

The selling point comes from the 
characters in the game. In a virtual 
play, everyone has something to do. 
They live somewhere, they go to 
work, or stop. They interact with 
each other, whether or not you are 
actually mere. If you followed some- 
one around, ihey would perform the 
tasks they would normally do in a 



78 




day, talk lo other people, not taik to 
ihe rest, have arguments or friendly 
conversation? and generally live out 
a day to day existence. It's quite 
something in practice, as you no 
longer feel you are playing a game 
where the world revolves around 
you. A blow tor the old ego, maybe, 
but infinrlely more realistic, arid by 
extension, more involving. 

VIRTUALLY AN 
OUTLAW 

The Virtual Theatre system has 
been dramatically updated for 
Beneath A. Sleet Sky, Lhe seoond 
outing for Virgin Games and the 
results are outstanding to say the 
least, in case you aren't familiar, 
the game tells the slOry of a young 
man, orphaned and abandoned out- 
side a giant metropolis, and brought 
up by a group ol savages living in 
an area of desolation known as The 
Gap. All is well until one day secu- 
rity officers come from the city to 
take him back. The helicopter they 
are travelling in crashes, and he 
escapes into the urban jungle. This 



A MOMENT'S 
StLBNCB A$ 

THE r £0PT£# 

cut its &oro<&. 



Dave Slbbona' stunning comic art provides Iho backdrop 



I 



GAME REVIEW 



CU AMIGA 




AH convtFMlhsn it shown a* 1**1. 

is only l he beginning. 

You are this man, lost in a Blade 
Rvrtfim background, with security 
hunting high and low lor you. You 
have no money, no tools and no 
knowledge of whal you have |o do, 
apart from the fact that you have to 
gel out of the city and back to The 
Gap as quickly as possible. The only 
real problem there is that you - for 
some unknown reason - have 
become enemy number one, 

So we roll into the kind ol adven- 
ture I really like to play. The kind of 
game where you have na idea what 
you are meanj to do, and just hope 
you are performing the right moves 
to make l he story unfold properly. As 
in good thrillers, you are kept guess- 
ing right to the end, gradually being 
fed small pieces o( information as 
you go along. For example, at the 
start ol the game you are mistaken 
for a guy called Overmans. Who is 
he? Why do the police so badly want 
to catch him? All these questions, 
and many more, will be answered at 
the end of the game. 



BOOK MOW 




YOU'RE NOT ALONE 

Life would be really tough if you 
were left abandoned on your own. 
ThankMly you aren't. Hidden in one 
ot the pockets of your rather snazzy 
Ministry-style coat is a circuit board 
which holds the personality and 
brain of your lifetime companion, a 
droid called Joey. Joey lost his robot 
shell in the crash, but luckily you 
had enough presence of mind to 
take his controlling board. Once you 
rind a shell lor him, you can get him 
on his feet /tracks .'Wheels /whatever 
and then get him to help you out 
wi|h some of the trickier puzzles in 
the game. Watch out, though, as 
Joey has a very strong personality 
of his own, which will conflict with 
yours occasionally, 

You may wonder how it adds to 
the game, If you've ever played 
Planetfaltor Slationfafl and are famil- 
iar with Floyd the Droid, then you'll 
know just how humorous a conversa- 
tional robot can be. A tin can with 
feelings paves the way for plenty of 
moments that, while not exactly gut- 
busting, should bring a smile to 
anyone's face. 

The whole game is darkly funny, 
if you can laugh at a fugitive from 
I he law, that is. All the way through, 
ju si like Day of ihe Tentacle, there 
are set pieces that happen that 
really draw you inlo the game. At 
one point you need to get Joey to 
jump start another roboi. He gears 
up to do ihis, but asks you to look 
away as he finds it embarrassing. A 
probe then extends (rem the top of 
his head, and thrusts in and out of 
what can only be described as the 
other robot's posterior until the other 
robot starts moving. It has to be 
seen to be fuliy appreciated, believe 
me. 

The oiher key to the game's 
charm is the variety of characters 
you can meet. Many are based on 
people known to Revolution, 
although I wouldn't like to name any 
names. Hobbins is a stereotypical 
caretaker, happy to be left tinkenng 
but will kick up a slink if you so much 
as took at a piece of machinery in 
the wrong way. Lamb is the boss of 
the building, and throws his weight . 
around whenever he gets the 
chance. You have two police desk- 
jockeys, apathetic in the extreme 
and bureaucratic to the point where 



COMIC CRAZY 

Anyone who has ever picked up a comic will know thai 
Dave Gibbons Is one ot ihe Imesl comic artisls in ihe 
world. The? will also be fairly entiled la know thai, not 
only did Dave contribute quite a lot 10 the graphics In Ihe 
game {backdrops and character sketches), he has also 
produced a lull-colour, elghl-page comic explaining the 
oackdrop to Ihe name, right up lo the point where Ihe 
he IrcDpler goes into a spin aver Ihe city, which is where 
the intra sequence takes aver. A veritable masterpiece 
of comic art. th is f reehie is very I im ited , an d wi II doubt- 
less become a collector's item in years to come. It's 
practically worth getting h jusl for thai I 



» 



79 



GAME REVIEW 





One 111 i nrj thai wil I su rp rise a lot rj| people abaul this 
□a me is the amou n| rjl wtiil: I will term a du 1 1 content ' . 
Where iilrier graphic sdvenlures rely no slapstick and 
generous lollops Of (tie Simpler brands nl US humour 
to get people laughing, Beneath A Steel Sky cnnlains 
some bad language, huge amounts dI wil, satire, sar- 
(ism and a more than lair smattering nl double 
enlendres. There are also one or two gory moments to 
he seen: when a guard gets shot in two by a laser can- 
non his legs drop to the floor, and bis upper torso 
slides along Ihe ground, steaming slightly, Yuck! 



they actually have to do Some work. 
These and many others are just wait- 
ing to help you out, slow you down or 
mow you down, depending on how 
you deal wilh therm. 

Of course, if you're going to have 
that many puzzles, then you need a 
fairly large environment to- put them 
all in, and Beneath A Steel Sky is 
huge. With almost a hundred differ- 
ent screens, most of which you 
return to more than once, there sure 
is a hell of a lot to be done, Unlike 
certain other games, SteefSky 



doesn't have you wandering through 
dozens of screens doing nothing. 
There is generally at least one puzzle 
on every screen, and ihe game is 
designee so that it is almost impossi- 
ble to die or fail. The puzzles need to 
be completed in order, as you usually 
carVl progress very far if you miss 
something. This means you won't 
end up on the final section and dis- 
cover that the laser welder you didn't 
think you needed Ihirty screens ago 
is actually very important. If you've 
missed something, chances are it's 



only a couple of 
screens away. 
Most of the 
puzzles are 
termed from the 
phrase 'Use 
[name] on 
[name]'. This 
might sound a 
little simple, but 
thanks to puz- 
zles being 
nrtulti- layered, 
and the ability to 
use the same object more than once, 
you can have a hard time just figur- 
ing out what to use. 

PICK UP JOINT 

The control method in Steer 1 Sky is 

so simple that Revolution can finally 
lay claim to having created the ulti- 
mate in intuitive control methods. 
The left mouse button selects an 
object to look at, and the right 
mouse button selects an object to 
use. To look at a door, you click with 
the left, and to open it you click with 
the right. You don't need to tell the 
program that you wanl to open it - it 
knows that the only thing you can 
really do with a door when you want 
to go through is open il. In much the 
same way that the only thing you 
can do with a closed window is look 
through it. I'n places where some- 
thing has no real use, the maFrt 
character will pick it up and stuff it in 
his coat. From this point, moving the 
mouse to the top of the screen wil 
call up the inventory, and the 
same mouse controls apply, 
although using. an object 
from the inventory will 
require you selecting some- 
thing to use it on. What could 
be simpler? 

The graphics in the game 
are simply stunning There is 
no other way to describe 
them. Hand-painted back- 
drops, scanned in and retouched, 
stop it from looking like a run-of-the- 
mill adventure, and the use of 




exceptional detail make the small- 
est, dullest rooms interesting to 
search. Small ceiling-fans rotate 
and, in the far distance, cars travel 
along the highways. 

Every character has a whole 
range of moves and expressions, 
which along with the personality 
generated through conversation, 
gives them depth and makes them 
all the more believable. 

So what's it actually like to play? 
A lot of lun, to be honest, The puz- 
zles are logical without being too 
obvious, and the control method 
means that you can get into it imme- 
diately. There is enough challenge 
to keep even the most ardent 
adventurer going, while beginners 
will work through it without straining 
too hard, There is a really nice 
learning curve to the game making it 
taxing without being frustrating. 

There are always enough clues 
to help you figure out problems, but 
that isn't to say the game is easy. 
After a few hours play I had man- 
aged to work through the first sixth 
of the game, but the speed I was 
progressing was definitely slowing 
towards the end. No doubt by the 
time this review is printed, I will 
have finished Ihe game, but only 
because it's so much fun to play thai 
I can't think of playing anything else 
in its field. 

B&n&alh A Steet Sky also fea- 
tures one important aspect that I 
find sadly lacking in a lol of adven- 
tures. It's extremely addictive. You 
always want to know what someone 
will say to you next, or whal the nexl 
problem is going to be. 

A genuinely enjoyable experi- 
ence, and one where there are so 
many different ways to play it, I can 
definitely see myself returning to this 
one after I've completed it, just to 
find gut what I've missed. Simply 
one of the best adventures ever 
released on the Amiga. ^ 



VIRGIN £34.99 



A5UU ' 

ATWfll 



ASOG. SI A600 
AZOoB ASDoI 



JIIZOD 1 



/ 



TEL: 5819602255 



RELEASE DATE; TBA 

GENRE: GRAPHIC ADVENTlRE 

TEAM: REVOLUTION 



CONTROLS: 


MOUSE 


NUMBER OF DISKS: 


15 


NUMBER OF PLAYERS: 


1 


HARD DISK INSTALLABLE: 


YES 


MEMORY: 


1Mb 



GRAPHICS ♦♦♦♦++♦♦♦♦97% 

SOUND ♦♦♦♦♦♦♦♦♦♦85% 

LASTABILITY ♦♦♦♦♦♦♦♦♦♦94% 

PLACABILITY ♦♦♦♦♦♦♦♦♦♦95% 



One of the greatest 
adventures ever. 



I 



OVERALL 95% 






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■OB, ^". J i" 



<fe^" Use FAST or Chip memory for samples 
"^t*^ * The Realtime Effects Generator II included. F 
« Wow supports even MORE samplers including... 
Technoscund Turbo, TT2, Triogic sampler, Megarnix Master 

/u$r* Over 70 Fantastic Special Effects. 
i i£^ Fu " s ^ °* Siting arid l-JX^pin^ functions. 
l£r* IFF compatible, and compatible with ALL Amiga's. 
• High sampling rates: 34KHz Stereo, 50KHz Mono * 

' NOTE: Sampjng rales writ vary far afferent samp* r*j caWOse* 



'Supersound 4.12 is one of frte 

most advanced sample editors 

available, easily surpassing the 

standards of any budget 

sampler," 

Tony Horgan, &3%, 

GU Amiga, Sept '93. 



Suptr Sound and to manual is also available- frcrr selec 
PuWic Domain libraries and other cutlets. 
Extra (JslributarE. welcome, pteese picture. 




PRICES and POSTAGE... 

K 

Software . £4.00 

! Manual . £10-00 

1 Super Sound Updates: 
i From vesrion 3.x-£2+Old disk 
' From version 4.x=£1+OlcJ disk 



Software 3 Updates only... 
UK, Euro. + RqW £1 .CIO 
Super Sound Manual.. 
UK . . . £1,00 
Eunjps . £2.00 

RoW. . C5.00 



U'l "■-■■ - ■ '.-.-■'. 1*1 iirin Jtri-k jflfk.il 



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MAIL ORDER Opening Hours: 

hotline 081 981 9080 £r F E^K: 



AMIGA 600 

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1 year 



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•ff fit* w arranty 



AMIGA 1200 "NEW**, 
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includes Dig Ha Wordworth, 
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£319.95 

1 year — dta ' 



AMIGA 121 



JGA12O0 n 
£272.00 

1 year oil site warranty 



ZOOL PACK In* 5 great mi 

& word processor . Zool . Pinbatl 
Dreams . Striker. Transwrite 

OnlV £15 when purchased 
wM an Amiga 600 or I SOO 



OFFICIAL COMMODORE APPROVED HARD DRIVE C ON Fl GUI ATI OIK AVAIL- 
ABLE FOR THE ABOVE A600 & A1200 PACKS. WE ALSO HAVE AVAILABLE 
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COMMODORE 10849 14" COLOUR MONITOR £1 67.50 

CITIZEN 120 EH 9 PIN MONO PRINTER £116.00 



DELIVERY CHARGES: PLEASE ADD £3.50 TO ORDERS. ALL GOODS 

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^^stM^s 



Noddy's Big Advenlure is Ihe sequel to Ihe highly successful Noddy s Playtime, II 
takes children lo ihe North West comer of Toytand and includes 13 diflenenl 

pfogrnms rt> educate and enlerain children for hours on end. 

This graded creativity and emterlainmenl package is sperffcaly designed lor 3-7 

year aids and ietfllrS to the edity requirements of '| fi National CurTlCUhirn. 

Drive with Noddy in his car, pict up passengers along the way and visit many 
exciting locations. 

• Kitchen Fun - sequencing!, colour and shape matching and vocabulary 

Noddy's Scales - numbe/ mulching through to addition 

• Tricky Trees - memory, sequencing and ihe language of colour and shape 

• Con you Find me"? - shape and colour recognlliort 

• Bert's Scropbook - sequencing and reading skills 

• Beach Sorter - soring 

Picnic Attack - water fun game 

Junior Word Processor - Bits bmcbIIhiI utility develops story telling skills. 11s scope Is 
outstanding and features many facildies round in 'grown up' ward processors. 
There is also a word game In each level to a eote <r\ element of fun. 

A^ailqhle for: Amiga, Acorn Archimedes, PC and PC Windows. 




Noddy's Playtime added o new perspective to educational games, the outstanding 
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with tun. 

Drive around Toy Town., explore exciting locations and learning 
programs and a lull Junior Art Package packed Ml of creative 
fun. Designed for 3-7 yeor olds. 

Available for Amiga, Acorn Archimedes, PC and ST 

PLAYTIME & BIG ADVENTURE TWICE THE LEARNING EXPERIENCE 




a 



Loon Gale lanion Noltinchari NC-7 2LX 
Tel «D2 733S3R Kax: DSC? JHrtro 

Available rVom: Boots. Cunys, Dixare. Escom, Future Zone, Game Ltd. John Lewis, John 
Menzies, PC World, Rvmans, Tandy. The Computer 5H0CG, Vtrgfr* and many speocilist airtlets. 



t-nmiYTCM 




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Put the world's best setting Amiga books at the top of your Christmas list this year 

Amiga A1200 Starter Pack £39.95. isbn: 1 -a733oa-30-2 

Sure lo be the Christmas best seller, this bumper-value pack includes Ihe 4mjga ^ iSOO Insider GuWfe ^mrga 
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Amiga A1200 Insider Guide by Bruce Smiih 256 pages, £14.85, ISBN: 1-873303-15-9 
Our NUMBER ONE test seller from the wordprocessor ot TOP SELLING author Bruce Smitti. Thousands ol 
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Amiga A1 200 Next Steps by Peter Fiupairit*. £14.95, ISBN: 1-673306-24-8 
Now you've come to terms wiin your A1200 you're looking to improve your techniques and explore ihe many 
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style how to choose, install and manage a hard drive, how to use MulliVie* and AmigaDOS and bo* to besl 
Improve storage and display. II provides an introduction to video end graphics editing, making music and 
programming, wilh advice on getting Ihe rnnsl from the machine in everyday use. With free disk of PD software. 

Amiga Assembler Insider Guide by Paul Overaa, £14.95, ISBN: 1 -373308-27-2 

Do you want to learn Assembly language but don't know your lnturM&$$age from your Null terminat&l siting? 

Then the Arnrpa Assembler Insider Guide is Ihe book for you. It explains the concepts behind Ihe processes and 

demystifies the jargon with easy-to-follow worked examples and step-by-step inslructions. Applicable to all 
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Comes with a ffse disk which includes the A68k assembler and ail the programs from the book. 





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First class postage free in the UK 

PoSla^* E3 p*r book (Europe*, 

E6 per book elsewhere.. 



Please send to: Bruce Smith Books Ltd, FHEEPOST 242, PO Box 382, St. Albans, Harta, AL3 3BR. 

I enclose a cheque/PO lor £ made payable to Btvcm Smith Books Ltd. 

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a e1 200 Slsrter Pack 1 £39.95 

Q Amiga A600 Insider Guide £14.95 

Q Amiga M200 Insider Guide £1195 

Q AtnigiAl 200 Next Steps ...£14,95 

J Assembler Insider Guide £H,95 

J Mastering AnHfjaDOSS Vol. 1 ..£21.95 
(J Mastering AmkjaDfJSl Vol. 2. . £21 .96 
□ Mastflrtfig Amiga AMOS £19.% 



!J Mastering Amiga Printers-.,. ... £19-95 

Q Mastering Amiga System £29.95 

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Q Mastering AmijaDOSZ Vol. 1 ..£21.96 
3 Mastering AjnigaDOS! Vol. 2. .£19.95 
U Amiga Gamers Guide £14.95 



South Lines PD 



1-9 disks £1 each 
10-19 disks 85p 
20+ disks 80p 



} 



add 75p for 
PAP per order 



": 



Large selection of Amiga PD/Shareware (Over 2,200 disks) 
Demos, T-Bag, Fred Fish Disks 1-900, Assassins Games Di 



including: Games, Graphics and Animation, Utilities, Music, 
sks 1-1 30 Below is a small selection of titles available. 



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*ai»7 

MUM 
ASM* 
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*H7 
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4II9 
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4191 
J 'S3 



EgulCd 4 l-i * Bow rt: ASM 16 

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• 



GAME REVIEW 



CI AMIGA 




BRIAN THE LION 

PSYGNOSIS OUT JANUARY £39.99 

have to say. I've been quile 
excited about this one for quite 
a while, it*; about :ime aoOTQ- 
I one sat up and proved that '.he 
Amiga is more Chan a match lor 
the consoles ot the world, and this 
is the lilie that beats them at iheir 
own game. Brian the- Lion is a 
platform game like no other on the 
Amiga, it would honestly look 
more ai home on a Super 
Brian io«s to wBw his itHti on ma sieeva. JuM Ni ntendo , thanks to some revolu- 
toon ?1 mat expression. tionary new graphic techniques. 

Whether or not that's a good thing is down to your own personal prefer- 
ence, but the facts are there to see, Custom chips or not, (he Amiga can 
do anything the SNES can do and. in a lot of cases here, do it far better, 

Like all platform games, the aim is to get from one end to the other. I could 
pad out a bil here and give you the plot, bvi you've heard ii all before. The key 
thing to note is that your only aim is to get to (he find of each level, Vou can 
collect power-ups and jewels if you want to, bu> you don't actually have to. 

Visually, the game is quite something. Although in a still screens hot. i\ 
fooks like most other cute plalfc-rmers, you notice the amount of effort thai s 
gone in when you see the thing moving. Brian has Over a hundred frames of 
animation to himself, including things like looking up with a daunted look on 
his face when he reaches a clifr he can't jump up, and a wonderful roar 
facility. HoWing down the fire button makes him breathe in, and releasing it 
lets out a roar. The longer he breathes, the stronger me shout, The amus- 
ing thing is. il he lets ou! a realty loud roar, he startles himself and stands 
their quivering for a moment 

Very playable and very colourful. Briar? is probably the best-wntten plat- 
form game ever. With more 
tricks and stunts than most 
similar games, it's the kind 
of game you must have in 
your collection, even if it's 
just to annoy your console- ^H 

owning friends. 
Tony Dillon 86% 

You need to utilise pan of 
Wft Uaefcdrup In order 

to progress- 




MINDSCAPE OUT NOW £35.99 





^■^ Yes, landscape are taking 
■ ■ theTirties out of Ihe 
^i^ board once more, 
five-disk epdc that seas 
of the Me lurry itiings '■ 
!>-e"r "en; planet to find 
should he. Someon- 
transformation ray ta Urn th 
loving Tmies into blank zombies, ot 
even worsts psychopathic Killers, 
The King has b^enMrrctnapped tjtrt 
lie is the only one who can 
flfe public bart to their us u 
Chievous selves. Guess who 
we to rescue 



Tnat green sparklv ray (jives jfOV t special 
power, it'll ft** il away, too, 

The game p'ays like a cross between Lemmings and.lWcifpn, Your little Tiny 
has four different incamai ens. One allows him lo shoot fireballs, one gives him 
SpWeraian4ike sw+ng>ng abW**-we lels-hin* tweaine undsr water" and the 
last allow* frim to eat" through the scenery. Each level is packed lull erf traps 
and anenny sprites, and you havn to use a variety <jt skills to gat through. 
1 really am enjoying this. one. fl"s beautifully animated, wonderfully pre- 
sented and quite adrflettve. The movement ot the characters is smooth and 
effective, with Dag* of personality. The'e am even a couple: o! flasny effects, 
fifiethe screen swirl.ng around and fading into nothing when you complete a 
level- The qnly downside is that-SCime people might find it a little slow. IL takes 

— — at least a second to get moving, and 
another second if you want to stop. 
T here's a bit ot a lag en the joystick 
oofllrof, which- means you havw to be 
thinking ahead of yourserf. After a cou- 
ple of goes, though, the controls 
become so instinctive that it slops bang 
a handicap and the game becomes 
really enjoyable. 

Tony Dillon 




1 

I 





1 



Top At the and or ID* first level, Ihe OiH* way to gel oH tilt Wand !■ to climb aboard the ctlaptKL 



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CU AMIGA 



GAME REVIEW 



War has never been 

so much fun, 3 or so 

the song goes. Jon 

Sloan dons fatigues 

to join the chorus 

line for Virgin's 

latest bloodfest. 



MASS 

DESTRUCTION 

War would r. I be war without a selection 

□1 powerful weapons tap able nl mass 
destruction. Gannon Fodder is no ditler- 
ent. (here s enough tire power In there to 
stock Hie arsenal nf t small South 
America n dictator. 

Tour insertion team starts each sce- 
nario with an tjn limited supply of bullets 
but, depending on the plot, there's the 
opportunity to pickup much bigger guns! 
WENABES- Your basic -shred -the- 
enemy-with small-bits- of-shrapnel 
devices. Their range is limited, but they 
can be thrown aver obstacles to hit their 
targets. Very useful lor a sneak attack. 
ROCKETS- These bazooka shells are 
great for long tango attacks. Best used 
against buildings or enemy soldiers simi- 
larly equipped. A great tactic is to dash 
out Irnm (over, let one oil, the n dash 
back under cover In watch the fireworks 
Irnm a sale distance. 
MEAT SEEKERS- More fang range devas- 
tation can he achieved with these than 
almost any other weapon. Brilliant 
against enemy vehicles. 
Jf£F-Fast manoeuvre We and fun. Us* 
if for oju itk attacks . M du itted with a n on 
board cannon you can shoot the other 
guys or. better yet. just run them down. 
Remember kids - don't try this in daddy's 
Range Rover! 

SKIBOO- One snowy scenario sees the 
team stuck in a maie-iike forest with the 
only way out over a series ol fee ramps. 
Evil Xnieual lookout! 
MM- Tough hut not indestructible. 
Some enemy bunkers are so armour 
plated that only a shell deliverer) from 
ana of these will penetrate it. The sounds 
of soldiers squished beneath the tracks 
are so sick. 

HELICOPTER- tf you leei you're above all 
this violence, you can he, literally, with 
the 'copter. Flying above the action 
means you can strale the ground yet be 
Immune to most returning lire, except the 
rockets and heat seekers. 




I can't camouflage my feelings 
about this game. I've just gotta 
. shoot my mouth off. Cannon 
Fodd&r is the best thing since gun- 
powder. It's bloody brilliant If e better 
than sex. But, that's enough adula- 
tion (And had war pairs - Ed.} for 
now. So. what's it about? Simply put: 
shooting, shooting, more shooting 
and. just tor a change, a few explo- 
sions. That's It. No fancy storylines. 
No deep and meaningful scenarios. 
Just grab a handful ol recruits, drop 
then in a war zone and then blast 
everything in sight, 



f 9 

orations 




You can call up a map al any time. It's not 
terrilically detailed, but it does give you some 
idea where the huts and bunkers are. 



WATCHERS 

Weighing in at three disks, 
Cannon Fodder is a hefty 
game indeed. There are 2d 
missions awaiting your sol- 
diers, each with between one 
and six phases. In total you'll 
have to wasK your way 
'h rough 72-Scinafios, each 

Buildings blowup with surprising reg- 
ularity whenever I ,il»y Csonofl 
Fodder. Perhaps If : « something to do 
with the tact that I keen throwing 
grenades st them. 



one prog res i 
sively hari 
than the 
earfy operal 
involve Sending 
the teaman *.. 
straigUjjT s hi 
— *" -•* -- everytj 
sight' assignment Lateron, ihough 
they'll have to rescue hostages, pro- 
tect civilians and kidnap opposing 
soldiers. When you realise that one 
stray bullet, from either side, hitting a 
civilian is all it takes to lose the phase, 
you'll see just how tough the game is, 
To crank up the challenge element 
you only have 1 5 raw recruits per mis- 
sion. And. as you're guaranteed to 
lose a good number the tirst time you 
try the mission, even experienced 
players are going to take a couple of 
weeks to complete the game. Believe 
me, by the time you reach the seventh 
■mission you'll be cursing your lack ol 
mouse control. I played it with a 
40CDPI mouse and still got wasted! 
Speaking of controls, even a 



Later en emy h ases are (tea vi ly lorl if i ed . The 
only way you cart take Itiem nut is willr a tank 
or a si'sll Irani a fixed gur emplacement 

complete mouse-a-phobic could get 
to c ■ as with these. Just point the 
mouse where you want toe c. eft 
■flick and oft the rtteii m\ SKiLl 
Uck <iira Utty U aluxA at thai ponu 
Bullets are unlimited but there's also a 
fixed amount of secondary weapons. 
Firing ihem is easy too. Right click on 
the target and then left click at the 
same time to release one. It's tempt- 
ing to let rip with all your weapons 
early on, but thai would be a waste, 
And some missions, need you to care- 
fully control your resources. 

For instance, one objective could 
be that you have to blow up all the 
enemy's huts. This is not possible with 
bullets alone. 

GORE BilMEY! 

You don't get to choose the size of 
your squad in each phase, that's 
done automatically. It's not a problem 
though 'cos the Sens: boys have 



» 



GAME REVIEW 



CU AMIGA 







pitched the difficulty curve just right 
You'll have just enough mem to com- 
plete that part, even if you lose a 
couple. But its best not to sacnlice 
troops needlessly as they increase in 
rank with each successful mission. 

CRIMSON ARC 

From the very first moment you load 
Cannon Fodder you know that ycu're 



INSTANT PROMOTION 

Hidden in certain locations on specific, missions are 
special Sensible icons. II ydu Inn J one ol these your 
dreams will Dome irue. Well, not quite. However, Itiey 
do power up yQu r troops . Grabbing one will da a variety 
of things Irwn Diving the man instant General rank (with 
better Firepower, em.) la granting invincibility for 3 
short lime. Basically, look ca-elully around each level. 
Same icons are just lying around, olhers are hidden 
behind background scenery. Good luck! 



in for a treat. The intra- music and 
slideshow is one ol the best I've seen. 
Normally I skip through intros. But. 
Sensi's version of "War... has never 
been so much tun' captivated me - 
it's a brilliant, toe-tapping tune. The 
attention to sonic detail has been car- 
ried over into the main game with 
both music and sound effects per- 
fectly scored. It's the simple touches, 

The e ne my c an be very sin p id . Some 
bazooka man hide behind rocks and other 
scenery. As they fire as soon as they see 
yoj, you can cause (hem tn blast His rock 
directly in front, blowing themselves up. 



Waler is probably Ihe trickiest landscape 
if. aoss. Lighter blue means it's shallow 
a in you can continue Id lire, Darter tiIi.-:- 
. i - m jfeep-yftu'll heasittir'i ln:> 
as you cross. 



The jungle levels are a minefield of trip 
wires and sharp spikes. Watch where you 
wall or ynu may end up with a spike right 
up the hum! 

like the way that sounds gel louder 
the closer you are to the source, that 
make i(. On the graphic front there's 
no innovation but plnnty of good solid 
Amiga art. There's loads of variety in 
the landscape types - jungle, ice, 
desert, moors and underground cav- 
erns - and the sprites' animation is 
very detailed considering how small 
they are. I love this game, ft has its 
faults, like Ihe lack of order 
options. But on the whole 
it's a very playable, veiny 
tough shoot em up. Be 
warned though, you'll need 
to have your sick sense of 
humour head on to enjoy 
Ihe puns. Many develop- 
ment teams, if they're lucky, 
go Ihrough a golden phase 
and the Sens! boys are right 
in (he middle of theirs just now. Can 
they do no wrong? Nol as far as 



Cannon Fodder goes anyway. 



^Tj 



VIRGIN £35.99 



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VIRGIN INTERACTIVE ENTERTAIN- 
MENT. 338A LAD BROKE GROVE, 
LONDON W105AH TEL; 031 MO 2255. 

RELEASE DATE: END DECEMBER 

GENRE: SHOOT EM UP 

TEAM: SENSIBLE SOFTWARE 



CONTROLS: 


MOUSE 


NUMBER Of DISKS: 


3 


NUMBER OF PLAYERS: 


1 


HARD DISK INSTALLABLE: 


MO 


MEMORY: 


1Mb 



GRAPHICS ++*W4*M4D% 

SOUND +♦♦♦*♦ ♦♦♦♦92% 

LASTABILITY ♦#♦♦«■♦ *♦♦*«% 

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ective until l&ujhtarnu 



GAME REVIEW 



CU AMIGA 



V 




The problem with introducing 
sequels to games is thai peo- 
ple tend lo expect parr 2 lo be 
better lhar the original. I mean, with 
all the lessons of ihe last game 
learnt, you'd think that some 
improvements should be made to Ihe 
game-play, graphics* sound et at. But 
with a ganne as good as Zoo! you ve 
got a pretty tough act lo follow. So 
you'd be lucky to reach the lofty 
heights scaled by that top platformer. 
Unfortunately, Gremlin seem to have 
fallen well short ol that peak. 

SEQUEL MANIA 

This sequel once more stars Zool, 
the Ninja from me Nth Dimension; 
only ihis time he's brought along 
Zooz, a female Ninja. The idea's just 
the same as the original with you 
{playing Zool or Zooz) leaping about 
sis huge levels in an attempt to catch 
up with Mental Block, an aganl of the 
Below: Level two and Zoafs until Bilberry 
Hill. Apart Ira m psychotic snake -like torches 
water out 1n r ihe Irumy Annlepoi$« lamps. 






*± 







The ninja that doesn't resemble an ant is 
back. And this time he's brought a 
Jon Sloan joins the party. 




II wciilrii'l be a platform game without hidden 

rooms. Blow certain block's away and you'll 

discover roams chock lull al Chupa C inns' 

lollys and logos. 

mysterious Krool who's inient on 

wrecking the equilibrium of the Nth 

Dimension. Yes, I know it's a load of 

pooh but somebody's got to wrile that 

kind of thing. Anyway, each level has 

its own specific theme ranging from 

Swan Lake through Bui berry Hill to 

The Crazy 

House. So, with 

each level you 

get a whole new 

graphic set and 

a completely 

different group 

ot baddies, 

each one tied 

in with the 

background 

graphics. For 

instance, 

Bulberry Hill 

is populated 

by flying light 

bulbs and light beam 
shooting desk (amps 
whilst Swan Lake is full of dive 
bombing birds and aggressive 
half -hatched chicks. It's a great 
way of keeping your interest 
peaked as each nastie demands a 
different means of attack and 
defence. It's no good blasting your 
way through the level bouncing on 
every enemy you meet as Zodt 
will quickly run oul Of energy 
(mind you it is good fun!). 




t~ 



DOUBLE DOG 

As welf ifi Isoi. /.bui's 

brought along his deo loon 

[Query: is everyone called Zarjfsnmn "* 

thing) in Ihe Nth Dimension? It must he a 

I pretty Soring place - Ed. I . fhis two-headed 
mtitt gets to play a role m Mental Block's 
downfall Of starring in his own sob-game. To 
enter it you need to collect three Zoon tokens 
which are hidden about each level. Grab enough and. at ihe ens} ot that section, 
you'll be toomed oft to loon's game, No points lor innovation I'm atraidas it's 
simply another Brea tout done. Guide toon lett and right to keep a _^ 

bait bouncing up destroying the coloured Mocks above him, 
Every now and then a bonus tails to Site lloor which 
loon can collect to help ZoolfZooi in 
the next level. 




* 



Expectations were running high in 
the office when we received this. 



In fact we bad lo 

rght over who would 
get the review. Sadly, 
/after loading it up, I 
wished I'd lost that 
scrap. The whole 
hing screams of 
being rushed oul 
in time for Christmas. 
he graphic? some- 
thing that Zool 1 was highly praised 
lor - seem dull and lifeless by com- 
parison, it's as though they were 
sketched by an art expert only to be 
coloured in by a ten-year-old with Jess 
than a basic grasp of composition. 
The gameplay too, whilst competent 
lacks even a 1 0th of ihe sparkle that 
made the original so addictive. 
Possibly the only redeeming feature 
that could pull this game tram the. 
murky depths of mediocrity is the 
music. There's an eclectic range of 
tunes available - listen out for the 
mellow tones on level two. Overall, 
Zoo! 2 is a lei down. The best that can 
be said is that it's a stunningly aver- 
age platformer. 'S& 



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GREMLIN GRAPHICS. CARVER HOUSE. 
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RELEASE DATE: END NOVEMBER 


GENRE: 


PLATFORM 


TEAM: 


IN HOUSE 


CONTROLS: 


JOYSTICK 


NUMBER OF DISKS: 


2 


NUMBER OF PLAYERS: 


2 


HARD DISK INSTALLABLE 


NQ 


MEMORY: 


1Mb 



GRAPHICS *♦♦•#♦ «#*70% 

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LA STABILITY .♦♦*♦♦♦*♦♦♦ 75% 

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i 



A slightly disappointing 
sequel to the Amiga's 

top piatlormer. 



OVERALL 76% 





89 




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£7I^E#e2^r C?^IS'I*MJ%S 



> 1 



r 

oreF 

TRONIC 



GAME REVIEW 



CU AMIGA 




I If III IB 



DespJle heinjj aM* to pull 
off aerobatics the Russians 
would kill fcr, you'll 
inftifilabli. hit something. 
Fortunately , mere.'* usually 
a parachute la hand. 



■ illinium 

irr 




ALTERNATIVE OUT NOW £25.99 

ore a flight game than a flight sim, Jelstfike lakes an unusual side-on 
scrolling view lo depict tfie action, It sets the player up as an ace 
I fighter pilot working lor an elite (ask force whose aim is to rid the 
world ol 5 P.U.D.D. (The Society of Particularly Undesirable Dastardly Dudes). 
S.P.U.D.D. wants world domination and you're the only one slartding m Ineir 
way. So. the plan i<; I hat you carry out a aeries of strike missions against 
S. P.U.D.D. bases. Vou have a selection of aircraft at your disposal ranging 
from small Wessex helicopters to super fast SU-27 Flankers. The missions vary 
from rescuing spies to blowing up radar stations - all in the name of peace. 

Jel$trike is a tunny old game. The control system is quirky in the extreme. 
For instance, when you're Hying right lo left you climb by pulling down, but 
travelling loft to right the controls arc reversed. So, in the middle of a dogfight 
you can find ycursell heading for the ground at an enormous rate simply by 
rotating too far Very confusing. As for the graphics, weft they belong firmly in 
Lookout, io™ iiyinn building ahead; Dorrtttv a f J D game - not in a £25-plus product. 
10 bug the QioLihti mo much or you n»y end Criticism aside for a second. Jeistrike 

up deming 1he shiny neu plane. ,, .. .. 

is actually quite fun to play. If you grab 
a mate and try the Aerolympics option 
(i.e. you take turns to fly through a 
. devious course of balloon gates, etc) 
you II find you rs (ill soon dragged into 
the action. The problem is il just isn't 
_ worth £25.89. Had it been released at 
' a budget price then I would heartily 
recommend you buy it and the score 
would reflect this. As it is, 
though, don't bother. ». 

< Jon Sloan »U /» 



Watch out lor any low-flying buildings. 



50% 



Dive Horn (he skies lo attack the ground I 
. Walt ti uut for flak shooting up Ihoug 





Some levtli Contain secret hidden (eons which, once revealed and collected, will trtrp ytwi to the 
end of the level. 

MAGIC BOY 

EMPIRE SOFTWARE OUT NOW £25.99 

Franlic, frustrating and tun are 
three words I could use to 
describe Magic Boy, Empire's 
new platform puzzler. 

The aim of the game is to help 
Hewlett the wizard's apprentice 
recapture the magical creatures he's 
accidentally released. The monsters 
have escaped into four different 
worlds: Sand Land. Wet Wortd, 
Plastic Place and Future Zone. As 
each wortd has eight levels and you 
visit them twice, Hewlett's going to 

have his Work CUt OUt Capturing the Snakes gs lore! Gel your timing right and yau 

escapees i n the required time li m il could ''" > roiJ|r tkB o "" * l1h lMds - nrnnHiera. The 
To aid him in his efforts he has a %££%££" a ' th * "" ,imt the blflBer 
magic wand and bag. He can lap the creatures with a magicaJ bolt and, while 
they're stunned, stuff (hem into the bag. Pulling down on the joystick at this point 
will send them tumbling back lo their pens at the bottom of the screen. 

It's a bright and colourful game with cartoon-like characters and a chirpy, 
though eventually grating, tune. The gameplay is tough with the devious level 
design making for some frustrating aciion. Some levels have been constructed 
so thai there's only one way to complete them so, should you take a wrong 
route on one, you'll be unable to Complete it. Although you can restart it you do 
lose your bonuses which is irritating. On the whole it's been well coded although 
Hewlett himself moves like he's in treacle. 

If you've a high tolerance level and aren't prone to smashing your Amiga 
every time you lose your rag you'll be okay with this game. Those less evenly 
lempered will find it induces uncontrollable rages - as the games room at 
CU Towers can testify. It's hard but fun. 
Jon Sloan 





utilise fhese craHily-pl»cod springs to reach the higher pJallqrms. Joystick control is fiddly here 
ho be careful which way you push, 



91 



Some days n 




Now showing on PC & Amiga 




Now showing on PC & Amiga 




CU AMIGA 



GAME REVIEW 




'he game that was once hailed as the Amiga's 
Hreetfighter 2 beater has returned in its second 
icarnation. Tony-Dillon steps back into the ring. 








ake no bones about it, Body 
Blows was a damn good 
game. Slreetttghter 2 may 
have had the hype, but Body Blows 
was the game designed for the 
Amiga. Naturally it sold in ship loads, 
and deservedly so, as well as slam- 
ming Team 17'8 reputalion even 
higher up the ladder. This Christmas, 
the story continues with Body Blows 
Galactic- not so much a sequel, 
more a new version of the original. 

NOTHING CHANGES 

Essentially only Ihe graphics have 
changed- "Hie game is exactly the 
same in most respects, other than 
ihe fact that this has 1 1 new charac- 
ters, ail with new moves and special 
abilities, The basis of the game is 
much [he same, with you fighting 
your way through 1 2 opponents, to 
receive massive congratulations at 
the end. We've all seen beat 'em 
tips, anO we all know h wwk. 

After Streetfightet 2 and Body Blows, 
you could be forgiven lor thinking 



that they've gone as tar as they can- 
Unfortunately, you'd be right. Body 
Blows Galactic is a step in the 
wrong direction. 

The first big problem is the list oi 
opponents. When you are fighting 
against human (or at least 
humanoidt) opponents, you can feel 
that you are attacking someone. 
There is some gratification to be had 
from kicking someone in the 
teeth/chest groin, and this makes the 
game ajl the more exciting, When 
you are fighting against a gho&l. a 
robot or some strange creature made 



Team 17 have seen fit to relaass two differ- 
ent versions al Body Blows Galactic, One is 

tor AGA machines, and makes use nt the 
machine's 256- colour Capability. The other 
is lor n on -AGA, and features standard 3? 
colour mode graphics. 

The interesting thing is that the 32- 
colour version actually runs a lair bit taster 
than thr- AGA one, and II is also marginally 
more playablef 



gp ol cones, the game 
style instantly toses all 
Character. There is little 
enjoyment to be gained 
by kicking a robot in the 
chest. After all, robots 
can't feel pain, 



JUNIOR 

Junior is one big, bad 
dude and no mistake. 
Training in the art of Jawa 
La, which lilera Lfy trans- 
lates as' hilyov with my 
spinning arm', Junior has 
real speed on his side. 
Thai plus a lew bio lie 
implants, but wewan'l 
dwell unloose. His Blitz 
move is pretty special, 
lashing ant with 4D 
punches at ante. 



MISSED ME! 

The next problem comes 
with the payability itself, I 
lound the collision detec- 
tion exlremefy frustrating. 
Half the t<me you can hit 
or be hi! by something that, by 
rights, you shouldn't be able to 
reach, t also found if galling that, 
aithough half of Ihe moves involve 
leaping in the air. it is far too easy to 
be hit, but very hard to actually land 
any points yourself. 

Not that I'm saying fte game is 
difficult I finished it on my first go, 
using onty one move! Thinking this to 
oe a Lit the game on its 



PUPPET 

1(1 could hand out awards 
in this game, Puppet 
would win Ihe award lor 
being Ihe stupidest look- 
ing. Built GUI ola 
collection ot cones, 
Puppet ti as the longest 
reach in tbe game, but lil- 
tle else. Easy to kick la 
Oils, but itDl too easy to 
defend against, he's worth 
working v: "i. 



DANNY 

Based on our own Mr 
Siingshy, Danny is r.nnl. 
hard, has a great bairr.nl, 
and is a bit crap when il 
comes lo beating, up any- 
thing more In art hall his 
heig hi. He has a fairly 
stand aril sel of moves, 
alllinjcjfi bis lirehall 
capability is impressive. 
Mind you, it's nothing 
compared lo Jon when be 
loses his temper. 



S,s3* 



l used to ttirnklbat female 
characters Mere always 
Ihe test to play in these 
games. Howe er, slier 
seeing Aran a in action, I 
take it all back. Anna is 
a waste ot graphic dala 
Most ol her moves 
involve either jumping or 
swinging around on a 
stupid little 5 If sle hoard 
with no wheels. 



completed it again. Is this reaJiy the 
kind of game Amiga owners want? 
Surely we are far enough down the 
road lo be able to supply sorrc? sort 
of intelligent computer opposition in i 
game like this. The Amiga can 
already beat us at chess, in 
wargarrtes and most other ta< 
games, so why not in a simple bea: 
'em up. If you B-fe doing nothing 
more than just repeating a s r 
move over and ovtr 



ALIEN BREED 2 

TEAM 1 7 OUT NOW £25.99 




AMIGA 

SCREEN STAR 



II you nomAGA owners will 
have? been drooling and drib- 
bling over Ihis one for the 
last month, With a whacking great 
03 percent from Jon Sloan last 
issue, Alien Breed 2 is taking shoot 
to a new level. Wow Tea 



17 have released the non-AGA wi 

:;i.jn. and. surprisingly. If 8 actually a 

better game. My only problem with 
the AGA version is thai it is tar too 
hard, and itiis version is ju^l thai lit 
lie bil easiei Wiry' Well, Ihe Itjwtjr 
colours (but very cleverly used* - 

im apart?) mean t K at 
es around a little 
...d there are actually lewei 
alienr, on scjean at any one time, so 
there's slightly less chance ul you 



-4-iu m»ii.'i f 

. .,.,.,.iir-l 



nthal. the game is 

jdg^^. You still have tQ lr. 
Lo flotony Alpha- Five to wipe ou 
invading alien horde?, running 



SAME REVIEW 



CU AMIGA 



ITfKNO 

By rights, Tahiti should 
be the hardest c ha racier - 
he is made out of steel 
and can lire missiles at 
[people. Bui this is not the 
ease. He jjsl stands there 
and gels Ihe shilling 
knocked out dI him on a 
[regutar basis - 

Slow, clumsy and 
generally useless, he's 
definitely not the charac- 
1st to play. 



PHANTOM 

He's ooky, spooky and, la 
lap Hair, he's gat no 
legs, It you ever thought 
ghosts were insubstan- 
tial, then ihlnfc again. 
Phantom rs a hard little 
guy. especially with his 
Orb nT Destruction move, 
which has him disappear- 
ing into the fl gor arid 
turning into a steal ball 
which causes stacks and 
statfcs of damagE. 



WARRA 

Warrais king of the Ice 
world, and not a bad 
f igfaSsr with it. He has 3 
good range or punches 
and kicks, and his best 
move has la be his icy 
brealti. Essentially, he 
blows an people and they 
Freeze on the spot, giving 
him all the time he needs 
to lay in with z good lew 
hard blows mi knock Ihe 
stuffing oir! of them. 



Forget the wimps In 
Jurassic Park, Dlno is Ihe 
kind of din ssaur thai yon 
really v.w'dn'twaitl to 

n a oark urgh! in a 
primordial swamp. He 
uses his long tail to great 
alfeci. and when you con- 
sider the strength of hrs 
attack, you wonder how 
dinosaurs ever became 
exllnel . I supposes they 
smoked too much. 



None cf your fire-brealh- 
fng nonsense here. This 
Is one tfrag on that uses 
brute strength and a spiky 
backbone la win. 

He may not be the 
fastest character in the 
game, but he is certainly 
the strongest. One solid 
punch Irom one ol those 
heavily muscled fisls and 
you'll be seeing stars for 



The tastes! character in 
the game, Kai-Ti can beat 
Just about anyone at any- 
thing, hands down. Her 
Jawbreaker movers invin- 
cible, and with It yen tan 
pretty much waltz through 
the game. Her special 
move, Hie Finger Press, is 
a little palhelic, Out what 
do esthet matter? "ttre 
Jawbreaker move more 
than makes up for it. 



A pathetic spindly bloke with dodgy glasses and practically no 
decent abilities. His punches and kicks are fast, but ineffective 
though he can lire laser h earns across the screen - slowly - so 
I suppose he has seme saving graces. 



computer should recognise ihrs and 
take some sort of evasive action. 
Instead, it just keeps on walking into 
the fighi and getting suckerpunched. 

Strangely enough, if you try to 
play it properly (i.e. not using a win- 
ning move over and over again) 
most of the characters are useless. 
Dino, Warra and laeer are as inef- 
fective as they come, ye! Ka;-Ti is 
evincible, due to her speed and 
Jawbreaker move - a move thai 
never lails. This imbalance in char- 
acters means you will only ever 
want to play a coupfe of (hem, and 
once you have finished the game 
with I hem. the disks will be stuck 
back in the box and relegated to the 
shelf, 

Body Blows Galactic will sell in 
droves, almost purely on the 
Strength of the original co-upled with 

Team t7 brand name. A bit of a 
shame really, because it does not 
deserve the success. 




Inferno, as his name suggests, is a human fireball. Bad news 
for most people, as it means that evEn touching him can cost 
you energy. He has a few handy flips and spins, and a loir 
fiery tail that can do masses of damage. 



TEAM 17 £29.99 



ASIIH KSSB+m UOOB A1200B 

visaafl a?ddV *aoaV Mdl/ 

TEAM 17, MARWOOu HOUSE, GARDEN 
STREET, WAKEFIELD, WEST YQRSKIRE 
WF1 1 DX TEL: 0924 ZD 1849 



RELEASE DATE: 


OUT HOW 


GENRE: 


BEAT EM UP 


TEAM: 


IN HOUSE 


CONTROLS: 


JOYSTICK 


NUMBER Of DISKS: 


2 


NUMBER OF PLAYERS: 


8 


HARD DISK INSTALLABLE; NO 


MEMORY: 


1Mb 



around a lop-view maze taken from 
games like Gauntly! , logging on to 

uijc Mii^rcomputers located all 
over the base where you can buy 
extra weapon* and power up:.. I! 
still has glorious graphics, with 






some ol the most realise fireballs 
ever seen. 

The sound has changed little 

loo, although soma ot the spufcoh 
Mas been laken out in lavour ot 
mo more standtird apotellecls. 
^Tti«rt! ia SO mm Ijj it ,n 

one time, 11 iuurjh that you don's 

-; a rnfissivc 
dozens (jl extremely 
_.tallenr|irir ( jjftv«l£. It's still not easy, 
ar>d you re ?t:tt qo»f»g to bu pushed 
Irj 1irn:.fi Umbo™; in a^fftfirnoon 
.^Mt what the hell? it's r- 
to nlnv vnu 'Vr ■ 



ii wnek or thre 



\'J 



Jfi\ 



Tory Dillen 





95 



Seasonal Sale • Seasonal Sale * Seasonal Sale * Seasonal sale * seasonal baie ■ seasonal :>aie * seasonal saie • sedMjridi adit? ■ au^uihii 




WTS Electronics Ltd, Chaul End Lane, Lutc 





Amiga 1200 Packs 



m 

1 iJii-Dll tusu^u run | 

■On site warranty 

■ Two Python joysticks 

■ Free Paint package software 
-Mouse mat 



•A 1 ! 200 Standalone 
-Al200with 20MB 

• A 1200 with 40 MB 
•A 1200 with 60MB 

• A1200 with 80MB 
■A1 ZOO with 120MB 
*A1200 with 200MB 



£274 
£364 
£399 
£424 
£439 
£509 
£549 




Amiqa 4000 Packs 



• AGA Chipset 




■ 6B030/40 processor 




• Co-pro option 




* 2MB/4M0 RAM 




* A*OQ0 030 with BOMB HD & 2MB 


£699 


• AlOOO Q30 with flOMB HD a 4MB 


£999 


• A40DU 030 with 1 20M B HD Si 4MB 


£1069 


• AiOQQ 040 with 1 20 M B HD 6- 6MB 


£1999 


A1.200 Dynamite Pack 


■ Simply add to pack price 


€45 


•COM 


£Z&4 



A1ZO0/A60O Hard Drives 



Amiga 500 Hard Drives 



Monitors 



SVGA /Multisync Monitors 




Fray 10 ifisial I upgrade kits 

Full instn.jfiians.iinJ cables where necassafy 

All drivat supplied with farrrtanlng 
instructions and software 

fris: runny available 

£135 
£154 

mm 

£199 
£329 



20MB HD Upgrade Kit 
40MB HD Upgrade Kit 
60MB HD Upgrade Kit 
HQMBHD Upgrade Kit 
120MB HD Upgrade KLii 
2Q0MB HD Upgrade <ii 



A1200/A600 Memory Upgrades 



> A12QC PC 1204 4MB. tiiiict, mi opiiMii £196 

■ ProRam 2MB PCM-CIA A«M,'A12M CUB 

■PrnRam 4MB PCM CIA A6O0/A 1200 £172 

•Prc.F!ai>Yi 1MBA60Q £34 

• A1200 Heal Time Clock £17 




High Quality GVP Hard Drives 

A 5 00 A150G 

120MB £429 £382 

500MB £969 £942 

1GB £1189 £1142 

Internal Hard Drives lor A500 

• Easy to install - Full instructions 

• I CD technology 

' Pro Internal 20MB hard drive 

• Pro Internal 40MB hard drive 

• Pro Internal 9QMFJ hard drive 
■ Pro Internal 120MB tiard (1 riva 

• Pro Internal 200MB hard drive 



£406 



• Philips BB33MK1I Monitor 

* Commodore 1094s 

•When purchasing with 

an Amiga deduct £10 from above 

pricing 
•Dust cover for the above t i 



■ 14720" £wfj*r high resolution colour display 

■ Professional IBM compatibility 
■Com plete with ca ble 

■ Full UK warranty 

• Tilt & swivel stand 

• A 1 2O0 SVGA M on i td r IDisptoys hiflh 
productivity roods) 

■ A12O0 SVGA+ Monitor iMadiummsi 

displays all modes higi** » n d low! 

• Al 200 SVGA+ Monitor m<&h resolution, 

displays all modes) 

• A1Z0O SVGA plus 20" Monitor ipisp 
allmode5.idiMlforpTf",CLADete> £" 



Workstations 



Peripherals 



Scanners 



Pro ROM Swapper 




• Economically sound 
•Facilitates up to three external floppy 

drives 
" Made in the UK 
■ Strong and robust 

• Aesthetically pleasing 
•Keep your desk neat and tidy 

• Supplied complete and assembled 
with free mouse mat 



■A5Q0 Workstation 

• A600 Workstation 

• Al 200 Workstation 



£36 
£36 
£36 



■ Workstation Coverall dust cowers £5 




> 100 Capacity lockable disk box £5.93 

> Squick mouse £ia.99 

> Mouse- mat £1-30 
■TDK nigh qualily DSD (10) disks £9-39 
-Computer Mall DSD (10J disks fift 
' Jet Fighter joy stick £1359 

■ Apache joystick £699 

■ Python joystick ease 

' Zipstick joystick £1499 

■ Screen Beat speakers £29 

■ Zi-Fy speakers £36 

■ A500/A60Q/A1 200 Dust covers £139 

■ A500 Modulator £3& 

• Rendale 8602 F MC Gsnlock £1-69 
'Supra 2400 Modem £89 

• Supra Fax PI us Modem £WS 

• Supra v.33 BIS Fax Modem £SB 




>**. 



_£ 



• Allows image processing in a useful and 
unique fashion 

• Comes complete with 
operatson manual 

• One of the fastest growing applications 
lor home and protessional users 

•High specification coupled with cost 
e-ffeciive pricing 

• Power Handling Scanner 

• 64 grayscales 1 00-400 DPI 
•Thru'port lo primer 

• Fully cornpatadte with Delux Paint 4, etc. 

• Advanced software 



1 Power Hand Scanner v3.0 



£96 



'iPower Hand Scanner Colour £229 




Swap between Kick start chips 
Fits A500, AS00+, A60AA1SOO 
Auto swapping via keyboard con 
Flexible cable allows the swapps 
work in conjunction with 
accelerators etc. 
Simple to "fit - full instructions 

Pro ROM Swapper 

Pro ROM Swapper + 1.3ROM 

Pro ROM Swapper + 2.04ROM* 

Workbench 2.04 plus man us'! 



Seasonal Sale « Seasonal Sale • Seasonal Sale • Seasonal Sale » Seasonal Sale ■ Seasonal Sale • Seasonal Sale ■ Seasonal Sale ■ 5 



^aie • seasonal sale ■ seasonal sale * seasonal saie * seasonal :>aie • seasonal aau? ■ ieaioridi idit • Ktnyiidi amit- swiundi acn« 



BEDS, LU4 8EZ Tel (0582) 491949 (6 LINES) S 





Pro Agnus 2MB 



• Provides a full ZM8 of Chip Memory for the 
Amiga 500 and Al 5au/?uurj • Dsiigned and 
bd It in England * Supplied with 8375 Obese 
Agntfi * Includes 2Mb Memory on board in 
the form q( low pcwe* Zips » Allows the pro- 
cessing of elaborate animation and sound 
sampling * Provides, the same max. th>pmem- 
Diy Hi the A300WA60O S500t ■ Increases 
a rid reliable memory space from 9MB to 
1 DMB • Complete with full instructions and 
flying leads * Brutish made 

• Pro Agnus 2MB £139 
(Free fitting available - ftiorie For details) 



High Current Power Supply Cumana 3.5" External Drive 




•Allows the addition of peripherals 

out damage to computer or power 
;piy 

t risk dam aging your expensive kit 
■when one simple investment will ensure 
total peace of mind now arid fof the 
jre 

■ mode design 
■tow bar projection 
' sh made 

kA6Q0 Power supply unit I44-.95 

pASOQ Power supply unit £44.95 

A590 Power supply unit £44.95 

' A1 200 Power supply unit £S4.9S 

►A2Q00 Power supply unit £99.95 




* High Quality 

* Renowned and proven reliability 

* Top notch specification 

* Anti-clicic 

* Long moulded cable 

■ Slimline design 

* High impact plastic 

■ Cu ma na e-xte ma I d rive £57 

* Cumana external drive 

+ TOO capacity disk box £B0 

* Cumana external drive 

+ 100 disk box + 20 blank disks £66 

■ A5O0/A5OO+ 

Internal replacement disk drive fW6 




Printers 



A500 Memory Expansions 



A500 Pro-RAM 0.5 Meg. Upgrade 

■ Allows 1 MB software to run 

• Chip memory compatible 

• British made 



• Without clock 

• With clock 



£16 
£19 

£36 



■AoulforABDO 

A500 ProftAM 1 .5 Meg Upgrade 

■ Gives a full ?Mb of memory £74 

A500+ 1Mb Meg Upgrade £29.95 



Chips and Spares 




•High quality premium range of Amiga 

punters 
•Two year manufacturers warranty 
•Complete with cable to Amiga 500 
•Citizen registered for Dealer ptuS service 

•Swift 120O+- £129 

la pit. ffl tBli/nnJM ips *bU. 30 NLQ 4KDB Buffarl 

•Swift 90 Colour £168 

i9pir BO column. 216 cpsduli. M LQiScfequpetmods 

•Swift 200 £186 

C24pin aOeoiumn. J1S cps draft, 72 LO *3dB quirt -noci< 

•Swift 240 Colour £259 

tf-tpn 90 ::iniim, 2«5cfa*Bft, 30 LG 43dB quiet^ mor* 

•Swift Pro Jet £299 

W coltirm. SO "ozzle prinL 360 cps drofi. 120 1.Q. HP 
■<■'' 8KB buffer, '3 J n r- ':. miliwl 'n.~ • 




•WfS have soie distribution nghis from 
Americas biggest Commodore chip 
distributor 



•Workbench 2,04 Kit 


£78 


linduriw rr4nuals.. diiNs &>:r--p| 




• Kickstart 20.4 


£24 


■ Kickstart 1 J 


£26 


• Kickstart ROM Swapper 


£18 


lamp bo'wjwi' Kii.xij^fiiil 




■Fatter Agnus 8372 


£49 


• Obese Agnus 8375 


£54 


■ High Res Denise 


£29 


* lMBx9SimmsOchipf 


£29 


« 1MBx*2ips 


£14 


■ 8520 CIA 


£13 



O sales HOTLINE 0582 491 949 (6 ljnesk 0480 471 1 17 (24HR), fax on 0582 505900 

Credit Card ordering by phone is easy. Simply phone our sales hotline quoting your credit card number., expiry dale, name and address and 
the products you wish to order and we'll do the rest. Alternatively write the above details on your letter when ordering by post. 

When ordering by post in cheque form please write your cheque card guarantee number on the reverse of the cheque and send along with 
your order. Postal Orders are also accepted. 

NO DELIVERY CHARGES TO UK MAINLAND.. MINIMUM ORDER AMOUNT £15.00, 

Should you wish your order to be sent by courier service please add £5. This method includes Comprehensive insurance. 

WARRANTY; One year return to base (excluding chips). 

ONE YEAR EXTENDED WARRANTY: Available on all products (excluding chips) at 1 0% of purchase price when ordering. 



Head Office 

UVTS Electronic Ltd 

Chaul End Lane 

Luton 
0582 491949 



Computer Mall Bedford 

No. 16 Downstairs 

The Harpur Centre 

Bedford 

0234 218228 



Where To Find US! 

Computer Mall St. Neoti 

No.fi 

Priory Mall Shopping Centre 

St, Neots 

0*80 471117 



Computer Mall Hertford 
49 Railway St. 

Hertford 
0992 503606 



Computer Mall Dunstable 

S4 High Street North 

Dunstable 

Bedfordshire 

D5S2 475747 



n quoffd or products rtrxkjd are Jl*j«d la Mucking lewis, and weblily "YtS cuirwl he hikf liar* or supply reimfojrwnunr, Inr Initt majeure, Of items, whrcn are ni.1 n\ stock due to demand or low HOC* al lb " M*»l ■*■* may r«uH m 
I dclrwiy'jf nun di-lhwiv, payment rt*th OHM*, please ■*><*■ ifldayi For AtfnMy WT5 ressrve in? light to imnwid price*. rp.ii* packs, S*«if .cations ami or HjtatihrM product wihtuul driW KMI0E *1 any tirrw wrrlinul liability Up«l MM E A 01 



sona ial Sale - Seasonal Sale + Seasonal Sale ■ Seasonal Sale • Seasonal Sale ■ Seasonal Sale ■ Seasonal Sale • Seasonal Sale - Seasonal Sale 



f 



1 



▲ 



AMD pOvv 




^SPEEIALL 



sc^rjssfm 



JAMES POND 

RoboCod 









K^ 



4» 



\^r 



SPEEPBALL' n 2 



S31 



"vi. 

K 



' I.M A . • W2 CWtCW (ic W N\ -rJl+iKm ""[ CAFVQM'MbSTKEI 
I'odtmnik <& CAfCGM £d. Ud MMjktftmd Olid il)nk(*l wxk kmof 
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KILL'HMIJH 




JAMES PONP 1 - ROBOCOD 




KIXX, Units 2/3 Holford Way, 
*W Holford, Birmingham B6 7 AX. 

Tel: 021 625 331 1 Fax: 021 625 33 1 



BUDGET GAMES CU AMIGA 





BUDGET 



Get 'em while you still can 
punters, 'cos the VFM 
gurus are here again 
with their selection of 
cut-price games. 




Tills guy's touflU, you caril outr un him. Slsnd toe to toe and Mast sway, Its your only Chance. 



TORVAK THE WARRIOR CORPORATION 



CORKERS OUT NOW £9.99 

ir$ the same okJ story... the hero's 

family have been massacred by a 

marauding band of goblins. So, 

swearing revervge, he's grabbed 

his axe and set ott to track Ihem 

down. Thus, the scene is sei for 

another crap platform-based hack 

'em up. You know,, I blame Arnold 

Schwarzenegger for ihe amount ot 

god awful hack and slash games 

on the market. If he hadn't starred 

as Conan The Barbarian I'm sure 

then? wouldn't have been such a resurgence in the genre. A fitting punishment 

would be (o make him play every one of them. 

I can't think ot anything decent to say about Torvak. The sprites scroll so 
slowly they act like they're on Valium, The firebutton response is so tardy 
that you can hit it two or three times before Torvak swings his axe. And the 
graphics and sound are basic in the extreme with in-game tunes non-exis- 
tent. All in ail a dire package with absolutely no enjoyment value 
Avoid at all costs. 
Jon Sloan 




BR 

aves 1He goblins are lurking - prylia- 
bly having a crafty smoke, Trusl TOrv*k (he Tab 
&TMtOh*r tO br**k M up. 



tfjpi 



DespJie bedng a bit el n plodder, To*v*k 

can display the odd bit of gravity -del jing 

lumping. Swing your aste when you do this - A< M ... 

and you'll gal a anrB powerful Hit, 

J* 


i fit * * SL ei v ^B BREAnfeB 


' iii* 1 






Ni4c 



CORKERS OUT NOW £9.99 

Corporation was the first game to otter face digitisation. What this boiled down to 

was customers sending a picture plus statistical details (height, weight, skills, 

etc.) to Core Design who would customise the purchaser's game so that he/she 

became a character in it. You would see everything from a perspective identical 

to the one you" view the real world from. This gimmick has been copied since 

Ih&n by, most notably. US Gold with Legends of Valour. But Core were the first! 
Apart from the neat marketing ploy, Cotporationis a siandard 3D adventure 

game. Your character is dropped onto the top of the UGC building with a mission 

to reach the lab at its base to get some evidence- It's believed that UCC has 

been genetically engineering illegal mutants tor use as mercenaries and it's up 

to you to prove it. Ot course, 

sianding between you and the 

truth are 1 6 floors of robot and 

mutant tilled hell- 
Instead of opting for the 

old linear movement (forward, 

back, left and right) you can 

walk diagonally, move and 

turn at the same time and 

crouch - just like real life. The 

'downside of this freedom is 

that the game runs very 

slowly indeed, even on an 

A4000/Q40. If you can put up 

with this lack of vitality, 

Corporation is a cool game. 

The graphics have a richness 

that is rare outside PC adven- 





Walch out tor Ihe cameras, in Ihe ceiling. 11 they spot 
you before you shoot mem Ihe corridors will fill with 
knock out s»»- Romember - jiiool first and forget 
annul trie question s. 



lure games and there's a certain atmosphere that's generated by the unusual 

plot and clever traps. For instance, the things you meet are nol necessarily 
what they appear to be. On the first level there's a giant crab creature that 
won't die no matter how many times you shoot it- However, if you look care- 
fully you'H see three projection lenses in the wall -these are creating the 
hologramatic creature you're shooting. Blast them and it will disap- 
pear. An interesting and innovative RPG- Add it to your collection. 
Jon Sloan 



!■■• M| ijyjp^^ [Ji Power your weapon up and you could flet this flame 

^UAlr W llW p I hrnvwr Very useful tor ioas1<ng the enemy so idle';-. 

CORKERS OUT NOW £9.99 

I've always had a thing for top-down blasters. Ever since I played a coin-op called Heavy Barrel I've been 
addicted lo the things. The aim of all these games is simple - run upacross the screen, meet lots of nice 
people, ihen kill them. Along the way there'll be ihe odd weapon powgr-up and eslra energy to collect. 
That's about it really. 

War Zone is no different. You get to play a stripped-to-the-waist warrior (Rambo has a lot to answer 
for!) as he journeys across five levels Of jungle, swamp and sewers betore reaching the enemy base. The 
enemies you'll face range from easy-to-kill cannon fodder soldiers up to huge battle tanks that need multi- 
ple hits from a bazooka to even scratch. 

Of all the recent Corkers releases Ihis one has to be my favourite- It's not 
special by a long way. The graphics are basic, the sonics limited to explosions 
and buHet effects and the feel «s dated. Overall though, Ms a fun game ^ 
to play, especially with two players working togeiher. (Tbfo. 

Jon Sloan \^^^i 

All good war Hhtti hive art attack OH ll»* &t**h somewhere In them. Here your warrior can 

explode QH drums to see II there s any goodies Inside, L 





99 



CU AMIGA BUDGET GAMES 



COMBAT CLASSICS 2 



EMPIRE OUT NOW £29.99 

Combat Classics 2 tea\ure$ three of the best combat si mutator to appear on the Amiga with, not surprisingly, two of them coming from the MicroProse stable. 
What a mix! Talk about planes, trains and automobiles - this game should be renamed planes, tanks and submarines* 

First up, we've F-19 Stealth Fighter, MicroPnose's not-too-far wrong guess at Bw Ihen secret US radar-invisible bomber. Although il uses ttie same graphic 
engine as a lot ol MicroProse simulators, the game is radically different, There is no more high-speed racing into the target area, followed by loads of wanton and 
extremely easy-to-spol combat and then paving a blazing trail home. F-I9b more about hiding in corners, crawling along tunnels and generally keeping out of 
sight. A lot harder than most, but more rewarding than most. 

Then we come to Ihe incredible Pacific islands. Take lour tanks, and then win a war with them. It isn't the easiest game in Ihe world, but then who said war 
was easy? [One more cliche, and you're out! - Ed.} Imagine a game thai really put you in control ol a tank, where a mixture of shaded polygons and scaled 
bitmap images gave a more realistic view ol the outside world. Where real strategies took real planning, but ultimately win through, provided you have the guls to 
win through the actual combat. What can I say. other than it's one of my favourite games of last year. 

Finally we reach MicroPnose's Silent Service 2- SSI was a superb simulation in its own right, and ihis sequel takes everything that was good about the original 
and improves upon it immensely. II takes a while to get used to, and Ihe action is limited due to Ihe type of craft being simulated, bul you could do a lot worse if 
you're looking for a decent challenge. All together, they make up one of the best compilations around this Christmas, and a bargain at ihe price' 
Tony Dillon 



ill 



COMMANDO 

ALTERNATIVE OUT NOW £24.99 

Film licenses like this one don't come around very often. Thank godl II any of 
you remember the film, this game is a lot worse. It starred ex-WWF wrestler 
Hulk Hogan, favourite of kids and grannies everywhere, as Shep Ramsey. 
This intergalactic hero starts the film by destroying the evil General Suitor's 
ship, Unfortunately, Shep's ship is damaged in the battle and he crash lands 
on Earth. Here he must find parts to repair his ship while fighting off the atten- 
tions of the bounty hunters sent to kill him. 

The game follows the film fairly closely with the tirsl level comprising a 
scrolling shoot 'em up as Shep attacks the battleship. Once this level is 
passed the rest of the game turns into a basic platform beat 'em up. First 
there's the battleship, then downtown LA. and finally a halt finished 
skyscraper. All along there are robots, guards, street thugs and bounty 
hunters to avoid or bop on the nose. As an ex-wrestler Hulk/Shep is handy 
with his lists and feet but bis moves are limited to a punch, uppercut, sweep 
and flying kick. Trn nnernios have a range of weapons at their disposal includ- 
ing lasers, rivet guns, knives and batons. So, taking them out is usually a 
question of timing rather than steaming in with fists flying. 

The main sprite moves like he's on ice but his animation is lively. The 
tunes may very well come from the film but I didn't like them either. The game- 
J l| 6 | 1 Play is fast but 



I 



!■* 



HP"- 



BffiE 



>-»■"' CJ: 



13250 •* v 7 



uninspiring. Overall, it's 
not really worth the 
bother. If you're eight 
years old and still pining 
for the days Hulk took on 
The Nasty Boys in the ring 
then you'll find this nostal- 
gic fun. Otherwise, 
forget it. 
Jon Sloan 

Level one BlartB with a shoal 
'em up, It's an Important Iftvsl 
'cm how w*il you do h**e deter* 

mints how powerful you are In 
Ihe laler levels. 



\ 6- *••♦ 



W±Jk 



C. 1 1 U',: -. II OLC4*»kmi- 

aUy Hid a dinosaur 

willing lo givetiipi jt 

i ■■ ! i - H;,- I *.i I Oh 

though "cos thjl 
swamp ' 



*f, 



CHUCK ROCK 

CORKERS OUT NOW £9.99 

Chuck Rock has everything a good platform game should have: colourful sprites, 
cute main character, loads ol enemies and the usual nafl plot. Naff plot - his 
wife, Ophelia, has been kidnapped by 
Gary Gritler. so Chuck's out lo get her 
back. Unfortunately, she's been spir- 
ited away across a hostile land which 
is populated with loads of dinosaurs 
and most of 'em see Chuck as their 
next meal. There's swooping 
Pterodactyls, charging woolly 
Mammoths and "a huge Tricerotops - 
all Out to get him. Luckily, he's a pretty 
versatile caveman.- First, he's got a 
secret weapon down his pants. Can 
you guess what il is? That's right - his 
belly. His giant gut can bounce ene- 
mies right off the screen. Arid he can 
also throw rocks or use them as stepping stones to reach higher platlorms- 

Despite having only five levels, it's a pretty big game. There's loads of sub 
sections for Chuck to complete, hundreds of dinos to avoid and the odd puzzle 
to solve, As it's an action-orientated game the puzzles are basic, and mostly 
involve ihrowing a rock or belly butting something. There's a great cartoon feel to 
the game with the dinos spitting false teeth, pulling massive hammers out Of 
nowhere and rocks that suddenly sprout legs. 

Chuck Rock's a game that every joystick waggler should have in their col- 
lection. It's the kind of game that you can pick up, have a quick play 
with then put away for a couple of months. Definitely worth a tenner 
Jon Sloan 




g (hft baa juvsI^ChuclL'S (avomito 
lime, It's not a gn&al wv;ip<sri wotiRh a* H 
spin second timing. 






/v . x> 



DINOSAUR DETECTIVE AGENCY 

ALTERNATIVE OUT NOW £16.99 

Dtno Detective Agency is a very poor attempt to cash in on the still rolling Jurassic Park band- 
wagon. You get to guide Sherlock Ness, the 'famous' dino detective, through four cases (or 
levels) that he's got lo solve with ihe aid ol his trusty camera. Missing the chance to introduce 
some sex into the storyline - you know, man in raincoat taking furtive pictures - the four cases 
are boring in the extreme focusing on missing budgies, bank robberies, etc (yawn). 

The main sections olthe game are platform based with various bad dinosaurs out to stop 
Ness. Every time they hit him he loses one life. The only way to stop this is to jump over or stun 
them momentarily with the camera's flash. Ol course, you've only got a limited amount ol flashes, 
but they can be topped up by collecting the bulbs scattered around the level, At the end of each 
level there's a shooting gallery scene where you guide a wobbly crosshair around the screen in 
an attempt to get a full facial shot of the crook, Do it in Ihe time limit and' you're okay, fail and it's 
game over, 

This game is a waste ol a floppy disk. Crap animation, crap sounds and non-existent gameplay. 
If you can endure playing it lor more lhan five minutes you deserve a prize. As an alterna- ^^ 
live to a slow, painful dealh buy it. On second thoughts take the slow, painful death, &X*sh 



Netf* mOslfi aw? ■ 4)11*01 tidg m htPrt :htif*' 
h^'r- s 4 titftt lilllroigqr' Tunnel tAowi 

hv'ii 1,1 1 1 irm.1 viAvtmnt. Bwtpi.ifrattn out 

For tin ipldefii. ■' "'i^" 



*tt* 



Jon Sloan 



100 



AMOS-The ultimate programming 






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Europress Software on 0625 859333 %*s software Tet ^a ^ m ^ Silk ^. ^ HW4 



CU AMIGA ADVENTURE HELPLINE 




If you're looking for adventure 
you've come to the right place 
darlings. Each month, I attempt to 
answer your RPG and adventure 
enquiries - in the best possible 
taste of course! 



LEGEND OF 



I'm completely stuck in the Legend 
ofKyrandla- I've been told to go 1o 
Faenewood by the wizard, but I can't 
get through the caverns because I 
can't get across the Chasm of 
Everfall. 1 have a spell that makes me 
go cold, and some sort of musical 
pipes. So far, I have found the stones 
which release the trap and I have 
found the Pantheon of Moonlight. In 
this place it would appear thai I have 
to insert something into Ihe hole in the 
altar, but I don't know what to stick in 
It, Can you help? 

L, Grynich, Horsham.. 

ro have come this far you hoot obvi- 
ously appreciated how In use the fire 
berries in light rip the caves, so leave the 
Pantheon, ami continue to map the catr 
until you find the Cavern ofTwitight- 
flt-ir, you eiirt pick up a coin. 

You said you hoot already found 
enough stones. t» throw mte the basket to 
ufifii tin In:!' \ihnh ■•rah iih- <u\ '■'■ 
entrant e, *a 1 suggest you go bark t<> the 
outside world and think for a moment. 
You 've got a coin. Mini / liet you wish 
you knew what to da villi it.. 



MONKEY ISLAND II 

In the Secret of Monkey island !l „ 
how do I retrieve the piece of l he 
map from Governor Marley's man- 
sion after it's blown over the cliff? 

Laura Adams, Rain ham, 

t 11 f hen yon nipped snuurtly through 
W the mansion's kitchen u<iih that 
angry cnoh at your heels, did you think ti> 
pick tip the fish that was lying their } It 
you did. you hove all you need fa make a 
mop with the angler on Phalt Island- 
The fisherman hasn't pulled anything; alt 
day {despite his big, impressive rod), so 
it's up tn you to get a hold of it and see ij 
you can think of a belter me for it. 
(Answer* m S plain envelope please.) 

THE SECRET Of 
MONKEY ISLAND 

On Monkey Island, how do you get 
past the troll who is. asking tor a toll? 



Please, if you can, send a reply as 

soon as possible. 

Martin Goode, Hornchurch. 

A nyoite who ho* ever been French- 
l\. kissed by a troll mill tell you that it'l 
not a pleaxnnl operant*. The reason is 
thai trolls eat a lot offish and their 
breath smells like & fishmonger's hanky. 
H\ now the smart readers will ham gath- 
ered what the troll wants in payment, hut 
put far yon I wilt elaborate. 

At the rem of the Scumm Bai there it 
a fish lying on the jetty. By ■•lefiptng 
repeatedly on the loose plank you can 
scare away the greedy sea-gutl and pick 
up the fish fat yourself. 
P.S- Yott do realise tliat I'm not suggest- 
ing that you eat the fish awl then 
French-kiss the troll don 't you ? 

INDIANA JONES 
AND THE LAST 
CRUSADE 

My adventuring problem lies with 
Indiana Jones & the Lass Crusade. I 
have allowed the keg of beer to 
empty onto the floor without filling 
the stein first. I have tried leaving 
the game running for hours in the 
hope that the keg would refill, but, 
alas, it does not 

There is no way to progress any 
further in the castle without the ben- 
efit of the beer, For example, I need 
to pour it onto the hot coals, and to 
disable the alarm system.. Please 
don't say I have to go back to the 
beginning because I have no save 
game files. If you can offer ng solution 
then please publish my phone num- 
ber in the hope that someone may 
have a disk with a syllable save game 
they can lend me. 

Keith Thornton, Esse* 

Ftnt are quite right that you need some 
beer from the ha reel to put out the fire 
and disable the alarm, but this game is 
pretty fair at letting you do things by 
another path. 

The main use for the beer is to get 
Meat for the dog, then -jom van gel the 
boxing trophy which you run fill with beer 
and give to Biff the .Xatt. Having had 
drmk, Biff mill think he's twice the man, 
but in fact his performance will he seri- 
ously hampered. (Isn't that the same old 



nture 



ADVENTURE HELPLINE CU AMIGA 



If you've got a problem of a more per- 
sonal nature, you can get expert advice 
toy writing io Uampyra's Agony Corner. 

I've just read a how to do It' 
book, (actually it was nearly all 
pictures) and i was amazed at Ihe 
physique or ihe guy in the pho- 
tographs. Now I'm worried that I'm 
an abnormal shape. 

How does someone find out if 
their equipment is adequate? I'm 19 
and what I would like to know is, 
when does your 'equipment' stop 
growing? 

Your 'equipment T continues to 
• get f anger for as long as you 
are prepared io tie bricks tn it. 
Dim "r worry about the guy in ihe 
pitman I knots fir a fact that he 
wean lace underwear. 



I am an IB -year- old female stu- 
J dent, yet my lather still insists 
that I can't stay out all nig hi. 

I'm sure thai a night person like 
yourself would agree that this is 
unreasonable. 

Could you reply and tell my falher 
thai I don't need to go la bed so 
early? 

A Tin sorry, but I don't agree 
it'if h vw u. .\'o mutter when I go 
out,. I always try to be in tied before 
midnight. Otherwise, I go home! 



Story, girls?) You could, instead, just fight 
;«isi Miff and forget the hen: It 
would tie a tough fight but I'm sure you 
eoutd iio it if you thought I was waiting 

for \tllt llj.istiijf-. 

Hopefully thai should save the day, to 
tor don '.' need tn publish your telephone 
number- Til just keep it for myself. 

GOING FOR THE 
JUGULAR... 

I did have problems with Monkey 
Island, but after I saw your lovely 
pictures in the November issue of 
CU AMIGA I forgot all about my bur- 
densome problems. If you are 
Vampyra then I am Dracula. How 
about a date? 

Da mien Robinson, Swansea, 

f_Jou> sweet you are. rlmm J do like toll 
±± limit handsome metr. Perhaps we 
outfit meet, hitt it could only befoTJusi s 
quirk bite. 



WAXWORKS 

I'm stuck in the Mine section of 
Waxworks, I'm trying to work oul 
whs re the mutant's weak spots are. 
Is there some way Id make the 
chemical spray last longer, so it 
leaves enough for the vines, pods 
and spikes? Uncle Boris is not much 
help. 

I've really enjoyed this game up 
until now. but it's becoming impossi- 
ble. ! know the whereabouts of the 
medi-kit for the doctor, but by the 
time I get anywhere near it, I've lost 
most of my hit points and I perish at 
the hands of the welcoming 
mutants. 

Keith Ellis, Chelmsford. 

rhere are man\ units' to skin n eat, so 
don't despair, in At wring you can 

find tt generator full of gasoline. Hick 
on the generator'* drainage holt and 
select open. (Ihe the screwdriver from 
the professor to do this bit.) Nest, click 
on the sprayer and drag it over the flow- 

■ ■.fiUnr. (hue the sprayer is frill 
you i tin auitkfy replug the hole to have 
enough in the generator for a second 
refill. Yon now have two client es. Yon 
can either use the gasoline mixture m it 
is, or use it with the lighter from the pro- 
fessor to make a wickeil flame-thrower. 

LEISURE SUIT 
LARRY II 

I've been 'looking for love in all ihe 
wrong places' and getting nowhere 

I'm stuck on the beach of the 
tropical island just wearing the bot- 
tom half of an ilsy-witsy bikini. 

The Russian agents won't let me 
past them because it's obvious to 
them that I'm not s girl 

Terry Harvey, Penzance. 

'fM/lilttitig around in just \111te tiiktnt 
W bottom is fine if yon have u ftgtite 
like mine (I've got cunvs in places where 
some girl*, don '/ e: yii ii;t. v- places), hut I 
suggest ilifit tots search the hotlom of th< 
ship's swimming fjotil to find something 
that will cover up your defkieney. 

THE IMMORTAL 

I am on the lasl level ol The 
Immortal and \'m lacing ihe 
dragon. Once I have used my six 
blink spells and fire protection 
am done for. 

I also have six statue spells, 
magnetic hands and sonic pro- 
tection, all of which I've tngd but 
none have helped. 

Brett Higgins, Tasmania. 

/did Imve n moil fiddle with 
this gome, but I found ! 

had to move too quickly. I tlt> 









Well all of this excitement has 
brought quite a Hush to my 
cheeks, so 1 think III get oul ol 
these damp clglhes and slip Into a 
dry martini. See you n-exl month. 
And remember, don't hesilafeio 
write to me if you are having any 
problems with adventure games. 
RPG games and anything else that 
tickles your fancy. Write down 
your littie problem and send it in a 
plain envelope to: 

'Dear Vampyra' 

CU AMIGA, Priory Court, 
30-32 Farri rig do rt Lane, 
London EC1R3AU. 


ft 


■ 
* 

i' 

m 

i 



like to take my own sweet tittle wet 
things. When you land ">i tlte nek tt' .',■- 
vote the blink Spell and the dragon wilt 
appen r. 

You must avoid the fire six timet 
using the blink spell. The dragon mil go 
en to breathe fire once more, but it won't 
manage it fast tmte, {fm not surprised 
if the pout thing has alreadx managed it 
ax times,?) 

As he starts to t>y again, activate the 
fire protection spell. Holt! the amulet tip 
to the tight but da nut read the rimes. At 
this point the wizard will appear. 
A( invite the statue s- pet! and use this to 
protect yourself frtati the wizard's light- 
ning bolts. At the dragon's fourth 
attempt actk ate the some protection 
sfiell. Use the two remaining body statues 



.'■j pi'itect yourself from the lightning 
tittd jhing tnomtets. 

A fin tending the wizards message, 
quickly use the ittagnetn hands tn get the 
amulet from him. The dragon's next 
blast of flame will be so pouierfui till fry 
the wizard to a crisp, 



u 



As for the 

letter which I 

received from a 

naughty reader in 

Manchester, I'd 

just like to say 

that I don't 

believe that it's 

possible to do 

that. And even if 

it is, I'm sure it 

would ruin the 



Hel 





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'?<&' 



CU AMIGA REVIEW OF THE YEAR 




As the sun slowly sets on another 
product-packed year, John Kennedy 
takes a look back over the past twelve 
months and selects what he considers 
to be the high-points and low-points... 



That was the year, that was — all 12 magazine 
packed months nl it From me 'Gel Serious' 
point of view 1993 was an excellent time' to 
own an Amiga - Iocs of graphics, lots ol new hardware 
and the brand spanking new A1 2DD was still warm and 
smelling of freshly baked plastic. 

The new 16 million colour AGA chipset drought 
forth a rash of software upgrades, and prompted sev- 
eral manufacturers to creale video cards for those nol 
wanting to dump Older computers. At la si the ageing 
Motorola 6BQ00 was laid to rest as the standard 
Amiga CPU, and the fully 32-bit 69020 has became 
Itie entry level processor. The standard memory limits 
have also been upped la a sensible 2Mb, and proba- 
bly the besl Amiga ever was released - the CD32. 

Much rumouring and murmuring has accompa- 
nied Ihe decline of Ihe Amiga and Commodore in 
Ihe US, but whatever Ihe current share price, the 
CD32 is widely reckoned to be the machine to make 
or break ihe company, 

Many promised hardware and soltware items sim- 
ply tailed to leave West Chester, as ell production 
was concentrated on the new Sena Nintendo beater. It 
it succeeds , which it deserves lo , the Amiga will 
emerge stronger than ever before with a Iresh user 
base eager to experience what the Amiga is capable 

fol. II it fails, who knows... Perhaps we'll all be using 
Falcons this time next year (hah!). 

CU AMIGA 'GET SERIOUS' 
AWARDS 1 993 

As the only one sober enough lo rem e m ber Ihe past 
1 2 issues w i th a ny eta nly . il h as la 1 1 e n an my shoul- 
ders tQ select Ihe items al hardware and soltware 
which (think deserve to be considered worthy ol a 
jewel encrusted, 24- carat golden Get Serious statue 
in ihe shape ol Dan blowing his nose 

I've judged Ihe all items from the current techno- 
logical standpoint (and which have survived on my 
hand disk the Icngesll, which may mean the scores 
received at the lime of the review are in conflict with 
each other. 



vii 

Winner: RecKey 

Runnier up: VideoMasler 
Desktop Video has still to reach its full potential on 
the Amiga, due) in part In the high price of equip- 
ment. The RocKey Chrornakey was an exception, 
as it offered real live cbromakeying effects at a 
fraclion ol the cost of other hardware, It's even 
cheaper now, which makes it remarkable value for 
money. Also eminently affordable was the 
VideoMasler digitiser, which managed to capture 
live video- and sound at 25 frames a second on a 
standard Amiga. This amazing feat was only let 
down by software which didn't tully support the IFF 
animation standard- 

1M 



HARDWARE AWARDS 



GRAPHICS. 
Winners Retina 

Runners up: Picasso II, Frame Machine 
1993 saw an explosion in the number ol graphics 
cards lor Ihe Amiga, Although Ihe AGA chipset was 
standard in ihelow-ccsl A120D, editing 
A2QDa7A3D0u owners bad made large investments 
in terms ol accelerators and bard drives, and 
needed a graphics upgrade, German companies 
were besl al ihe price/performance rati*, and the 
pairing ol V-Lah and Retina (April) as a 24-bil dis- 
play and capture team gets my vole. The software 
upgrades Id allow sequences to be lakenlrom 
video lifts it above all other cards- A close second 
was Picasso II (December), which arse provided 
excellent results and the Frame Machine 
(September) which may had been the most tricky 
Zone card to fit ever, bul offered very clever real 
lime re-scaling nl live video. 







JJ1 



m 

-.■■: 



nw>3'rft*i 



SOUND 

Winner: 

lecnnosound Turbo II 

Runner up: DSS8+, One Stop Music Shop 

There is still no definitive cheap IB- bit sound sam- 
pler on the Amiga, and although several have tried 
(Clarity, Maestro.) the big shortcoming is always the 
software support. For S- bit qualify, Technosound 
Turbo II gets the prize, with the dearly-cased 
DSS84 Irom GVP coming second. For bringing 
prolessional level sound (almost) within reach of 
ordinary Amiga owners. One Stop Music Shop gels 
an honourable mention. 

CQMMS 

Winner: GVP PhonePak 

Runner up: US Robotics Sportster 
In the October 'Wired World' article we looked at 
nearly every modem under the sun. Oddly, the win- 
ner isn't a modem, it's the GVP PhonePak which is 
an amazing card capable of answering the tele- 
phone, taking messages, giving messages and 
doubling as a FAX machine. It's an incredible cand 
which deserves more attention that it's currently 
getting, The second prize goes to the Sportster 
modem, which consistently sent data the fastest 
and made the mosl reliable connections, It may 
look like a Stylophone. but it's a darn good modem, 

(ffiKE?«?SoXA 

Runner up: GVP1230 

The At 200 is a hugely popular machine, which 
means there is a large market for memory and 
accelerators. GVP and Microbotics were two com- 
panies quick to offer an upgrade for the existing 
63020 processor. The winner is trie M1230XA 



□ I wcrt bh u i- ui™ frae, eat n uh 


|i_^_j| r~=n| L_^3 


L- .1 


i_ - -j| 


i - .1 1 - II 1 - 1 


1 - 1 


'"-"*■ 


1 -. II 1 - 111 - .1 


1 — =_J 








*■*•£* HrtvWfC* DTP 


MftrMI 




M "- l| l -"I 1 - 1 




(It* M*9r.L'.n ArUJd 


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r- >,, --,,.!, r.-v 



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Runner up Tor graphical hardware excel- 
lence, the Frame Machines offered live, 
■CaM viOtO OH t hft Workbench Thill look 
some beating. 



(July) from Microbotics, which can support up to 
1 29Mb of HAM if you can afford the SIMMs, With 
this card, the At 200 went faster than the 
A4000/030 - a terrific achievement. The GVP card 
(April) was almost as fasl, but cost slightly more 
amid that's the only reason it was runner up. 

MISC 
Winner: CD32 

Runner up: Amiga 4000/030, Commodore 
1942 Monitor 

Much to everyone's surprise the successor to the 
CDTV, the eagerly awaited CD 32 (August) turned 
out to be one hell ot a machine. The marriage of a 
double speed CD-ROM drive to the colourful AGA 
chipset and 63020 means the CD32 is potentially 
the most powerful games console on the market. 
Commodore promised 70+ titles for Christmas, 
and although this target has not been reached 
there are still a lol of excellent games available. 
Minor criticisms of the CD32 include a rather naff 
plastic case and the lack of serial or floppy disk 
ports. Bui at least the latter will be fixed by the 
forthcoming expansion unit. 

The Amiga 4000 launched late the previous 
year offered amazing power with its 68040 proces- 
sor, but unfortunately was beyond the budget of 
many users. May saw the A4M0/030, which used 
a much cheaper and slightly slower 68030 engine. 
The A4000/030 is the replacement for the A2000 
and initial sales out-stripped supply. 

To make the most of Ihe new AGA flicker-free 
screen modes you need a VGA or multisync moni- 
tor, and one of the best is also from Commodore (a 
really good year from Ihe techies at Big C). The 
1 942 will display all screen modes at good resolu- 
tion and even has a pair of stereo speakers for 
games players. Nice one. 



REVIEW OF THE YEAR CU 



AMIGA 



SOFTWARE 




Winner: Real 3D v2 

Runners up: Brilliance, DeluxePaint l\t AGA 
n a g« rendering look a gianlslep forward with the Introduc- 
ing rll Heal 3D v2'm October. NdlKing in the previous 
releases cduIu have prepared us for Hie 'real world' mod- 
tilling leahjres, includinrj collision detection, gravity anil 
motion blur, The depth of field and multiple mapping meth- 
ods have made Real 3D (he best ray Iracer current ly 
available, What the Amiga needed most was an art package 
to make live most ol the AGA thipsef , and it gal two. The old 
favourite Deluxe Paint (January) was updated to work wilh 
HielSmllllon colour palelle. but new boy eVfJmjffjwr.rjtiaberf 
wrenched the crown away from II wilh some inerediWv fast 
operations. 









CD-ROM software 
Winner: Am met collection 

Runner up: CDPDllt 

The award for squeezing the most high quality 
software on to one disc goes to itie Walnut Creek 
Amine/ collection, which filled hundreds of 
megabytes with archived material from the world's 
largest Amiga PD collection (December}. 
Almathera's Ihird volume of PD is more accessible, 
with more in the way ol images and sounds 
(November). Both are a bargain, provided you 
have a CD-ROM player. 

winner: PorgeSeffer 3 

Runner up: The Publisher. Wordworth 2 

Gold Disk are still the bee's knees when il comes 
to DTP, and PageSetler 3 (March) offered hun- 
dreds of features at a bargain price. T/jp 
Pubfi£h$f was so impressive that we actually 
reviewed it twice and is now at a new budget- 
busting price! 






Believe It or not, but I rendered this image using only Real 30 
r2, the most Important Amiga graphics program this year. [But 
*h> an air-frrttlinoT? - A t*|h*r puff-lad Ed] 






BESMSBW 



Runner up: Blitz Basic 2 
March saw the latest upgrade to Lattice C - it 
became SAS-Cand even faster. It is now the stan- 
dard by which others are judged, For more basic 
programming, Blitz 2 [April) offered incredible 
speed and some neat graphics and sound support. 



KflMfl 



ED AFTER 



The last year saw many exciting new develop- 
ments, as well as a great deal of teasing, Along 



NESS. Cy 9 „ V , Erf 

Runner up: Amibaek & A'miTooti II, PC Task 
For smooth, reliable aid speedy text, you can't beet Crgnta 
Ed Profo&sloitat (December). Close runner-up was Ihe 
Amibadcpitk (July) lor recovering after hard drive mix-ups. 



came the CD32, but where was the FMV. first 

demonstrated to an unbelieving bunch of journal- 
ists? And what about the expansion for the 
A12QG? Where will it leave existing A1200 memory 
expansions and accelerators? What about the 
fabled Falcon-beating Digital Signal Processor, the 
retargetable graphics, the 1 6-bit sound? 



The next year will be make or break for 
Commodore. Assuming we're all here next 
year, here is what I predict I'll be writing about: 
MPEG will become more widely available and 
usable, as will decent 16-bit sound cards. 
affordable writable CD-ROM and CDXL (AGA). 
New high-end Amiga Workstations based on 
the AAA chipset will be launched with the home 
version running Workbench and Windows NT. 

MOST UNDERRATED THINGS 

After all we have been given to play with, there 
are a few items which seem to get a lot of bad 
press, or no press at all. Arexx is still the 
unsung hero Of AmigaDOS. and the A570 and 
CDTV CD-ROM drives died a most unnecessary 
death. The internal IDE interface brought hard 
drives to more users than ever before, and all 
some folk can do is sniff and say "should have 
been SCSI'. Finally. CrossDOS gels a mention 
for providing an easy to use bridge with the 
worlds of IBM and Apple. 

GOODBYE TO... 

Last year saw the departure from CU AMIGA 
of several talented people, as well as: Nick 



Ami-back loois - copyngnt 



-Back Tooli) General Practitioner 



1330 mPorngrner aottwe Uewetopmertt, inc. 

imnnw 



Deu ice 



ffiL 



C**cu 0*'^ 



Qbort 



!i|Kjl* 



Used 



Camp t*t*d 



Statu 



Fi l»: 

Fragnented : 

Percent : 



r *- ■ ■ 

D iractary 

Fr»» Space 



)*r.l 



— — jj.1 



Lh 



Alilrough only runner up tn Cygrws Ed as most useful utility ef the ytw, even this shot el AenibBck Is more interesting than > 
pictuie of some text being entiled.., 



59 UI 

Wii 




inner: Bars and Pipes Pro v2 

Runners up: Deluxe Musk v2, QctiMED v5. Supersound 4 

it may have been a pretty lacklustre from the hardware point of view, but music software was liiich an the ground, Bart and 
Pipes v2 combiner] MIDI wilh multimedia in April and lakes first pi ace -The runners up ail made the mosl of existing Amiga 
sou id capabilities lo excellent effect. 




Veitch (can't rememher where he went - the 
competition entries to the 'I think Nick is a 
traitor because..,' competition where too 
numerous and rude to print): Heather Turley 
(the matriarchal figure responsible for getting 
copy in); Jon Sloan (who has had enough ol 
games software to last him a lifetime - so he's 
going to work for a games software house'. 
Tom (Chief Judge) Glenisier. CU's ex-Ad 
Manager and our resident flight sim expert wttt 
the Biggies moustache to go with it; and 
finally, our beloved Publisher, Garry Williams, 
the man with a heart of gold and an empty -•■ 
let when it came to getting a round in. We'll 
miss them one and all... 



Corobining MIDI music 
Amiga samplea and 
Amiga multimedia, Bars 
and Pipes Pro was Ih4 
most interesting music 
program oi 1993. 



» 



109 



CU AMIGA REVIEW OF THE YEAR 



t 




What a year! WHAT A YEAR! The CU 
Amiga team cannot remember a more 
productive or rewarding twelve months 
when it comes to Amiga games software. 
Here's our pick of the crop... 



What can I say! Tlie best game released in 
1 993 has to be ihe awesome Frontier. 
Five years in the making, it received the 
absolutely enormous score of 97 par cent in 
November's CU, along with a six page review. The 
kind of game you can play for months without get- 
ting tired. Frontier is THE game of '93. Mind you, 
Bullfrog's Syndicate isn't too far behind. Hailed as 
one of Ihe best games ever, this extremely violent 
mob shootout has ytiu searching a city, blasting, 
innocent civilians and generally re-enacting the 
most violent movies of your choice. Nineiy-four per 
cent? Worth every one, in our opinion, 

If helicopters are more your thing, then what 
about EA's stunning conversion ot Desert Strike, 
surely one of the greatesl Mega Drive games ever, 
Those Sega owners must have been turning in 
their graves 
when they 
realised that 
the 93 per cent 
rated smash hit 
was actually 
better on the 
Amiga! It had 
better explo- 
sions, better 
sound effects 
and better con- 
trols all round. 
Speaking ol 
better, some- 
one else who 
topped their 



previous best was Dino Dini, who released Goal' 
through Virgin this year (afier splitting with 
An co and losing the Kick Off name inlc the 
bargain) to massive applause and bigger 
scores, raking in a massive 93 per cent, 

For the less soccer minded, there was 
always Sim Life to fall back on. Reviewed back 
in May if was yet another game to score 93 per 
cent, and wins the award for being one of Ihe 
mos| complicated simulations ever. Take a life 
form, and evolve it on an ever-changing planet 
Sirange, but true, 

if adventures 
are more your cup 
of tea, you could 
always delve into 
Ihe large and glo- 
rious Ishar 2. With 
Over 400,000 
views over a large 
variety of land- 
scapes, this is one 
of ihe most chal- 
lenging games to 
come out of 
France, and it also took a 93 per cent score 
home with it. 

Later in the year came a clutch of more tradi 
tional games. September saw the release of 
Soccer Kid, and with it the promotion ol.Krisalis 
software to the top of the league. 

A fun platform game, it used a football in a 
way never seen in an Amiga game before. 

And what about this month? Mortal Kombal 
and Terminator 2 appeared - iwo red hot 

arcade conversions from Virgin 
games scoring 93 and 92 per 




.ion. How I would have loved to 
talk about the terrific 
Adventure soft game Waxworks, 
which scored 91 per cent, or 
Team 17's Body Blows, the 
Straetfigfrler beater that also 
scored 91 per cent, 

didn't even have time to 
ealch up with Hired Guns, yet 
another 91 per cent title, With 
the new AGA machines beginning to take over 
as the base level for games, let's hope that '94 
is even bettor. <2?> 



THOSE THAT DIDN'T 
QUITE MAKE IT 

Not every game released last year scored so highly. Here 
are the live that didn't quite reach the lap el Ihe charts... 




1. 


Covergirl Strip ? ofcer 


13% 


2. 


Super Sports Challenge 


18% 


3. 


Bully's Sporting Darts 


Z4% 


4. 


Super Cauldron 


27% 


5. 


Fireltawk 


32% 



CU AMIGA PREDICTS 






Commodore will finally release their high end MA 
machines. Maybe. 

David Bra hen will appear wrlh Hie first mission dish lor 
Frontier, and it will stay at number one far months. 
SomenoE will figure put how la keep 8Mb at HAM in Che 
trapdoor without disabling the PCMCIA slot. 
A sound card for Ihe Amiga will be released. 
David Pleasance will get his own chat show. 



Ge*P. Whatever 



will Me (to next? 




cent respectively. One is Ihe 
mosl hyped beat 'em up since 
Streetfighter 2 and the other is . 
one of the be$t 
arcade machines to 
hit Ihe streets. Both 
of them have con- 
verted lo the Amiga 
beautifully, and 
doubtless both will 
end up in many a 
slocking this year. 

1993 has to have 
been one of the best 
years for Amiga 
games ever seen. 
Th&re are just far too 
many games to men- 



6. Alternative will Create a game based on KilrBf . 

7. A leading Amiga magazine will run an eight-page fea- 
ture explaining how 112 write all Iheir music on an 
A500+ with a copy of East AMOS. 

8. GVP will release a board that turns the At 20D into a 
Cray XMP 2. ft will only cost £230. 

9 . Commodore wi 1 1 finally rel ease a high-density disk 
drive for the A1 200. Hurrah. 

ID. True VFJ comes to the Amiga, The hEadsel comes bun- 
dled with Ihe JUT Construction Kit. 

WHAT WE DON'T 
WANT TO SEC 

t . Yet another David Pleasance interview. 

2. The A3DG (A bypass riming through Hampstead 
Neath.] 

3. Any more games with wacky balloon lettering. 

4. Deal 'en ids where characters ay unintelligible 
things. 

5. Any more CD shovelware. 




no 







rkf i ft m j * I ■ 

laorL Vflirt Fr*J*** 



The Best Selling 
Word Processor 
and Database just 
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VALUE! 

Since its launch, Pen Pal has become the 
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Not surprising when you consider the extensive features at 
your fingertips, combined with user friendly simplicity, it was 
bound to be a winner! In a comprehensive Word Processor 
test, Amiga Format commented "There is little to fault Pen 
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Format have since said that it's "Still the best value for 
money..." II you're not a Pen Pal user yet, we hope I 
you soon will be, because al just £49,95... the best M 
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flat spiral bound manual. Users frequently tell us that they've 
i never found a program tliey get on with so well. 



pert 



Pa\ 



a 



iv 



1: Yew can.- Open multiple 

documents, simultaneously: search ami replace: out copy 

and paste; check yotrr spelling %v.-ith a 1 10.000+ word 

dictionary: imntm your favourite IFF/HAM graphic*. 

from p ro gra ms SOdl as DPaint, or Clip Art tiles in 

various sizes and colours: automatically lit.™ km 

mound graphics in any Workbench cnmpaiifole font 

(there are over 200 available styles] in different sizes 

and odours to suit your design... Even as you type! 



Full Page View with position, edit ami deaden of graphic objects and 
extremely useful forms designer. All this from a wond processor and- 
Much. Much. More! As you cun see from the documents shown on the left. 
this is mi rnnliiuiy pniiaiirtl! 

With 32 fields per record. 32.O0O records per duiinse ad 
■a fast sort of 1000 records in less than 5 seconds, this is a rod datifotf. 
Mail meiging into the W«rd processor coddta't be 
simpler, with easy enatii™ nf icinpjates for leflers or 
reports, into which information can be merged, 



AND... Remember. Pen Pal conies with full support for the new or experienced user completely fae! 
Friendly kip for all registered owners is just a phone call away. 



Soft Wood • Quality software Of or your Amiga 

Willi Pen Pnl wmV twtjuxt gemhg n me tiff product ' Sf-fWmd w? ocfatMita&ed (a titer Worifs 
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ladder nf Amiga 



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pe" 



NOWf' 




* KP !Jii* 



■ 




MediaPoint 

multimedia magic for the Amiga 



MediaPoint is the state-of-the-art in interactive presentation software. 
No other software package on the Amiga has this many features in the 
standard package. Some of the highlights: 

MediaPoint is professional: 

• Script synchronization on standard time, SMPTE and MIDI. 

• Play full motion video and samples from harddisk. Supported animation 
formats: anim-5, 7 & S and (AGA) CDXL. 

• Over 1 50 smooth screen and object transitions. 

• Use buttons to create interactive scripts for mouse, keyboard and touch screen. 

• Script events can be scheduled to be displayed on specific days and times. 

• Use ScriptTalk™ language to create customized scripts with variables, 
conditional jumps and ARexx support. 

MediaPoint is easy to use: 

• Cut, copy, paste and undo for all page and script editor functions, 

• Script parts can be collapsed and exploded, 

• Text editor allows a different font, size, color and style per character. 

• Antialiasing per character color, not to just one color. 

• Frame-oriented page editor with solid, pattern and transparent frames. Over 
50 frame transitions. 

• Duplicate, centre, align, lock and group move functions for frames. 

MediaPoint means good looking, fast graphics: 

• Import any Amiga graphics file including 24 bits. 

• Scale and remap to any (AGA) graphics mode, 

• Save page layout including text and graphics for use in other scripts. 

• Ready to use clipart, maps, pictograms, fonts and sounds included. 

• Fast color thumbnails in file requester for easy file browsing. 

MediaPoint is modular: 

• Xapp™ modules for GVP's IV-24, Studio 1 6 cards, MIDI, CDTV, LaserDisc 
players, VCRs, still video players. Coming soon: Video Toaster xapp, 

MediaPoint is complete: 

• Standard bundled languages: English, French, German and Dutch. 

• Free runtime player. 

• No hardware key protection. 



Commodore Info Main Menu 
New Amiga models 
CDTV tif 
MUttirnecfa 

II Otner product 



Interactive Information 
Systems 




Information Channels 



Profit before Tuxes 




ACTIVA 



MediaPoint is a trademark of MediaPoint Int. All other brand names are the 
property of their respective owners. For more information: 
Activa International Inc. +31-20-691.19.14. Fax: +31-20-691.14.28. 
Activa Technical Support UK: 081-402.5770, BBS 081 986.5964. 



iw« I'Wi r;9 l 



Presentations 







lpi2oo PCL5 LASER PRINTER 



400dpi 2 ram Dppm 

^H' 1 - MOOdp.Ml Japi .i2^H*MUPGHKl€.5Br0UIREDTOI 1 RlNTAFULLMPAGE0FGflAI ! HlC£Al«[M(» 

HP LASERJET «r COMPATIBLE • FLASH ROM UPGRADABLE! 



Wcofl, fiaue used (heir expertise to pfOrfuca a VifBf' nn Jasw printers, the 
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arrows printing at a futf 6 pages par mr'niAa. The 2Mb RAM version 
prints afuHA4 page of text or graphics at 300dpi. Using standard 
resfaerrf fonts and the alternate Controller firmware supplied, it 
tan also print an A4 page of text or Ah payfr of graphics at 
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PLAIN PAPER 
FAX OPTION 



SHOWN WITH i 

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fie LPI2D0 comes with a 100 sheet A4 
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Of paper (up to 169gsm}, 15 envelopes, 
transparencies and labels. 



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Trw LP1200 is me World's firsl L*er Pmrtw 1d haue the 
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SERIOUS 



Woah hoss! What hap- 
pened to all the games? 
You've just turned to the 
best tech' section known 
to man, and to prove it, 
this is what we've got on 
test this month... 

114 2MB AMIGA 
SMARTCARD 

115 INTERNAL XL DRIVE 

115 MEGACHIP2 

116 VIDI 12+24 RT ^ 
121 MEDIAPOINT 
126 NICOLA 
129 PRIMERA PRINTER 
132 CELLPRO 

132 1208 BOARD 

133 SEAGATE 80MB 
HARD DRIVE 

138 FINAL WRITER 

144 ALTERNATIVE 3D 
TEXTURES 

145 OBJECT EDITOR 
150 PD SCENE 
153 PD UTILITIES 
156 ART GALLERY 



Let's face it, 88QK floppy disks aren't the mass 
storage medium they seemed to be when ihe 
Amiga was launched. With the rise ol 24-bit 
graphics, enormous adventure games, expansive 
DTP files and ihe like, low density disks get more 
inadequate by the day, There are hard drives of 
course, but you can't take out your hard drive every 
lime you want to exchange files with anolher com- 
puter. Power's 1.76 Mb Internal XL drive could be 
just the solution. 

The external version of the XL Drive has been 
on general release for a few months, but it's only 
now that you can get one that tucks neatly into your 
Amiga's beige box. Hooking it up is fairly simple for 
an internal job. There's really only one possible 
connector for each of the two contact points on the 
drive, so as long as you put them on the right way 
round, nothing much can go wrong, That's the 
hardware side out of the way, but there's also the 
question of the installation software. Before the 
Amiga can read and write to high density disks, you 
need to install a software patch onto your startup 
sequence. Apart from giving you greater capacity 
for your own files, the Internal XL also lets you read 
high density PC disks, expanding your compatibility 
further still- 
Available from: Power Computing, Unit S 
Railton Road, Woburn Road Industrial Estate, 
Kempston, Bedford, MK42 7PN. 
Tel: 0234 843368. 
Fax: 0234 S40234. 
Price: E75.95 (£79,95 for A4000). 







KJhs goodbye to puny 6B0K disks with Power's 1.7£Mb PC 
compatible Internal XL drive 



MEGACHIP 2 







The CU AMIGA top 
rated accolade for 
non-games prod- 
ucts scaring over 
90":.. They will def- 
initely be worth the 
money and are 
likely load as a 
benchmark lor 
fulure releases. 



You can upgrade your Fast RAM til you're 
blue in the face, but after the first halt 
megabyte, it won'l do anything for your 
sampling capacity. If, like me, you've struggled 
with the constraints of a 1 Mb A500 for years, the 
prospect of a whole 2Mb of Chip RAM will proba- 
bly seem like a massive luxury, Chip RAM 
upgrades have been available before, but they've 
had the disadvantage ol turning oft any trapdoor 
expansion you might need, which is where 
Power's Megachip 2 comes in. 

In order to increase your Chip RAM, you need 
to increase Ihe size of your Agnus chip. 
Unfortunately, this means that you can't just slot 
in a card - yes, it's screwdriver time I'm afraid. 
The Megachip 2 is actually a replacement Agnus 
Chip. The instructions for installing il are adequate 
and encourage you to call Power's technical 
helpline if you have any doubts (there's one in the 
eye for the box-shifters). Installation involves 
locating your existing Agnus chip, prising it out. 
and slotting in your new one. A few trailing wires 
then nave to be connected to ihe legs ol a neigh- 



bouring chip. This shouldn't pose a problem as 
the relevant connections are indicated in the 
manual. Once you've done lhal, all thai remains 
is to tuck everything away, put the case back on 
and power up. 

You'll now find that some of your Fast RAM 
has been taken over but, most importantly, you'll 
have a oc-uple of megabytes of Chip RAM to play 
with. The difference this makes lo OctaMED or 
Protracfons stunning. Instead of being limited to 
modules ot around 300K. now you can produce 
2Mb monsters! Apart from the sound advantages, 
you'll have access lo games that need extra chip 
RAM, and, if you're into graphics, you'll be able to 
use more colours at higher resolutions. This is 
just the thing to inject some new life into any tired 
Old A50D. 

Available from: Power Computing, Unit 8 
Railton Road, Woburn Road industrial Estate, 
Kempston, Bedford, MK42 7PN. 
Tel: 0234 843388. 
Fax: 0234 040234, 
Price: £159. 



114 



SERIOUS 



CU AMIGA 



SCAPE MAKER 








One ol the biggest criticisms levelled at VR 
Laboratory's Vista fractal landscape genera- 
tor, has always been its inability to convert 
IFF images to fractal scenery. Even the latesl 
release, Vi$ta Pro 3,0. still won't handle this all- 
important task. It may seem like a rathgr pointless 
thing to do, but imagine being able to generate an 
animation of an aircraft Hying across a company 
logo that's raised: up tram a fractal generated land- 
scape - even the guys at Industrial Light and Magic 
(they of Terminator 2 and Jurassic Park fame) 
would be proud of an effect like that! 

Not surprisingly, an entrepreneurial company has 
stepped in to fill the gap with the release of 
ScapeMaker. a utility that can convert either an entire 
image, or a small portion of an image into a Vista 
■DEM' tile, which can then be loaded into Vista and 
transformed into a fractal image complete with grass, 
snow, trees and even buildings. Obviously you'll 
need to own Vista to be able to take advantage of 
this utility, as ScapeMakens nothing more than a 
conversion tool. It does, however, include a number 
of tools that will allow you to edit existing DEM files to 
make them smoother, and you can even merge an 
IFF graphic with a DEM. so that the IFF appears to 
blend in with a true fractal landscape, 

Designing an IFF image for use with 
ScapeMaker is surprisingly simple. The easiest way 
is to design your graphic in 1 6 colours using a 
range of greys Irom black to white. Each colour rep- 
resents a ramp level with white being the highest 
and black the lowest. Once you've imported the 
graphic into Scapetvtaker, all you have to do is to 
mark the region of Ihe image you'd like converted to 
a OEM, select 'Make DEM' and the graphic will be 
converted. Unless you've smoothed the graphic 
yourself, the cliff edges will be rather harsh when 




If you've e*ar warned te carv» faun name in fh* ftWIi ei a VlalB 
landsDHpe, ScapvVekerl* 0« uUHlylw yOU. 

the image is rendered in Vista, so it's worth 
smoolhing the DEM to create more receding cliff 
faces. The results can certainly be pretty stunning, 
especially if you merge your DEM with an existing 
\anscape.ScapeMaker is the utility that the makers 
of Vista Pro forgot to write, and it should be at the 
lop or every Vista user's shopping list. Highly rec- 
ommended. 

Available from MegageM, 1303 Adria, Santa 
Maria, CA 93454, US, TekOlQt 805 3491104, 
Price: $64/95 plus $8 P+P. U grade : $2& 
plus S3 P+P. 






2MB AMIGA 

SMART 

It's the size and shape of a credit card, and it can boost your A 1 200 or 
600's RAM by 2Mb, It couldn't be simpler- ail you do is plug it in and 
boot up. The PCMCIA port is the unassuming slot on the left-hand 
side of your Amiga. It's only 16 bits wide, so it's limited to passing 1 6 bits 
at a time, rather than the 32 that are spewn back and forth from the rest 
of the A1 200's chips. The result is a very slight speed increase, but not 
half as much as you'd get with a trapdoor Fast RAM expansion (which 
generally would give a doubling in speed). In fact, it's unlikely that you'd 
notice any acceleration in normal day-to-day running, even though 
SysJbjfa docks about a 20 per cent increase. 

This is one at the cheapest ways ol expanding your SOO/1200's RAM. 
1200 owners have the option of spending about £50 more for a 4Mb 
trapdoor board, while 600 owners can take the far cheaper option of a 
1 Mb trapdoor card for £35. Bear in mind that most trapdoor expansions 
will disable anything that's plugged into the PCMCIA port. Although in 
Iheory it's possible to daisy-chain peripherals that use the PCMCIA port, 
we've yet to come across any that come with through-ports. For exam- 
ple, you won't be able to use it in conjunction with Software Demon's 
Overdrive - 

Available from: Indi Direct Mail, 1 Ringway Industrial Estate, 
Eastern Avenue, Lichfield, Staffs, WS13 7SF. 

Tel: 0543 41 9999, 

Fax; 0543 418079. k£^ 



Price: £119,99. 




IIS 



CU AMIGA PRODUCT TEST 







T^e o^Iv trouble with Rombo's early'low-cost digitisers was speed None 
ofVem ha- what it takes to capture moving images. Mat Broomf.e.d 
tooks at the Vidi 12 and 24 RT, which should change all that. 



Rombo have dominated the budget digitiser 
markettor years.. Now they're raising their 
sights lo take on the likes of V-lab. Have they 
done enough pre-Ught training? Despite infrequent 
forays into other Amiga arenas. Rombo have more 
or less made their fortune selling low-cost digitis- 
ers They started with Vidi Amiga, a package that 
needed a separate colour splitter lor video work, 
or coloured filters it you were using i a -camera- 
Several years later, they released Vidi 12, a i*w 
device which was subsequently altered to incorpo- 
rate AG A screen modes. 

This digger sold for under £100, yetoflered 
relatively good quality, arid had a built-in colour 
splitter Its only problem was that it was relatively 
slow to capture an image, taking nearly a second 
per Irame to grab - at toast 25 times too slow to 
capture a live full-colour video image. 

Their newest products are called Vidi 12 RT and 
Vidi 24 RT The RT in the title stands tor real time, 
so it won't take a great leap of genius to work out 
thai they've tinally overcome the limitation of speed, 

|f 8 mporism to underslsrvd thai the (*f»Qr B m can grah In a 

nurtteTd rseotaWns, Md i^rdles* of .1* «pw» ™°£ 

d^, you can s.HL create an law in any Am^a ™ ™??' 

' * Ycu car, even *« A5* Krtans or i™^* Amiga*, 







and can now capture an image in any Amiga reso- 
lution or screen mode directly torn a moving picture 
source in as little as 1 /50th of a second. 



AN OLD FRIEND 



If you've used Vidi 12, the software accompanying 
Vidi 12 RT or Vidi 24 RT will be familiar, as it looks 
identical and irveludes many of the same features. 
When the program loads, you're greeted by the 
main screen. At the right of the screen is a window 
that can be used to show the currently selected 
image, whilst at the left is a row of buttons which 
vou can use to access the various parts of the pro- 
gram. The first of these buttons are used to define 
vour grab and display preferences and are only 
accessible from this screen. This is where you can 
set up the defaults used each time you capture an 
imaqe. This section includes the brightness, con- 
trast and colour controls. You can also specify the 
type of image captured by the hardware. Th,s is 
distinctly different trom the displayed image. _ 

For example,, you can capture a low-resolution 
image, but display it in super high-res (on an AG A 
machine). Or you can capture a high-res interlaced 



Most commercial video tapes M 

not of ver, high duality, hut rental 

tupes usual!* pf avlde a superior 

source 0» tootsge and. Inn imsga is 

ottun. more slalb*. Compare IMa 

clip from a rental copy of Hook, to 

the i nlertar sell-through 

BI*C*. Adder still shown elsewriHra 

In till* review. 

image, and display it in low 

resolution. Vidi 24 can cap- 
ture at a resolution of 720 
lines, twice as high as stan- 
dard TV, and equal to 
professional broadcast cam- 
eras. Vidi 12 manages half 
that resolution, which is quite 
adequate for digitising video. 

Whilst you're grabbing 
an image, you will be 
shown a monochrome pre- 
view screen, and you can 
specily whether this pre- 
view should be in 1 6 or 256 
shades of grey and whether 



You c*n us* Vkdi ■* image precising OPlkm* 

to alter Images (hal you've digitised wllh the 
hardware, or you can load screens Irom 

mh taw* » Litton i°*'i f FF « ,e ^ r - 

mals. thB program can also handle PCX. Tlf f 
and BMP imag* tormats which are uauallv 
associated wltn the PC 

it should occupy a lull or quarter 
screen size. Won- AG A Amigas are not 
- capable of 256 colour display. The 
smaller size gives faster screen updates, but, to 
be honest, even then the frame rale is very low 
(perttaps three to five frames per second) in 256 
grayscale mode. 

Vou can also choose from one of three video 
sources- S-VHS or two composite video sources. 
This is ideal because you can simultaneously con- 
nect the hardware to a camera and two VCRS. 
The display preis window is where you can 
specly the way that the captured image is shown 



**np 



116 



PRODUCT TEST CU AMIG 





THE DIFFERENCES 

Although yrju mighl inter tram their names dial Vidt 12 FT is only capable of 12-bit 

digitising , in lact bath boards olfer 24-bil Dolour. Th* C 11 ly difference balttesn them 
is in (heir captors resolution, Vidi 24 can capture ala maximum resolution of 
720(576. Vidi 12 can only manage 360x576. Both versions can display in all Amiga 
screen resolutions but any screen made above Ihe mailmum capture resolution 
means that the additional pixels must he interpolated Irom existing data. This 
means that the image is not a 104 per cent representation of the original. 

on the screen. You can choose from any of the 
Amiga's screen and palette modes ranging from 
two -colour low-resolution to HAMS Super High 
Res. Because the same software is designed to 
work on all Amigas, you are given the option to 
select display modes which ncn-AGA machines 
can't handle. If you choose such a screen mode. 
"he image can still be saved, but will not be dis- 
played in colour. In fact, on the main edit and view 
screens, the image won't be displayed at all. 



RAMMING THE 
MESSAGE HOME 

Due nl the program's greatest shortfalls Is the way it 
chomps up your tree memory, Even en a OMfo A12M I con- 
stantly ran out, and al times il was only possible to store 
one tome to RAM. I think that given Its FAM-hungry 
nature, Romeo should definitely have incorporated a virtual 
RAM feature whereby you could use a hard drive, or even a 
1 loppy disk as additions I Unwary memory. Considering 
toe program's relatively low price point, rt seems a shame 
thai it needs additional memory to gel any real usability out 
ollt. 

II also doesn't fully reclaim HAM that il has used and 
finished wilh, so if you digitise a dozen pictures and delete 
them all from its memory, you may still have lo reload Ihe 
sollware because you no longer have sullicient RAM lo 
work wilh. This is actually a fairly well documented prob- 
lem, known as Irag mentation. Many applications require 
contiguous (all in one chunk) memory lo wort. 

Unfortunately, each lime you delete a picture with Vldi 
12 rjr 2A, the memory gets broken down into little chunks, 
so although all of the memory is being returned to your sys- 
tem, it is no longer contiguous and therefore can't be used. 



Abate iett. The casing used by both VMW tS and VTfffl 24 
is small, bul not snuff armuoh to leave the serial part ft** 
lor other pe/iphet*l9- 

Ahore; ffen**th the case is a two-tier circuit boar0, with 
the components "plggy-bacKsd" on a pair at weit- 
tSealgned cu/rcuits, 



whereas the carrousel and main windows will 
show a grayscale representation. 

So anyway, you've selected your prefer- 
ences, now you can go lo the grab screen 
where you'll capture an image. You can specify 
whether the grab should be in colour or 
monochrome, and you can also reselect your 
video source. You can even choose time- lapse 
digitising, with intervals ranging between half a 
second and six hours. And it you're really get- 
ting creative you can rig it up lo take a shot 
each time a switch is triggered, making it ideal 
for certain types of security and 
surveying work. 

Although similar lo earlier ver- 
sions ol the software , there are a 
number of omissions from this sec- 
tion. The only notable AWOL is Ihe 
lacilttyto capture a single colour - 
component - red, green or blue - 
although this is not too importanl 
as you can always extract, the required component 
later. The easiest way to capture an image is to select 
Colour and Auto, then dick the Grab button when 
you're ready. The image will be captured as three 
separate screens, one for each of 1)he red, green and 
blue colour planes. These are then combined and out- 
put in the display mode of your choice. 

Unfortunately, this mode of operation presents 
one serious limitation, and that is ihe fact that you 
n>eed space in RAM for a full 24-bit image plus what- 
ever the displayed image will be. This means that 
you can run out of memory extremely quickly. 

If you have Auto selected, once an image has 
been captured, the three RGB components will be 
combined and a screen of the specified screen 
mode will be created and stored in the carrousel. 




ROUND AND ROUND WE GO 

The carrousel is like a slide viewer. In can store as 
many frames as you have memory lor, and you can 

view (hem individually or one after the other. You 
can also save screens and animations from here, 
and rt even lets you import and export images in 
the PC's BMP or TIFF lormals, A PCX loader/saver 
is also planned. It's important to note that you can 
also save your pictures as 12-bit or 24-bit images, 
regardless ol the mode they're displayed in. 

POWERFUL PROCESSES 

The program also offers a good selection of image 
processing toots, In fact, this is one area that gets 
better each time the software is updated. I wouldn't » 

Right Her* are a lew of Ihe program's "ore obvious image pro- 

C4**ing options, tail there »f* more powerful ones In r***rv». 

You'd mink Mat could have smiled though. 



«- 




CU AMIGA PRODUCT TEST 







» be surprised it we saw Rombo releasing some kind 
of standalone image processing package in the not- 
too-distantfuture.There are now 24 different 
operators, and, although some or them do really bor- 
ing things like Flip-X and Flip-Y, Ihere are some 
complex and useful oplions too. What makes these 
options powerful is the fact that they can be applied 
to either the current image, or all selected frames - 
ideal if you want to image-process an animation! 

The options themselves have been greatly 
enhanced as well. Now, rather than simply giving 
you a name that you click on to perform a prede- 
fined operation, a requester appears asking you to 
farther specify how the effect is to be applied. In 
most cases, Ihis simply means moving a slider 1o 
indicate the degree by which the image should be 
modified. But there are occasions when you can 
actually define the way that the effect will work. 

Convolve is the most vivid example. Although it 
is complicated to understand, once you do, you 
can actually define your own set of affects ranging 
tram colour enhancement, to edge detection. 

IHE UPGRADE PATH 

Vidi 12 and 24 RT are greal lun fur the enthusiastic ama- 
ifiur. and Rnmfao say that they'll stand up against any nlher 
itiqiii-ser costing £1.000 or less. The> are reasonably 
pricgd, alitiaugti by no means could you describe 111 em as 
give-aways. However, the one thing that eases Ihe finan- 
cial strain is that Romho have provided a very easy 
upgrade path lor owners al either of the Vidi 12 products. 

If you own Vidi 12ynu can swap it lor Vidi 12 FT lor 
£129 or Vidi 24 FIT for £199, giving ynu a saving of £80 and 
£100 respectively. Vidi 12 RT owners can upgrade to Vidi 
24 RT lor £99, which means that they actually save £1 by 
doing it Ihis way! 

The reason trial Ham be can offer such generous 
upgrades is because their new board is so easy to upgrade. 
In tact. I must cm nip I i me nl them on what is a masterpiece 
at circuit board design. Basically, rather than wasting zil- 
lions ol pounds redesigning Ihe casing each lime they 
bring out a new dinitiser. Fta mho simply ensure Itial Ihey 
always lil inside Ihe Brisling design. 

In Ihe case of tfie RTs, they also wanted easy upgrade- 
ability, so what Ihey did was create a piggy-bartr 
(daughter) hoard which plugs and screws onto the main cir- 
cuit board. 




A greysc*!* preview of Ihe currant screen Is displayed in (he 
main window, although Ihis e*n be switched off if you prefer. In 
lid, s msf ked improviittenl over ptevious versions of ftie or □- 
gram Is. 1tie facility 1a Interrupt or abort any 0<Mon before it's 

complate, Especially handy when you consider that some- of 
ttiem take several minutes IP complete. 

CONCLUSION 

Initially I lound Vidi 1 2/24 RT is a bit of a disap- 
pointment after having waited so long, and having 
heard so much hype about it. It seemed to suffer in 
three major areas: 
1. It uses too much memory. 
Z- U can't grab colour sequences in real time. 
3. The image clarity doesn't seem loo great, even 
compared to Rombo 's cwn earlier Vidi 12 rjigitiser. 

II was only when I phoned Rombo to moan, (hat I 
started to appreciate just what a remarkable feat they 
have achieved, The problem with memory is a natu- 
ral side-effect of working with 24-bit images 
occupying nearly 1Mb each. As lor grabbing real 
rime colour sequences, Rombo pointed out that such 
a feature would require a unit capable of digitising 
and storing to disk 25Mb of data a second! As there 
are no drives chat can write that fast, it comes as little 
surprise to learn thai there are no home or semi-pro 
units capable of real time 24-bit sequence capture. 

My final grouse was caused by the tact that I 
was digitising in interlace mode. Because of the 
way this mode works I was getting motion artifacts 
which manifested themselves as a blurred image. 
As soon as I dropped the hardware capture to npn- 
interlace, the problems went away. 

At El &9 I think that Vidi 12 RT is Ihe cheapest 
real-time 24-bit digitiser in the world, and it's the 
only one for the Amiga that doesn't need a big-box 
machine such as the A1 500 or 3000. 




This picture shows the 

remarkitile resolution and 

quality that's possibl* with VLdi 24 

FIT. I simply plonhed Ihe camera cfflwii 

next 1o my cat Spud , called: hit name, and Ihe 

instant he opened his sy** I caplured his sanguine 

Expression in lull interlaced overscan, 



The software is slicker than previous versions, 
and I like the user interface which appears to con- 
form closely to Commodore's design guidelines. 

Even on an A1200, mixing the RGB compo- 
nents 10 create screen images is a very slow 
business, and using the special effects In the Edit 
menu is even worse. 

I think it would be fair to say that regardless of 
the computer you use it on,, most of your time will 
be spent waiting whilst the software modifies your 
images. 

It offers a good entry point to the world Ol real 
time digitising, but I strongly suggest that if you're 
interested in the 24-bit model, you try the 12 -bit ver- 
sion first - that might be enough for you. /£& 



VIDI 1 2 RT £ 1 99.99 
VIDI 24 £299.99 



AS DO 
A150Q 



A 500+ 
A 2 ODD 



A6M 
A3000 



A1200 
MOM 



ROMBO, BAIRD ROAD, LIVINGSTONE, 
SCOTLAND EH 54 7AZ 
TEL: 0506 414631 



EASE OF USE ♦♦♦♦♦♦♦♦♦♦*0K 

Very well designed user interims 
VALUE FOR MONEY ♦♦>1^4 

No Qttm 24-bit digitizer comes close. 
EFFECTIVENESS ♦♦♦♦♦♦♦ + ♦♦(9% 

It's very tmt to fault the &ed results. 

FLEXIBILITY ♦♦♦♦♦♦ ♦♦♦♦•3% 

Vary flexible, but must/wed by its speed and poor use 
ol memory. 

INNOVATION ♦♦♦♦♦♦♦♦♦♦92% 

The tectmofogy'S old bat. but the implementation is 
really something to snout about 



i 



ft takes a white before you really 

appreciate what exceptional 
value this represents, but once 
you do. you'll be laughing ail 
the way to the bank, ■ 



OVERALL 



91% 



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Postal delivery is available on smalt items 
under £4Q (Normally E3, phone tor dtlailsi 
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soppy P' ive9 Wkmig* P ** S 



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ntters 



printers 




Star 

Star LC1 00 Colour £1 65 .00 

StarLC20 £124.00 

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880K formatted capacity 

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14- Colour SVGA Monitor, 

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Phone for Commodore Adaptor 

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High quality Colour SVGA Monitor, 
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Falcon VGA Adaptor £9,1 

Philips SCART to Amiga £91 

6833 MKII to Amiga £3.1 



PRODUCT TEST CU AMIGA 





r \ 



Ever wondered what the 
makers of Real 3D do on 
their day off? John 
Kennedy discovers that 
rather than lie around the 
house all day they have 
entered the interactive 
world of multimedia. 



Idon'i particularly want lo review Aetna's latest 
baby, and I'll tell you why; I'd rather no one else 
knew about it. Cm hoping lhal you won't notice 
the rather attractive screen shots on this page, and 
my carefully-crafted text will entirely pass you by. 
Irt fact, I demand that you skip this review com- 
pletely and move on to the Back Chat page, which 
is rather good, as I'm in it this month. 

MULTIMEDIA MAGIC 

Now that I'm alone, I'm at liberty to waffle on to 
myself about MediaPoint, safe in the knowledge 
that no one else is going to steal my ideas, 
because after playing around with MediaPoint, 
I've got lots, of new ideas. Now I know how I can 
use the Amiga to actually do something useful lor 
a change. 

Once upon a lime, someone thought of 'multi- 
media' and it's still the magic word in computer 
land, mainly because it can mean exactly what you 



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Each Icon on the rlghl is a possible aciion. and when dragged inlo the script on (he righl they create a sequence Ol •Wr»t*. Her* 
Ihe. soundtrack tar Ihe presentation is being selected. 




Freuious| Next 



The picture file requet!»r oilers miniature thumbnail sketches to give you an idea as Id whal each file 
looks llh*. VsryhsndV- 



want il |o mean. To me, multimedia is an interac- 
tive and informative blend rjltext, pictures, 
animations and sound, and Acliva International 
Inc seem to agree with me because that's exactly 

what MediaPoint 
creates. The eas- 
iest way to 
describe this pro- 
gram is to think of 
an incredibly 
easy-to-under- 
stand programm- 
ing language. 
Think of a lan- 
guage that will 
load and display 
a picture in any 
mode without 
fuss, add text 
anywhere on the 
screen and play a 
sound tracker 
module in the 
background 
whilst wailing for 
the user to press 
a key or click on 
a gadget, Even 
better, think ol a 
language that 
otters all this in 
an intuitive point 



and click environment and also supports a huge 
array of extra hardware. Now you have a good 
grasp as to what MediaPoint is all about. 

SCRIPTING EXAMPLE 

Here's a simple example where MediaPoint would 
be very useful. Now remember, I'm talking to 
myself here so don't run off and do this - it's my 
idea. Imagine you run an estate agent, and you 
want a useful window display, something a little 
more eye-catching than bland photographs of 
suburban nightmares, Using a still-video camera, 
you take lots of photographs inside and around 
your houses. Then you digitise them with V-Lab 
or some such, and store the pictures on a hard 
drive, Also on the drive you put Me&igPaml run- 
ning a script which displays the houses in a main 
window, their features down the Side and finally 
ihe price. Your easy-lo-pay, budget plan, iow 
finance mortgage rates also flash up on screen 
occasionally. 

Using a touch screen device, and an ARexx 
driver, you then offer passers-by the ability to 
select a house and even take a little guided lour 
(with soundtrack) by means, of the keypad. If they 
choose, they can enter iheir telephone number 
and in the morning you can call them to make an 
appointment. 

It would take an hour or so to write the script 
using MediaPoint, and the system would pay for 
itself in one sale. That's exactly what multimedia 
is all about. . 



121 



CU AMIGA 



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SO WHAT'S NEW? 

Activa certainly haven't come up with something 
astonishingly new with Medi&Point, instead they 
have looked at the previous efforts and improved 
them- beyond measure. 

Most other authoring programs olfer limited 
support tor animations and sound, but MediaPoint 
covers just about everything. All normal Amiga 
ANIM file formats are covered, including the new 
and improved AMIM7 format which wipes the floor 
with the older versions when used with 6602G and 
better processors. As the AGA chipset permits 
some exceptionally detailed animations, ANIM7 is 
essential tor decent frame rates. MediaPoint WM 
spool anims directly from hard disk and if you 
lower the frame rate slightly, 'A can do it without 
any sudden jerks as well. I'd give the editor's right 
arm to get a chance to play with a SCSI 2 drive, as 
the results would be very impressive indeed. 
[Thanks John. I'll remember those kind words 
whne it comes to pay day. - Ed-] Sound samples 
can also be spooled directly which means your 
host system doesn't need to be crammed to the 
gills with expensive RAM chips in order to play 
back lengthy samples, such as general greetings 
or narrations, What marks MediaPoint out from the 
crowd is its support of external hardware by 
means, of its unique Xapps (external 
Applications} protocol. A Xapp is a code module 
which can be used to control any extra piece of kit, 
the idea presumably being that manufacturers will 
include Xapp files themselves, 

For example, the CDTV Xapp allows control 
over the playback of audio CDs. The CDTV player 
can either be pari of the host hardware (that is, the 
MediaPoint program is running on a CDTV or 
A5DC with A570) or connect via a serial link. For 
example, my A4D00 is linked 10 a CDTV, and with 
MediaPoint I can use my Pink Floyd collection to 
add a synchronised soundtrack to my animations. 
4s- MediaPoint works in its own time system or in 
SMPTE/EBU or MIDI time, synchronisation is 
frame accurate. The scheduling system also 



THE XAPP5 

MediaPoint interlaces with other pieces d) hardware by 
means (if Xapps |or external APPIicaiigns) cods modules. 
Each peripheral require; its own Xapp, which provides con- 
trol over the various lealures. 

Active supply several Xapps as standard . and will hap- 
pily provide details on how to write four own should the 
need arise. 

XAPPS ARE PROVIDED FOR; 

CDTV - provides, control lor playback ol audio CD disks. 
CDXL - plays sound and animation tiles in CDXL (AGA) 
formal 

I OH - controls Ihe Canon RV321 Slill Video Player 
IYZ4 - extensive control over the G VP 246 it graphics sys- 
tem. 

MIDI - plays standard MIDI files 
Studio 16- when used with the SunFrze AD516 ar 
AD1D12, provides CD quality sound (rem hard disk. 
Video Disc/VCR - interlaces (tie Amiga with several com- 
patible video disk and tape players. 



allows specific actions to be carried out at certain 
dates or times. The estate agent's window display 
could display a half price sale for half an hour 
every alternative Thursday at 2am if desired. 

SUCK AND SMOOTH 

Using MediaPoint is a pleasure, and the software 

has a tremendously solid feel about it. Some pro- 
grams simply inspire confidence with their sensible 
menu layouts and clear displays, and this is one of 
them. The sfckness permeates throughout Ihe soft- 
ware, Each new screen image or object can be 
displayed frinough 50 different transitions or wipes, 
Pictures can melt, split and bounce onto the screen 
whilst logos can spin and dissolve. 

Creating flashy business presentations is ridicu- 
lously easy, and it's hard not to get carried away 
and turn the entire episode into a fully fledged news 
program. For low-level control, Ihe scripts gener- 
ated as you dick and drag icons can be edited, or 
even created, with a standard text editor. In this 
way you can ensure your presentation hasn't a 
pixel Out Of place, and making full use of an AGA 



chipset means the pixels look stunning. You donl 
need an AGA A 1 200 or A4000 to use MediaPoint, 
but you will need lots of memory and hard disk 
space. The barest of minimum systems will have 
2Mb of Chip RAM or 1 Mb of Chip FLAM and 2Mb of 
Fast RAM. with Kickstart 2. But any program which 
depends heavily on graphics and sound will work 
best with a hard drive and GMb of memory. The 
(deal system would be a well-equipped A4O0O used 
for authoring the systems, and a A12D0 with a hard 
drive used for displaying them. 

COOL STUFF 

Some particularly cool features which i couldn't for- 
give myself for not mentioning include support for 
CDXL, the animation and sound format originally 
developed for the CDTV player. Now we have the 
AGA chipset, CDXL is going to become even more 
important, and this is one of the few programs to 
support ii. CDXL offers very reasonable live video 
playback without the need lor an MPEG chip, and it 
used property I firmly believe it will revolutionise 
Amiga software. 

I successfully played back some CDXL files 
pinched from a passing CDTV disk, and enjoyed 
the option to quadruple the screen size. But of 
course CDXL support isn'l for everyone - and it 
wont be until there is an inexpensive method of 
capturing the necessary video and sound data. 
However, the facl that it is supported is good news 
tor the Amiga community as a whole, If you create 
3 standalone multimedia terminal using MediaPoint 
(another one ol my ideas, so dont bother) you'll be 
delighted to know that there is an optional comms 
link feature. This means thai as long as the terminal 
is connected to a standard telephone line via a 
modem, you can compleiely revise and update the 
presentation trom the other side ot the world, 
M&diaPoint comes with a free playback module, 
which means you don't need to worry about any 
license arrangements. 

TOO PERFECT? 

Is this the first item of Amiga software to get 1 00 

per cent overall? You might have got that impres- 
sion Inom the previous text, but so as not to insult 



JARGON BUSTERS 



• AGA: The new Ami gas (the A1Z0D, A40D.0 and CD32 r fea- 
ture Ihe 'advanced graphics architecture' chipset, which 
means more colours and higher resolutions 

• ANIM7: The Amiga's IFF standard file format allows for 
internal variations, and that's exactly what ANIMT is. 
Normally animations are saved using the ANIM 5 farm at. 
but with the ndven! of more powerful 32-bit processors 

1 68020 and above). Ihe new ANIM? formal goes a lot 
faster. 

• CDXL: The file format used to package up sound and 
live' video lor playback on the CDTV. Although only a quar- 
ter screen, the quality was acceptable and now, with AGA, 
CDXL is even belter. 

• CDTV: Commodore's Dynamic Tola! Vision was a Flop, 
which maw means you cap pick it up lor a sang and connect 
them to your Amiga as a CD-ROM drive, 

• MED: The only Amiga program Tony Horgan could not 
live without. MED is a music editor which allows songs to 
be constructed from Amiga samples. 

• MIDI: The Musical Instrument Digital Interlace allows an 
Amiga to record, edit and play back sounds from a home or 
slu die keyboard. 

• MPEG: The Motion Piclures Expel Group decided that 
this was the standard used to compress lull mhlion video 
onfoCD-HQMs. 

• Multimedia: Anyihirag pu want. 

• SMPTE: Society ol malign picture and television engi- 
neers - another standard pul together by an expert group'. 

• Xapps: MediaPoint uses Xapp (external application} 
modules lo Interlace with extra hardware. 



122 



PRODUCT TEST CU AMIGA 



* Commodore shores rocket after Dan 
Slingsby appointed new UK char man 

* Funiture- Pohshmg ar-nounce termination 
of Amiga Furniture maaa;; k.after 
in-house sex scant 

' The first machine from the new 
BM/ Apple merger is aviounced: 
it is fully Amiga compatfole. 



MediaPoH]! is very goon s1 quickly generaling displays. The 
text and background are completely separate, and each can be 
hhvekI by iiwii- 





Inliisetlve atiop window Slifilays are wiry Hie beginning... Jtwrt 
watt until wrlteaMi CD-ROMS Bnd CDXL *t*rt |q take over. 

Allah by being perfect, Activa have woven some 
tiny imperfections into the lapestry that is 
MediaPoint. Or to put it another way, there are a 
lew bugs and omissions. 

For starters, the sound module playback 
doesn't support MED files, which is a pity as MED 
is probably the most popular tracker on the planet. 
As both MED's player and MediaPoint support 



Multimedia on the Anjiga'fe nolhing new, in 
lad it started severUyears ago with a pro- 
gram 

Sindft^n weVi lfci.CjV>Do, Hyperbook. 

MnHV 

l Geared more 

towards generating application software than 
presentation syst< ough the new AGA 

compatible CanL sStfiat 

Scata and AmigaVi$ion are both good mul- 
timedia systems (a new version of $&iia is 
■ uaM&ioeni, and will be mosy viciously fought 

amewhere 
in between 
i. In my opinion. MwftaPaiot is the si'cksRt o! 

1 an tn§ packagers w i wuifr aiiowinp/ jiw r w f i 

extremely attractive and powerful displays to s 
be created within minutes, 

ARexx. there are ways around this of course. 
Unfortunately, the MIDI file support is also a little 
suspect- basically it didn't Certainly any MIDI 
file that I created with Bars and Pipes got the 
thumbs down. 

Animation support was also slightly ropy, as 
one of my large animations consistently crashed 
the entire system, as did pressing escape atlhe 
wrong time whilst previewing a screen. I did seem 
to hit the old Recoverable Alert followed by 
Software Failure screen rather too much tor a fin- 
ished program of this price, And why can't the 
mouse pointed on my A40C0 reach more than half 
way across the screen? 

I can forgive these shortcomings because the 
Xapps system means that it's only a matter of time 
before these bugs are fixed - hopefully by the time 
you read this. I can also torgive Activa because of 
the enormous amount of clip art and sound sam- 
ples they supply - it takes an hour or so just to 
look and listen to everything, 



*5iriMEdit go le xt Tools rtuthar 
Neu... mr* 

Open - ■ i »^np 




rarest Uneven 

Poudtr Blur 
Brnnii 
Nivy Blu* 





CONCLUSION 

Just as Real3Dv2 is the ultimate image render- 
ing program, so MediaPoint is the best 
multimedia authoring program around. The sup- 
port lor every tile format under the sun, the easy 
to use icon -based scripting system, and the 
excellent stock of clip art mean that this program 
will take a lot of beating, 

It's amazing that one program could appeal 
to so many users. Demo writers can use 
MediaPoint to create hip and happenin* demos, 
graphics freaks can use the animation spool 
system to record directly to video tape with 
sound effects , and information engineers like 
myself can use MediaPoinj to (hopefully) make 
their fortune. 

Multimedia is where the Amiga has a strong 
hold, and with programs like this, it's only going to 
grow stronger. <£*f 



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9 



Timing can be set Id be Inltrnally or externally generated. Uein« mulllplB Am<go» sync'ad wilh a MIDI clock, II would be relatively 
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CU AMIGA PRODUCT TEST 



As a CIX user, your 

phone bills are 

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higher than they 

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can reduce them 

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JARGON BUSTERS 



• Binmail- Stands lor Binary Mail. 
Using lite private mail area of CIX you 
can exchange data with other Cixen. This 
can be anything from 50 bytes of code, to 
entire programs occupying 50Mb- Any 
data j except messages) which is 
exchanged via the private mail system is 
known astornroail. 

• Gixen - Collective noun lor CIX users. 

• Conference - An area an CIX where 
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■ Download - To transfer data Irom 
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only refers to the lime when your com- 
puter has established a link with the 
□(her terminal. As soon as thai link is 
broken you are considered to be oil-line. 

• On-line- See On-line. 

• Post - The action of making a posting. 

• Posting - A message on a bulletin 
board or conference service. 

• Topic - A subdivision oi a conference. 
Where penple with more specific inter- 
ests go to talk. The Amiga conference 
Includes topics on video, CD3Z. software 
and games, let example. 

• Upload - Transfer data from your com- 
puter to anolher computer (or bulletin 
board.'conle rents service! via the phone. 




In case you're not aware, CIX 
stands for Compulink 
Information exchange, and 
it's one of the biggest bulletin 
board services in Britain, 
Users pay a by- the- minute rate 
for going on-line and talking to 
oiher Cixen (as users are 
called) as well as having access to 
thousands of megabytes of free pro- 
grams and data, ranging from 
games to business programs. 

The trouble with CIX is it's so 
interesting you can easily run up 
huge bills a& you wander around the 
system talking to people and read- 
ing messages. Worse still, you're 
running up not one bill but two: one 
with the phone company and the 
other with CIX management. 

Nicola otters an elegant solution 
to the problem. It lels you do all the 
time-consuming stuff off-line, then 
when you actually log on, it auto- 
matically does everything lor you: 
sending mail, downloading files, 
posting replies and performing all 

the little house-keeping jobs that 
cost so much in phone time. 
The program has a neat 
Workbench 2 front end from which 
you can control all of its numerous 
functions. Before you can use it 
you'll need to configure it both for 
your modem and the way that you 
use CIX. This can be a tricky busi- 
ness, but if you already log onto CIX 
using NComm most of the work has 
been done for you because you can 
simply import your NComm settings 



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You can of course send 
tejtl and Binmail via Nicola 
to uy nolFving of down- 
loading IrJe* Irom CIX. 



TIME FOR A BROWSE 

One of Nicola s handy features Is the Conference Browser, which shows you an entire list ol 
the conference available. The lisl is. subdivided into related subjt els which you can scroll 
through using the mouse. When you reach a subject (hat interest; you, click on it. and all 
Conferences related to thai subject will be shown io Ihe browser's lower window. Click on a 
conference name and you can jnin it the next lime you are on-line. 



HOOK 



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Addresses 



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Mart i- 
JoLyon 
Pat I 



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Miller 

White 

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Paul L 

S inpso 

Rone 

Spilth 

Ralph 

Uhelan 



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into the program. I 

suggest that if you 
are are brand new to 
CIX, you learn how 
to log on using NComm first; in that 
way you're not tackling two new and 
relatively complex environments 
simultaneously. 

Another part of the set-up proce- 
dure involves entering your unique 
registration details in the 
form of an ASCII file. This is 
imported into the program 
where it validates Ihe pro- 
gram so that it can be used. 
The actual program itself is 
already on CIX and can be 
found in the Files topic of the 
Nicola conference from 
where it can be freely down- 
loaded- Better yet, so 
confident is its publisher that you'll 
warn to continue using the program, 
you can even obtain a licence: which 
lets you use it free of charge lor a 
month, after which you must pay the 
£34.99 registration fee. 

Once Nicola is ready to run you 
can sei up your preferences for the 
program, specifying everything from 
your CIX password, to the way the 
program prints. This is done via a 
series of menu items in - surprise, 
surprise -the Preferences menu. 

With the program running you 
can choose to view the messages in 
two ways. The default is the com- 
mand line window which tries to 
emulate the CIX parser. This means 
that it you're used to Ihe way that 
CIX works, the transition to Nicola 
will be relatively useless, Mind you, 
that's just as well because the man- 



ual that comes with Nicola, despite 
being well-written, is very poor for 
beginners, being more of a techni- 
cal reference than a lake you by 
the hand' guide. 

At the top of the screen is a jam- 
packed menu bar, whilst the main 
portion is occupied by the confer- 
ence window. At the bottom of the 
conference window there's a cursor 
ready for you to enter commands, 
and the righl-hand side of the win- 
dow is occupied by a scroll bar that 
lets you view any previous mes- 



DON'T FORGET... 

It you're one ot those people who always comes up 
with a willy reply hall an hour loo late, nm lo worry, 
Hicola't got that covered thanks to its 'to Do' lisl. If at 
any time whilst your reading a message you want to 
comment on it, but can't do so immediately {perhaps 
you need lo research your answer, or you're simply 
loo busy) then you can easily mark the message To 
do'. It will then he added lo a special list of messages 
which you can check when you ' re ready lo resp on d . 



sages that you may have looked at 
in the current session. 

Nicda understands the same 
basic command set as CIX, so you 
can use JOIN to join a conference, 
SWITCH lo change topics and $0 
on. When you want to log on to CIX. 
you'll need to use the CONNECT 
option, 

Once this is selected Nicola 
automatically logs on to CIX for you. 
and goes through the entire entry 
procedure, giving your User ID and 
password when required, It then 
goes into your private mail area and 
grabs any messages left for you, as 
well as sending any you have writ- 
ten. After that it joins any 
conferences to which you're joined 
and posts any replies you wish to 
make. Then it reads every unread 
message in every conference of 



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2*4 in 
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pevra 
sales 
3 listings 
2loun;t 
V) 2 listings. 



_H**LJ 3\ All Tipit \ SrnM > 



fcreviauU \}\ Shw flit j for in* t 

Original! Chang e Jj,ispl_ayJ ifiw IpM 

float I Reply ta Hut hart jjjr.e 1>xt| 



7 lowntnt I Bark fls Tofto 



Say I Sktp I oeiete I lonnect I 



62M adwds >S»Tt_HEX isn't in the baihbone yet, but Paul Jewel 

— — 1152 dhjrnard shiulr till: > therj'j another in Harbl* ftrth. Tfc 

--4159 ihiiik Jin Snipe's system at 21254/223 ii in Marble flrchj o 

— '—tlU pee jay > Jin Snapt's systwt at. 2:2:54/223 is in ttarble Brr 
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S«S* jralph It's an exce Heart third party opportunity. Jolyon 
—6122 khaltind St ?r*b It nan. :-) Ken H 
-6881 insignia Ch dear, I cm feel another I ana ane tonim tn tsnutk 



On* Of Ihe program's Clever features is Ihe way ll automatically builds up art address book of 

those people wtvo sena you man, You can also sew Ihsir heme addrtut* <md icie-phcr*- numbers. 

12* 



NrcotB gives you a choice ol ways to read Ihe messages. Mere you see the Overview window 
which is »itn*m*ly comprehensive in Ihe mouss-conUolled options available. 



PRODUCT TEST CU AMIGA 




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Nicofa's CDnlerertce Browser is i unique 
Option (Nat lets you p«ruM th* 1,000* eonler- 

which you're a member. These mes- 
sages will then be downloaded. If 
you've requested any tiles or binmail 
to be downloaded, it will be done 
automatically. 

Having downloaded your binmail 
and new messages, Nicola wiH pre- 
pare your message base with what's 
known as a parse. It checks all the 
messages it has downloaded then 
arranges Ihem in your preferred read- 
ing order, 

For example, you can use whal's 
known as a 'boring people filter' to 
automatically remove messages Irom 
people you dgn'1 like. 

Finally, you can also decide the 
conference order in which your mes- 
sages are- displayed as well as the 



SEARCH AND RESCUE 

If you're joined to even a moderate number of confer- 
ences, toil can very easily waste hours each day 
reading useless information.. II you preler lo slick purely 
to sub[ecls which interest you, you might like lo use 
Nicola's powerful search options. Using either specific 
search criteria (find any message containing Ihe words 
Am i ga g am es > or w i I dcards f N nil a ny message conlRin 
ing the letters 'Ami ' a r ' G a' , you can search the curre nl 
topic, conference or even your entire database. 



subject under the sun. 

The program does have some 
stupid little bugs but, because you 
pay for a lifetime licence, you can 
simply download new versions when 
they become available. 

It's going to make a major impact 
on my phone bills and CIX charges 



GET ADDRESSED 

Whenever you receive mail from anyone 
the program lakes Iheir electronic address 
as well as their CIX ID and adds it to your 
address honk automatically. 

II you want to. you can manually add to 
this information, their tax number and hill 
postal address. 

This makes it an ideal way nl main- 
taining an up-lo-date list ol people lo 
whom you've spoken privately. 



because my on-line time has 
dropped Irom 30 minutes a day to 
less than five. Its unique 
options mean I get the 
most out of my membership 
to CIX, and I feel thai the 
service has become far 
more productive now thart it 
ever was, 

A really nice, well con- 
sidered product which is a 
joy to use. 



r^ — ■ 



read-type. Most people prefer to use 
the Reference option which lets you 
read messages in threads rather 
than the order in which they were 
posted, but the choice is yours. 

Once Nicola has parsed your 
messages, they are added lo a 
database which is pruned to keep it 
to a user-definable size. 

So, for example, you could specily 
that it stores any messages in the 
Amiga conference for 31 days, whilst 
those in the auction (which is more 
active} should only be kept for seven . 

The real beauty of fine program is 
the options it offers Biat C1X doesn't. 
For example, you can choose to 
attach a toolbar to several of (he win- 
dows, including the conference 
window. This means you can perform 
all activities from reading messages |o 
downloading files using the mouse. 

It took me months before I got 
around to getting hold of Nicola, but 
now that I have it's as important to 
me as wings are to a bird! It means 
thai I can finally read and comment 
on all of the new messages in my 
conferences without the pressure of 
being on-line. 

The down side to that is that I 
now spend hours each day reading 
and responding to postings on every 



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Any Amiga wilb 1Mb RAM and a 
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PRODUCT TEST CU AMIGA 







Jason 

Holborn 

checks out 

Power's new 

Primera colour 

printer. 



Choosing a printer that's right 
for you can be a minefield for 
the uninitiated - do you buy a 
dot malrix, an inkjet or a laser 
printer? Each has its own unique 
strengths and weaknesses. Dot 
matrix primers are cheap but low in 
quality. Lasers give- great results 
out are expensive to buy, expensive 
:□ run and (unless you've gol a lew 
thousand pounds to spare) mono 
only. Inkjets are perhaps Ihe best 
compromise, although even top-ot- 
the-range inkjets olten leave a lot do 
be desired when printing pictures. 

Choosing a colour printer ir, 
even more complicated. Colour dot matrix printers 
often bleed colour, and colour inkjet printouts can 
look rather washed out. 

Power Computing have siepped into the foray 
with Ihe release of the Primera, a Ihermal printer 
manufactured by a little known US- based company 
called Fargo. MqsI of us associate thermal printers 
with the horrible little Sinclair printer that Spectrum 
users used to be so proud ol, but the Primera is a 
totally different bucket of bolts altogether. Thermal 
transfer printing has moved on a long way since 
the black (chunky) text on silver toilet paper that 
Sinclair's ottering used to ernploy. 

The Primera is based around the latest thermal 
transfer technology that uses a wax-based ink rib- 
bon (actually, it's more like a rolf ot cling-film) 
which can print on to plain paper or film. Heat From 
the print head transfers Ihe ink on the ribbon in 
pjxel patterns directly on to the paper. The result is 
a Full-colour print out that is considerably brighter 
and bolder than the sort of colour print outs you'd 
expeut from either an inkjet or a dot matrix. 

Although (he Primer a" Pras been designed for 
PC-compatibles (Fargo even include a Windows 
driver with the printer), Power convinced them that 
an Amiga driver would be a damned good idea and 
Fargo came up with the goods in the form of a 
standard preferences printer driver that will allow 
the Primera to be driven by just about any program 
including DPaini snd Professional Page. This is 
included at no extra cost, so you can start printing 
almost immediately. 

The quality of print outs even Irom the basic 
Primera is a sigh! to behold. Gone are the bleeding 
colours and horizontal banding associated with 
more conventional colour printers. Pnmera's print- 
outs are bold and toll of vibrant dolour. Available 
tor an extra £21 S is an upgrade which gives the 
Primera true colour printing or - as Fargo would 
call it - photo reafelic printing. Although the review 
model we were sent lacked this add-on, Power 
were kind enough to provide me with a number of 
samples and the quality has to be seen to be 
believed, j& v 

With virtually no sign of dithering, the Photo- 
realistic Primera is capable of producing colour 
prints that are on par with those you see in maga- 
zines like CD AMIGA. Indeed, you'd probably be 
hard pushed to tell the difference between a 
Primera printout and a professionally colour sepa- 




rated image p-reduced by an expensive Web-offset 
press fine type ol printing press used to print CU 
AMIGA!). 

In many ways, Ihe Primera has an awful lot in 
common with a professional printing press. Just 
like the printet^jjsed to print CU AMIGA, it works 
|by colour separating, the image and Ihen printing 
the page in three passes— one for yellow, one for 
magenta and one lor cyan. Each time- -n :;o oration 
is printed, the printer drags the page back to the 
start and then prints the next separation over the 
top, automatical/ mixing colours in Ihe process. 
It's pretty impressivi; lc watch and quite noisy too. 

Also available is a tour colour ribbon that can 
print a black separation, giving bocer shades ot 
grey. Primera can handle mono prints too. via a 
separate monochromr! ribbon. ^^. 

The only real problem with the Primera ajts 
running costs. The 'starter' ribbon bundled with the 
printer will only handle 30 colour pages and once 
that's used up you have to buy another, which will 
set you back a further £38-95. Even this ribbon will 
only handle 1 1S prints (or just 80 it you buy the 
four colour ribbon). And even then you have to use 
special paper which costs £18 for 200 sheets. If 
you use the Primera for photo-realistic printing (via 
the E215 upgrade), the cost of ribbons shoots up 
even further - £79.95 for a ribbon capable of just 
25 prints or £250 tor 1 DO prints. I' you calculate the 
cost of each sheet taking into consideration the 
price of both the ribbon and the: pappr, you're look- 
ing at 42p per print out. P ho lu- realistic printouts 
work out at a- amazing E3 30 each! 



Technology this advanced doesn't come cheap 
and the Primera certainly isn't a cheap printer to 
either purchase or run. As a result, it s nol the sort 
ol printer that will suit the average DPainl fanatic. 
Sure, wed all love to own a printer capable of such 
brilliant results, but the high running costs would 



probably cripple even the most affluent. If, on the 
other hand, you use your Amiga professionally tor 
anything from DTP {PfoPage printouts are particu- 
larly impressive!) to business presentations, 
Primera is the best colour printer available tor 
under £1,000! s?h 



POWER COMPUTING £826 



iisoo a A5oa+ ■ Aerjo R juzodB 

A1&D0B A20DD Si A3D0Q ■ MOOD ■ 

POWER COMPUTING LTD, UNIT 6 RAIL- 
TON ROAD, W OB URN ROAD 
INDUSTRIAL ESTATE, KEMPSTON, 
BEDFORD MK42 7PN. 
TEL: 0234 8433B8. 



EASE OF USE ♦♦♦♦♦♦♦♦♦♦84% 

Installing the printer (kivsi is possibly the most complex 

operation you'll have to lace 1 

VALUE FOR MONEY ♦«% 

ihe Primera isn't cheap to buy and even running il wilt 
b^eati the hanx' 

DO CU MENTATION OJ1H 

The process ot setting up the printer is very wall 
explainer) although it lacks any Amiga-specific informa- 
tion. 

PRINT QUALITY +♦92% 

No other colour printer in this class even comes close' 



C it you can handle the funning 
costs, Primera is the best 
colour printer available. 



OVERALL 



91% 



129 



i .i. irirt. 



""'^' ' 



Fl 



^ — t — C 



COMPUTER CENTRE 
OPEN 7 DAYS A WEEK 

OPEN MON SAT UOAM-S.jOPM J 

SUNDAY OPENING I LOMUI-IOOPM I 

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PREFERRED DEALERS FOR 

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DIGIT A, PACE, PRIMA, SEGA, STAR 

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HOW TO ORDER . 

Order by telephone quoting yowr credit I 
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make pay able to the: 

"FIRST COMPUTE^ CENTRE" 
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spec. 
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; *F ree large ear par k 

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• Educational orders wekome 



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t 

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It is recommended that prices are 

confirmed before ordering goods 

E&OE. 



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PRINTERS 

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.£589.99. 



Amiga 4000/030 

Bajedon the 68Q30 proteusr. Complete m* fund dnw« * 
2Mb of chip RAM* WB3 

only £894,99 for BOM b version 
or £959.99 for 1 20Mb version 

* 

Amiga 4000/040 from £1 889,99 

wi*&r*fcAM*id iWMbhii-Jdrtu 

♦ 

AMIGA 600 Basepack now with 
X OUT game (limited offer) 

only £189.99/ 
♦ 

AMIGA 600 64HO The Epic pack™ 

Mb Hard drive, Epic, Rome, Myth, & Tt**l Pursuit, 

Dictionary, Language Lab 8 D. Paint 3 

Only £359.99 (hw On SitrMimtMMnt*) 

he A40O Wild, Weird & Wicked 

. Mien} Prose Grand Prix. Wu*e Paint 3, Putty J Pushover 

to XOL/r'sliootemuponly £ 1 94.99 

400 Deluxe .„., only £245.99 

400 20 H D Dol^L^oh ly £3 3 9 . 99 

in; ROM shar«r with 1.3 A 2.04 ROM's making | 

incompatibility * thing of the pi* 1 - The AW0 HD 

Deuxeconntf with i Suit in 20 Mb hind drirt 

just add 32,99 for a 1 Mb 600 Deluxe): 

All Affltp's come mfh W^xtheticii, nmM A II month urajr^nty. 
Ths AMD's, A 1 200* A*HH) come with I] inondiianiiteiiimYinj 
All I SDOftWi ilto tome with * biiA m mMgral hard CUk ' 



TIME CLOCK 



All our printers corns with ribbonJtcmer, p 
printerdrivers ( if available), paper & tables!.' A 

iCANON 
Canon BJ I Osx £ I 99.99 p 
Lai" quality output, Laffip buffer jf 

Canon BJ200 ,„£3Q4.99 l» 
j. . - -.Jrt j_: ■■ fj-.^-.^v.^t- jL till L 



page hh 

| Canon BJ23Q.., £359.99 p 

wide car^iafic irer&iipn of sab.™*! 

Canon BJ30Q £41 9.99 J) 

J Deikl rip bubble jet with knar quality 

Canon BJ330 £464.99 

WidL-tLirrLrf^*' version ofLhv Hj^Ofl 

j New/Canon BjC60QCol..£5 74.99 > 

P ihw bubble j« fmm Canon 

I BJ 10 Autosheetfeeder..,£49.99 £ 

E Canon B| I Q cartridge ..„£IB.9? R 

CITIZENMW LOVVPRiCES.' 



C i ti ien p rimers have a 2 year guarantee p 
Swift 90 Colour........... £ 169.99 J 



Swift 200 Colour, .£204.99 f 

■ Same -out put at the 140 but with leiifatilitiei 



14 pin I40tpa drift, It fonts, quiet mode, 14<lt: 

- JYEVWProjetll £254,99 rj 



Swift Auto Sheet feeder.. £7 9.9 9 5 
HEWLETTPACKARD f. 



MONITORS 



came complete with a free Amiga lead' 



ILIPSCM8833MK2Cok 

Colour Here* monitor SOFTS! Una nwolution. frM» 
kcrotivlitility, one jrHfje"! jiiernakltefline*. 

only £209.99 UK Spec. 

PHILIPS Tilt& Swivell stand .£ 1 3.99 

♦ 

Commodore 1 084ST Cokwr 

reatunes built In rill & swivel sand (M new oitorf 11 Ji ■■ 
Irani Com mo*>ffl X ounnndinB^ilu* 

only £199.99 

GOLDSTAR SVGA .28 dp 

Colour monitor with oversc an 

only £249,99 

Sharp TV/Mon.tor,.„.only £ 1 89.99 

inludei re mot* control 

COMMODORE 1940 
Dualsync, ,39 dpi only £284.99 

COMMODORE 1942 
Dualsync, .28 dpi only £379.99 

COMMODORE 1940 
multisync aa dp! only £379.99 

MICROVITEC 14" MULTISYNC 

I year warranty Ollly £399,99 

Tree (-Jnlf for A^OOO unlj.. Al 200 cable ■•! rutri 

SONICA Colour Monitor 



,ti. I .in no 

Fill directly ontu 



now only £12,99.' 

chfik Nir frtnipatibilily 



A600&l200'sHDkits 

1 20Mb -**89.M 60Mb,..,*£l 79.99 

1 20Mb. *£1 1 9.99 80Mt>...,*£l95.99 

|H0Mb.,;*£359.99 -jujt Add£io.ooforflrtin E 
|3,S"H/driveupEradekitnoHDonl)t £22.99 



THE CHAOS PACK! 

• CHAOS ENGINE 

•NICK FALDO CHAMPIONSHIP GOLF 

• PlrJBALL FANTASIES 
•SYNDICATE 

THE AMAZING ZOOL PACK.' 
•ZOOL (9T™ Arnica Compu ting. Nov 91) 



mmmmmtam 



HP S00 Colour. -now £309.99 i 



4 times faster than the HP500C,',' h 

HPSOOmOriocartridgE* ...,„„,£! 4.99 5 

I Double life 500 cartridges .£24.99 f 

| All HPprintericannewitha Jyearvtarranty | 
SEIKOSHA 
Sciko4haSP-l900 ISIAM*^ 



Seikosha SL-95 „ £29S,99 r i 



'MliH-SI-44* \TZrvi<mmi 



1 2 month extended warranty £10.00 k 
STAR 



StarLC20 ...,£■ 32.99 J 

ISO cp= dralt, 45 tpi MLQ. quiet mode and irtulli P 
tontf.puih buttoflop^Titioiv. 

E Star LCI00colour.......,.£ 1 39.99 lj 

9 Liin cnlcur, Bfunli, 1(0 c pi draft. +S cl« MLQ 

StarLC200 colour.. £ 1 95.99 l{ 

!9 pin colour. I fonti, US tp* draft, 45 eps NLO, ** PJ 
landscape priming. k 

NEW! StarLC24-30Col......£729.99 ^ 
N£W.'StarLC24-300Col.....£299.99 (j 

\ 24 pin quality, II* epi draft. 6J(ptLQ, 3 »K buffer h 

Iexpsndiblle to 4flK. i # fonti and quiet iVi&d*- 
Star LC24-200 colour.£264.99 |p 

I Colour Teraiun »,rh 3 DK buffer expandable to 61K 
Star SJ48 Bubble jet.....£2 1 7.99 [* 

I La-SM" quality, ultrft qiinn, Ep^an cmFipailbl*' * partiM* 



liinilsr 10 ch« Philips SSJ3 KUA2 mcniinr 

only £194,99 

RETINA 24 bitgraphicscard 

from £334.99 



t-Fax I44LC 

V.32 bis (1 4400 baud,') 

Low cost mnkmvt the ctault V»W|. Fm modem. fM- 
!urmi behnv Itut CUM I fa* only md LED dlipUy 

only £ 1 94.991 

The Supra- Fax Modem | 

V.32 bis (1 4400 baud.') 

Send ft retflVf tax menajei mine fan I'w. Thii ne~ I 
modem from Supfi hai full I 4400 btvd cipibility 
ip*c incliidei V.3 Ibll, V.11, V.llbil. Vll, VI I , MN P2- 

S. V.4S, V41bis, CIjii- I * 2 command-). 94<lu. l l44(10 | 
OrOtip J Fajc. I ntiud*:* moddm mmmi lb* t «obl«!f 

only £229.99.' 
Supra Fax +.only£1 19.991 

Send A receW* fntMl(needi FAX tnw) Even biter 
than the itandard J4WJ From Supra #|th luto dial K 
auto receive. **et hot Hayea tump. VllBit, V41 Bit, 
MNP 2-1 ^ auto ad|U(C to maniiniie tranimliiion 
ipeedi, Include* free modem tommi i/* A caJ»l«f J 

Supra 2400..only £74.99 

Get on line (tflng this great VlJu* fait modem with | 
auto dialS re<*|v»- 1*00 baud Hjyutiimp, VII BIS. 
Includes free modem commiaJw *r eablc-'J 

GP fax software only £49.99.1 1 

Fan wftware is not included with Supra moderrri | 
All Supra Mcderrn come with a S year warranty 



either bundle only £29.99 
or £ I 9,99 with any AMIGA,' 



NEWi AMIGA CD32 PACK 



baied on the 11121, the CD)! (.itiirei AA thin i«, 
A4 liie footprint . 1Mb RAH, I UK IVaih memory, built 
In WB A the ability (4 play normal audio CD'i 

with Oscar and Digger 
only £289,99 



only £5 I 4.99 

p StarSJ'tSAuttishfietfeedcr,-,-, -.-..-.. 1*9-99 

" Star SJ48 cartridge, „„ -.-■■ tlS-»9 J 



Star 5J1B1 BJ 1 Ref II kit..... -Jt 11,91 i 

La ser Pr inters 

rjri-s.ii.M w.irranty 5tandd.ri.1 

SeikoshaOP-104 ,„„£S79.99 U 

* 1 PPM HPlPrmula-liun 



US ROBOTICS 

PREFERRED DEALERS 



Sportster 2494 +FAX. „......£ 1 46.99 

Sportster N400 FAX „....„.£248.99 

WorldPort I4400+FAX £2S7.99 

Cou rier HST ( 1 6.B) ,£399.99 

Courier V32bisTerbo+F AX ,£449.99 

Couriei-HST/Dual 1 4.8 Fax.....,„£499.99 
Courier HST/Djal l6,8TerboFaK..£S59.99 

If you ihcwight V32lii< wai fait try the tertml They 
come with a S year warranty dime BA&T AppfClfaJ J 



CD Rom Amiga A570 f OKI 40Qe £514.99 p 



F red Fish COPD disk & Sim C i ty 

now only £147,99.' 



ID.QT rr 



^JcTlrvJi i 

rCMTDC rf.CID^Tr'* 




MicroLin V22b FAX £ 1 75.9^ 

MicroLin V32b FAX £274,99 

5 year warranty and' FULLV BABT Approved I! 

cm i i\l wr ir\j i i_wrir' 



a rcwTBi: mPiDCT^nMPi itcp rcMTQP ff.PiocTrr.MPi 



OMPUTER CENTRE cT>FlRST COMPUTER CENTRE OFIRST COMPUTER CfcN I Kb cphtKb I LUr 
OMPUTER CENTRE OFIRST COMPUTER CENT RE OFIRST COMPUTER CENTRE <DF1RST< 0% 

3IMA MOO & A600 _ RAM ' MA J =M M M 'JJ J'CTf ROM BO PRODUCTS 



SOFTWARES 



f J YEAR 
LwAMLANTYJ! 



VWAHRANTY.' J > 

^ S A5MP A6Q0 1 

jRpopulated „.only£ln.99.„£2J.99 j 

Mated to & 1 2K,on ly £ 1 9, 99... £28.99 tl 
ilatedtol Mb., .only £28 .9 9... £3 J. 99 | 

•*A600ORAI2tHJRAMt L ir<1 £1 14.99 ^ 

< Mb A600 OR AIIOO RAM card£l69.99 1 
*ttUGAA500SI2K RAM by Pfil/VW \ 
*e original 1.2/1 .3 AMIGA- only £ 1 3.99 ]j 



Directory QpLis4... 

Ki iidword* 2 ,„.,™,., 

M ax ifi lar 4 spread sti ee t. . 
Seali 1 .13 „„.,„-,,....„. 



... £45.99 

£24.99 

M ..-„£24.99 
, £49.99 



iNew.'VIOI l2Rea!Time.£l"14.991 

j Real (im-p rolfrLir digitizing From irijf ridei* s-uurt* , J 
Mull AOA nipperi 

lNewJ VIDI 24RealTime.£2"2},99 j 



BUSINESS 



-£45.91 
JMM 
J.UM 



32 BIT RAM {for A4000 etc) 



Mb SIMM , £POA j 

; Mb SIMM..................... £POA I 

« Mb SIMM £POAj 

» Mb SIMM (MlyforHkratoNts) £POA-n 



RAM & CUSTOM CHIPS 



PAGESTREAM 1.2 DTP only £64.99 
XCOPY PRO PLUS HARDWARE £25.99 

TECHNOSOUND TURBO only £25.99 

rechntjsoiiiid Turbo 2 „„„„„.,...£34.99 

* 

ROC HARD DRIVES for the AS00/AS00+ 

from £21 9. 99 

* 

Mega Lo Sound £2S .99 1 

* 

GVP HC8+ from £ 1 99,99 

* 

IVSTRJMPCARD IDE controller similar 

to the GVP hard drive for the A50Q, Space 

for 8Mb of R AM usi ng SI M MS 



jl* bit quilitf ml li(ri« C»l*ur riigiEinibg from any 
vidca source. Full AG A a -u|>pari 

iNevWVIDIUAGA .£74.99 

' Full « up port far AG A. chipset. Colour irna^tb-tdpliiK^d < 
lil* k*Sf thin a. spiond. mono images in real Limt with 
luny vii*0 *eU'C€, WultiFMlcing s.'w, cut & paste. 

VIDI 12 SOUND & VISION AGA 

I With B-.I |l( li Mi>gam \x H a s-tr r— , £"(>, 7 7 

]TAKE 2..., £37.99 j 

|P— IWW include luatl and 4*ve from D- Paint | 

animation! and IFF FIHei, Suppurli HAH graphics. S 

jMegamix Master. £29.99, 

I 3bl(| hi^i^^p^f-^airnpl^r. Special effects include- ethv ] 
1 that tail b? i^Cftd In real time, fully multitasking & • 






.£31M 



phone for prices with hard drives fitted 



Co processors for the A4000 "| 
Motorola 686S2 PLCC<33Mhi),.f 74.99 I 
Co processors for Mkrobotics J 
Motorola 48882 PGA (33Mhz). . £79.99 | 
Motorola 48862 PGA {40Mhz). ,£39.99 f- 
H«torola488BIPGA(50Mhi>..£lfi9.99l ROWER SCANNER V3 

{far Micmbntlcs hoards inc cryilil tUipS 

'mb by fl/9 SIMMS perl Mb£POAl 

4 Mb by 9 SIMMS-„....per 4Mb £POA i 

I Mb by 4 DRAMS ...perl Mb £4299 < 

I Mb by 4 ZIPS ..,..,..,per I Mb £39.99 1 



ACCELERATORS 



4 Mb by 9 SIMMS^....pe:r 4Mb £POA -■ 

I Mb by 4 DRAMS ...perl Mb £4299 < 

I Mb by 4 ZIPS ..,..,..,per I Mb £39.99 I 

256 by 4 DRAM (DILs) 

*+ (5 1 IK)..,....... now only £3 .99 , 

•♦(1Mb) n nw (i n I y £3 .94 \ 

l*+(2Mb) „,,..,r.owonly £3.89 I 

Kkkstart I J... £17,99 J 



Widh tfie latei* yenlsn i J, 1 * ter6»ljht iihirpircj icalei 
prrfiHTnancE. Flexible icannMi i>naJS <1npla> ininipulition 
eptofllt plus Clean up, embolden, recite 4i flip, 

only £99.9? (-"d-n,,, 

Colour version only £239.99 

EPSON GS6500 COLOUR FLATBED 

only £689.99 phwisi«.-«t[iiii*<i.™ 

Arc Department Pro Scanner S.' W..£ 1 09.99 

tumpatlbl* with Epian ESJOOC, ES4A0C. 
ES8Q0C. QTiaOO. GT4SQ0 * GTBODD 



Kkkitart 2.04 £24.99 ' ^^^^iSdUttAilUiiiiUilliliifl 

^D^^™::::z::::"6:n j mice&trackerballs 

4S7 1 0326 Keyboard controlli r. ..L I 3.99 ^gjT*^^gyf|W|gp|^^|gg^gPJ|g^ 



Z I A 85 20 A I/O controller. 



MICROBOTICS RAM a 



The MBXI200Z 

CO PROCESSOR & RAM 

BOARD for the A I 200 

flealisr chc full potential vt yviAf AII0l> with 
this trapdoor rjcpainiion. inc. real tpnit <l^e^ 

6BB8 I I 4MHI £ I I 9.99 

68S8I 25 MHZ £129.99 

6flflB2 33MHZ .„,,„£ I 39,99 

68882 50MHZ.,,,. ....£209.99 

The RAM boards can only work with 
the use of the Co-Pro hu.irii 



GOLDEN IMAGE MEGA MOUSE 

| Wti-asinfr Our bwt telllllj ltlMl*«V £1 2-99 

DATALUX CLEAR MOUSE 

Hljfh qiallty eleir 2 button mouie £ \ 9.9 9 

Zydec Trackball. £29.99 

Iden Image TrackbaJL„£37. 99 



DISK DRIVES 



MICROBOTICS 5 

] NewMl23fffar,4r2S i awith.ijjnolI.BMJ I f4i5tR^M.' 1 \ 

] M I 230 XA 33Mhi,OMb £245 .99 | 

I M I 230 XA 40Mhz,OMb... £264,99 1 I 

] M I 230 XA S0Mhi t OMb £329.99 \ 

See "RAM & CUSTOM CHIPS'" i| 

* section for prices on Co-pro's and 3 2 S 

j bit RAM, Call for prices on upgrades *, 1 

fromMBXIlOOZio MBXI2J0XA Si 

GVP 

U I 2J0.iQMb RAM for A 1200 only £284.9 9 1 1 
JAI2J0/IK6 RAM for A 1 200 only £] 84.99 \\ 

16882 Co Pro forA530 onlyil 19,99 J 

jl50Cl/2000G-FORCE030-25MHiwitb4Mh"«j 

] 32 bit RAM only £479.99 \ S 

] G-Force 03 04 DM H i with 4 M b 3 2 b it R AM 

only £729,99 
1 NEW! SUPRA ACCELERATOR )J 
fortheA500-A500+ 
& AIS00/2000 
-28 Mhz, uses A5O0 side port so \ 
[there is no internal fitting 

only £129.99! 



Gold Disk Office (J.K.spec, 

me Accounts 2 .„ 

i Plan 4 

Mini Office 

PERSONALFI NANCE MANAGER *„...£29 * 

MISCELLANEOUS 

DiicantSuni... . ,. £ ]S-W 

GB Route Plui Hi.W 

MUSIC/SOUND 

Audic Engineer Plus VI.... £24] 94 

Ban & Pipes Profess on al., /IM.t 

Clarity 1 6 iamplcr , „„™„ -£ 1 5 .« 

eluxeMuwcCornttructiori5«Cv3 ^_J59,W 

ro Midi Interface by Mkrodeal...£24 .99 

Stereo Mai tcr.,„, , £29.99 

UPEftjAM, £74.49 

echno Sound Turbo ,£25.99 

.•[(inuSourtdTurliolNEW. 1 ,.. £34. 99 

PROGRAMMING 

Amoi Crcatof ,..„.„.... £H.P9 

Amos Compiler,.. , _ LI 1 .9^ 

Amo.3D„...-„ £25.99 

ProfesjioruJ. £47,99 

4 PrufriSionaJ Compiler now only £24.99 

in. Basic - -.. £49M 

EVPACJ £5tm 

AMOS „ £2499 

VTTICE C Language V**^ion—— ...£229,99 
UBLIC DOMAIN at £1.50! 

_uu 

2SJ* 

141 

.145 3 B 

2*3» 

.,1T*TC 

...ITS*B 

„1T*4C 

..17S+D 

-,M« 

„17«t 

...ZJS* 

,.,.«4J 

..171ft 

..1740 

,.ZJ7I 



,& A G rapnea UtH&,, u ,„,-„,„.„„, 

ndr'l Wofktwnth 1 Urili 

isk Cupr vthtlon i. I ™ 

■iri ight 141 Denrra... u ... ........ 

t Chicks AG A... _ 

rand FlriiManlter,, 

tnndyke AGA .^ 

m simd ki Hoch A - 

t Stand in HoCht- 

r Srarid in Hoch C_ 

i Stand tn HMh D-. 

agic Workbench «■•■„■«,.■■ ,. 

iiMlwAh'p AGA Demo 

of 5il* Gemot 1 100 only).. 



I.T.. 



SUPRA RAM 



[ Simply the- beiEl Fitst uitlO CPe Sld» nipimion pore 
A n i. v -r.rjnfigi.ir6>* wirlt iu'i software paicching. 

j 1Mb pop to 1 Mb... ..„„£ 159,99 

1Mb pop tu 4 Mb. ,..„,. £214.99 



Prima Add up 3.5" only £56.99 

I ni*( high quality otternal drirt It ■ lew pfk*- 

+ 

Cumana 3.5" only £56.99 

I meg CHternil drive, The best njirm In disc drivEi 

I nfiw jc a. £reat price. 



OPALVISION 



14 hit jnphics c ird t *'! den (Vf.t« m for the I 500 
HI 0.' 3 DOM HO. Include! wftwiri bundle 

only £509.99 with Imagine V. 



ACCESSORIES 



j BpilTlmrAllW internal clock mculutir v-nly<l J-" *lB 

Ilioirie/Joysrick manual part rwitcher.........cnly £ 1 1.99 iffl 
Corn(m[et-V.Ol(i&S£:.-u-tSi«itch only tl V.11 ]! 



JTER 
^TER 
)TER 
JTER 
JTER 
JTER 
JTER 
JTER 
JTER 
JTER 
ITER 
JTER 
ITER 
JTER 
JTER 
JTER 
JTER 
JTER 
ITER 
ITER 
ITER 
ITER 
JTER 
JTER 
JTER 
JTER 
JTER 



1Mb pop to 4 Mb .„„,.„„„ £214.99 'J 

1Mb pop to 8 Mb.. £11999 | 

1Mb pop to I Mb for 2000/ 1 SOD range.,! 1 49,99 | 



GVP PRODUCTS 



A50Q products 

H D8+/0M b d rive, £ 1 27, 99 

HD8+/42Mb drive.,,.,... ....£197.99 

HD 8+/B0M b d rive „ ..„, £ 

^ HD8+y 1 20Mb drive............ £397.99 



A 5 3 0/4 2Mb drive 

A5 30/8OMbdrive 

A53O/l20Mb drivs\ 
A530/2l3Mbdrive.. 



...,£397.99 

£S97.99 

£697.99 



PC2fl6EmuUtorforHD8+/A530.,£94,99 
A I 200 Products 



PICASSO 



Jew generation reta.rgetable graphic! has 
arrived with this true 24 bit graphics board 
for the A2QDQ/3D00/4DO0. 

I Mb version ..„.....♦.,.,♦. ,.£289, 99 

2Mb version £325.99 



GENLOCKS 



ICommodore A 23 00 internal Genlock 
only £119.99 
»VPGenlock.........only £297,99 

'uturei profeaaknnil SVHS output 

iRocgenPlus only£M9.99 

I Includn dual control for oyef lay and keyhole ef- 
]fec(i, mtra RGB pin thru. Ndo A I 200«>nipitihicJ 

lendale B802 FMC.only L \ 69.99 



t Pkrt b^ Omep P»U|«tt. Hear the imiji'i 
1 louni like jmi'ff never he*r# i[ WiJ**! -,nnly £16-91 

I QUALITY HOUSE MATS „ ..,.,..£3.9* 

] 1C CAPACITY DhSK BOX „ ,£1.«4 , 

I 4ft CAP lOCKABLE DISK BOX ___._.£4.M 

I I oft cap lockae-ue disk box u.n 

l-M CAP STACKADLE iANX BOX L9.99 

1-1 511 CAP STACKAdLE POSSO BOX £IS.»». 

j 'iH)i].IMa;l™r|iirpun;luni[jiBtmKj'ij™jiJrajniSOi Ft«M»Ky 

1 ween pufchaud #Hh athtr pmducr or #htn buimg 3 of m 

\ AfllCiA AJOO DUST COVER £1.W 

AMIGA *0* COVER L1.99 

I 14" MONITOR DUSTCOVGR. ,-. £*-»» 

I II" MONITOR DUSTCOVER ....„«-« 

, AMIGA TO SCAHT CABLES „ £».»» 

5TD 1.6 METRE AMIGA PRINTER LEAD....C4.7? 

i MODEM AND NWLL MODEM CABLES 19.99 

AMIGA CONTROL STATIONS 

1 ASOOftf 1 1U0 VERSION........... - £ M.W 

j A600 VERSION... _ £1*.99 

^PRINTER STATION ._._ £18.99 



DISKS 



All diiki are 1 00% error ffe* guaranteed 

New HighdefiiitYJ.S inch hulk and branded 1 
P lease phone: fo r best prices! J 



3.5"QQ f DsW!Hl3S'ODIDS 



*«rum6mul»tnrif*riion I 

rctruir Gam,** DUk 

ate of the Art , ,... 

UTILITIES 

MIHACK, C44.99 

MiSACK TOOLS- £39.99 

MIBACK PLUS TOOiS BUNDLE NEW;.,£74,99 
MICA rWktweZ-l software upgrade„„..£49.99 

rniiDosVS - „ „ £36,99 

irectoryOpui4 £45.99 

P FAX 2.3 IMtOwwn ,„■■■■■.-..- £49,99 

(gaMerri, , £SI.99 

UARTERBACKVS no wonty £40,99 

Prima A60O, 1 1 200 Hard Drive setup 
software. This Is th* b#st setup J" 
ftware on the marketl... 

st vyr^ii iii i>f Thi* Fait St FamMji hand diik backup utility, 

k Tools ....nowariy£54.99 

Quarterback TcKtii Deluxe now only £64 99 

Xcopy Pr« mc. hardware.. „ ...nowonly £25.99 

VIDEO AND GRAPHICS 

H Cdfnputnphk (o«i V«l 1 , 1, «r ] by CT.only £9.99 

Adoragv £0 1 -99 

Art E^pre«J«»i— ™~_. ™.„ — £ I S4.W 

Art Departtiient Pro 3 .onlyi 1 4S-99 

ArtDepartnientScannersofrware-unly £1 14.99 

A.D.P, Took Pro VI 1 1 09.99 

BRILLIANCE r^. ^ -1 *Mh« „£ 1 49.99 

CALIGAftl 14 in b-m rf «j„*„ £9-1.99 

Deluxe Paint 4 ACA.,..,,..-™,..., ,.,£*ft.99 

Imagine V2... ... ~ , £ 1 14,99 

Image Mart*rRT..__. —....„„ £ 1 49,99 

UrnjirvtAritiing Imagine VI booh... „,„,£Iv.v9 

Mlfa* Pam for Vista,....,.. ,,.,,..£26.99 

Mcirpfi Plus....„^.„„. . . JL I JT.99 

Morphut by Impulse for Imagine,.,,,,, £ it. 99 

ReAJ J-D Classic-.., -.--£65 .99 

Real 3D VI, „ „ J349.°9 

5cala 1 . 1 3 ._„ „_**«- Z49.M 

StenaryA™mjit*i'VJ(JMhii*eqired) £49.91 

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Vista Pro 3 (4Mb required) .-, -- XSO.M 

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External SCSI kit SCSI/RAM £47.99 | PRIMA ROM SHARERS I 100 £39.99* £54.99 

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A 1230 with 4Mb RAM Board £397,99 P.'lj lib-till' j^ltf^ft^i^^ \ 500 £ 1 69.99.,....,.,,.,, ,£POA 

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CU AMIGA PRODUCT TEST 




I 






i 



One thing I noticed when reviewing this little 
RAM accelerator lor the A1 200 was how 
difficult it was to tit. In the days of the 

A500, trapdoor expansions could slide in easier 



than a Ferrero Rocher into my mouth. The 

A1 200 : on the other hand, requires half an hour 
of swearing, creaking and ripping the skin off your 
fingers. In the end. though. I got it in, and I have 



to say I'm quite glad I did. To explain why r I'll 
need to tell you about the capabilities of the thing 

Power have already released the A 1204, so 
what's so different about this one? Well, for a 
start it takes SIMMs, which means you can buy 
the extra memory anywhere. And, unlike most 
trapdoor expansions, it can take BMb SIMMs 
without locking up the PCMCIA card slot* It also 
contains a battery- backed clock, a space for an 
FPU (it can take any kind, is not restricted to a 
particular speed, and it won't conflict with any 
software). Even so, you can still switch it oft via a 
jumper - but then you can also switch oft the 
memory with a single tftck. 

With so many different configurations, you'd 
expect the prices to fluctuate a little. But with the 
bare board costing as little as £69.95. the 
1 2Q&+33MH2 Co-Pro and 2Mb of RAM costing 
£199.99. and the high-end 120B+5oMHz Co-Pro 
and 8Mb RAM costing only £530.95. the unit rep 
resents great value tor money. 

So what does this mean tor the end user? it 
you want to expand the capabilities of your 
machine, and want to keep on building, then 
check out something like the forthcoming GVP 
A1 230 II. But it you just want to improve your 
machine's performance, then this is probably the 
most system-friendly way of doing it, '^ 
Available from: Power Computing, Unit S Raitlon 
Rpatf. Wnbum Road Industrial Estate, Kempato-n, 
Beds. MK42 7PN. 
Tel: 0234 8433BB 
Price: E69.95 to £530.95 






CELLPRG 

^% dentists have been playing God tor years, 
^B| and now you too can take control of your 
^iJP own little digital Universe thanks to 
MegaGem. The advent of computer graphics 
rought about a revolution as scientists, learnt that 
iey could not only use the computer for large 
cale calculations, they could even see the 
suits in an easy-to-comprehend form. 

Of course the first examples of this were bur- 
g old graphs and charts. But it wasn't long 
before a less up-tight computer user designed a 
program called Ut&, Life was partly an entertain- 
ng distraclion and partSy a serious attempt to 
model the life cycle of simple organisms living 
under very strictly controlled condition :=. 

Each organism is represented by a square 
pixel which can have up to eight neighbours. 
"he exact number of neighbours determines 
what the organism will do. 

For example, too many neighbours and the 
organism will die from over-crowding, too few 
and it dies of loneliness. By the same token, 
new organisms can spontaneously spring to life 
f a dormant pixel is surrounded by two neigh- 
bours (mummy and daddy). 

The entire Life simulation revolves around two 
simple rules, yet it's absolutely fascinating to see 
how various starting conditions {the arrangement 
of dormant and live organisms) can produce 
vastly different and intriguing results. 

Life spawned an entire classification of com- 
puter programs known as cellular automata, 
whose sole purpose is to model miniature bio- 
spheres, CeliPro provides you with an Amiga 
version of Lite, but it also offers five other cellular 



H 




Here's anemer of Hie weird designer autcKWtfO called Lichen. 
Cells grow slowly across the screen like iungui. 




automata. Whilst all six programs are relatively 
simple, consisting purely of rules involving neigh- 
bours and the status of the cell whose tutuna is 
being decided, the diversity of effects, that is pos- 
sible is absolutely amazing. 

Before you automate a colony, you'll need to 
set the starting conditions. This is done by load- 
ing an IFF screen from disk, Havrng done SO, you 
select the type Of living conditions you want to 
apply, and away you go. The screen will be filled 
with a seething or bubbling or drooping or a tech- 
nicoloured mass of organisms all fighting tor 
survival in their own unique way. 

tt seems that most types of automations even- 
tually result in a stable colony, where either the 
same patterns of life and death are endlessly 
duplicated in short recognisable patterns, or 
where nothing appears to move at all, Seme 
colonies are even a combination of both. 

When you tire of the supplied IFF screens and 
types of automata, you can design your own. 
based on either a lour or eight pixel grid. The 
smaller grid reduces the number of organisms 
thai influence each oiher. 

CONCLUSION 

As an experimental and educational tool, CeffPro 
is very useful. However, I wouldn't like you to 
think that just because it has educational value it 
must be boring - far from i|. CgflPro is a fasci- 
nating and thoroughly absorbing taste of the 
science of cellular automata, It's rather expen- 
sive, and that reflects Ihe work which has gone 
into the program and the more serious uses to 
whjch it can be put. I would have liked to have 
seen a drawing and magnify function built into 
the program. But apart from thai I liked it. : 
Available from: MegaGem, 1903 Adria Santa Maria, 
California 93454. USA. 
Tel: 0101 805 349 1104. 
Price tftft-95 




132 



...iUI 



PRODUCT TEST CU AMIGA 



SEAGATE 80MB 
IDE HARD DRIVE 

Everyone wants a hard drive. Whatever your bag, whether it's music, 
video. DTP, programming or trout farm management, a hard drive will 
make your existence a tot more bearable. Just think... no more 
searching through pites otdiste to locate thai rare Peruvian monkfteri. Never 
again will your only disk containing your potential number one hit tall down 
the all-engulfing black hole behind the desk. And you can kiss goodbye to 
the dreaded 'cat peed on my favourite disk' syndrome. The trouble is, now 
that everyone wants one, everyone's selling them in all shapes and sizes 
(well, not quite all shapes I've yet to see one in the shape of an individual 
Mr Kiphng apple pie - but give it time). 

This particular example comes in the shape of a 2.5"' IDE hard drive. It 
fits into the internal IDE interface of any A&00 or A1 200. This means Itiat 
you'll have to take the cover off your computer to get the drive in, which will 
invalidate your warranty. If your Amiga still has a good stretch left on its war- 
ranty, it may be a better idea to get a drive fitted by one of Commodore's 
officially recommended hard drive installers, such as ZCL. Otherwise, 
there's no reason why you shouldn't go ahead and do it yourself. 

Connecting the Seagate is just a matter of opening up the Amiga's outer 
casing and plugging the drive into the bus on the circuit board. A short rib- 
bon is included to make the connection. Installing is just about as simple as 
can be. A very straightforward installation program comes with the drive, 
with plain instructions on how to prepare and partition it. A simple sfider Is 
used to select the balance of disk space that you want to allocate to your 
boot partition and the main workspace. It's then up lo you SO copy Over the 
relevant version of Workbench. Speed-wise, it clocks around 400K per sec- 
ond according to Syslnfo, which is just about par for the course for a 2.5" 
IDE drive. 

If you're not bothered about invalidating your warranty, and Speed isn't a 
major concern, this could be a very good buy. It's not nearly as fast as some 
other drives (Software Demon's Overdrive wipes the floor with it on that 
count}, but it's cheap, and it works! Now if you'll excuse me, I've got a 
Japanese trout to locate... 

Available from: INDI Direct, 1 Ringway Industrie! Estate. Eastern Avenue, 
Lichfield, Statu, WS13 7SF. 
Tel: 0543 419 999. 
Price: £229.99 




Measuring Just 2.5 inches across. Ihe 
igate I OE packs in BOIfb. 



^ 



o, 



M 



^ 



f .,^ 



iffc 



iV 



<v^ 






AT A FRACTION 
OF THE COST! 

Now you can produce stunning high quality colour outputs 
on paper, transparency film or even T-shirt transfer paper 
from your Amiga. The Primera colour printer, recent 
recipient of countless awards in the IBM-PC and 
Macintosh markets, is also the perfect companion to any 
Commodore Amiga. 

Primera uses thermal wax transfer technology, a technology 
usually associated with much higher priced printers. 

primera features 

Software drivers for Amiga, PC and Macintosh 

Prints A4 and A4+ she paper and transparencies 

Monochrome ribbon cartridges available for economical 
tcxr only printing 

Print full colour 1A bit photographs 

Optional Photo-Realistic upgrade kit (Dyc-sufjlimatitm) 

Produce photographic quality images for a fraction of 
ihe cod of similar devices 

• Extremely small footprint, not much larger than A4 

Primera printer .„„,..,,.,.. £825 

Photo- Realistic upgrade kit , £215-95 

Photo -Realistic refill kit (1O0 prints) ,,,.£250 
Photo-Realistic refill kit (25 prima}. ..£79,95 

4 Colour ribbon {so print*) „„, £38.95 

3 Colour ribbon {115 prints) £38.95 

Monochrome ribbon (400 prints). ..,,.,£34.95 

"Transparency film (A4 "jo shccis) £31 ,95 

Primera premium paper (A4 2(H) sheets) £19 
T-Shirt transfer paper (a4 io«Kcns).C17i99 



o 



telephone a J 3 4 8 4 3 3 8 8 
Pow*r Computing Ltd 

Unit 8 Railton Road 

Wo burn Road Ind- Estate 
Kampslon Bedford MK42 7PN 

tfrltrt-ry: nrxl its} 1 5 06 2-3 d*yi £3,50 $*tmr4*J UCdl' 

JeHvrrin art mlrjtct ta stock mmiUtf/itiSj. ttllfrrif ■■'■ <<"li VA T. £' * OE 




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NEW LATE NIGHT SHOWROOM OPENING UNTIL 7PM r WEDNESDAY TO FRIDAY • 



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"— ft - 'PC DIRECT HITS 
AWARDS' '93 





'Customer Service 'Support & Service 
Excellence' Excellence' 



FRl Dee. frflO-4.00 %. 

THU Oec 9.Q0-5W ,4 

MON Jan, 9,00-5.30 <?' 






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jf WEO Dec. B.00-5 JO 

^% FBI" M Doc. ft.00-S.30 

Call us now on 




AMIGA 500 SOLDERLESS RAM UPGRADES 



A500 512K nNtf 4> 1 Q QQ 

RAM/CLOCK ^ i ~"~""~^ A * B * ** * 

UPGRADE 



ALSO WITHOUT CLOCK 
FOR ONLY : 

£ 1 6.99 



.'V CONVENIENT ON I OFF MEMORY SWITCH , AUTO-RECHARGING 
BATTERY BACKED REAL-TIME CLOCK COMPACT, ULTRA-NEAT DESIGN 



'A500 PLUS' 
1MB RAM 
UPGRADE 



THE FASTEST AND EASIEST WAY TO 
UPGRADE YOUR A500+ TO 2MB RAM ! 

Simph/ Plugs into Irap dwr npansirjrt »i*p A ^ ^ — jit).. *. _ j, 
IncreaBBS total RAM capacity to 2Mb 'ChipRAM' 

> RAM Qn/OW Switch J: Compact unit size . 

Only a low power RAM ICa ,v High reliability 



ONLY £42.99 



ti mi mi raiimnnniifr 



li> 



UPGRADE 
T0 2HBFOR 

2"i-Y taunt t 



1.5MB RAM BOARD 



Fully populattd bMnfl Increase* total RAM In A50Q lo 2Mb! * Plug* _ 

Into trap door area, & connacla lo 'GARY" chip ft Includes Battery- *m 
Bached Real-Time Cloefc > Socktled RAM ICs on 51 2 K I 1 Mb Versions 



Unpopulated RAM board wilh clock.- ..,....,.£ 34,95 

With 15Mb FASTRAM installed E 69.99 



NB Theeigjansionboflrnj 

TCfJi-re: Kickvjr: 1.31a 

LVfwialH - KirtAI*l 1.3 upyraite 

flv*inMfl rr-ijfTi us tat rss.^ 




TELESALES OPENING TIMES: 

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9am - 5.30pm Saturday 






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Mail Order Fox: 



sJ> Send Cheque, Postal Order or 
#~_D Accew/Vteo/Swltch/AmEx 

card details to; 

Eveshom Micros Ltd., Dept GUAM, 

Unit 9 h St Richards Road, 

Evesham, Woics. WR1 1 6TD 

Ggwnnvinl. Ed jcnrian & PLC OrtJeti WBfcOFn* • Some 
day despatch whwwrariwMible * Price* Include delivery 
|UK MomlBfid anlyi * Enprro Courier delivery (UK. 
Mainland orty) £&.W ex<ra > Phot* nntn lhat 5 banning 

diyi must be allmrtd for Cheque rlpuranrc. Immediate 
glmnwct on Bank Draft* 

Credit card orders: 









'MEGABOARD' 



With our MEGABOARD, you can further 

*xpand your ASOQ',3 memory to a lota) of 
SMS witho ut dis. posing of your existing 
51 2 K upgrade Irriusl bols RAM-chip lypt\ or 
not enCftEKJing 9cm in lofiplri) 



CONNECTS TO YOUR 



512XRAM 
TOdVEUMB 



ONLY £47.99 



MEGABGAMD ntrds Hichitarl 1.3 to ftp 
rJKIchfttArt 1 3 upgi»nV A^AllAbln Iratr m lar 

GARY chip. Ejtsv to rdlaw irvslrLKllans- provided 






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OFFERING 
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FOR MONEY, the 
Rocgan Peoloek tfller* 
levels of quality, lunttiein 
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PHILIPS TV/MONITOR 




Win-, us dedicaied monitor input, Ihis model 
combines 1he advantages of a high quality 

15' rnnrjii,i*n nQ^JuEirtft p^Jnur 'niimlur wiih 

Ihe converwefice or remote contra Teielaxl 

TV - at an e)«5lle«1 low price I FoalurDs tfnrk 

glass, screen lor mpro^ed oor-traat. 



COACm flft Including VAT. 

LAH3.UU delivery 4 cable 



VIDI-12 AMIGA NEW 



REALTIME 
VERSION 



f-.fflGfi. 

RPTAiT-er-frjWl 



>ducts are 
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'WIS 



Video dighiser package 
VIDI -Chrome 



ONLY £179.99 



TOP VALUE 400dpi 
HANDY SCAN 



QUALITY SCANNING < 
AT THE RIGHT PRICE 

At a genuine 4QOdpi scanning resolution. Ihis 
sinner produces 1ruly supertj quality stans-. I 
Mm a lull 1D5mm spanning vrlrjlh, variable 
hrigrHnes* control and 100 > 

EDB/aoo/«»dpi 

rasoluticin. Daatascan 

■Pro-fe»Bior»al Vsrsion 3- 

Ecan^ing anrfaoviing 

Eoftware aBotm real-tima 

Ecanning in aithar line art or in 

up to 64 Etmulalad gray scales. 

Provides powarlul editing features 

and asfceitem compalibilily with mas) 

DTf and Paint Packages, ag. Deluxe Paint 4. Touch-Up. AIeo 

supplied is The Publlaher DeskTop Publishing package, ideal for 

Incorporating yo_r scanned imaqea into flyers and newslatters 

(nor cornpaubla «ith the A1SDOJ. 




STILL ONLY £99.99 



Normal Opaning tlfnaa - 
Lai« Nlffhi OptfHnq Until 7pm \ 

EVESHAM 



3 1 / 2 " EXTERNAL FLOPPY DRIVES 



Unit 9 St Richards Rd, Evesham 
WorcsWRll 6TD 

C 0386 • 765500 fax : 0366 76S354 

BIRMINGr 



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hi 

P 
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251-255 Moseley Rd, Highgat©| 
Birmingham B12 0EA 

tP 02 1 • 446 5050 fax 021 ^46 & 



TECHNICAL SUPPORT 



,R WARRANTY ON ALL GOODS 

wroct at time- ol going to pma • Alt gfood* 
to«v*«rfjtffly • Man* note that Oni IU 

' Only 



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1 

AMAZING LOW PRICE f 

£52.99 

including VAT & delivery- 


• Very quiet ^ 

• Slimline design 

• Suits any Amiga ^ 

• Cooli n g ve nts ^^ 

• Sleek, high quality 
metal casing 


• Quality Citizen/Sony drive 
mechanism 

• Enable / Disable switch 

• Full 880K Formatted Capacity 

• Long reach connection cable 
•Through port facility for 

addition of further drives 


REPLACEMENT A500 

INTERNAL 3,5" 

DRIVE KIT 


.._,. "'"^ Fully compatiblH, with 1 Mb 
^^K .^fl^P unlormahed capacity. 

^^^^* SI raiqhliorward installation 
^^5^1 *"!?«i^B^^ procedure. Kit includes lull 

^T"^ Fitting inslmctiDns. 


ONLY 1 
£44.99 | 



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WE GUARANTEE thai 1hii I* 1I» 

smoothest must raBponsive and 

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CU AMIGA PRODUCT TEST 






Badged as the ultimate Amiga word processor, 
Softwood's new Final Writer promises much. 
But can it deliver? We put Jason Holborn on the 
case to find out. 



Final Writer 




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On* Of (tie most powerful features of Fiml Writer is its configurable from enO thai •How* you Id lailor the program to your own nWdS, 



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Tho Amiga nariortV rut 
*■ loiv time at ligh 
(W*»l*d vullwuru pmdc- 
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Tint Amiga oerlatily pe 



Drop shadows and complex logos are very simple to produce 
The CU AMIGA logo ua* created using Final Write?* powerful 
iirtl bo* facility. 



r 

Just like a DTP program , Float Writer al lows you to room in on 
your page, ao you can quickly ehaeK »ny particular section ol at 
your layout, 



The Amiga certainly has its fare share of high 
powered software packages - Deluxe Paint 
IV AG A, Art Department Professional and 
Real3D k?.0 are just three examples. Indeed, you'd 
be hard pushed to find programs to rival them on 
[he Mac or PC, But the Mac and PC nave their 
share of industry standards too. 

Where these iwo machines really excel is with 
serious applications like databases, spreadsheets 
and word processors. Sure, Pretext on the Amiga 
i$ a very powerful package. But pur it next to In/ontf 
for Windows on the PC and you'll soon realise why 
many people wanting a platform for such programs 
tend to choose Macs or PCs rather than Amigas. 

With the launch of Final Writer tram Softwood, 
however, the gap could finally be closing. Final 
rVrff&ris Ihe first of a new generation of high-pow- 
ered packages designed to take on and win against 
high-profile Mac and PC-based word processors. 

Softwood have been writing Amiga word pro- 
cessors longer than most ot us care to mention, 
and Final Writer demonstrates beautifully the expe- 
rience they've gained, Building upon the success of 
Softwood's earlier products, Pen Paf and Final 
Copy, even its name suggests Final Writer is the 
ultimate Amiga word processors. 

The competition may not be so stiff in the 
Amiga marketplace with programs like Wordwoith 
£and Excellence! providing the only challenge, but 
can Softwood honestly hope to compete against 
the Mac and PC heavyweights? 

BIG IS BEAUTIFUL 

H there's one thing thai Fins! Writer- doos have in 
common with its Mac and PC cousins, it has to be 
its over-ihe-lop system requirements, Unless 
you've got an Amiga with al least 1.5Mb of RAM 
and a hard disk. Final Writer won't even run. And 
even then, you're going to need at least 9,5Mb of 
hard disk space to install it! 

If hard disk space is tight you can install a cut- 
down version of the Final Writer package that takes 
up a mere 2.5Mb! But even in its cut-down form 
Final Writer is one of the biggest applications to 
grace an Amiga hard disk. 

These system requirements may seem rathe' 
steep, but Final Writer is a lot more than just a texr J 
processor like Amor's Protext, It is another of the 
new breed of 'word publishers' that have prove;': 
popular with Amiga users. Softwood themselves 
coined the phrase when Pen Par was originaily 
released back in 1389,, and it has since taeen 
accepted as jargon for a word processor that a 
features DTP-like page controls. 

Whereas a normal word processor will allow 
you to process text, the format of thai text is bI 
very strict - a single full-width column of text, 
printed using the fonts built into your printer. A 



138 



p 



PRODUCT TEST CU AMIGA 



word publisher, on the other hand, allows you to 
produce documents compete with pictures and 
multiple font styles without assuming that you own 
an expensive laser printer. 

BUTTON MOON 

Even Final Writer's front end is a cut above the 
rest. If you already own Final Copy 2, then you 
should feel instantly at home, as Final Writer's 
front end is very similar. The only major difference 
is the two rows Of buttons along the top of ttie 
screen. Final Copy 2 had its own buttons, but 
Softwood have really gone to town with the buttons 
on Final Writer. 

Each of these buttons perlorrns a particular 
task. All the usual buttons to justify text and so on 
are there. Bui quite a lew of the functions normally 
found in the Final Writer pull-down menus have 
been moved down lo the button bar as well, Simply 
by clicking on the appropriate button, you can per- 
form common word processing tasks such as 
cutting i, copying and pasting blocks ot lext without 
ever having to search through the program's pull- 
down menus. 

Nothing special so far, but: Final Writer's but- 
tons are tar from ordinary. As Softwood have gone 
to great lengths to explain, the great thing about 
these buttons is thai they are fully configurable, 
Each one can be changed to suit your own word 
processing needs, and there are an additional 
seven strips of burtons which you can flick through 
with a single mouse click. 

Defining a button is simple. All you do is select 
the button strip you want to edit, select a button 
image that suits your na-eds (don't worry, there are 
plenty to choose from I), and then drop il down into 
the position that you'd like it to appear. The buttons 
are nothing more than generic images, so it's up to 
you to assign a task to them. 

Final Writer allows you to assign one of four dif- 
ferent types of operation to a butlon - an Arexx 
script, a text clip, a Final Writer menu operation or 
a string command. Being able to assign an Arexx 
script to a button is perhaps Ihe most powerful ol 



all these operations. It gives you the ability to pro- 
gram Final Writer so that complex operations that 
would normally require many steps can be carried 
out with a single mouse click. 

Final Writer's Arexx implementation certainly 
isnt weak either. Virtually every operation you 
could possibly want to carry out can be performed 
automatically via Arexx. Using the string command 
operation gives you access to Final Writer's Arexx 
commands too, although only one command can 
be assigned to each button. 



Once you've configured Final Writer to suit your 
needs, it's time to get stuck into some serious doc- 
ument processing. At its simplest level, Final Writer 
can be used as nothing more than a straight text 
processor. Just like Protext, you can mark sections 
ottext. cut, copy and then pasie the block down 
anywhere in your document, Add to this ils power- 
ful search and replace functions and you've gat the 
makings of a decent text processor. 

Softwood certainly don't seem to believe in 
being average. Final Writers predecessor, Final 
Copy 2, was cnticised for lacking advanced word 
processing functions like the automatic generation 
of tables ol contents, bibliographies, end-notes, 
indexing and so on. Softwood have answered 
these criticisms by building all of these functions 
into Final Writer. 

Final Writer also sports a very impressive Spell 
checker and thesaurus, both of which use the 
same Proximity /Collins Linguabase dictionaries 
used by Protext. Many word processors of 
American origin fall down on this all-important 
addition. So it's very nice to see that Softwood 
have seen fit to cater for the needs of UK Amiga 
users. The spell checker, which includes medical 
and legal entries, offers over 1 10,000 entries, 
And the thesaurus isn't bad either, with over 
826,000 synonyms. 

Final Writer's spell checker and thesaurus 
should keep even the most prolific of word benders 
happy. Even withoufthe added benefits that a 










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word publishing program delivers, Final Wrifgr 
could easily stand against the competition on the 
strength of these word processing functions alone. 

PICTURE THIS! 

Processing raw tent is an important feature ol any 
word processors. But what really makes Final 
Writer different from traditional word processors is 
its word publishing features. The word publisher is 
certainly noting new. but Final tVriferbturs the fine 
line between word processing and desktop pub- 
lishing stil! further, giving you even more DTP-like 
features, No longer are you restricted to a single 
column of text on your pages. Final Writer will hap- 
pily divide the page into six newspaper-like 
columns with automatic text flow control. 

Pictures can be pulled into your documents too. 
Final Writer supports both IFF and encapsulated 
PostScript {EPS} structured images which can be 
displayed either as a blank picture box, as a 
monochrome preview, or in full colour. If you own an 
AGA-based Amiga, Final Wriferfully supports the 
new screen modes provided by ihe AGA chip set, 
so pictures can be displayed on screen in up to 256 
colours, Running Final rVriterin 256 colours does 
slow it somewhat, particularly when your documents 
become more complex. 




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Tobacco ClearCothk 

Koblenz Japanese '/jhddm 
STENCIL Sfammti £bpt 

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» 



TIP TOP TYPE 

Fonts are particularly well handled in Final Writer. Apart 
from its very close Wttttl Final Copy 2, Final Writer is still 
the oily Amiga word processor thai fully supports 
PostScript Adobe Type 1 fouls. Type! font support may 
seem a rather strange move when you consider the popu- 
larity nt the AGFA^ompugraphle standard on the Amiga. 
8 nl Ms certainly a good thing wllh hundreds ol Type 1 
tents available through the Amiga public domain libraries 
for little more than Iha price of a disk. 

Com pu graphic fonts are still rather hard to obtain, and 
you'll have to pay through the nose for them. So it comes 
as no surprise that Softwood hate turned their hacks on the 
"official' Amiga outline font standard. 

They certainly haven't skimped an the number of fonts 
they bundle with the program either. Counting through Ihe 
bulging directory the Final Writer installation program cre- 
ated on my fll20fl's hard disk, Final Wrilet comes with no 
less than 1 1D free tarts In a nomher of dWerent typefaces. 
These range Iromthe usual Helvetica. Times and Avante 
Garde'lonts to more unusual examples such as Japanetle 
Ian oriental -looking font) and Yorkshire, a very stylish 
freehand font. 

Final Writer gives you extensive control over the lest in 
your document. As well as Ihe usual point si le {Final 
Writer supports paint sizes Up to 3EQ point'), style, colour 
and font controls, you can also adjust the leading amount 
(the gap between lines) and horizontal width llor stretch- 
ing ten). And you can even slant {shear) lext, giving you 
much heller control when italicising s fonl. And. because 
Final Writer uses nothing hut outline fonts, your lext 
remains j aggie Iree, no mailer how adventurous you geli 



Brut Writers picture hanttlihfl I* vtry imprm*(v* Ififlwd It you're luehy enough la own Ml 
play your pictures with up IP 256 colours. 



AGA Amiga. Firnri HrrffarwUI even **■ 



Final Writer hilly (Upporta Adobe Type 1 ourHlne torrt»«*ieh 
can be priiHtfl 10 any pratefene*-«ippart*d prlnta'- Just ta gel 
you iHrtrt, SoftwKMi kindly Included 1 1 f m* Type 1 forts! 



139 



CU AMIGA PRODUCT TEST 



Final Write" 



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Final Writer also provides A page preview leaning which produces a scaled representation of your page, 



» EPS support is particularly well implemented. 
Even if the EPS file does not have a bitmap 
header, Final Writer will still allow you to view it on 
scr&en in full colour 

Even Professional Page didn't have this fea- 
ture until recently, so it's nice to see that 
Softwood are keeping up with the Joneses! 
Just like its predecessors. Final Writer gives 

PRINTS CHARMING 

Your page may look nice on screen, hut it's of in use what- 
soever unless ynu can transler thai quality Id paper. 
Thanhlully, Final Writet doesn't tail lure eilhar. Nul only 
can you prim to any standard preference -sup ported printer 
with Ihe sort ol qualify results you'd normally especl imm 
ProPage, but Final Write/also provides direct support lor 
PostScript printing. Softwood have certainly gone to lown on 
Final Writer's PostScript implementation wilti lull support 
lor thumbnails, page scaling and crop (registration) marks. 
Float Wf iter provides two forms ol preference printing - 
final and drall. If you print in final mode, the entire docu- 
ment is primed in exactly lite same way as a DTP program 
wilh all the lonls and graphics buill up as a massive bitmap 
which is sent to the printer as a screen dump. In drall mode, 
however, only Ihe graphics are generated by Final Wtitsr. 
The tort within your document is printed using ynur printer's 
own internal lonls. This gives a much faster printing time, 
but the results can Ionic a little weird to &ay the least. 



you extensive control over your pictures. You can 
scale them lo your heart's content, and it's possi- 
ble to contour text around a bitmapped image 
simply by setting the background colour to trans- 
parent mode. 

Also, just like a DTP program, you're given full 
control over the "text stand off setting (how close 
the text flows around the image). 

BOX CLEVER 

One of the nicest leatures unique lo Final Writer is Ihe 
'texlbox'. These text boxes are very similar to the lext 
bones In Sotl-Looie s PageStream DTP program. Although 
each lent box thai yoo create is limited to i single, short 
line ol lexl, the text you put in a text box is kept completely 
separate Iram your document's main copy. 

What's mure, the text Inside the box tan be stretched 
and shrunk horizontally and vertically simply by dragging 
the 'handles' on Ihe lour paints ol Ihe box. 

These lent boxes come In particularly handy when you 
want lo create a massive logo using outline text. Instead of 
hairing In work but the exact horizontal scale and point sire 
pi your heading, you can simply drag the heading's lexl 
box to Ihe shape you wanl and Fins! Writer will automati- 
cally adjust its size. Clever eh and saves you a lot ol lime 
and energy liddting about! 




"fWtf'ffl 4 l ¥ E H l H ]i R€Jj* il i^g'BI Sir 1 3 'it 1 Ek'.A 



JUL 



3 _L 



TEXT BOX £ 




CONCLUSION 

Final Copy 2, Final Writer's predecessor, was 
heralded as aboui as close to being a desktop 
publisher as a word processor dare go when we 
reviewed it back in the April issue of CU AMIGA. 
I! seems that Softwood have managed to push 
back the boundaries still further without losing 
sight of the program's word processing origins. 
They have made Final Writers more capable 
word publisher and one hell of a word processor 
too! Indeed, if you were to judge Pinal Writer on 
its word processing capabilities alone, it would 
still earn its top rating with flying colours! 

Final Writer certainly isn't the answer to every- 
one's word processing and word publishing 
needs. If you're a professional writer who can live 
without the fancy page layout controls Ihe pro- 
gram has to offer then a dedicated word 
processing program tike Protext is still possibly a 
better bet. 

Even if you do want a word publisher, Final 
Writer's system requirements may force many to 
go for a less capable program, 

If you do have a machine that can handle 
Final Writer's requirements, an accelerated 
Amiga is a must - even on my A4fJ0 n /030, Final 
Writer started to drag ils heels when working with 
complex, pages containing lots of pictures. Try it 
on an A500 or A600 and you'll be waiting all day 
for the screen lo update! 

This would certainly be a great shame 
because you'll be missing out on what is undoubt- 
edly the Amiga's most powerful word publishing 
program. Wordworth 2 AGA comes close, but 
Final Writer is better on nearly every front, raw 
text processing, graphics handling, printing, font 
control etc. 

Indeed, there are considerably few aspects of 
Final Wrtfevthat are anything less than excep- 
tional. On an accelerated machine. FirWr Writer \s 
ihe lop Amiga word processor to rival even the 
Mac and PC heavyweights! £ji 



SOFTWOOD UK: £129.95 



final Writer is one ol Ihe first Amiga word processors to sup- 
port PostScript printing as slandard. 



Final Writer's texl boxes are very slirHtar to l&» *«l*bl* bem^s 
in PageStresm. Th« taxi wllhin » t«Xt 40X C3n be sifelehed, 
$hrunk »n<l relslerj wMhease. 



A50DBI A50D+H A600 M A1200 ■ 
A1 500^1 A2000 W A A3000 *5i A40Q0 W A 
* Needs 1.3 Mb of RAM Arid a hard drive. 

SOFTWOOD PRODUCTS EUROPE, NEW 
STREET, ALFRETON, DERBYSHIRE 
DE55 7BP. TEL: 0773 S367B1. 



EASE OF USE ♦♦♦♦♦♦♦♦♦♦•!« 

You'll need to study the manual tor some o!\"\m\ 
Writer's mow complex functions, but the rest is blind- 
ingly obvious. 
VALUE FOR MONEY ♦♦♦4******S5% 

Selling tor the same price as Oi'rjr'/a 5 Wordwor Ih 2 AG A 
F ; nal Writer is an absolute bargain. 

documentation ♦♦♦♦♦♦♦♦♦♦90k 

Totally lop notch - Otter software companies couln 

learn a thing or two trom Softwood' 

FLEXIBILITY ♦♦♦♦♦♦♦♦♦♦94% 

Those user-definable buttons are a great idea. How you 
can set up a program to work how you want it lo 



The most powerful word proces 
sor ever to grace the Amiga 



9 



OVERALL 



90% 



140 






Featured JHirfc 

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1, PD Soft {AQ 1 Bryant Avt, Southend-om-Sea, ESSEX, SSI 2YD 



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PLE*SE MAKE ALL CHEQUES AND mKTALuflChEPS 

PAYABLE TO- 
FIRST CHOICE P.D. 

ALL DHDEHS DESPATCHED FIRST CLASS. PLEASE 

REMEMBER TO ADD PiP CHARGES 

PLEASF STATE MACHINE iVHFN OHDEHING 

PDPHICE5 AHE PER DISK WOT PtH TITLE. 

NUMBER OF DISKS |IF MORE THAN ONE) IS SHOWN 

IN BHADKETS. 



, FOR ALL ENQUIRES - MOBILE FROM 11AM TO 8PM 

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IF PHONE GOES HOT RESPOND DUE TO POOH CDVEHAG.E -PLEASE TRY AGAM LATER 






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WHEN DISK K001 - D1SKSTART V1.3 IS USED ON A5Q0+/A600/A 1200/A4000 






Mid ■ PCM POM GUNNER ■ Gnsal 

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BUSTS ■ DRAGONS CAVE - A AjtgMft 

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loolael onAIJWMOOOlluffla 

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supe-LparttnrTi noma. This s one of 

ihs bttl fvoK domain cmties eve 

GD47 < SUPER PAKMAN - II you 'k* 

Fall pawee. (nan gel Ihs!!! 'ho best 

yar&tjn-H) data 

GW« - NEIGHBOURS . .;? iisksi An 

eiuelfcS'U graphc adwnlu-i. probably 

the nasi eve- In PD. 

GM9 ■ FIGHTING yyARRlOPlS 

Budget wntgn of stiHrHgnier a w*h 

pod oraprics. 

5r>50 - BOMB JACKY - The sposiium 

classic with vasttyr lmrjn>vad graphic* 

aid sound. 

OIKS- TEXAS CI-tAINSAW 

P/AESACRE - Inspired hy a pljeiesrjl 

G066 - 1B HOLE GOLF ■ Thelffl evst 

pubic rjomam oof game Oieai Inn. 12 

nWaVi 

OK>7 . SPACE INVADERS 2 - A 

recced vnrsi or ol Ihe dassc game 

GUM -AMOS CRICKET ■ Agonal 

enckal simi.l.in=>' wrilieri n Aii-o-j 

GDOCJ - TRON 2 ■ It you l*ad ine 

Grigi-ial. Iben s\Hj cunt mes ths 

Lpclnlr- has^nr and improved 

prcsEntalian. 

GG61 - ESC APE - The amnl Urn 

racallanl gama- is to -n i Am [ Ih:. 

pushng spacilic ones down In □pan 

Jains Atichalow upu CO usafi Ih4 

mil. Da il worn a limalimil la 

p* fA/irki, 

GD62 UK MAHlO . KfT.lar li; j NE5 

sraTie- oi ScilJAr liaffla bui bettor 

ojaphc? 

QvS] - ASSAL1.T - Thai avarag*gama 

invvlvas s^u arOJIrii all IM 

i:|-.i'.ii:lf>-s lhai pec jp in Iha Miin-i i*^ 

Gt<S4 - DEATH BINtiERS IN SPlACf ■ 

A Kanc-i M F 1 j *hool am up 

GDSi -ZOMBIE APOCAL*PSfe 

OOOO li^i «HlH KJCi 01 WOfiO anil guls. 

GDSfi - STAFHANS ■ Birann plar*. ■■■ -■ 

game- 

0067 . SUPER SKGOA CHALLENGE 

■ A good Dajno- rar ua Id fcwr .nlaj*rs 

witn Iran eOiliir bIe. 

<3<Xe - PHEMIER PICKS- VH<i i#ienm 

rbalcaJI n-«anngatTRhtgama. i*ry will 

p^iKKmeil 

(iDfifl Hilly HLHRI3I.AH. r>n)kja 

I ig Ills to Bscapc r>Dm pnxori 

dSTfl - AMIOABXJY - Tin- n garrw 

TflftnR ei VfKlaly ragarrtaij fl? ^ t»pl yfi 

(Tie Gar-wboy ' has ro* boan 

pai«H4 conwened. "nUn *Mt1 nsuM 

rnprnsantalKin. 

G671 - *CT OF WAR ■ A gair» al 

f,itt itet s:j>Ih m nak 

SCffS - ADAMS Family OUtZ - Hnv 

mu«h *) «m know? 

ears - pahachl i t jcuj^t - c„„ni, 

fia akvdnre* Wj Th» g*ound. 

GD7J - CAFD SHARP ■ VSfOuetarO 

Sots - jewl - a tmutmmt. 

GD70 IC* StCHbr ■ Sanv. rjm Idl 

■tTjjII! 

0077 - jelly GUEST - ma a&ixnr, 

DbvkI MtGura hu onsen bad fly 

Amiga Pn»iv quCW "ll'l: a Supwiar 

brand ct PD puzzle- game and its 

Iijjm can uihv uc dascibed as - daad 

lijfih r 7. vanl nn yj ra««n« a 4 uul 0/ 5 

94ai rnlinp, 

0075 . vImjs U4VAEERS - EacdlonL 

i-in* .r-'Sirir ci spa^n InvadEfg 

GUI'S - THE RIGHT tiki A gram 

lamminrja ck>o4 

GOaC > SUPtH FTHIX - A 

MrLKa-^ya-vicw rarann gairw. 

«W1 - patience -Tfie beat puWt 

oamain version ol Ihis card game 



[tifiiiLiiriiiiij [MTiyTiBsj j.i6*f^f8®£j)| 



DU01 - THE ULI IMAIt <SACKUP 

DISK. - AJ| ihe VEfv li«l public dairain 

cooiers IncWingDCOOy. TBlrjcopy 

anc xGdp/ 

U013 -6USINESS CARD MAKEH - A 

jlnly lhai-ran ojvn p r or«yurrf« "i=si.illft 

+nr jsa win any pf nlcr 

U«1 -system x - a laiepnone 

dFvctcy imdak. It even d-als Ihc 

'imntBr-l' 

UI3G - eoofeuElNesS leTTEhS 

Ch^' 600 IflHEf s nf bas^ tcwirifll raady 

1nr quk* aid Simple mocilicalion in 

any wo id praoassor. 

U 1S9 - PHINTEfl DRIVEflS DISK - An 

aK-zelanl Ml»w nt dn^nrs ra nac 

yaar pnntvr waning panflcltf 

U 140 - LABEL MAKER ■ En»lleni 

jliily nJIflwirg van lo nnkfi your own 

diiii labfli. VV«> lin-^atlfwd savaral 

Inrrs to ni.*y*.iii mora da$tgn opi^viR 

U IBS - MULTlPLAYER - Can play 

iHiiB%srty lvpe-.il nuyi MvJji? 

U 1S7 - WINDDWHFNCH ■ A 

repiacflmBrt lar Wonitiericti Vl.Jln 

|ti« sryls of MiCMSai WndUwt 

U1SS ti4MF "AMFH V? 3 . Lcjdigl 

ensflta fGVEr 2bG\ \v use- in many top 

OS mas 

U1"S UNDERSTANOINQ (IlllSt 

wry uktIuI eamng bkI. 

U17R - ArjHAPH -Creates! hinds, or 

PM chnds. Par chads and Ina graphs, 

U 1 78 - CLi TV/KW - LuorfJ ol Wna 

andlpt 

U laj - DISK OPTIMIZER - Spands up 

kMdkigti id m 1 $ on "-■ 

Uiai t-QKUH UNLIMIT bD - Creatt 

yQtir Owl t'lvocw.and opwr Inrma aflih 

mis naai ultlly 

U 1al3 - MAGNUM ■ CrealE you" mm 

nLFM.bannrJ maon^ln^ 

U 1a4 - EDWOHD - EicEllenl tan 

■can 

uias-pnjOLSPHEBtCTrON-ltywj 
neffd rroTrheki lornancv) Iryllii 
bM 

uiat- vmOhPh ira.o Ekootihii 
ulilcy itial aJkim you la ornate 
irD^ph.-«flrn nrvmalion HbQli rus 1MB 
Lrii J - THE MENU DISK ■ rf you am 

I'llHI H^llBll II' I.I BHlll'4J yi l.n .:jkV| 

cflrrpilabpns ale Ihnri gnl na dsk Its 
p«rlBCi 'o - addad pn?s*n lab en. 
UHW- CLUB LEAGUE - A uHIMhat 
alkTriis yctj to mil die kaaa tract al 
yiiur learns dhnsiai i and iBaojf slalus 
\JW - BCflEEN ELANKERS - A dak 
packed 'Aim screen tianfcers. 
L>1» - THE LITTLE Of FKE - Ore ol 
ll-c unsl small tusinoss p'og/flms 
avajlablE aJtlna norrenl. Vary popular. 
L"1flt - VOICE CLJ V5 5 - Tnlt ultlly 
ajlom you 1a ccr^d CD w th speoch. 
LP1K -ACCOUNT MASTER ■ Winan 
in Amos l*iis s .1 vary popalar ouslnass 
uijlcvcil trXL-ahrwil qualty 
LJ1SJ- 50FTWAFE LlSTEB -Tha 
program a Efesicnod to keep track nl 
yoi> aoitwaiw yuhsaii^i 

UHWDISKPFBWTV-lSAn 

i-i|iru - aft-d oaitabaBe anil desk labd 

Ci-^tiiH] yllav 

Ul 81. ■ RACE VI -0 - A Ask that ml 

worti, Oul III* tfhaiioa- tfi a hcufl* vniiriu, 

zmca- 

U1S6- DRAW MAP VA.I - Thnrn n 

i*3 »SfSi(!rti.luiSi}rJw1Mfjv*U(<ln. H 

atkiivs yoj In crenls- 2D anrl 3D riiis 

Quoin L&H rb> 2MB vnrsnn, Brticn 

fomes on 2 deJie. 

U197 < FLX)TBALL LEAGUE EDITOR 

V1 1 - .As toon ae- flw rtsnlTt cemt in. 

yraj cjn monHor your (aarpcj tBjajel 

Baaaaarl 

U1 B - GOLF SCOflES V1 A - II pan. 

record tra 'ssi Jls cf avary round yyu 

play iJnrt num and gr/e> an ovc-aJI 

mssfrortu ecoiie 

U19S Mil' FLICKER . An air. Do snp 

Iha IliokeT m Hi-Rw mooVr durng same- 

p-c^Mms aoeralkms 

UiSj - AMrC ASH BANKIhl - \i you 

hav* b smaH business, [his fm-vjmrfl n 

the best d ns naturEr and h en y 

ratdirWH«.i*id. 

U2D1 ■ PUN1 PFKHiHAU Another 

p-edcliuf aid tar Iha horaen- 

UBK - MOtiEY HANAOEUENT - 

Homo accoants pacugn capable ct 

rrannlind up la l£ dillofartaiwrKjnla. 

UJEQ ■ EASYCALC VI ■ Ths 

spreadinnnl is EEStgned Id ba bcrtn 

nsfy lawlTamaTJ *m) r«H II h*tan 

•xollenc bunt in nalp system 

U20* -KCYBOARD TRAINER VI .1 - 

Ess,: pi .air. dnman lynlfKj bJHK 

ari'atablc al pre sent 

U20S ■ HCAD - Computur aidaiS 

design pr.igfan- 

USC* ■ krt RflORS ■ Hioos the lard 

errorj on «e*» making all jouf conapr 

daks usabla once agavi 

U308 -2l0a UDtmES -The meat 

LnlHInn nvar aiiaUaole on a awjla (a* 



UQ09 - UNDELE* E INs ablry alows 
VCL rci tjf. back slalt nal was 
atctl«i*i CWMP P Itom disk 
U2ID JDVSTlCK TESTER . A 
crlliant JD/alicii Teslng prDararn 
L,?11 - HEP SECTOR 0EMQ MAKER 
A l meg vafson nt tna masl pccular 
uDliirivarm E>ea» eiurmna 
raar-nfl*n-iegadeniDS.inlr3s. The speaaJ 
thng d. Tial il hat Citren nrno>ned Id 
work *nn the AEOO+ and a^an natter 
the AlSOO. C2 Dnrnrac. A1200I 
US1?- Alee V5 - A jood uiBonaelc 
pogrom 

U21 3 - SYS INFO V1 11 - A dis* mat 
wll la| ynu know tie tachncal starhjs at 
vdlt n-iecnna. 

UEH - ENGIt*£EHS KfT- A 
dag-inslic disk specialty suited roi 
enariBiiTS Etc. 

UP ■?■ . DISK REPAIREFCS ■ W II rilo» 
VEU in b-y and fnaka all ynur unusablE 
ititi «n'i iijii i 

I.!? 'fi . AMir^A DtAtiNOSTICS ■ Soha 
thousands oi amiga pmnlflmawilh this 
i*ajq-iuaii!;j 'Jsk 

USIT ■ LAST WILL AND TESTAraENT 
- Wr*o your own mil. 

U2ie- Music base utility - stw* 

your rncrifdiudeD col led ton. 

Ui ■ y ■ EflRCfl INFO- - Grres you a. list 

Ol all amiga, error codas and lr»r 

nn.ii' na 

U220 ■ PC TASX V2.M - IBM PC 

emulator II allana> you if: fni" ~ ift 

ma r onry , Di' PC solfWai-ir wan no 

avjanional IhAuh. Nan suoporta 

VOA LtiA. Cii4 and MDA. |L1V; 

USH - CIEPAIH-n; 3 - ConUiriB a 

satacoonnl risk aodnnrd ct'-f' 

-cpa -nn utldias Ekoolerri lor savng 

mai yiiaf lila 

tits* ■ SPECTPajU EmulATER - 

Tin it intrbesi and iatpsi version «l 

ana mos1 papjlaramulntarrarthe 

amiga Thorn, art? *ilJLL A J'L^O vcnHcrn- 

»0i rtiSw ADA aitVfiK \2 *S>6| 

USES . STOCK AliALYfiT - TtK IS a 

eaonnical anarvars and aecuhlvs 

^ackiiH] program *+»ch calculate* 

vrhen iDbjy and tot shams. 

Vile ■ ASTBONOMY V2 - A menu 

drruBnesironorny rxcf/nmtriat 

ca CLlal^s -rnbrmaban abour Iha Sun. 

MporiaodplSinany Help disk 

U277 . MIN& SHU LHIHtSt 

ASTflOLOGV - Wrt orsale-riuroscmrea 

inwconps Trie comptple aid 

U22S . COLOURED ICONS - TrarstEf 

ymr draka i"lc ct^wfu. wall 

aretenlod Marks nl an wrh Ihls 

dalabasa. 

U2VS - KIDS PAINT - An art paefcaja 

simplhod iar 1tio youigor amga 

ownam-. 

.If.vn - STAR VIEW - Ths program a. 

designed la show QraphcaJly Ina 

oaahona of pne aign> and ptanats. fmm 

any pad ol Iha earth. 

USl-AQUARIbW-TumayOur 

scraan nonaneyn catchnglahtapk 

LI292 - OCTAMED V2 - Lalest version 

t>i the iambus nx*c parjifloa 

\jm NUMPAD FDR AS*- A 

uicmram rhai maws ih& AtXMJ irwiA a 

got * numanc koypad 

UZSA • ADDRESS PRiNT VI. 1 ■ Vary 

usDlul il you npke r6Su» postal 

-rttrrflsnmdancA 

UZ35 - IFF SCOT - Displays a picture 

•tiisi your harp) Oak bfloia up 

U23? PAY ADVICE AWAt-YSER ■ A 
¥ery UK"lul prflflram <w kwyna. iruck 
?l p«y. IPJ *np riaioopl msiiranag. 
UZ3H CANNCM PRINT STUDIO - 
Gat il Can-tiir prinlsrT TNa dis^ i 
aaaanhoi to- tmiani rasuiis 

uzaa - FANCY PRINTING DlS* ■ 
Coiiaina Barmer. GrapfiPapaf VI 2 
ardCisi Pnn(V3S 
UtAii - BBASEnl - An assy bo ass 
L-arsAilfl yao iMlly *anlivad dalatiasa 
Gnsalti- enranced succsssor to 

bun i l l 

LJil • ADM '." 01 - Floaahw address 
database Willi luaoti ul ureal^aiu-es. 
U2-S3 . LITTLE "HAVELLiH VI I 
Tiit jllilv shows e wo rl if map and 
enow* you la aaiacl a/iyoountry icr 
Iraiwl ntarmaben II lf*n looms n 
givng a doae-up mnp wfli moie 
inlormanon 

Data - BANNER MAKER - Craato 
BpacfacJar pfiriiad benners 

L7SH HRDlECtOl Knop 

unwanted useiu Irom ptaying Willi yuui 

■rakp 

U3X,- PARBENCH ■ U* up Hm 

Amaan and pomrnuniuai* wilh esp/i 

other, 

UZBi - TEXTENGINE V4. 1 - Senl 

oinfca Irani author Mflhoia* Harvey 

ll-is a^cnllenl program has all known 

buja lined. Has 36.000 word spell 

rjfclw 



EOOI - TOTAL CONCEPTS 
DINOSAURS ■ A Pftt* en di» 
aopropraon tar sartsaoonalJurassic 
Park mow Gal il!! 1 
E002 - SCIENCE - E-eelaYT eaminfl 
ad In iha dtmcuh eubiecI. |i ci=«i 
E001- FRACTONS ^ND 
SILHOUETTES ■ flood mams uhkry 
hJOA - WQALD WAR 1 - Good rntorv I 

m. 

EOOE. . wtlftLD GEOGRAPHY . Very 

uselul utiky 

foot' ■ kids Disk 1 - Exceiam 

readng ublny. 

EJOOfi - LEARN AND PLAY 1 - For 



ESS 



npv^niga lhcts, VDrypapUni 
1 LCAFfNftNDPL-AYf-Efi* 



rihniV/h i>..irilf. cirriflrpd ns n Jdrsfc sar 

E.GID - titSE MATHS - ticntf, wLten 

Dji- fi i(Mt*"i«i 41 rto &uti»Ki 

kl\\ ■ ur«aUAGE TUTOR - French. 

Spanish. Gwnan and llniiui' 

ED 1 L? ■ ^UltA'^CFILD - ThlB p4*Nfl tf 

odiaCJiiLi-Lal wttiivaraoaiTlajrrS dits* 

en ew-y DDurAiY 



DEMOS 



DTOfl - ARSEWIPE - tlilanoui -B»e" 

HhiHiillllMII all 

D007 - F»LL£T THE FISH ■ Cartoon 

animafeon. 

001 g - SIMPSONS SI IDESHQW - 

Pic7jroso1 lde^isc>ns wacky lanly. 

DCC3 - PLKJOS IN SPACE - Arolhav 

ca noon- an ma bon 1iom Ihc same 

person who biougtil ytu Filial lh* Fish. 

bcu; - SAW -<IX Sideshow, 

Dn.3a - RUDE NOISES- hWanaua 

aarnde* 

L03H FAS - LAHy Picrjrcs. ol It* 

woilds mos' eRolkj cars. 

DQ7J. - MADONNA IIK£ A VIRfiltl - 

Musk put ia naked 1 sWasnow d 

Madui'ha 

DQfll - SAFE SEX DEMO - Ftlanous 

mjKBOsamplES. 

P1 14- . NFIOHaOiJRF. PUDFSHQW ■ 

Very eld bui sill amusing ptclurES of 

U-s taslwilr- diarw" Ofl Bfreoial alTeOi 

D1!1 - 0IR. S ntt FILM- Digntsad 

kinmolidn, 

D1 29 - SHOWEBaNQ OIRLS - Cataa 

ciniusfd sldasnnw 

Dl & - WAR SIMU LATER - Samples . 

'Ml OOuW sei yftu ai <lfly o« Khool p. 

vurk. Sojpcb o1 sickness and Har. Try 

il down Pre phOiHi 11 " 

D1 PR . HAS C INSTIMCT . Qgilisnrl 

piGlares Irom the litn. 

D1P9- STRIP SLOT MACHINE 



mom® mf\ 



UOre ■ TV C5RAFHK Lc*Jaal 
backictEpa- v\z. \w use vt?.*\ gen och 

U1rj9- HftHLtOUIN VIDEO Ah T I 
CxL-ellenl ccJkjtli-Jii r/ OflLWrcws yi 
si^perti quality ic* vm wmmrkxM 
UIT1 ■ H4HLHOUIN FONTS I Lends, | 
■^ cxL-flienl rfc-Hn tanlH. 
"J1 72- HARtKHJIN PQHTS E 1 - Mwg 
•dl 1h& JtnvB. 



V001 - SWPEHKILLER5 ■ H^-.r.- 
FxorTmmlQtl lis il ecu d s-ws yau 
S£% EncnUatlfji "lar-j ms,'Wisii 
With hit vinn pr&mrlKin ycu aw auHirgl 
■pctj! enlFtw^TwaafE-ctflm-lkHi ad risi. 
R^in' i.fYhiAlia^; -ft kfiftp r; Wiifh Vf f "i 
-,1 viT.5 activrty. Separalc vnrHDns-^r 

AJI el* asks, are vru5 Irmi. 

j MUSIC | 

MO01 VtILSC MODULES - A 
■"Hii&S-vif m (>Bh i^hi-bOOn iOl &mHl 
qunlny muSH:. modtilftft Al rf 
M^jnctrackcr llc-'type lor Lsewilh RSl 
Dftintf ii-«w Nn>B<i^air4" and ir-tVrv 



&@& SECTIQM 



A019 TO A023 ■ 'rVf IRD SCIENCE ■ F.r.pllanl quale, 
pir.liirfts |fi disks available SEparaAaryi 
ADG4 - FIT CHICKS - A cok«SBn nl Sny p»SV8a Te* Die 
AiaW-cflkj <2(*akBI 

AC?; - FHEAKS 6COy SHOP • A smal seleclicn ol njity 
ciclurBS. 

A030 - FFHRAHI F*0T||RF5 - iPKhjTK of a navt modal 
n-om^ia vroddsmosl B^onc car maker. Gccd 2SS ccioui 
piclurES. 

Anift - NIOHTBHEAD - Many piclurgi Erawn n 2H 
ceIcus, \Z dis nsi 

QCM2 - AGA I tl HIS - ComroUad v,nn Iha opraor keys, 
ma p-iCflllnnl ccnvaisiEr al praborry the meet andicthre 
name ever is now available wrtn 256 Lt'iuui gi jiihK^ 
G09£- AGA CHESS- An e.eallanl gam* Jut you »II 
neap 4mb ol ram lo gal il Id work!!! 
UuOl ■ ULTIMATE BACKUP DISK - Ths. compHsi.jn 
IndurJasPCany V^0wt-ich is probably the arty copier 
anal works sue cess hilly on Ir-e A1200-AJCOO. 
U1 23 - ViYnHKRENCH HACKS - Many useless -sped al 
atlecls lor vrarkbench VLI.0 

Unfl - MORE WOFXBENCH HACKS ■ ^msivihar' 
U3SS-WeV3-0 INSTALL II you naedloinslall your herd 
dsk then you need Ihis 

U2S6 ■ Af 20Q DE0RADER5 - An asssrial purcrusa- tnr 
AriA.^*¥vnK tncLdos Fake Fast Mem, The Deprader. 
Oiskalart. Kill AGA V2 and Hskjlul hinla 
LI2S7 - VIEWTFK V1 Q.1 ■ An ossnrflal purchase alcwing 
you Id d splay AGA graplica. 

U?59 - HDMEW - Thib .iliily alkiws ycur ACiA machma to 
viae ynur hard dsk as vidua- memory II ycuvc gol a 
' sumo hard dsk Ihenyou car nave tJO-nb ram Requlrep 
FMU. MklLJaiP 

UE7J ■ wrjHKfitwCH VJ a SCflEENS - tmpraiia Ihw 
appeare-ncn Df wurkbercli wrlTi ihera^ P^i>Pherll bayjnrJrTjpe. 
0181 -TEAM HOI. PLANNER fjHOOYE - Thawas Iha 
worlds hrsl awor AGA megodnmo 
DIM- PANTARHEI - A mm AGA iriegndefrto. WW 
ariiajing tOLind. graohissann ccAas*. 
□1SI7 ■ TEAM HO 2 - Sepuc- !o Ihe 1rsl ever rnegaderno. 

ABOVE DISKS WORK 
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RL MEMBER TO STATE SCALABLE OH ADOBE 

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A SMALL SELECTION OF 
FONTS FROM SETS 1 TO 4 



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SINGLE DISK £1.05 INCLUSIVE PAP 
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NEW LAUNCH ANNOUNCEMENT 



CU AMIGA 




A NEW MAGAZINE FOR THE AMIGA 

LAUNCHED! 



HAS.JUS 

A 



MOT adjust your copy of CU 
AMIGA. We're going to tell you 
about a completely new magazine 
Jicated to the Amiga. Why should we 
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cause it's been written by the CD AMIGA 

and we're all rather excited about it. 
Inside its 180-packed pages, you'll find lit 
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>ugh to the best graphics and music 
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The Ultimate Amiga $vy$r'$ Guide '94 
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GUIDE '94 

AGENTS 






CU AMIGA PRODUCT TEST 




ohn Kennedy looks at some more hot new textural and editing tools for all 
Amiga image readers. 






/ 




^iynrAMBull'texlniBv 



Last month in the psaudo- regular 
3D spot, the 'fTjagme-oompaH- 
ble program Essence made a 
colourful appearance wilh some 
lovely organic tenures. This month 
we're back to soma less up-to-date 
rendering technology with some 
good old-fashioned bitmaps. 

II Ihere is one problem with the 
procedural textures such as those 
generated by Essence, it's the tact 
that sometimes it can be hard to 
create a particularly natural scene. 

not knocking Essence, but 
there is still a case for some good 
bitmapped textures - especially if 
you dabble wtth Real 3D rather 
than Imagine.. 

Getting hold ol suitable imaj 
can be a bit of a problem, because 
ft yoy are trying to produce top- 
notch images the bitmaps need lo 
be extremely clear and colourful. In 
the pass I've had limited access to 
a professional artwork company's 
scanning facilities and the results from ordinary 
colour photos are simply astonishing. The test of 
a good mage is to render it in 16 colours - if it 
still looks good, then it's good enough to use in 
* images, 

Unfortunately not everyone is lucky enough to 
know my male Dan, (he scanner operator, which 
means not everyone can get hold of profession- 
ally-scanned images. 

The alternative? Alternative, of course - the UK 
company synonymous wilh Amiga image render- 
ing, Alternative are offering volume two of a 
1 2-disk set of textures ready for you to play wilh in 
your favourite rendering program, supplied neatly 
packed into a video cassette box, Each disk con- 
tains only one texture, but before you start 
complaining about value for money, the disks are 









Texture twehdos* - Ifrjt image shows ;us1 lour of the dozr- 
bi1 textures available In U>t wl, 

crammed with many different versions. For the: 
with memory to burn (or at least 2Mb of Fasl r 
ory) there is a full 24-bit version, and for those 
well endowed there are HAM and 8-cobyr IFF 

An image suitable for bump mapping i- 
included. No matter what rendering program or 
Amiga you use : there wili be at least one form of 
each picture you can use. 

100% NATURAL 

The textures concentrate on natural surface 
you'll lind plenty of marble and stone finis* 
perfect for adding a bit of reflection and spe;. 
fly and being used as floors and table tops. Of 
course, the best part of image rendering is i 
ordinary things in different ways, and it's wi 
you start to wrap c 



TMa Image ctarmNiEtrHlea the nice rtmble and cork textures 
from Altemalfvta imHgSS Production a s*t of tortures. 



TEXTURES: BITMAPPED OR PROCEDURAL? 

Most 3D rendering programs oiler a way of controlling Itie appearance a) an abject by 
adding a leiture. Often IhetexUirels 'bitmapped', which is lo say it's nothing more than a 
picture ere ale J wilh a paint program or digitise*. 

Programs such as Imap/ne ami /tea/ 3JJ also allar procedural textures, which create (he 
finish by means at maiherriinical formula. The advai?lape of procedural texlures is lhal very 
little memory is required -all the tfel a its are generated 'on (he fly' pixel fay pixel. Although 
capable ol creating same stunning results, it is often Ihe ease lhal a more natural or realis- 
tic leiture is required. In these situations, ynu cant heal a well-drawn or digitised bitmap. 

Tite disadvantage with bitmaps is lhal they can consume a lol ol memory very quickly, 
It's only possible lo use half a dozen 24-blt lertures In an image before an Amiga with 8Mb 
of RAH keels over. 



wise boring object 
semi-transluceni ui 
sea siones or h 
reflective tree b&- 
you begin to get reafy 
interesting results. 

Included in the set. 
but available separate-, 
if required, are two 91* 
disks aimed at imagrw 
users. These disks a-- 



144 



I 



PRODUCT TEST CU AMIGA 




rLH/Jlu 



Junior 






*««? 



packed with projects which will help new-comers 
get to grips with some of the more tricky parts of 
Imaging - an eseellent idea, and one which helps 
lo overcome ihe truly abysmal manual imaging 
comes with. 

CONCLUSION 

The textures are ihe main focus of the kit, and, 
lo be honest, I was a little disappointed with 
their quality All the images seemed to be digi- 
tised at a Igirly high resolution, but there is a 
slight but definite colour cast and a lading 
towards the edges. 

After looking at some of the images taken 
from PhotoCDs and professional scanners, I 
have to say I've seen a lot better. I wouldn't feel 
particularly happy about using them as- backdrops 
for multimedia presentations as suggested, espe- 
cially as the limited size (400*400 maximum) 
means overscan is a no-no. 

However, when put to their primary use as 
bitmapped textures in rendering programs, any 
flaws are quickly forgotten. All rendered scenes 
wilt be improved beyond measure by the addition 
of some realistic textures and that's exactly what 
Alternative offer by the dozen, Apparently, vol 
u me 3 of the growing set of textures is in the 
offing, and Ihfe lime the images will be full over- 
scan and JPEGed, Even better, there will be a 
large collection of Real 3D objects from 
Alternative's own library - and we'll bring you a 
review as soon as we get it. 



ALTERNATIVE IMAGE PROD. £40 



A500 ■ A 500+ ■ A60D V A A1200 W A 
A1500 W A A2000 H A3D0D H A4DD0 V 

ALTERNATIVE IMAGE PRODUCTIONS, 6 
LOTH AIR ROAD, LEICESTER, LE2 7QB. 
TEL: 0533 440041 



EASE OF USE ♦♦♦♦♦♦♦< ♦♦80% 

As easy to use 3sywt Amiga rendering program. 
VALUE FOR MONEY ♦♦♦♦♦♦♦♦♦♦75% 
I tiki of disks, and useful tutorial extras. 
FLEXIBILITY ♦♦♦♦♦♦♦♦♦♦75% 

Not a particularly wide choice ot textures, mostly Stone 
and marble. Other volumes even out (tie subject mailer 
EFFECTIVENESS ♦♦♦♦♦♦♦♦♦♦S5% 

Good textures, add the final touch to any image. 



f Fine software from the Amiga ■ 
■ image experts. / 




OBJECT INTERFACE JUNIOR AfcovB: To baldly gawhergrraobiwllwsgoiwlwler*- Into 

For some weird and time warping reason we Real «>"«»»* D6pt h of Fi*i(i«FKi^ina. 

seem lo have a complete repeal ol las! month's OBI is a German program. There are two rea- 

issue of CU. tor not onty do we have a texture sons I know Itiis: the manual is full of slilled 

program to look at, but a «ew 3D objecl editor grammar, and the requesters all say 'Nein' and 

as well. 'Ja'. Obviously this should be fixed as soon as 

Object Interface Junior (OBI) is a similar pro- possible - I'm no! xenophobic, but I really don't 
gram to Pixel 3D Professional in Itiat il converts know what 'nicht zeichrten' means. 
3D objects between lormats. But its one big Depending on the price and availability of this 

advantage is that it deals wtfh Ihe only major program it will provide some serious competition 

criticism I levelled al PixPro - suppoM for Real lo the rather expensive PixPro. It lacks any edit- 
3D objecls ir>g lealures, but it does swap objects between all 

Although the Amiga IFF standard works very the major programs which means it could come 
well for swapping images and sounds, there in very handy some day ct/ 

isn't a standard way of swapping 
objects between rendering program - a 
spaceship created with Imagine cannot 
be directly loaded into Real 3D and 
vice versa. 

The big problem is thai Real 3D 
works differently from other rendering 
programs in the way it constructs 
objects from primitive shapes (cubes, 
spheres and so on), stretched and 
tweaked in various ways. Most other 
rendering programs use triangular or 

polygonal facets 10 make Up the Objects W last I C»n load all my Tavtourtte Imagine -objects ant) re-save lh*n di»ec% 

and apply smoothing algorithms to lor ** B!Sa - oar ™ wl d,ap,a ' / *"* ^^ ' n wire lrt *"*' **'* v "" 0Ljr 

remove any rough edges.Translating between 

the two forms is difficult, but not impossible - BVC "BA 

after all. Real comes with s program which con- 
verts Sculpt objects, 

PixPro doesn't come with such an option, 
which means a two stage operation in any 
translation. The good news is that OBI will save 
Real 3D objects but the bad news is that it 
won't load the them. This means there is still a 
gap in the market for the perfect image render- 
ing program. 




BVCC £TBA 



A 5 00- " 
A2D0O I 



AGOO I " A12D0 " 
A3000 " A4D00 F 



MSN 

'Requires Workbench 2 

BVCC, FLAT 10, 46 WINDSOR ROAD, EAL- 
ING, LONDON W5 SPE. TEL: 081 567 4623 



OVERALL 



80% 



Object Interface is a «ry flexible program, in that il 
uses external loading and Saving modules to support 
different object format j. Currently OBI comes wild 1 tie 
loll owing load bis: Caltgan. imagine. Reflections, 
Scufpt-4D and Vitleoscape. ft also comes with the fol- 
lowing savers: Caltgari, Imagine. ifeel3D. Reflection! 
and Setttpt-40, 

roii may lind that, due lo the translation pro Less. 
Objects Slarl Id use Up a 1 01 mare memory than Itiey did 
previously in anoHnerlormat. For ex am (lie. a logo 
drawn il Deluxe Paisilsni converted lo an Imagine 
object will use a heck ol a lot mare RAM while OBI 
tuns It into 3 Real 3D objetl. 



EASE OF USE ♦♦♦♦♦♦♦♦♦♦«% 

Apart tram some non-English messages, very intuitive 
EFFECTIVENESS ♦♦♦♦♦♦♦♦♦♦«% 

Sim a! times, but all but one object tested worked line. 
FLEXIBILITY ♦♦♦♦♦♦♦♦♦♦«% 

Most ol Iftfl popular image rendering formats are sup- 
lotted - Good to see Res! 3D 



Serious competition to the 
rather expensive PixPro. 



OVERALL 



145 




r v >< a x pu 



TaJ/X'iis: 0-^2 Si^oi 



EST. 1991 



PUBLIC DOMAIN AND SHAREWARE AT ITS VERY BEST 



A6M OWNERS 

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N.iii;..-. 



AddnH , 



Pustcode Tel. 



BI ttttr chips PD Library 
NBS PD Library 
Vally PD Library 



United Public 



Assassins Game Compilations 

Tht; besl selection (tl I'D u.umr>. Liver a^iirilikil anywhere now all autoboot on 

Al 200 I though not all the games will run) Here are a selection of the most popular! 



AS] i 

ASI 2 
ASI 3 
ASI 6 
ASI 9 
ASllU 
ASH I 
ASI 12 
AS] 13 



TarU, Rulleipeue, Avatns Amisjoids 

lnviders.,RaH^ 2.Missile Commund 

Vkmball &. Drip MEGAPACK 

PiU'niiui, Downhill Oiallenge. WellLtix 

l-iu-:niiir..-- li.n.i t [HMS .v Hli.-\',ir,1 

Escape, Pipe-line, Pkkoxrt &, Sys 
Dud. Connex Jtevtni Towers & Trippbi 
Llsinaiivfi, Car, XF1. MKt.APACK 

Twirnfis, Sctnamible.Block icBall eie 




AS! 1 4 China Chal. Columns VI EGA PS CK 

A51 15 Bfurlecars l/stria, & MambuinoYe: 

AS [ I ft Wastelands,, Mitskw X, Placman 

A5I I? Tumcat. Ueiendu, 'etman, Bugblaster 

AST 2D Microbes Holly wtsod trivlu, Coin drop 

ASI 21 Zeus, Tdtrii Battlements. & Dragurttiles 

ASI 22. LeLTHiLingoids^Wizzys Quest, Mnuthman 

AST 23 Quick niLitiry.BIPJnterfcron. Arcadia 

ASI 24 Revenge of camels, Plus. ME( : v PA C K 

ASl 25 Mr Brick,Capper,henwroiife,E Type 

ASI2(> Supcrpacmaii, Sntashfv MEGAPACK 

ASI 27 Card gam**.. MEGAPACK f) CAJEDS 

ASI 2S rJoody , DrMtuu}, lnv[*fcrs2 

ASJ 29 IXX}. Home, Nova, B-Bal, Qaadrifc 

ASI 30 Bounce & Blast. Total Fire Tank attack 

ASI 31 Arazrnaz.Crazy pipe, revolution 

ASI 33 Hyperball A War 

ASI 34 TrailblHSf, Y*lp, Qbic. Rushour 

ASI 35 FoLng.SiLakepit.Cj'hcrneti i Jump n roll 
ASISeWonJIind^DonkeyKong MF.fJAPAl k 

ASI i.7 KliikLrisi Ghostship, Paccet etc 

ASI Jf More card games HEGAFACK 

ASI 40 Disk full of sliding block nujizlc ££mc* 

ASM I Pacman, Uellione. MF.t^PU K 

ASI 42 sjalaga, Injuder Alert M K( i A PACK 

ASI 43 Interlock, Roulette, Oeiothelto 

ASI *4 Nibbler^Moiiisc Imposiible.RoH on etc 

A S [ '1.1 Dfris,Pa£Ci1*ese.lLCiislle Teseroe rtc 

ASI 46 Amiga Q, City.Checkeri, OuLih etc 

AS[ 4? lieatbbringcr in space Crazy Sue 1+2 

AST 5 1 Larners, Fighting 'Warrior Shapes 

ASI. S.I Venus lifLidets.MaEtejitujid etc 

ASI 54 Serene-Serene II & Car Wars 

ASI 55 Cli-tris, Pflcatac * Asteroids 

ASI 57 Puw-puo, Dominoes, Dizzy, Squirm 

ASI 5N Super raid 4 Magruilron & Maieitue 

ASJ sy Turho thrust GX200 St. LMfloga 

ASI 60 Pipe nustcT'2 Alien Hunter & Checkers 

ASI 63 Nautilus Frenzy £ Drive Iff 

ASI 64 OWtviontf Ju! ) Breakout ton kit elc 

ASI 65 Paianmids. Chess, Wn*d PuzakS 

ASI 66 Cuw ikon Amastctmind &. Asokohan 



ASI 67 Siege of 1he Beast.F. Type II & VekKsr 
ASI 63 Demolition Mission, Bounder ± Aionis 
ASI 69 KlondikcCelestiaJ Poker Bridge etc 
ASI 7(5 Wangle & Tetfis pro. MECi APAC K 

ASJ 71 Numeris, Battleships MEGAPACK 
ASI 73 Lexess, Concentration &. Challenger! 
ASl 74 Crazy pipes II.Beimbjatky & Chule 
ASJ 76 < i n u Chess, Cuhis & Gerb 

ASI 77 Balloonacy, Cliff banger & Descender 
ASI 78 Link Boulder, Hradgames, Fruit Panic 
AST SllArmy Miner Hip tUOoM The Gallows etc 
ASI X 1 Amos Defence, ThUftder Trtm 

ASI SSAfliLLesrus Shuttie run, Arcade Volleyball 
ASI S3 Lofulsamuney, Pong & Spiderfcards) 
AST 8& Lords of Ho*!, Legend of LolhLiin 

ASI 117 Aztec ChaJlen^e,JrsnuSiFullstrind 

ASI SB Defender, Kciaver & Mosaic 

ASI 39 Mcgaball 2.1. Ciurdo MF.fr SPACK 
ASI '.: Bill, OWidWK, & Solitaire Sumpler 

ASI c /4 Super iknda challenge, G«Wy 

ASI 95 Premier pics, Tangle, Super league man 
ASI 96 Dungeon Flipper. Bdtk^unmun 

ASI llXt Bloadrunner. Monaco MEGAPACK 
ASI 102 Fruit Salad, Pacsim MEGAPACK 
ASI 10S Particle man.Rumrny 

ASI 106 Cosmofuids II, Micro niarkei 

ASI l07Seiene III, 4 row id F.quilog & VsctU C 
ASI 109 Psy.o bLaa-t, llmnburger. Threllboimd 




AST 1 1 Space n»Cue, Tiles, Zerg, Huskcrau 
ASI 1 1 3 Trek trivia, Pcpeye ME( i APAC K 

ASI 1 14 InsecLoids IE £ Yam vnni 

ASI U5STflr rr!kSEU,Egyplijinnjn. Shme'line 
ASI 116 Blu* DiArnond 4, TSCH, Sorry 

ASI 1 17 Airwais, Youpi, TripJe Ya|it;jee 

ASI 1 l8Zt>nibie Apoc, Last Tecris, Army Mines 
AST 1 19 Robouldix, Spcod, Trik Trak 

ASI 123 Aralleros, 11, 1-a.merbug, Yahlzee 

ASI 124 Mr & Mr'.i.not lliHY). Backgammon 
ASI 125 Marble Slide, Gladstones Name Crime 
ASI I 26 Short Out, Kynastorl Kid, Dodge Ems 
ASl 129 Space Inv, PacMan Dclux, Solar Wars 
ASI 1 34 Cross Circuit, PwufT, Circuit Wars 
ASI 135 Gammon, Ack-Ack, Pipeline i. Tetrix 
ASI 1 .16 Hot Blon, Super Pong, Srulbwk 

ASl 137 Blnelstcr, Escapade, SclPigs. 

ASI 1 38 Galacloid. Scorched Tanks, Air Hockey 
ASI 139 The Big Game, Bat Dog, Arniganoid 
ASI 14f>Fatal Mission 2, Chronic [he Hedgehog 
ASI 142 Rueda, Galaxy 91. Courtroom 

MllKl DISKS ALWAYS AKHn IS!, 
HIWi El Hi LATEST 



Business 

PB 00 1 AM1CASH Dosh managemetit program 
PB 0O2A ANALVTlCALC Superb spreadsheet 
PB 014 RIM DATABASE Fully relalionaJ 

PB 015 TEXTPLUS YiM The BEST Wontpnu 
PB 017 VISICALC Simple to use spreadsheet 
PB 020 TEXT ENGINE 4.0 The latest Version 
PB 022 BBASE III v 1.3 Super database 

PB 023 FORMS UNLIMITED Form creation 
PB 024 LAST WILL &. TESTAMENT Examples 
PB 030 MONET PROGRAM Home accounts 
PB 03 1 EASYCALC New Fast spreadsheet 

FB 034 ILLINOIS LABELS Label program 
PB 036 CHECKBOOK ACCOUNTANT V2.0I 
PB 038 BUDDBASE Brill heginncrs Q-hase, 



^ki 



EXCLUSIVE TO U. P. D. 



LOMPTECH PRO COMMERCIAL L LIfa ltr 

_A rmge of Clipan titlun'.r \a UI1). Higfi qualily imagM 
r IPF Itnnnat, ui cxifiijiaLablE wi Ih mIitkmI e^cTyth inp ! 

1BIA.SLSIC DfNOSA' RS CLIP ART 1 

JUBAHK IHVOSaORS CLIPaRT 1 

JL RASSIC DISQSAORS (_L1PARI I 

CRETAt.'KtJLSiyiMOSALKiS CLIPS I 

CRt'l'ALKt II S I1INI IS A VMS CUPS 2 

ALL DISKS S3M EACH 



n; hi i;ic s 



>»' 



cr 



(3 disks, £S.99) 

|A tuper Street j 

I Fighter clone but] 

i written in AMOS. 

Fab graphics 

Unbelievable!!! 

Amiga 1 200 only 






Utilities 

Pl)(IIS HTOfiYTliWS.andSTARCHART Goad 

PIJ 174 ASTRO 12 Professional astrology now V3fl 
TO IB AMYGEN Lscelloil Btiituluif). pfuuram 

PU 112/3 SOMETHING FOR NCJTHIN VUaalFlBf 
PU 121,0 TVORAPHICS Djuini tinck.l-. .p..v i ..i-k 
PU 1 MtfM VIDEO APPLirATIONS Video uniline* 
PU ] Wl VIDEO WIPES Marts & fades LJpaimt 3/4 
PU215 CAPTION ATOR Sh«re*aic » iiJpu Iil9in|r 

PU296 INSCR1PI ProtnuiLlbi Video 1iHiru 

PU037 l>COP¥ The best PTI disk copier 

PU0M KAMDDBLIVE UTIli MR..fl.i.-Li.,r. i:\W\X 
PUD67 IMPLODTEViO Men cninchiac Util 

PUflW MESSY-SID 2 Read/Write PC Fibei. ttrdliaiit 
PU I B9 TRONIK VIRUS KLLLEJUi. Vinu killen, Axx 
PUOlI ,ASl CiKAhfTX UT1LS Gmphci cflfneflpri 
PliattS HAMI.AB PfiO VliB Cortven PC ptct 

PIJIJQ CrFX CONVERTERS PCi-Amiiii gr* 

PU065 ICONMANEA l 1 ru K rarii kiuiis & miHE 

J l IWi ll.'l 5S.S L'ncnni packed whh imKis 

PL 1 124 UL1TMATE ICONS tcMimnsleifvi^lltb 

PU 2IJ-12S t COLOR ICONS Hundreds of icons 

Pi: 1<J2 Slf> 2 Get Hits! .MiiK-wan: dutttof}- mil 

PC 105 PC TASK PC Eruulan* Vnamti 2, VGA 

PC 207 MULTISID CmnkHrK 5103 Jt Myllidrn 

PL" 272 ClOLF RECOHMT R. PrrJjbk for eol[ koks 
PU 27* v mobpfj vj.jfl PD mondial pro^ ! 

Pl,"2S0 POOiSVYTZARD Pools pKdxtiojl 

PC1S7 NUMPAD Numeric k*vpsd to AjSOO 

PC 355 SUPERDARK Sneenhlmiker 

PUM7 PE LABtl PHINT UTTLS Useful 

PU 326 PLOTTER Ptnti iwn dimension Hi fmKtions 
PU 071 JR COMM im Modem comms p*cfcj*e 

PU349 NCOMMV3.0D Comiiis p*-kigc 

PU 059 POt*rS ft SITRFACES BKkjJnjpti <k Ban 
PU 185/S COSMOPOLITAN K»TS fnr DPain* 

PU2U1 MALICE PONTS Tin* fonts for Ppaim 

PU231/S PAGESTREAM PONTS 5diskstonta 

PU 2S7/f,l PAOESTRE AM FONTS J more dirts 

PU 336/7 SCOPE 1 97/8 .Adobe Lvpr fLmli, 2 disks full 
PUioW OUTLLN1: KJKTS F« Propagevl nnh-! 
PU3IWUOUn.[N3iFOMS For Pro w 2. 1 m 3 
PU 331/43 COLOUR FONTS 13 dirts e/AulautlM 
PTJ356 FONTFARM Comaiiis J5 large A Sm jI I Idnis 
PU3M ITAOEiTEHPLATES.GElSIFSeLc. UFeful 

PU3» PKOPAGF.Hr.[.PDrsK 'ExbRmcIv Msefii 
PU im/inci.TPART SuTKcaredclrpanforPpage 

PU 2C3 SCOPE 184 Uuls & clrps forJ^mse 

PU 130 PR1MTER 1>R1VERS May p4xjnilar omered 
PU 312 HP J50C A Carmun Buhblejel Primer driver; 
PLUS7 CANO^ 



Demos 

H ^SK^VIK iNTIiMmMITAMHiAUl 

PDtM.15 AMOS.lDDlIMti Sin.** stm; airjH elM 

PDttfiH PHENOMENA ENTCMA lillllllll Ij I J 

PD(»3 SCOOPEX CTHROMICM Smut I 

PD (m SCOOPEX MENTAL KANUOVER.WL™ N 

P&097 SJLENfS (JLOBAL TRASH lncralibJe< 



PD1.W/.U Al.CATRAZ.ODI)FSSY 
AweMime i disk. JkS minute spacej aninalioa ■ 



PT> 142 FINAL. CONFESSION Muml- & l j la.-nna t 
PD1H DECAY GET hXOOGtD Supeih i 

PU 1M DARK DEMX1N Mega demn .. 

I'D 1 7Kt nECE of mis'd T-wti ID ^etlor e* 
PD17I/2 SH.E\TSESP0SEt2l IncredLlne G* 

PD 1 n/9 TRSI TIME ZON'E Some guul dM 

PD 182 SPACEBALLAbsuLiiBely hrill. needs lmef j 
PD 1*3 DIGITAL LETHAL EJOT Gih-iil veeem Jrt 
PDIRS* ANnRns.fF.HA MIRROR Fab Musk *»| 
PDIBS SANITY WORLD OF COMMODORE SM 
PD IBrW SILENTS DEMON DOWNLOAD Kab JK 
PD 200" PtvUEN IS UEMOS inc Hashv rave M 

TEO INCH .OGIHAL DEATH Frertv inU 
MELON HOW TO SKIN A CAT Ntcerfl) 
NEM.AL BOUNDLESS VOLD Good <M 
STOME ARTS ATMOSFHERE NuM 
ANARCHY JD DF-MO Supert- '1 

KEFRFNS DANP. A *on l*JI n« xt 

TROJAN TBCKNO TRACKS Amazing effl 



PD203 

PD20(i 
PDWVJ 

torn 

PD210 
PD212 
P0 21J 



Music 



PM016 BEATLES SONCS Nice ■ 

PMCI26 DEPECflF. VOOE MLFSIC TradtErcdl 
PM12I NIOHTHREED MUSIC DEMO* Ravel 
PM 134/3 SOUNDS OF SCIENCE Aesoluiiij'I 
PM 1 JS VINE G-RA VE i rltun: piud rsn-e I 

PM ] bl WJKt MED TUNES Fall times k>v Alei ! 
PM ] M (KTARGCK ID More H 1rKl * 3d , 



PM i*7.« lESUS OS E L fi 

Megi nmnJc mvc plus njahj GFX t'nmts 1 1 



PM 17LV2 LUNATICS IM-lNflTi DREAMS 
PM 173 CDTV MUSIC Superjjrjphi,.. it 

TMLTti T; Si:iPTlli:HASl-: KilUTH..-...- run-,,. 
PMIHfl PASTEL VANTLLA Super cool am 
PM IB7 STATIC BYTES KCGLEltlLtLN 7 
PM 1 89 CHIP'N' DIP 2(1 LhL|. music lur* 

PM l*H/l DANCE TRASH 2 disk set of n 
PM i*J2 HORRITSS '~i\' \i Is-H's h-. II- 



BEGINNERS SECTION 



Education 

PE 0O7/S LEARN & PLAY for ages 5- 1 >ts 
PE [E 1/4 SCIENCE Very «t»d four disk set ! 
PEOltJ WW II FACTS Goad historical program 
PE 030/2 GUIDE TO ELECTRON IC M LJSIC 
PE 03 5 K IDS DISK 1 Alphabet & Colour* 

PE 037 HOORAY FOR HENRIETTA Preview 
PE 038 HENRIETTAS SPFJ.1 .5 Preview 

PE 039 COLOL'R II Enellenl cofoarin^ pad 
PE 040 HOW EARTH BEGAN Picture book 
PE 042 CHILDREN? FA VOURITES Mure fun! 
PE 046 TOTAL CONCEPTS DfNOS 3 Preview 
PE04?/9BACKTOSK(X)Ll,2,4t3 Kids 
PE 052 COMMUNICATE Sign Lamruaae 

PE 059 WORD FACTORY Brill spelling 



New and confused? Not sure what PIJ is all about? Fed 

free to phone us (between office hours) and we will be 

pleased to guide you through your first PI) order. 

RECOMMENDED FIRST PURCHASE 

We think cvtrv Amiga owner shuuld ha\e at least some ol Hie following: 
FUlll SID File utility. Mtw«, copy. edtL with a click of the i 

PU 037 D' COPY Disk copier and quick format. Sai^es WD ha> i - 



PB 02ft TEXT ENGINE 

PB 0318 BUDBASfc 

PG 121 21 GAMES 

ASI n TETRIS PRO 

PEA27 AMIGA BEGINNERS 

PL 204 GATORS GRAPHICS 



One of tht lit-sl PD wurtl prucesSMB 
DllLiIi.im' with goud docs for beginner* 
A ^ood start to anvoties games collectitw 
Possibly the bust ever Tetris ^»n*\ 
Info iind help for the new user 
<;reat D Paint drawing tip*! 




Music Utilities 

PT013 MED J,2 EiL-elleiit musiu sey 

PTOli MIDI DISK Various wiidi stuff 

Kra2l SOUNDTRACKER 2.(i ' MtiEic Maker 

rroao suPERSOimn n Superb sampling Mfroare 
PTMfl OCTAMEO VI 8 chBIHlcl MLI3 m.i)uc iicct 

PT0*S AUDIO MAOIC J TnKfeen disk 

PT4U3/J? MBTAL Mrjm.'LES i- dicks rc«w nwt 

rn» S,'T57 VOCALS .1 disks of super vocaL santpks 

PnmiHTdi DBtJMKITS 3 disks of high t|ual n_v druini 
PT07 1/73 KORG SAMPLES J disks ttjtajni inundi 
PTOT4/76PUXE SA.MI^LES Assdrted umpk^ 

PTO77 SAMPLt FACTORY Snunrteffectii 

PKtfTi CHIPMAN SAMPLES o»rr 70 Mrnntts ! here 
P7KJBuXIRAVESAMP1.es h.,s. \ l),,.i- 

PT0B I S AMPf .F.MAKEB V3. 1 Make ssoiptn. 

Classical Music 

PM012 AMK5ATJEUS CLASSICAL Eire Kleiner rtt 
PM022/23 CLASSICAL MUSIC Rnch, Unratl etc 

pmloj dioital deblssy Fab Rob Busier versions 
PMffifi Dir,rTA[.Dnril.;sgYu dusk Debussy music 
PH(J7fj BHAPSOI>YlNBLlJE a»rked by Ron fliiier 
PM0*2«/Slb VIVALDI - FOUR SHASONS {I| 
PMLWi'yi MOZART HORNCONCFRTOS (Imbchipj 
PMI30/2 BACH RRANTJENTsURtJ CONCERTOS lie* 
PMI.50 DTTOP HARPSICHORD RECITAL Ctauk* 
PM 1 74 CLASSIC WORKS GrkgtkHitlidassiLsr 
PM1 83 CLASSLX fJULL> ToccaJa i Fujjlk r 1 mh chini 
PM1SH MUiART rLL'TE CONCTJlTOi Imgthlp 



Games 



POC4I HOLVCRAH TtazKfl 

PCOSJ LARN A vu|x;ib lesi adventun- 1 

PG0J9 LORE OH CONQUEST Space trwunf I 

JtiUto MORLA Claxije advenrunf now vrnhi 

POD79 SEAI.ANCE A submnrinc srraicrj m4 

PC 199 C ASHFRUIT Nice fam Auclnw pM 

PGjnfj ALL HOU>JL>fR CRILK.ET CrickMJ 

PG2Si KLVLiDOM AT WAR Nke sUjuesiy war ■ 

PC26Q/] itlTflHOLE Es«||cr<ljolf|iame!t2i* 
PC 264 SOLITAIRE SAMPLER f m 

PC27o SKIDMARKS An ac-.i^ driving game M 
PG277 ZOMBIE APOCALYl'K Jt DKflihTJER 
PQTHS BILLY BURGLAR Try & escape Jie spnM 
HOl7^'*lo OLYMPIAD : divis uf [emminu nh-« 

^ b. — F ' " 



PO 304 KLING Fl CHARLIES 

Rrilliint platform beat era up. Crtai i 



psm: 
pson 

PS0W 
PSWS 

P5(»; 

PSl^l 
PSlOl 
PSlli 

psl:;* 



.. ai- -«■ I IM hv.[| Iht, „ I ....I , |l. |:-.. , . .,,|l „ .. 

I'lH'Klir- .1.1 i- i. '. i.. '..i, k it ■■.,.„!. ,'*<„ 

■'' •'■ I W.| 111 I . Ml' I ■'■|l <- III.- I'll .ll jll II I I.I I HI, II |> — -I I I. i. I K "l"l . i 

'■I |" '-.i | | .t |. ..... iu;». llnrlil.. \-liPiii,, , 



Slideshows 

ADVANCE HAM K^lh ■•!- 

AIRCRAFT SLIDE J'ils ol fiehk-r j- 

AS IK I INOMY SLIDE Very irapn 

HORN - TO BE FREE Wild an 

KELLY 5/5 Some quality HAM pa 

SUPER HAM CARS ]Tn> Is a must 

FRACTALGEri biLicdihfc fnrla 

■ANALOaiXE SLIDE Ruv liaced <p»n 

THE O ATI [ER INC. 93 Stnnning pkMa 
C. YCI -IC AST Fantastiii cnlnur l ^ 



Domain Distributors 



Clip-art Gallery ^ 

Classic Collection (Prices as PD) 

Vureo, liijtli iiuiilils. i-lip*. Huge traln-aps, rumj pnur Ihin an Arai|jii hires scT¥rn,for US* in Pi-lint nr UI'P 
packages, isnli disk Biil<luC«rt3 as a slirfesrnn- allunireu. sou [n i«» the f retire Uilii-alibi movlnEtnr m»H! 

AKT27 ART NOUVEAI I FLOWEXS ARTW OOl-F I JCMUUK f 2 disks) 

AKT2-. BUTTERFLIES AKT54 SPACE & TRANSPORT 

ART29 FOOD (2 Ji-k-U AUTlS SOFTSCENT; RURAL 

AHTJO COLOURING HOOK 

W fil DTP rHlRllERS(la»*») 

ART32 MAC CLIP (2 dL-dss 1 

ART33 HOKNBACK SCENIC 

ART34 TEDDY BEARS tf disks) 

ARH5 VANITY HAKE 13 disks) 

ART34 HALLOWEEN CLIPART 

ARTM SHOWTIME 

ART38 YECXilES 

ART'WFLORAL 

ART40 MYTHS 

ART41 DOG WOODCUTS 

ART42.CATWOODCLTS 

ART43 AFRICAN WOODCLTS 

ART44 USA WOODCUTS 

ART45 ARTJC WOODCUTS 

ART*. FARM WOODCUTS 

ART47 MIXED ANIMAL WOODCUTS 

ART-IS: BIRDS WOODCUTS 

ART« MORE ANIMALS 

AP,T5fl ANIMAL LINEAR!' 

ART51 BOTANICAL ART 

AKTJ2 FAMILY SCENES (2 disks) 



Disks 
from 



-.RluT WEDD-INOSUdyio) 

AK8T32 HOLSt-S [3 disks.) 
ARTTJ3 REOJUIOUS (3 dLsksS 
ARTTI4 WWII AIRCRAHT 
ART05- MEN ;2 dttlul 
ARTI.HS WOMEN 12 disks) 
AK1U7 KIDS H 2 disks) 
jkfi TOS BUSINESS 
AR TO) OFFICE 
WIT 10 STUDENTS 
ART I ] S ALETIME LOGOS 
AKTI2XMA5(i dish-. I 
ART 1 < PUNCH TOONS (3 disks) 
tRTH ANIMALS 
[ARTlJ CATS 
ARTlfiStLHOUETTES I* 
ARTI7 SCHOOLS {2 disks) 
ARTIBHAB.IES 
ART(9SPORTadi>ki> 
ARTS) OLYMPIC 
ART21 MEDICAL (2 iistE) 
ART22 5EALLFE 

URTJ S unroit MONTHS 
ART24 WACKY 
ARTM HOLIDAYS 

UtTM BANNERS (3 disks') 




:o!1ect 



Everyuree sliouid leant 10 
!■. v .in.! riiyu' is the hirK 1 
niih ihia popular ni«w The 

s|-.l. - MI - '.>l iLSSttn! - A ill -li:.'l 

hfiSieyou wiziinj! anxjnd dw 
Leybcianl at a. fraction of die 
price of 8. commercial lyp- 



ARTS*SI"OK!S3 
ARTS7 NAVY 
ART?* TR AYEL 1.2 disk* I 
ARTS ALPHABET (I disks) 
ART60 ACCENTS ft FLASHES 
ARTM HSH 
ARTfil SOHlSCcLVLKY 
ART63 RE5TACRANT (3 diska) 
ART64 FESTIVE HOLIDAYS 
ARTM ANIM il BIRO 
ART** MOSSHURN ANIMALS 
ART*"? BURCHF1ELD KIDS 
ARTS* BF-AST ft MYTH (3 disks 
ARTS TRANSPORT (3 Ji ,k I : 
ART70 TRUCKS ft TRAINS 
ART7I ASTROLOGY (2 dbks> 
ART72 AIRCRAFT (3 diakl) 
AHTTi BIRDS 
ART 74 DOGS 
ART7S BULDINGS 
ART76 SPORTS-MAC 
ART77 GARDEN H disks) 
ART7K MILITARY (113 in sis) 



ICLLI 03: TYPING TUTOR £3.50 



■ ; .:?j iAi!j ■ 

S5:-'t 1. j» 

inn™ 

lib :i n i 

: , i"-:' T iir~rt--ii i iJ 



u 



If yuu isrrd display grajiret, 
■his uihe one. Line. EUtf, M 

Bar, I'u.tlf .Input live' « 
ihmu^ti a scrijH file. Ubnll 
pnrui faLilnj- in mc<io«a4- 
iwr. Dues. UUKXliL & El- 
areiplLS suCJlidcdi 



CLU 04: ALPHftGRAPH £3.50 




(MKKlcdUfatlon 
t SiL'Ul. 'Illl'k i^.i. 

mite. FinlipiM T»«*» 
.ii.' i ; ii >. n 

-.,.. HkI^Ih v;itl!il!.'r J 

All iiiLLlt presftiiwt an) 
colourful 1n aniLH' ihit- 

dun. 



CLE \B'- WORK & PLAY £3 50 




S Difterani fun *iJ Icam- 
ire£ umtic> for Mime, i-hd 
drtn. The oiUiiiiClllCflt fw 
ihis di^k i'-. thai 1hc loflu^ 
up tFlill * itJl Cubby 2,a_E 
4S) b also a «r> pfipular 
di Ji. OrcaL I un tOf fhlldrfn 



CLE 28; FUN WITH CUBBY £3.50 



SrerwiWy pn.->LtilL - d Irtfflf- 

mauore and piLlun-'s abou[ 
I Uit Mibj«l of 1he nwrnient. 

]|;n atxl whtrr dtey lived, 
I Ml pciputiT 'nanri '.sivtrcrj. 
I One nf 1he nwhsl rxipular 

disks in CI.R' (2 fait) 



CLE 01: T.C. DINOSAURS £4 50 



Amiga Original Clipart Collection 



0>e ur ill* most fompnrnrnHve s*ts of smaller cllrjan pu I in CLIP ART 7 
iSiiibfalcur^lltallih'Crirnanj reinri'diski lint now ixusllnl I' 1 . 1 59 CLIP AKJ'S 
mlHu.nU iS. Munl'dlski are Jam parked Tud: PU lifin CLIPART V 

PL I Si "CLIP ART t Annuals PU 1*1 C1.IPART [(J 

PU lil CLIPART 2 .'Vmiluiei'iuue, People, Art I PL' 162 CLIPART II 

PL 1 134 CLIPART 3 Art 2 (kmlsl PU 163 CLIP ART I J 

PU liS CLIP AKT 4 Arrows, Deca, Ijigai. Slam. Ek PI) 164 CUP ART 1 3 
FU 156 CUP ARTS Education. EmaiKul, Art misc. PU 165 CLIPART 14 
PU 157 CUP ARTfi Fmxl and Drink ITJ l« CUP ART 1 S 



njiviniiiniail.l-'IMdJDrillkiHnnie. 
V.ili'niiQM. WedilirltS, Lfisurr 
Btnhchys, Xmas, LasKt. etc 
PEOpI* (KidE, Family, E-'asiliufi) 
Peupk (Men Wwim) 
Signs I Bears. LtirijOHBi, Mlfc) 

Sports 

WMk »d Trades I , Tranipai 

WoA nvJ Tndes 2 



I AJlOlherTnial C< mcepts pru- 
jdutlion. looking M nur 
IpljiiLt arnd its neighbours. 
1 Plnnly nl into and SLlilf rf - 

illy ajejrt piLturLS^Hi 3 diaLi. 

(Also ivjlilnhle: CLE 35. 
I Solar System 2, H.W) 



CLE 03: T.C. SOLAR SYSI1M £4.99 



Colour Clip Art 

I h in i iImi ir ( lip Art ICCL) strks CTWlain i"»«t» m H AM and tncrefrere will <mlj kiad I nto D'Palnrt 4 or m»yhe DIP 
nitijniv, Miwrdisk duhinKVir, -tll-ln-.l nnd havi- ihi'ir uoii 'mill in ibiaaafM luii m Hit piao-i^. 



MAPKOkTHK WORLD 

CCL I Afuhinislnn; - BiMaWHU 

CCLJ BrBZll - C^ichnskft-akiii 

CCL 3 Deruruok - Grenada 

CCL4 ChiatkL - Illinois 

CO. S India - LusrirltourE 

CCL 6 Mjiiu Miisiswpue 

CCL 7 Montana . New Yuri 

CCL S Ottio - S.Duknla 

CCL 9 Senegal - tan* 

CCL It) Tt*as - Zirntnbwe 



AbuitJuJAbli: IS dhkiof KM 'AH. 
SI I.ATKD WJSTCRIFT CLIPART 
for T1TP pn^riimiL 14, HigtStrtim, 

PropiRf, A^k lor delalh 



tiKNEKAL INTEREST 

CO. II RernLlLs 

CCL II Artrjm 

CCL 13- Actors 

CCL IS Aireraii 

CCL 16 Ain.-laJ'l ! Can 

CCL IS - 26 Birds IB. disks'! 

CCL27 Cars 

CCL 2* -35 DoptSdciM 

CCL 3* EiptDRn 

CCL 37 -40 Fksh(4dislsl 

CO. 4 1 - ii Kluwers ( 1 1 dtsks> 

CCLSf) Ilurits I 

CCL 57 Htrrses2'lnsH.1s 

CCL 53 -53 Frai(B(2dai*s) 

CCL JS Prontkr 



CCL5S-W Ins«l£{3<fisks) 

CCL 6 1 -62 Inventors 

CCL A3 -71 Maniiiula !? disks) 

CCL 71 [nslnjmunLi 

CCL 73 [nsreumeni* ; Mil3t*f> 

CCL 74 MUilBTJ' r MysitiarLS 

CCL 75 Musk-ians 

CCL76-77 Hre-HisioryUtH*s) 

CCL7S-SI IV0tHf(4diska) 

CCL 82 H4 Prcsidoili (3 dUfca) 

CCL 85 - 87 Reptiles (3 disk-- 1 

CL'L Hi! Ships 

CCL BV Sportsmen 

CO. 91 -96 Ttws (6diaVE) 

CCL 97 - IU0 V«giut*tst4 disks) 



NICHTSKV 



\ ercatdjsl lur Nlai ea/jei^ 
I Selecintime&plj^f ajidtllc 
pfO£ram will sb<™ - yore the 
night sky. Click on «ny or 
the dnls ai*J w'. "ill told 
*hnt slar il is. JVaiscd in 
I Aflpwsofny Tivlny. 



CLE 08: NIGHTSKY £3.50 



A1200 only 

Ft: Ml 1201) WORKBENCH HACKS Useless trefi 

PU292 I200UT1LS! GLf & PCX dntttlypM eir. 

PU35I ASIFTXDISK Run uld programs on dosifl 
PL' 33D SLEEPLESS N1C.1ITS Luis ustlul t» L2U0 
PU MS WORKBENCH 3 BACKGROUNDS 
PUJfid WINDBLEND Super effecls in i vriredu* 

PD201 UflOINlROfi Yesvsonrw AGA irnms 

PDltJl H0YAC1ADEMO Isr I200detnojirnreiit 

PD21K VIVID; ABSTRAX PKi ,\GA Cotourful demo 
Ki 262 AU A CHESS Needs 4reigu1rallliepJsy 

FCi2.SH AGATETRIS |2ni)1etris game JL matt 

PC K)tn AGA Kl.ONDYKE NiLr. sllialify cuds I J) 
PS IL7/SNIGHTBREEDAOASUDESHOW Srepeifi) 
PS 1 19 CYNOSTK S1.IDESHOW Superb pienjics 
PS 1 SO KEITH RHODES SLIDE 3 f«msiy pics 

PA 131/44) STLVb PACKER 10 disk sel (NT Steves alums 
PA 142 NIGHTBREriD AGA FRACTAL FLIGHT 

Latest Releases 

PC29S TATAL MISSION 2 Super Wast shixil em up 
PG 30* HIGH OCTANE Super ttriving: gan: 

| IXtSW JELLYOUEST Jumpins pu!?le Bim; 

PC 3 tU PUZZWORJJ Sliding bliiclt ptlllle £JUTW 

PH36J LEMMINGS 2 KD INSTALLER 
P1.r386 KITI! SIMULATOR Works wireimi wind 

-'. i.S K I- l>H<! Guud hard dri^ie flfjaniser 

•!■■ v -,i mastf.R ' lluiniviiiLna system 

PC 398 AMKJA/CASIO DIGITAL DIARY UNK 
PED5J lIKiliWAYCOOE Useful lutcinil 

PT! 1154 .\RTISTI X Suptfb siiare*'*™ an patka^c 

PE li5r.jT R FAD a LEARN Litue pigs sptAeri and 1eit 
PA 149 SPAR TRT1K S Ck-vtr CD32 *dvert 

PH \2Ufi LAST STAND ON liCJTH SpatL Jfurn I'.i-nih;. 



FD Zltft A TRIP I U DEEP BASE 
Meg* ran imo IwWer thai J«m* aa E'l I'll 



PD 320 LEMON : R rNKaDINK Classy new demo fjNT) 
HM l<Vs CHRISTMAS TUNB5 Mudcni nwiilry 

PM 209 LSD XMAS PACK Gie* selection uf liui^ 
PM2IC1 AMIGA XMAS MUSIC TradUkinBl atyk 

PM 21 I VBC: BASS IN YA FACE HintoopMetfireu. 
PM 213 MIGAMASTER: f^cn Yu*tr Eyes-Giialiity min 
PM 216 DUAL CREW; CHROMATIC trfcai muaic 
PS 127 AKiRAPlCS Super JajmlpiilurtS 

PS |2B MAGIC I-'ACTOKY Trfk pifs (AI2«V0nlj|i 
FT 087 CHURCH MUSIC Htitiits etc done in Sonis 
Pt'Uim X-BEAT Fjitelleindrum machine 

PBtWO HAY ADVICE ANALYSER 3 Litest »tta ion 
PBtM2 EASYCALC PLUS Dm3Jfti 



NBS PD (CUA) 

1, CHAIN LANE 

NEWPORT, I.W. 

POi* 5(J A 

Tl I OOS! SiZI SV-J 
FAX WWfH Nil ',99 



Animations 

NoJti All flnims require I ml) of memmr iibIms stalnl f.fcft 
Srelli = 3 mtpab}1^« required I M»Sl of tJwM iinimjlKMLi 

r« im aura than 1 disk-.te-p;. PAWl.'J ts ■ 3 disk Ht) 
PA C172 THE 3UUGLER A daarie ajiufi demo 

PA 074 WALKER 1 vs The Hrik-usturr - Mop 

PA 075 W ALKLR 2 vs A20TX A cLaaiic 

PACWlO TU^BME, STEAM i PETROL (3) EnEincs 
PA 1D1 DOLPHIN TMHTAMS Gneat Dolphin anim 

PA 1 1** STtAM ANIMATION V2.0 Now »irh snund 
PA 120 TWO STROKE PETROL .KNOINE Sapcr 

PA 141 STIRLING II tNGENE AnolherfaJinigiiK anun 
PA 143 XMAS ANIMATION Amrusung aniniaJKicl 

PT 02.1737 STATION AT KHAKN (3) Incredible <2nin) 
PP046 SWEET REVENCiE Cuyuii: ws Rc*lnjr«nert7mlil 
PPfkW7 AUTOMATED 1JGHT (41 OalKtka(3mh) 
PPfWLfli 0UZZBD(7| Great anim nf wasp t.2m*J 

PP077/S4 TIIEHALNIEDt*) TremendiKis (3mbl 

PP 1 13/4 CALVIN * HOBHES (2J Super Curtoon (3n*> 

Agatron Animations 

AGA It] RED LOTTOS Spinning down the road, Fantasia: 
AGAAI3 STAR TREK Shuuke By past ■ Great 

AGA 07 STAR WARS FIGHTER Dijinu. luuiie tic 

AGA tO STAR TREK EnnerpriBe in drydnek. InLrediHe 
AOA23 ENTERPRLSF. AH^ROCHINCr Slunning 

AGA 23 PLEET MANGEVRE Sunuiing aninuiKinn 

ACA2.'i THE RUN A su herb tar ehaae 

AGA 28 SHTfTTLE & ENTERPRISE I* 

AGA 3* MILLENIUM FALCON The ship beini ehucd 
AGA 3b BIRD OF PREY, Luup ilK loop aninwliim 

AGA .19^3 AOAIRON SPECIAL: Yus, a 15 disk anim 

Eric Schwartz 

PA HVi AMY VS WaI.KER Cwe * seny^ I.Srnb 

PA <m> BATMAN vs JOKER Very (vimr 

PA 045 STEALTHY D Mig-29 va SKalmy 

PP 001/2 ANTI LEMMINGS t2t Brilliant SptwI'CZmb) 
HPLH1M2; DATING CAME (2) Veri' viittv! (J.Smb) 
pprjli GULF WAR Brilliant fun (2mhi 

PPOSO UNSR>KTING WiL-kcd utrotocn t2mb) 

pp (JTWl I^MMLNU RE Vr3NCrP^2)One nl' flic bt3rt.2mlb) 
PP1I9 BACTMASKIhG AlKJlrier fun anim f2mfc) 

PP I0lf«+ QUALITY TIME (4j Srepeiti fSo*) 

Charlie Cat 

PP ftS 1^2 CHARLY CAT Super Sltwartzlike cartsam 

(2mhj 

PP 053/4 C,C AT THE BEACH 2nd fab anim (2mbh 

PP OS7/9 C/C CATCHES A CAN AR Y Fab! (3fnb» 

PP 665/6 QC SNOW30KE Mafepeat fan Umb) 

PPIOS/10 CrC IN SICKNESS 41 HfiALTH'fJ) 0U&H 



BLITTERCH1PS PD (CUA) 

CUFFE HOUSK, PRIMROSE ST- 

KLIGHIiEY 

HDll .JNN 
TEL 05*S *»«»7 4b9 
FAX 051ST b**7 4(n» 




IulJaJ guiUuiM l'reu.'n!s ya*3 
wilh&nEtib.ittiw&L^K" - -'- -■■■■--- 
in impiTivc lln^LT ilexicril' 
nnd fli*xibLL.ty.. Vmiahl- 
■ spCWJCWilnil.. vS«e aJMi-CLt: 
i US Achcrd fa*: cTinrtisl 



CLE 1 5: FASTFRET £3 .50 




ixjftf children nil nn a di- 

tnaur lliuilK . 
CLSihly nufti' ■'un thjUl 
taniiiiEi bui HnuirJ [u be 
opulfti wjrh Iht: JLiraisiL 

LXIlKV-lKTr. 



29: PREH1STOEUC FUN £3,50 




.„, . ^ 



' . l'.cr"'X! ^ ul-ii^'i- ■■ -ill 
i i'j ■ ■ -ikillnrni ULiiun. the 
qwlMy^rfwriiiLhisiHilyKLiir- 

pflssed,. by Itie rwsi tumi- 
irtertL*] garnet: Run, JLimp 
avuidiliL- iiiiibH and sol** 
the pu^jIlk 



CLG 2 Sj TIME RIFT £3.50 




V-jiH ;i!l nl yi>u vyiII tiavp 
SCCfl or pUynd lUis gail'it 
bcifott* \k the ■clwsii: riLjE9- 
^ltiw . 'rise bif plus heir* ic 
Ibc $ma». JishibCriVC/ pal 
IfTFis, nnd ill kmaLivi- hit 
■yCBik. Be H i< 1 1 i si t EUTTK 1 ! 



CLG OS: DRAGOIN TILES £3.50 




I hi\-.ii - ,ii .! Iv .■■':! nu-K J 
btH Luf kity it isn'l! A li"l- 
liant plalkum pimeufi the 
lints of Rodland, Kill the 
fcuddx-s. enOnt the fruits, 
Ihen suil uut ihe^nd of level 
tuardiani. Su|>;] qualitS;! 



CLG 30; CAPTAIN K £3.50 



Other titles in the CLR range 



C1J=0J 

'JLBOi 
•: l I I" 
itjj=<b 
CXE io 
CLE It 
CUf,IS 
CLE 13 
CLEU 
n j i f, 
:l.|. l-i 
CLE JO 

nj^ii 

LTil! 
CLE 35 
C1.E27 

CLB» 

a i' ■ 
aj; J2 
CLE S3 
CLEM 
CU " 
CLE M 
CLE3T 

fLhtU 
CUi4l 
CLB<S 
( 1 1. " 
CLE +7 
C1^4a 

aim 

CLE 50 



hlrlt MKIT- 

■ ■• . H.50 CLOW 

,«.IIUkLs OuiiuTii"rtlimi £J.» CLOU* 

TAMI Miilii. uuanu ulver f 3 .Stl CLO 1 1 

TJT: FKUSHWATER ntSltlKCI £*JU CUCi II 

WdKCfiANDLADIUJIlS rcMg itmuiim £3JG CLCS ]3 

HASI(.ALLYAMIOA(3di«k»:l L4.W aii L) 

LrrTSl^AIL^ TounjeOKihoii X13D CLOW 

ALFHAHLTTEACII tJ-» CLG St 

HOW HKI W hir«n-v ir..;.«> (3J9 CLOZf 

TXITAI.ai«CIlT4rEj50LOC.Y "JO CUO JT 

icrNCis AND QUEENS hknorj ^2» L'UJ 2B 

n-HVlTtAFB Chikt. hand «*lj (!Jo CLG 30 

HlfiTraHH-H-H Vouna Eduoliun £3.50 Clti M 

JIGMAMA Punlw i3.Hl CLG J! 

CtESS TEACHES {3.50 CLO 3! 

i "HGRD tUACH PiancT ( £3-5(1 

CATTtTBrtCirdTuinriilDiili:. £4,S0 CLb ID 

HttlllllSfOlllCRJHPACK. KUilun i.i » CUfll 

I MH'.IAMU'J. \w^ ' l.i- £4.111 CJLUI* 

SP1TPIRE fJdiiki) Inforrrujlffli fii» CLU 14 

MESSERHCHMnr »f IW i2dnki'l "SO GLU IT 

1 . RI-LRStHJNY t?di»kil HJO CLUH 

TOTAL CONCEPTS: SOI.ABSitSTCM: £*.« LLt 19 

TffF.TTMEMAtHlNL TsL thr rimr £3JD CLUB) 

nisx:m'b3LY up AMERICA ta*n. C1J0 cLuiz 

MY .UTTLE ARTIST (imskil H.» CLU 27 

DOREAUS ItrNKlR ¥ixmi inn i3S0 CLU 26 

BASirAll.TMKDlCRfE (2C«») Inlb U.50 CLU 31 

PUN WITH CUHYt Yo^M ".so 

DASIC HU"MAH AKATtJMi" uah. 13.5(1 

SEA SJTCSE Boa iwntrz iaf» n.Stl 

RU_K.fc-lf MATHS Y™n(=l^ak* LJ.5U 
Itir.Ht.fiJiNt'l.I'l-'i: CMMS Atrns J. (1 IXil:i)i4.« 

Ii ft \T RMiasBne tunire pmhrtiw £i.H\\ 



THUCIUreO OH J kuaiwnnMtnn 
MOTOIliX^l. 3Canvlna. 
Alt.fll.lNMtljSu'JNft Carracun, 
BULLrXSililt BOB h).trl<- n>ue 
PARADOX Pmileairne 
rMMUL<M Btf lll raj nti*: jjwiuurt 
JVMrSLE HUSULE KuJi uraplin "li " 
1 a^w s.1i ,-il ■-: PR neBg 

wntfi rabbits toat i a il a 

SHYMHR (J* Bdrortim 
UMIiRin OiwIflarMni 
CAPTAIN K ffUmri t™ pUrenm 
CTBEKNlfT Scmllini-SHll 
(Xi! tlK»-t HjH'I Itji Mm: 
fH-INTrO Plih UULE TUClHDr 

irrnliY mmum: 

hlWHB ArtTtltlNTS 
CAUC SOKlHUKI. 

stuck. LOrfTRffljJa 



£4.Sd 

t\sn 
f : -»r 

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£3» 
ELM 

C3.S) 
t \V. 
SX 
£3,SD 
r_i.su 
13.50 
.3.50 
L '..■.» 

E3.SU 
£3J0 

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KSTtTCH IIuni.iiUFainiii.iliirfll'fii". Q 31 



Eimr 



! r ni,-;i 1 1 ■ <ii- 
1£ £00 F«ili 

14 PTH PMI 

.. '..s-:^ in i i, in- 
HARD DRIVE MENU SYSTEM 
1MAOF T-ASE LMubHe 
Am'ENTV.HJ. lOOL KIT 
KLXHWC'tlARTER F3ii»-h-fieiEiii.r 

CLL il POWER I EX I 

Urvat ar» ^rnir«ni: fulls fiilar#d *nr4 b*ik- 
nuHrf of Ik. faisrllMjt^- r_uo_ iin ilw i-pfftnlii* LvmiUtorYlal 
Ttt\\f.i, liHladtai ■ ia*lllfl| HwMh Lndi if dwurrw-n- 
■ltdlB*llHlllHU«lthrdllk, Hwfud>m«ndaill 



..! » 
I3.SO 
£3 JO 
CUt 

£.1,50 
il.M 
£3.5.1 
£3.50 



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AMIGA CD ROM COMPACT DISK S 
WIERD SCIENCE MULTIMEDIA TOOLKIT) 
Over 10,000 Hies! Pictures (Jpeg, Ham, HamS) 
clipart, fonts, icons, modules, etc. Works on 
CDTV, A57ft, and CD32!! PRICE £19.95 

Also available: CDPD1, CDPD 2, CDPD3, 
CI> DEMOS 1, CD-DEMOS 2 (OK on CD32 !!) 

Amazingvalue! All at £19.95 * 



VALLY PD (CUA) 

I'O BOX IS 

PETFRLKF, 

SRN iN/ 

TKL 09« *»7 ll^S 

FAX as>l 5«7 »I«S 



VALLY NBS 

BLITTERCHIPS 

UNITED PUBLIC DOMAIN 

DISTRIBUTORS 

lor .i i-ii-t uiul rfli.ilili- vi-rvici- 



GU AMIGA PUBLIC DOMAIN 






Public Domain offers a wealth of great programs at little more than 
the price of a disk. Tiny Morgan checks out the latest releases. 

Fl RACER V2.0 

game 

Lummochs* This is a bit tasty, and no mistake. 
Until someone decides to convert Virtua Raang 
DO the Amiga, this could bathe closest you'll 
come to it without playing the real thing. 

Well, it's not exactly a carbon copy of VR. To 
be honest, it's quite a way behind Iff? in terms ol 
breath-taking scenery. But it you don't mind los- 
ing the canyons and suspension bridges, this 
should be right up your pitlane. On a 1 200, it 
clocks up a slithery-smooth 50 frames per sec- 
ond lor a good deal of the game! Even on a 500 
it's pretty pacey. Like VR, you get a view from 
the cockpit that can be zoomed out as you hur- 
tle round the track to reveal a couple of rear 
'chase plane' views. The cockpit view is the 
fastest, and you even get [he driver's animated 
hands on the steering wheel for extra realism. 
There are also a couple more views - one that 
follows the car from the trackside. and another 
that looks back towards the car from the from. 

There's a full game in there too, complete 
with practice laps, qualification and pitstops. tf 
that isn't enough, simulalion fans can get their 
rocks off on all sorts ot wing adjustment and 
gear ratio options. Alternatively, mindless boy 
racers can drive the wrong way round the track 
and see how many opponents they can write oft. 
I suppose this should finish with a Murray Walker 
joke, but I can't think of one nght now. Sorry 
folk$. 

Available from: Essex Computer Systems, 
1 18 Middle Crockerford, Vange, 
Basildon, Essex. 5S16 4JA. &T*9h 

Tel : 0268 553963 Price E3-50. H^rfP 



I won't go into too much detail with this one, as it's 
another of the many good Jesus on Es-inspired 
demos wilhoul much new on offer {dated hardcore 
soundtrack with strobes and wobbly colour pat- 
terns'), but it does have a nice user mode at the end. 
You select the effects with the function keys as the 
music plays in the background - more of this in 
future demos please! 

Available from: Cynostic PD, Office Ol, 
New Enterprise Centre, Little Heath Industrial 
Estate, Old Church Road, Coventry, CV6 
7NB. Tel: 0203 681987 Disk no. DQ220. 
Price: £2. 





TIME RUNNERS 

Looking strangely commercial. Trme Runners is a 
weird arcade adventure with some surprisingly 
good graphics tor a PD game. Don't ask me what 
the plot's all about- let's ]usl say it's something to 
do with space. Anyway, it's a combination of 
adventure-type conversations and sd on. com- 
plete with nice full-screen graphics showing 
locations and characters, and arcade-style sec- 
tions. I'd imagine this was originally intended for 
commercial release, as it's obviously had a lot 
more time spent on it than most PD games- Even 
so, it's not the most addictive arcade adventure 
I've played, but it passes the time better than a 
morning with Anne and Nick. 
Available from: Cynostic PD. Office iriw- 
01,New * ' /4> 

Enterprise V 

Centre, Little 
Heath 

Industrial _i.%'' 
Estate, Old ' 
Church 
Road, 
Coventry, 
CV6 7NB. 
Tel: 0203 
681987 
Disk no, 
GD215, 
Price: £2. 



HOLODECK 

slidesh o w 

Hailed as a rival to I he renowned ray tracer 
Tobias Richter. the man responsible for our 
November issue's Frontier Elite //cover, Mark 
Plans has compiled this iwo-disk set of shiny Slar 
Trek Next Generation space scenes, Tobias 
needn't worry though, as there's quite a bit of 
work to be done on these before they reach his 
standards. Star Trek The Next Generation is the 
theme, so you can expect pictures of all your 
favourite trekkie spaceships. Some of the pic- 
tures suffer from a strangely distorted 
perspective, and the colour schemes are often 
overdone, but (here are still some good pics on 
show for tracers or trekkers, 
Available from: Cynostic PD, Office 01, New 
Enterprise Centre, Little Heath Industrial 1 
Estate, Old Church Road, Coventry, CV6 7NB 
Tel: 0203 681987, Disk nos. 
PQ072a+b Price 



it 




150 









PUBLIC DOMAIN CU AMIGA 



TROOP JUGERNORT PART 1 

Interactive 



imif 

Anyone remember Comics- that brilliant interac- 
tive comic game on the C64? Well, this isn't 
anywhere near as good, I'm afraid- It's basically a 
partially animated Manga-style comic, with a little 
beat 'em up section in the middle. This involves 
fighting off a pack of wolves lor a few seconds. If 
you get through that alive, then you're shown the 
remainder of the 
comic. If there was 
more ol It, this could be 
quite entertaining, but 
it's over before it's 
begun. Can be played 
back to back with the 
forthcoming parts of the 
series. 

Available from: 
Five Star PD, 4& 
Nttmalo, 
Amington, 
Tarn worth, 
B77 4EL. 
Tel;0&27 
&&496. 
Price: CI. 69 
including 
P+P. 




RINK A DINK 



dtnn 




Designer demos are Lemon's speciality. Rink a 
Dink is another of their typically slick productions, 
with a stream of excellent plasmas and eoams, 
with loads of other wobbly bits in between. 
There's a good soundtrack loo, with lots of good 
percussion and bass samples all mixed up in a 
hcusey kind of style. It's a shame that most of the 
effects are enclosed in small boxes, rather than 
filling the whole screen, but other than that, it's 
most desirable. 

Available from: Cynostic PD, Office 01, New 
Enterprise Centre, Little Heath Industrial 
Estate, Old Church Road, Coventry, CV6 
7NB. Tel: 0203 &B1937 Disk no. D0216. Price: 
£2 including P+P. /^WSBi 



s Dungeon Master in a spaceship! Okay, so it's 
not as deep as DM. but it's got the waking around 
a 3D mass bit - with monsters too! The gameplay 
is pretty straightforward and invokes getting from 
one end of a maze to the other, collecting cash 
and buying weapons along the way. Should you 
happen to meet a slimy green alien, you can splat- 
ter him across the walls with your current weapon, 
which could be anythiTig from a knife to a roGket 
launcher. You don't get the fully animated 3D tex- 
ture maps o! games like Legend of Kyrandia, but 
you can still keep track of the flick-screen 3D 
graphics with the help of the map. Nowhere near 
ccmme'cial standard, bu! not bad for PD. 
Available from: Pathfinder PD, 41 ^- — *~ 
Marion Street, Bingley, West J 5% 

Yorkshire, BD16 4NQ. Disk no, 1. 
Price: £2 including P+P. 




DOCTOR WHO: 
THE 60s 

mvltlm^dlca 

If you're the kind of person who likes to know 
Patrick Traughton's favourite breakfast cereal 
(and whether he likes sugar on it or not). U 
you'll jump at the chance to get sluck into the 
two-disk Dr Who trivia set, 

It's a multimedia thing (as they &ay these 
days), which means that it's got text and graphics 
tied together with Hyperbook. 

Unfortunately, it's a very simple affair, with 
reams ot text accompanied by digitised mugsbots 
of the characters and enemies. Part one cone- 
trates on the William Hartnell era, while the 
second is devoted to the episodes with Patrick 
Troughton. 

Available from: 17 Bit, 2/8 Market Street, 
Wakefield, West Yorkshire, WF1 1DH. Tel: 0924 
366982. Disk nos,2812a + b. 
Price: £3.50 including P+P. 



<£& 




151 




AMIGA 
U8UC DOMAIN 

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SOFTWARE 

NEW TITLES 

ran ELEVATION " - t-Tiir ind eatwrW pianom romp. 

i -;'■ VttmkWIi l.' - HnulJcr DHfta VI >ti bate] 

U]wri^[XBWM Vi9- Prand iww rerocaipf ihis IDcrpatti «**** 

cockier for Amiga mdrm men.. The man pqwlv one iramd. 

U«JS»T|2 DISKS) SHED TEARS- F»mu> *J»k<*ow mini ihe 

An* chip*! .MIOIjoNLr.. 

03M 12 ALAX.Y '*3 ■ Ltiiiki like rjilaMin* Nam KT^Wim tack 

drop, -NOT A5UU.. 

U»i ARCTIC USOSREFTJtENCE MANUAL- Enen5t*t 

nmi m> lb, AttEXX peoeremniiiol. ImpiHE* 'HOT AM*. 

CjHVT BLOCKSTCR - Trail LisU Cycle* Bime ~iul >"<*" oMlgner. 

BJCaaTajaKENS FAVOURITES 2 - 51s nuney myities -eiih 

melon", Horde ind must* ^ *ini>i-loni » 

LJ02 AMOS Mt,mi«"H lrtU§sn- tLU - Cw* Wert bench 2.(1 

rry.lt frotf en* for your to» e wjr aeaea ci »i*mi *e Male. Vou 

otMjjn die semen widl mmui. bulUm* enc. md Slip 1hl «Oul« cede 

enjfctaiirrrf.lv ln*il ii JiroAiftlS. 

OWasi.AMBALL ■ ?'.t-nsiic minierenfn! ("dae based on 



TJ3 ABNORMI.IA ISSUE S - Tree iliem»nve UisK nuejeiliit Jin 

Aaa|» KnUmn Fmoi UPO'i to Beer. Vciy weani 

EM vrtKlJNt; FVIINE AMMAnON- Trailed craiaeriai 

aaiaarRin <■! a SlirlinRfnyinr 

UiO." INVENTORY tS - Business untune n Ml eafofaaiilon m 
•Sit Ciirrovl. j:«i v vs^p>. pluv a C.1I7N.*.. I.': mri,-" :n»mii^;i:r 
ESS COiMUMMTt - Leimlni wwl for <&"■ n™ cf nw™*- 
lal i-wnniunitmmiu.liirWiiii.5isn laniu«r. rrartii ; not. bru !?.<>* 
tJt.t.'-i <J nuitS) n^V^i;lllCA^ iihHBaLI, • M««iw mioral 

An Om complri "ul*i and nrairfjc* i»*<1 iA ilhin Ihis »pnl 
r.aw.njlTU iJ WSKS) HUH HOLE - Brilli™ tin« jimr fw I « 

iW Wn.'«NE ■Marpf.'SEtUW - Muij pkWrenrfdinmnL 
EVtn «d mhjKM. 1rnm fanuiy ui Jipon™- cifluiim All V.p»4 

-• .n moirriHii IV Brii iji.-n.ii-.ii>'uiui 

Dinouim «i* iddnd imc Tnd'umHli".Hi nra Lhelr ihBffKlzri^ioa. 

ri27I^LLVQUE5T ■ Highly rated 3D iMnmirli urKk r"jJ'lr 

rjmit *^iUui cac d«* 

UHM TUrT ENCINE »*l - Tht JitaL r D ~.mt frncMOf iuil bmI 

bHKT Indwne, lull} uirnEuUsi ^H sHeiia. A mini! 

IJ5CH SUFEHVIKWKHvU - SlictejWwiKmu'wilh KWnffcf. 

UMBBLECTROKiCSCAB Two nroywinmn: J*sUdCAIi ■nd 

Proi"iyn«- Uxnpuin Aiu^J Dc«jn pwnnrom** tin Etocirenir 

TUlJHSl, VOMi 

L:»r AM"S FliNTEK KW.TIHK - CMMom OFK prinmr 

rauiulH f w Jfttf A»™ 0™^'""™'* fi^i™ 1 - 

[.JIOI CO EOSTSCUIJ-EiCTrOh' VOUIMt *-rimKn mon; 

Com|~lf*lili: fonU tw HIT "H W*nd PtaWW »**» ™ U«m 

TM1ACF ISSUE rt Kit n»«*u«K w*M"-K(t*l**i> AlKi 

Hdf. AmiKiPfK-iin-imindilKii!. [Jui nuiili men. 

MM I EAT THF BRK.-K Pirady ur ft»™ nmilc!:! !l ! 

A I S« AIR ASSAULT - Sasauu in Eric 5ctr>ira'i "*W .■njpJily" 

uiimRtpM. 

1. 11 « EASl't ALC VI Jh - Th Bcu Slurr-m Spnadilmi 

imiK^nn h^. Lodk » further if )p«*J nanyBSE <ml1t 

IJSIDiPaV AT*VK* aKaLYSER Vim - Luhe imn irflhil 

penonaj wigrs'wlKj dujtHit Now firA-r uid iddMfnlnn:' 

T>l fil TTraNTlER= Tl.nt II DEMO ■ Bijl|i«i iema o( Ihii 

mcnriiblr i««w. *»« 

<iin ASSA5IHS GAMES Vffl . * 13. - Hoc Jim. . Suftr 1^*. 

Snlft4ira.. 

-GTHitrt t2 DISKSl SIaIlBaSS I J - Gmj**: aliinMc » »>* 

jj.lt as Mm*!)- CdkmVflnun; *iii. S*iprrh. 

ESB PI'-'IEiT' STOR^f HVP*:b.»0jOp; ■ DdailtJ tnxtm£ of Ihe 

LUl hew iiuund ul! tnsivr »iit. mafn ind HI. 

AlnDGET E*(K:<:i:il ■ Amusint linfini ind dincic frot 

niuiine. WiraerBtTH MTk. 

U3I I FASVtJALC PLl"^ -FnhawMd v*nwntn"lht EviyClJc 

ronad jhta *ift |K Amto. bw |f»phi «c.. -NOT AWO- 

twSTARlTF'*- DmoJiji »ll Iht viiiMt plinru. rtin ■») 

OolUirJIlOOlU flCfH nnv k'iCICK* on Mllh, $i an), lime. Zocvn 

(Kiliiia. ind Star pnreh rami faccllmt (Kc« of Mftwm. 

CliTJ. ?<3Pt:i-£ Con»mitTi(>rfciliiiirC**jn;idtfirrif. 

■A3t» OULT' 

AIL. J J WAVS TUSTXIPsMOKIM: - BHi mc TDCtHirre p«hti 

wydlj. SKI ho»T»jr ■HT-OUlRti 1.5 MEOABTTh2i. 

Eftf) rXPM illNGLS ■ Hish.ty com ««rr. 5%n pons ud 

vertml uiK*ia3fls. V*ry fot»J imlrtd. 

l»! WOULD UlSlXi-JtAPflT - InuBaiinjciiinniiifrntiJ AiUi 

A Iri SA V|Hi; CERTIFICATE AnVHBT - rh< BuHmtfy ind rroj 

cmcoo fnur 0* TV «d. 

Q2T4THE GHE*TBHL-Ar>EOFB[Ll.V BUHCiLAjt ■ Super new 

ind <«i jinii piutcrm ■*•*. 

C2TT,TO-i;AMESSEjaE8 NK1 - THer )D Ot-*i«i" Hi 

(im«-DfV,OX(], CAR. 

ol) CRESS- GAMES - TVki Cke-u tma: ti-ML Ohm, Cn*tt IB 

»d rap Chcei tips r* hy u auEmstkinl Chili CJcindnuiteT B^ull 

K> m - aecter cami iny nihrr ..nrnmtfiLjl Cher^ fij'iw cumnilj aniunrf 

OJTIU-TIIDAV THE HttrVdlTI - Kun iroend iht rmmK md 

fliurW" lie inhiUcum. hul VMM ihc |un wkvJui, 1^^ 

(J2TS1 ML"GSI!C>1 REVEMCE, ■ OmjjeW mmijpiKnl n*). Bwod 

■Aidiai db= prahibiLJi^i cLn>£- Buy bwar. ^1 up hcrt md niohl c4pb 

ind get iarkT henchme* n feintti your intenijlj ml tou man. 

GrMB Bl-*dt DAWS - DunrXKi Muter ttjte eune »"4 «n 

Alien fined -»*»rta Superb uriphE* *ndl Had! nf femnej. 

Q3l SUPEIl "UIH - overheid ncint p"* »im room/ iravti end 

Car ffirim - fee i ceui " 

tnilBUDlASElJ-lartJlilri!, no»PiHic Domiln. Ujiichk 

»hkn p«' 1 reiultied ip mtn»^y siii li dm 11 md <r *fjs«l 

dnrcll; mdikt eat* due (iuu herd dnVrtH. Kb rornrneiviil anni. 

EB2*3 CDBItStlti^JIAhD LE,^HN VOL.I ■ Ulik pmtt*«y 

bust for xluia. wilh piiiurex eiiy read Kiel rnJI tfi^Httced speech. 

Tnt iinr> o( 'Int Thiw L«lt Pig*'. 

E*l TWF. WOWl EACTOII V ■ 'Nesii spEilinjt jm» I« Juuntam. 

LSI J AC* UTILITIES - lawk- rf A12DB nnly nmtnnntiti c(: 

Kill .■SO A. FtiiiTii. AtiA TeM: Chiet AG A, etc.. a nrop m <B- 



EDUCATION 

H) SUN CAW.tJL ATQR - CaHuluei ihe »nrr-j "^ imm nmo 

wldiui 1 £ mini* 11x111117. 

El 2 UNITS ■ Ccnwriii'in programme Intilude^sipeed. Viilnav, 

Mih. Tiine-.honc.Drerflljf. AnelM- Li[hl. • 

tits CHESS Tl.nOB • i Ctm* nnojnmmrs frt»n mtning UK 

untie id ufcinc peri ill tluuc Ejinupi-J'hlstors pat? 

F.2S TtrTAL tnw:iJ^S . ASTROTHlntV . Un* of 

meiuilnB EamiTKl bn»attil dleiuwd i|ill> 

Uli TdTAL CttXCEPTS -rHSOSALIRS ■ *«ii to iMmibmil 

|ll>ll li Tjo-uI. Get f.-.t 

taSMOLECJU -Uetiera*i3P repreMmipmirf iratltcufa 

rjp u JdB Unrff el a time. 

B36 STEAM ENGI^K ANIMATION - tJenJIei taheM 

•jeeraiiud ill J Sicim Pni'ie. 

1 j / FOMI .W1HUk£ PETPtM- HNUINE ANIM ATR>N - Mcec rf 
tae sime. 

TJ2 liAS TURiIKE ANIMATION - FLuk oteDjr ininuflHMi. 

ES3 (-[ULCItR THF, AI.PHAiHiT t ■ Fmiilinlie tids -i* 

the Mlptiihet-vnlh flijiliied iteecti irrciriK-lMeti EXHlleat 

b* J WVt't HLSTtJllV KMW - Mtiln medii actis^t ct World *■■ 

2 actounl. Till «ul okninES. 

EM LITTLE TRAVfJ] I K : ■ i.iiin - e wlin ciiii »»»ld> 
populu- Iri^tl ^■^Miphi open b> einaricil >olta£e. 
F.J I rRACrtOVS - Midii teauhmt en* icatni proenntnw 
I 1-1 TH>. MA I lis Mni.sill HUE. Me*« Ofofclemi mlrrRTjIeJ 
mlp in 5«herrtLCt jajne 

Beifl#5 1 1 jntSKSh DESKTOP liLUDE. TO ELEtrrjlfiNlC 
MUSIC - Masrivc |uidt on all jw •■tied u He" >t»ni 
■Hh ,>«te:ii. Vnl. ■udlMi ■ syin6-a-*t>a md iprech. 

BUSINESS S0FTUIBRE 

UU!i«»allSr>iESS Lirrnaci • ifeaaretb <if bald om lenrn 

fee Fieri rjmirieii m* peivaul ace auras Inc. fdMtfpltciiictii. 

torapuumi.ctt.. Flics load inl'.ieaj Weed proceHce, 

Ult* A*RA?H VIJ . InjuitdBtiifiii' iuum pile-.*" tlur-.. 

fit dura nr.. Dili « "led u eat IFF rue. 

U2W FiMtMS. WLnmTtJt V i.CH ■ Fcem to**** ma prim inn 

wo] Fcear>tftccfi ommiliu- itctYtt. 

U2li LAST WILL AND TEST*ME?fT lA'nte itra am »«. 

incuHMa wr/nj aAmPNe. 

I :m JtJtKS AL vm - LTDaVB yceji peTanail hnmen like 

a A'lmfcil rauik lunemcnJ ra^y w he. 

LrfTJ ACJCHL.'Jnr MASTER VLI . Mim compel dun JcerruJ 

and Taj leMvrfe dial much cwmnnitajl pfoc-runmo »''il* otTrT 

■aeatlacilioei.TV rofiriMol Arajw PO penonal arcturnH Tensiam. 

UJJB PAV ADVICE ANALVSER VJ* ■ Rajlurd SmedleyV 

llDMl rclciMt Cd dll5 pKJ- *f uuUbWc. 

L7HJ1 TEST E,"*i;l»E»*l -TBtutst FL>»«Tl rniaiunr -lilt 

Incraraid jpelklittlir. Notp Ihe ujHn-diit reltaa «atrMM. 

GRRPHICS UTILITIES 

Ul LiLrTHATF H3UN DtSK-Ediioi danrjaadanhaa Bna 
inipcetreicporl crapta:t rmm ar,> IFF Juttime. bjl JJniiitl v 
Fnrrnjini. Miuive dnrcciiri^c^ of eKunplc s-ih'iS Inchded. 
UJ M-CAI2 - F-uUIk Bmnein Cunipulrc Aided Dtiign fm**&- 
LtSCLKJHT-Ei-ciinimiiciil RajHicec, ik~ shmc-itz. 
U54VM (! Efl5*s:, VIDEO LTILITirJi - 2 ranrd m*t full or 
ialcc>ililini2 rflvii.™mm<a cobnut nrua linetM cd" the TDtgK*- 
1.1(12 SCENE GESFSATlK! Praral lani^pejenerilw lik* 
Vim; hul wiihout The hw% felce 1M 
UlOI AMHIAt'tJJt fiaricenu} le^»^lfcs**TP"l&licn«■ 
I.^I 13 SPECTRA PAINT tJ* - OwnJ AMtlS -rittiei IFF palm 
progfimrnt. 

U I li LAND WILD li - AaoacT mpert TrWlll UntHcape 
jeneralte HiHiaic rindtmt cfteec MDunuBa,.wiiEi.i:liiu6a.clr 
1JII2FHEEFAINT -Iliemihryni^o^PlJpermlpiiiafe.TTe 
ncii hen allEetiiune it y«i cui'i i/fftee &:Iuk* PiuiL 
IJISe AlluiOAMMAT[JtN-.^jiirralitin<™1»iiiialPf«p»«i»e. 
Ull}7 MOUKUI . Sprue maiiiir^nlmiicc. Eawn1i>»|»ip»nuTKr! 

an taDa 

U1?0 CATORS «R APttlC GALLF.RV - TujiomI •ittt enfiy 
ttatntphje ol hene tu desipi and *w» upir Inp^.. luut in Sir cktw". 
UK*C1«:IjUPS Plamw p^ure pnerilnf Wcinl! 
U2T I IOLVKD V ID (TjIs'F" Mienmed awnalimi limjunnne. 

U2BJ iHOViF: - vutc, mini. 

U2W KIDS PAINT . Simple. «»y aid tiaxiinnil art pKiejve roe 

UB* MLNI HOftrTI V in - Super f«a nrjt*ir»; jniparrmii. 
The W you cm Ret! 

US°c. GKIKTJKR ■ Ficwre file cntiwriM. Can Irfrnrmin maa 
Jlifrnatinc. iitcltKlil«:<iJF.TtFF.HAM-E. «PR ATARI. IFF... 

MUSIC TOOLS 

L"S1S COMPWKR ■ tradilioruJ sljle rtuiile cermpmmti with 

iiaiei md nme». Very (ocd. Includes cumpto. 

V \Hr. HECD JJ 1 Mjk -nutaxr. V stwrj 

UlElPIKI TRAfKER - A^udMipfCtollHllI mmi: sflaaotcet. 

U3UU SHADOW SAJArLE MAKER - CreaH Hpnple! wflhou 1 

leaind uanier .-jrdw"* add on. 

I^MISIJB < Sound »ntfl« lor use wilh^atntr UIKiceUltJ 

UJ6I ST-tf ■ More of (If Mane. «i uniplee 

L"2(H ST-51 - Ai abo»r 53 wmjilet. 

L'S&J ST-tl - A* atoaa. TJ. bbit wriitplea. 

UM4 aYT^l - As. areme. eaioj- » sample Ulii CaM. 

LI*iTB IN 1MI1 HUBERT IS JH6T * SHflll 
PRnrrjHJTlON or THE SRfTUiSRf UJ! HRrJl 
nL'flllUBi.i. >E1 HBLtt (IF BUR rjITRUED 

rnrniB.JF disei rife iNFGRMRtidM on 

THISE RIB MITMT MURE SUBJECT*. 



GAMES 



1- iik a*** 



CmT> 1HACK REf'ORQ - Super fail mtrlieid rarmjj «aai=. Load! 

of fiaL-1*. loads of *ciHm 

OH SUM JcLX Wartumt nMd on in hieu-'ica] cHII war 

ftordicciuiliiKi 

f 'roli INSIDERS Cl-HR Sloctimarlwt t ame wiami ytej C" manual 

I n-iilli-liilllMfl point* 1,-inponjmon. 

G» HO MANS LlS'D ■ fhHid : pliytr. umH 

duel wilh ■ ie*ciy erf weiponery. 

(iWMECHFICBT - KolePliyinl Games vnera jne* duracRr l> 

a iiitnii on 1 hupe >^ae>e crih. 

HtitliRlAND ZERO tiAMES # - Pia,valu: tuncitmifnliKon. 

■iih uaM. luieOttalki.Tuiy BueUU-TtetSft FtDj;. 11 in all. 

Lio I ZEUS - Good pntdi urn*. TUsed on t umimercial Om 

pav, ftntmit 

i : " M MsTEK OF limn Anb-wial fim* of ptrcefly 

ije\iriKi:^ii. Scush fciiHHi^i, djtrjRe vchivlc^ . braat starel laaee*. 

BuKlin iAKOOMV' 

. :. ■ ir jame wtKh In* a 



leanrj arafll 



j tCfllltieffMl genie- 4 

tlJi) P(IVI KIM DUfrNaB siwcttait-up imtdiirtned ruapkics. 

The eceeeric h Pe-aii Hnrteay. 

CM SEALANI .Y. ■ strategy amniaene wteie )»» OMianond 1 nudetf 

kUhnunrc. Leu.- 1 leneal inliDMed sequtittes. 

Civ i ar . uonr of p» ou mide chw* - Qjnil CijiIpi. A 6*1 

>..!., 111.-.1 *illl .il^Jilmii nu/ii. 

. .:■. V, I I I I HIS . Thus bbhc "*ani win. hnuilvtia ■ sided 

VEfl. 

OklTHBGOUKN rn^iKE-lkertJ*aeituld>TIlllinSana» 

■■MM oepdi. SmtilK >iyle to Ok i~«njin wlnniill lnfe«c«n 

Bnlid^npiiurci. 

rjKJil GAMFJf - AaBdiernwji tajntcnmpilii-«i wiih 21 pmet 

on a &o*tid diskeln;. DatTerem Kintex an ine nnej. wt rj63- 

Olflfi ANTE* RFC - Irti pliyuiE [in »a»a wry similar uyle 

and %-Fa=aju--. to culler IHIiuo. games.. 

0121 1IF5-ANES - Take o> ** Hues in Bti* ■;«* 01 turn ftayer e^ 

|U1 MuiB BHat. 'A I HW USERS. DISABLE CPf C ACHHS. 

ti'l2i DUEL- FHin md simplp >Om«nsiemal ip)i l ^' fKn V* f,Jr 

ivk, playen. Bolh in uauti, both Ti* tift S"ni. Ouera #» rail! 

I ■ HH'Al. WATt-T.ev^imiHlwriaMoeuTeRlSK. 

vrwet- hc*nl game. 

(JlNSL'PHlt.EAIJUE MANACXK FoiHj rneeaiemeni nmr 

CI 3D WOULD SoleaWftcticeiloMJalwnuin! on > ttnuje pttnel 

G I VI CltOAM. ■ Enhanctd. clDlK of Fivijc. «r* a hro rlarer 

ctmreuiii»inode»hiTi:iou tomptne b> «a 11 mmqf finny'" 

arrow el llnr hultte ume. 

Oi4i AHFRHAN JiOOTBAT.l IXIACH - M#iip iSFL Run 

•JdClll 111 t-r |il.;,i. 

1+1 <■ J.1TI JTHEVra - Bixd on Hteejhnaell from OM. 

1 SO I.KCIESB OF LOTHIAN - Good rate awa*uj J!"™ 
(J I H MISSION X.Sa*wL-em^wlihii»e™in»t!ifhlci. 
tuns BRAIN R Al-L ■ Citscd. lyjkinB lm dlltlrult *iV|«iii»: fame 
Wonh 1 Uiot if yee *mn inuRa dWaflV- 
tr.161 ASHIEfO - Oiienul eunlt j>anir. 
Dielfimi e-Oe™ in ihe ume B f»reaJ.l> Bert, hul ■*nn 
OT» weri*tiflM CU He pjTMeiuMaellie. Very pnirtiiicaeU. 

(JltttOTHEU.U -Lhiod hoartl. (jane. AkgfaKA 

GI6S1 W»\KFV ItllNti . Mirfntir. Jjonf ula fell inlnreUCBd 

Uano jtuny years ajd>. Sail ItnllHnl 

Q 122 BATTLE CARS I - Super fan Sl> 'tei.w car faith prat 

arvin..! a Ihimi 411 jivna > 

Q1T7 CI AK V SL£ IE Ferula- olinrorm fame 

t . I -• ' H AR - DORM be toniiorml Sj««.e Uteu. 

BmiMBJlrnVmUmtMrn) liamt «w akH. 

fj I B^ HHL'XCE '"■' BLAST - HipWi "raised plitteem E"roe. Hmoit 

of acuninirt-iul quality. 

(ilDS IIELI jJONK - Spire shuiH-eM-up. iimilaTiwR-Tjpe. 

-A 1 200 USERS. MS ABLE CPU <:aCHF-S- 

Gl«(-*u . scan* fnr CREATE ADVEffTiniE GAMES, nufce 

your own k»i i«1"emiit5 -»iih diis eu> touir rn|ire. 

1 . .1 H.iniM. »\Klt>iih^ 1(1 f!i-(" rMrtll 11MV,,: 

em up imft larjji- "til oaunuted ipril^. ard [fecial ran <■ V.Gotd 

fjjfll A NIGHT AT THE IUP Alminiihert te« ulTenluie l*»ach 

ctarp* ftiu in at Uk deep end - 40) scon» up. 

G1B5 TAP riF THE LEAGUE - AuMha aocrer n"n"jeineni pin»- 

**aeb fiwi you Ihs it|tpaainlrp- 10 run ywer num tum and. take them 

ieal jou, 10 die ejejr of" He leipue-. 

OS3WD)7(lWslirJ>CnlJrJMPiAD. o,^rlie*eiei»ulilerrmiint» 

as Ihe rf*i^ 

GilftiSl 12 na5RS)TAlJSMAN ■ ftli craj+iii,- l«viture f imc 

Eirellroi. ■REqillllES : MEOARTTES. 

G2II EiLSTRATIO^ ■ Incredible b=h based id»enlurc, 

.rft^niiiei a *mh W"l deiail. 

OaiTOCBBS Chex B».iieilutuj-!*t AGAchlpiet 

.KBOUIFES 4 MEGABYTES, A1213BONLV. 

(J2i' IMtH * .vRRlrW Ar.-ncr) fame 

G2M OBLIVION ■ Sufer im defcre^i ■-!■■«. 

G22« MrjRlA fSJ-BiiRPti wiUl m»iy iluneeonsieic^iilinL-, aaa 

|:i:, in ikj. Evnaau an** «sucin nplijre aM nun Ur slni|rv 

tliiU failFRTETHS - ACA lems. .1MB ONLY- 

tiSaj MOMAl :» - tloae of an oU atcide Dime rVl aai Iuthus- 

tilM WOT'S IT'S NAME BnllilMU*""! bomnllan*. 

01J7 IJAMMOW - Ounel eitntpuEr "eraee> of BiclianiiiKei 

CHS TETREN - felm -an* tes ef adordl eilr»>- Wurdka lonl 

G2H [MFF:RIAL. MilLKEH - Taae eonmrt nf an X-»lnB fufMrr 

and imp the in-r»-ial »ulLers freen npuiaiaii Uteillied HfJ. 

G245 ALL ROLINTJRR - CrktM iimul*Seei IRe near tea* 

t-;4i, WIHBI.K WORM) ClUbV ■ IWata, *e best pi -I" 

puuk ||»**>M prodilced fi.» »e FUmnrkei A mini. 

GUI FLEIR7H - Cn3 Thrusl ckme SUUftR sin, 

Ci24» PS¥CHO SANTA - A nuns fM nalinaBL 

02M AMOS CRKTCFT - Sbarr-ar Oiekei gene. Uw ef feuK 

Q2S3 SHANGHAI ' S) - Ofiemil ufnfamc. 

<J2S2 PFJ.liXE FAUMaN VU-Tle best Fauaam clone around. 

E>ejt include^ puwerapi. 

0242 HUE PIAMIJMBS4 • Bwlile«iiih cleae.Oo.e1 lurll. 



USEFUL UTILITIES 

U 1S4 NUK8RORS - HWen pbysicaJry ilanujerl Irmin cai 00* 
BejItejimdlNiiMcii-ik-- 'in-l.s' M'jk nil ■efcaadiaia, mwbas 
1; Id? AeMJ •,*» - Chansjr* If* burins; dill Wnrlcbenuh rameMer 
uiiiilim-. net, Villce neat 

L 1 !*! AJWIGA SYSTEMS DIS* - Heist or Amis* system 
diapnmia, checkpre-ajicl perfcirmuitwr lesien. 
Ulll IMILF SCORE ■ (.etlf tills TCt-riili-i 
1'is: WOKll ■ SQUARE: SOLVE* - Find* itnsc hKkkn h-ciiA 
ifi liwH wont miiian; pucli- 

l.lt.7 BICIRrlVTllNCi - Pkn* yctr prpHinul jrafli [orillfy 
in- :h ■■!' ihf JnMT Missical. EajofaioJ, IiilHkKOll]. 
LIKIi BROVVSER H - Good tif tramDrrint; fucig ram mc. and 

TDjeKfi HKie. 

LWlTVFINGTEiTF.ft Evaluaifi. yourlirTniiB sneed. 

UX* KAO? RATKR - Hcmte- raiirij:. ijuaconii: prcilicnilt. ^ , - 

mi sutistif*! ilan )fiu citier- 

I.'IS FREtffJPT ■ Fttlflov™ larinus pfrscreclioii Bcftetnei 

l-i> 11 j —i.i% *"■■■ I 'i ol :■"!" ■-■ 1. .i ^lii?''."- 

tnir, IWIN APPF-TIT bejne .iuiubuie. 

LI26T SFECTRUM RMULAHHt VIA- Run.Jd qanj 

games ou miur AMSCA 

IJ2SB LEMMINGS II HARD DRIVE INST., 1 .1 F K 

LfmnunE* 2 OR ycur lint] DMee. .REQUIKES I J MIM. NOT 

U3B1 D-COET J.I - Pcmv^fol and profess ioni! disk Juptijauca 
jcflmwe wiah aaiirtiliir perfnrmSllfC ns X-Cup> F'n... 

;.v- IFKMISI S 2.11 hl-"'i-- -"I '""' FKDDin'li Hi: fvH 

ciiecmtuaitttliSK packiaE fnr u.sen wifll fail mfiaaaW 

U2S3 L04."KPH:K VI - Rtmmies rtH» jtrfUHriicm frOfol 

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LW3 CHARACTER I iENFUATOR - hit Advanced 

PnnjeceK a Dtsonras p 

rjT.o.1 RF.L.HKH 'R I.-1.4- • Nic* verdcat ff rtll^ AnOfk-. \l-li' 

;',,„! ai Jiweh^ntrevfertci Kict.s|"n i.i. He^pl make many Ai» 

ceil, li!lnt *ork.em yutirmachinf 

L r 293 f ARIENCH - l-mk up l»\i Amiaavi'' Afl>ip w CDTV 

fca TOltlirlUntcaliang. tesween Ibem UflTje irjnsffn 

LiSW FHXILS TOOLS - Otn^rtlMRlc P""e< predi.i" 

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OEMOS 

DUN STATE Or THE ART- *Y Spare EUlts. 

-Ai2im. m.hs- 1 11 SABLE cni Caches. 

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tfetnaiet! -A 1 31.11 ftNLY* 

VII .= . 158 1; :^isks .ri si s UN ES ■ 22 fflimuleiflrfUse. 

*BX/UfRBSl DISK DRIVES- 

D I &n TECrrNO TBACKS I] - R»ve dcmD Itiait ihe UnAee! 

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M13DLIH [4 H9KX) A TO E Of <5*4 TUNES ■ Hvadmbi 
iftnaic OM luIKt packed unm 4 diiki. Cnfem value. 
Ml 3S. MUMFMl JL'MBO - Very lively. 



FINAL FRONTIER 
ISSUE # 5 

He also stock the Filial Fr 1 
disk magazine at 
only F.S.5C inc E-iP.Foar ad 

packed disks full of new*, 
review S- five ryi- fiing oft Star 
and The Hcv-t, Gene rati or.. 
Interviews wiO -rie stars and 
convention news. Loads of 
features . Plus exclusive 
artwork from Tobias 3 i<": titer. 
THIS IS NOT PUBLIC DOMAIN, THIS T" 
MAGAZINE COMES WITH IT'S 0* 
PERSONALISED J-AfiELS. AND ALJTHC 
GET PAID ROVALTIES FOR THEIR WOR" 



PUBLIC DOMAIN CU 





If you're after cheap productivity software rather than games or demos, then 
Public Utilities is definitely worth checking out. Tony Horgan spots the bargains. 



GUI ARC 1.10 

point and click art hi vers 

CLI-based archivers like LHft can be a pain to 
use, so it's a good job there are programs like 
this So make life easier. GUI ARC gels around the 
problem with a SID.- 'Directory Qpus-style mouse 
operated interface. Your source and destination 
drives or directories each have their own winanw. 
Archiving a set of files is just a matter of highlight- 
ing them with the mouse, and clicking the 
appropriate button. Extracting files is just as sim- 
ple.. Highly recommended lo regular arctwers. 
Available from: Computer and Design 
Services, Dept PD, 24 Blackmoor Croft, Tile 
Cross. Birmingham, 33 OPE, Tel: 021 
779 6366. Price: 61 .50 including P+P. ^J 




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HDBackup.coAf ig 1.55^ 12/(9/ 

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MULTIPjRJNT VOL 1 

printer utilities 

Printers eh, don't you just love 'em? II printers are your thing, then you'll doubiless go all gooey at the 

prospect of ihis latest Assassins compilation. It's a collection of loads ol handy printer utilities covering all 

manner of things from font management to spooling to envelope printing. Some of the utilities need 

Workbench 2.04 or higher to run. 

Available from: Roberta Smith DTP, 190 Falloden Way, Hampstead Garden Suburb, 

London, NW11 6JE. Tel: 081 455 1626. Disk no, BU1 16- Price: £1.40 including P+P. 



CUM 




clip art 

Now that scanners and digitizers are more affordable, there's plenty of good clip art 
dorrvg the PD rounds, This disk has sorne very useful logos and images that could find 
their way into ad sorts of graphics, ^ideo and publishing jobs. As usual the quality is a 
bit ropey in places, but so long as you're not hoping to use the clips too large, there 
shouldn't be a problem. The list of dips include: animals, cars, wildlife, computers, 
banners, flags, logos, flashes, military, and loads of small American -style labels and 
trademarks. AH ol the clips are greyscale lo-res images, with lots packed onto each 
screen. It image quality isn'S too important they're well worth a look. 
Available from: Roberta Smith DTP. 190 Falloden Way, Hampstead Garden 
Suburb, London, NW11 6JE. Tel: 061 455 1626. Disk no. CU301. Price 
£1,40 including P+P. 




v^ *+ ^Bb*. Sir 







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SPECIAL PACKS 

BUSINESS PACK I Cmtrim * daki £4.95 
WJSraBn PACK i A fuHber 5 dhkii £4.95 
UTILITIES PACK I C..<iUiii-.J4kLi,i:4.V_< 
FONTS V.V1H 1 C outatm J diiiut (3,W 

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Heave ulaLc dMiK4 pfltk .Mnk-rrn cart mafllw 
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l II irndr-n d-ttpaL-rttril 3 tl < l*w uni-c d j\ 
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PRICKS 

l-S W8K8.„-j;i-15 

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POSTAGE 

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WORLD C1.00 



DeptCUl 
14 OUSTON CLOSE 

WARDLEY 

GATESHEAD 

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NE10 8DZ 
Tel: 091-4385021 



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a.WHr-Tickri I ■ 
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:J.V>. DoeniDDi ' 
t'i.107 Trail BLliei- ■ 
f-.TIHriamiiiOKlkiiiill ' 
G3J0 Airport > 
I\i3l3 ««**«: - 
OJ14V15 Fwmrj-i * (J) 
fi3lrJQam«Oyiorel3 - 
03J7Ktakirii- 
0320 Turbo ThruH* 
0322f730l»;'nrinl ■ ITi 
0334 Oh.'iimt 

0325 Sky rbw - 

0326 Crick* I ■ 

(BD (Hueea Ualkw I J - 
032K Mind Out** 
aSSO Deumfcr 1 
O330 ('i-nqna'Mi * 
0334 ^rr . 
t:.!3?.V..T ;1 it2- 
<!33*iftmi ■ A4K*HHun 
ti.la I fiarLk aar * Adv 
11343 DeltiK Pacmua 1 .4 • 
034J Fbkar ■ 
<3TJ>MooDpr.|f-7 • 
ip.l-w.Shur-.1-: (tua- 
0347 Taak Huater - 
ti3agj?rU Setback -(3 lAnv 
tfflU Apfcni-i-i..* 
03» Top Seem > 
Q1S4 'I'-arii A(iA • 
035S B-Mih Jadw 
G356 Nu;hhn*j Wru 
OJJTCrasr 5»2 - 
U3f fl Sriilar 0«r ' 
<-i:lW Thtii. Pwi - 

ntH) Turhi. T-ru il 

L33cM Mad Bomk-er 2 - 

(i:V,2Wil4v^y*-*ld.gaLdv 
GJL64 Red D-»arf" Quiz - 
1. iV.I Vjfta. 
( i 'iii h-.ll kjpriTpi 
• . : ' ■' H. -. iivrik -h - 
( Ml t"«utv Pipei 2 • 
O Lfi* F-n-tl Faaii.- - 
Q370 VoLh- Ball ■ 
QUI rVwlhaach.i-a-4 - 
0973 Hubik Ptuak - 
GJ73 AzaxChapleaae • 
0.374 Pntnier Pin ■ 
OJ175 Moruco • 

09JJ [luerl Ikli 

ti>.'.' Spm-H-m 



ANIMATION 

A<mi r*«w,,q-*w, l - 

A«J2 Tbr W.kir drnE 2 - 
.1006 Stir War. > 
AI'NK frasal Hiiju * 
AO^L Al lb* awviP* l,5n* 
.'■.;.":• :-uu, a...... - 

AIM? Viaiaimcoallici - 
A0*iV«? Ami Leaa-nin 2Mb 
SOX SteiLtbv 2 - 
AOJ! AmrvWJar* 
AOO Kin*; Hibrr I • 
-MJ.lt i.-ifj* Lvanl Ai-.im 
A0SUH rtt t:in.-u» Aut t 
AfiKCOulfCoiulfct ■ 2Mb 
AOftJ Back from *ie beach - 
AiMftf-3? At the mnuiei? |4) 
AP30 Flight Anira • 
Al-l* A|p=tiep7ecd 1.5Mb - 
A 14(L«'J ckwrmr hie (it- 
A'.SUfM^ni'u^ -,4i J.\*n 
A I "•« fTVrPwn Flight - 
Al*a3 Rpnit head aatm ' 
Air* !*™l revenge - 2Mb 
Al 73 Cvclix Ataa t 

AlTWiiFJiw-iJIimeililmh 

Al *» Xmppi Ani-a * 

DEMOS 

l»L4.'L!IR*rfnclcT..?: -. 
17031 Alpha ci me ga - 
D022 Vurajc - 
TX34r2B Odram- i.4;i - 
I JO '» A -kip '*.[ ilcillii ■ 
C039YM The Will 61 
IA.N5,'Lp- JciuiuiiI-.'>i.Ji- 
L*W* Stnlc of *hi act - 
D053 lEtenoe n\* rit-Ga * 
UUM Fab lank - 
DI720MmJ-n-rl- 

IJIC Harinia,,, - 

DSi^VpA-kwtkm*;; - 
D269 AM»irrr cerao 1 
I J.IOJ t>aaiti. liluiion ' 
D31M>imDir£Ei - 
Ij.l.f-i a^'-:rTh."t 
t>? ISA '> LXptfi *eam** 

I I'l .11 -V Ljni i rwa *i i-puppn - 

D32L Ampkeinuj. - 
VfJTl MlOBtatkalM" 
[>32V3n Subliminal ito* 
|lfl55 MiA Iknu* 

F»3 26Fb.ri-tOTairin*AaA 
Ff.lJJHaipAHMADeTuo* 



\Si Ip.pITM/N 1-134 

As-iafcvins Pacii 

>-■:•- !!.• J :(] .1ar¥?tKl!l» 
Anv30=rOn AmSnli*: 
An]r Kj.i«. Anu liAKih.'' 
Oriingl*-'ai uairtaJ *aic*M 
1..V.I Ma! tools 1-143 
Tbo Iwui irtihrno* m*lpT*ekpn 

FidiCataloiittri.r? 

A(;a Std*s f*ek 

Tin diriU ram 
.'Ci FWIS PjKk 

L-cndiikim* 

Fouls Park 2 

Fmediiki.i4.75 

Lt Oils l'*ck 

Fh-juulii:4.?3 

Musit I'dA'k 

Pi>-jdiiliif4.);v 

Sound Stuvipkw 

Fkil KIpe Jiii:i,£*.«i 

P»**2Fi«i*H*ii*4. i --5- 

Asl riHiiMiii. Park 

h'reljiik £*.*M 

I- >;irLil Purk 

Five dpaki £4.95 

r [Itlilllinri Piii-ks 

Pack I Piuediikii4.a.5 

Pack 2 Ft* duki £4^5 

CM Li;ir(u-v Pat'k 

Fcur <£*pk* £3.9* 

llisk Copicpi I'jtk 

Kh,e diiku £<il-j 

* oJ(nir t tipart 
PackL Fnediiki£4'J> 

Bui. 2 r'pvts dilki i J '.!.'. 

P*,tJFn*di*lui;4.95 

Pack 4 Hwdiik.ii4.95 

Ipjini-Si'jik 3 

Firediika£4.'*. , i 

tpiLmrsl"a>[iA4 

Five diiti £4.95 

DcnKts Pack 

Pack] Fut diati £4.95 

1 "itlilllp^lH- IMsk *t>p 

3500 Ti Lies in slock 



COLOUR KITS for JVf OTSJO PRINTERS 



Ever wirkil you d boo^J ji tritour primer irenwd cj( j mom one? Wouldn't it be nice 10 print *wl pidn»ii cotaw? Now mhi pn wiih Ani|i Tlesicotor Kit" F.irh Amijj Hlesicolor kit romes cornple*' wiih 

i*f* n.'thing v«i need tci prinl in oobur, irjrlucir.t; "Jjpe-ih wfrivan. - . Jlv cimou; kit is iiniplc to use, the ribbons fit exactly ihf /airt- Kin js vlhit hlai'l ritpborti so it will nit nflud vuur jiiiiarkt. Ala> cm all models listed 
bekTrt' piper iibunmi.nl is iiulonuiiLj vdu ilo r»t Jure to mniHiallv iiipi, PWNT5 AS GOOD AS C01CKIR rWNTiB. If yms prime r is noi l«5i«l Won ok'.iw phf«, Ami^j Eenioolw tits tor 5(tr LCIO, LC2H nii Stdf 24 
lln. ypuusnrac IGW8. -■" 1 1 li;' 1 HI ifHra K80, PX10Q, UJ9» etc. Cihisti I3.1D+, NBC Pn, Pbt. Pkise nriu crJour lute cotje CDirtpletf with cotcnired rirAons. COHtPLfre KIT O n ,?5 




FLEXIDUMP 2 



SEE THE 

OCTOBER ISSUE 

OF CU AMIGA ^W^ 

FOR THE 

FLEXIDUMP 2 COVERDISK. 

MANUAL AVAILABLE 
ONLY £9*95 

AVAILABLE SOON 

HP DESK JET HEAT 
TRANSFER INKS. PRINTING 
ON MUGS, GLASS AND 
ALUMINIUM 



T-Shirt Printing Ribbons I COLOUR PRINTER RIBBONS 



E*H!\ 1 ON NORMAL TAPER IRON ON I -SHIR I 



i CadALtrOaSm Swift £$85 

■if.*l ! BtaenSwili (Reload) (;14.fl5 

A Coloor Star LC10 t'14.^5 

I G ■!■ rj r Star LCMO t PLn -.„ ,.-.-.£l9fl5 

4Coiaua Star u :.■.:■" Tin (Reload) 

H ...lourritar DC30034 I'in r-'WA 1 ) 

4 Codour Star 24 Plfl (Rek»»d) £14.95 

1 Colour Citizen HtJD/SwLft ..£0.95 

I ( otourStar l.t'io t'll.^5 

I CetaarSUrlJC2009Pin £11.95 

1 Colour iill Shir 24 l ,; o JQ1.-35 

I Colour Epson FXW/LQ400/MX6X) fll.95 

I C i-'lourEpstinLXSQ £11.95 

I Coi. Hir Epson FX100 „ , £1 1 ,95 

1 Colour Panasonic KXF 1090 £11-95 

lf..'.|...urTa.!tnn/C'UKmlLieiJA £11.95 

I leal transfer Pens -H i rji".' u'd/i3i<ai^/jie0ow/n«HJi/ 

hlui-, Large pens tiavE> a marker slas: nib £14.9S a set 

HL'iit iTiSresfL-r Pais 5 small red/orange/ydkrw/green/ 

blue. Small penshavea tine nib £ll.9Sa set 

T-SHIRT BIBBONS NOW AVAILABLE IN RED, BLUE, 

GREEN, BROVi'N, YELLOW and BLACK AND FOR A WIDE 

RANGE OF PRINTEBS 

ALL PRICES INCLUDE VAT AND CARRIAGE 



How to order: Encltise cheques /P0 nidde payable to; CARE ELECTRONICS or use Access/ Visa. 

CARE ELECTRONICS 

Oept CUA, 15 Holland Gardens, Gafstcm, Watford, Herts, WD2 6JN, Fas: 0923 672102 

® ORDER LINE ON 0923 894064 




Dun't throw awa v your plastic printer nhbrjii 
casus i.vhuii the ribbon wears out. Tusi tike (he top 

nil. take ntil the I'lci rihlKin and relflfld iT wiih a 
ru'i.v one. It's simple. Full LnKtructions supplLed . 

RL'Uiiids for- 

Star \.CMi 9 Pin 4 Colour (Normal lnk> 

1 Rtload -fi<» 5 Rdnads -£23.95 

Star 24 Pin 4 Cdrrar (Normal ink) 

I RekwJ-£W)9 SMoads-!.. 

{ 'ili/i'ii Hvi'ill 4 Colour (Mormal InkJ 

I Heload-a.W 5 Reloads -QS-95 

Kana504ik 4 t'jolour (Normal Ink) 

1 Reload. -tt-'W 5 Beloads - £29-95 

Ink ribbons also available in Gold, Silver, Moguii b i 

Orange, Purple, Brown, Green, Blue, Red for a h bde 

MngCOfprirHjers. 

Sfn.-ei.il rt'ink. for Panusunie printt-iri iind Star LC2D0 9- 

pin black 59mL bottle £14.95 



HP DESKJET/CANON 
BUBBLEJET REFILLS 



"CARE THREE PACK" wi II refill HP516MA Cartridge 1 

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The HP5I6MA High Capacity- 3 time*. The Canon BCOL 

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Please state It,'*** when ordering 
6 BLACK REFILLS ONLY £24,95 






PUBLIC DOMAIN CU AMIGA 



!J 






LSD LEGAL TOOLS 1 44/1 45 

utility compilations 

For anyone who spends a lot oMime on the more 
technical aspects of the Amiga. LSD's regular 
Legat Toote compilations are a good source of 
obscure little utilities. Vol 144 has the follow good- 
ies up its sleeve: Das Modplayw (a Soundlracker 
module player)., Mungwaii (memory management) 
Tar (backup tool), Ora (system time). Palette Tool 
020/030/040 (colour control), Hired Guns Map 
Viewer, FBL (taster glitter operation), LSDPlay 
(modulo player), MDSSum (checksum generator). 
Jar Teal Pad (Tar tort), QSnap (taxi snapper) 
Stone (converts pics to stone effect}. AFCopy 
(directory utility), and OMACon (FBL tool), 

Volume 145 tops that lot with ASCII E0L2 (ah 
.ASC/' converter), Osteal (disk salvager), DUp 
0.46 (disk upgrader), Turbo Disk (speeds up disk 
drives), DED (disk editor), eoofman (Boot man- 
ager), Multi-Ripper 3.0 (music module ripper) Astro 
(comms package). DMon (monitor), KrpGrst 
(graphics ripper), CDRom (CD-ROM controller), 
Select (startup halt), Boatman Prefs (boot profs}, 
Check Ret (program return code). Volumes 144 
and 145 are each contained on a separate disk, 
Available from: Visage Computers, 18 Station 
Road, Ilkeston, Derbyshire, DE7 5LD. Tel: Q60 Z 
444501, Disk no. LSD 144 LSD 145. 
Price: £1.50 each plus 50p P+P. 



¥* 




:| rtoiutj Ptavff V.1.M 1MM3 



K£ 



BWfJ 



l«|<tl >l»|H| »HI |-H { 

HB^JTMiitlwIt -* J d\ 



MO lift* I 

=!MIJX± 



I 



Me • 



CYNOSTIC UTILITY 
COLLECTION 5 

various utilities 

For anyone into graphics and animation, this disk is ; 
well worth getting just for the Viewtek program 
lhaf s included. This is a very simple, intelligent pic- ; 
ture and animation viewer that's bound to come in 
handy all the lime. The front end is nothing more ; 
than a file requester- but what a tile requester it isl ■ 
The program automatically detects whether the 
selected file is an animation, an ILBM, a GIF or 
JPEG, and configures itself accordingly. II supports ■ 
the AGA modes, and also has an ANIM7 animation : 
converter (put them through this and they'll play- [ 
back a lot faster). 

Also on the disk is the text editor EdWord, the 
DMS file interrogation tool DAfS Toy, and 
TrackmoDoslvr putting together music demos. 
Another handy compilation from Cynostic. 
Available from: Cynostic PD, Office 01, Mew 
Enterprise Centre, Little Heath Industrial Estate, 
Old Church Road, Coventry, CV6 7MB. Disk no. 
U0235. Price: £2 including P+P, 



COLOUR IT 

kids paint 

These kiddie paint packages are all the rage at the 
moment. Colour it is. Ihe latest to appear, and 
comes as a three-disk set. The prog ram itselt is 
very simple - it's tbe pictures lhal come with it lhat 
make it worthwhile. There aren't any of the normal 
drawing tools available, except for a flood fill func- 
tion. This is all you need to use Colour It Load up 
one of the pictures from the disk, and you can Iben 
colour it in by clicking in the blank areas with the 
mouse. The right button brings up the palette when 
you want to use a different colour. 

All of the pictures are black and white outlines, 
scanned in from books and comics no doubt, so 
they're perfect tor colouring in. Each disk has 
around 20 pictures each, and you can load and run 
any one of the three independently ol the other two. 
Well,, it kept me happy for a tew minules anyway. 
Available from: Computer and Design Services, 
Depl PD, 24 Blackmoor Croft, Tile Cross, 
Birmingham, 33 OPE. Tel: 021 779 636B. Price: 
£1 .00 each plus 50p P+P. Fy^. 




DISK MAGAZINES 

Everyone's getting in on the disk 
mag thing these days. Here's a 
quick roundup of what's currently 
available. 

TOTAL IRRELEVANCE 

This is the official OctaMED user's disk mag 
The interface has been written by Teijo 
Kinnunen (the author of OctaMED). and is very 
neat and simple to use. Tutorials abound as 
you'd expect (the November issue includes a 
guide to sampling rates by Dave Sullivan and a 
MIDI for Beginners leature among others), and 
there are also a lew OctaMED tunes in there 
too. Software and. music reviews also jostle for 
prominence among more general articles. If 
you're into OcfaMEDin a big way, there's plenty 
to keep you happy here. 
Available from: Computer and Design 
Services. Dept PD, 24 Blackmoor Croft, Tile 
Cross, Birmingham, 33 OPE. Tel: Q21 
779 6368. Price: £2,50 including ftft^ 

P+P (2 disks,). »**/p 

CHANNEL Z 

The only AGA-specific disk mag to have 
appeared isn't the most attractively presented, 
but at least it is all geared towards the A 1200 
(with A4OO0 relevance too ol course). This is a 
more varied disk mag than most with a bit more 
lo offer than reams ol text. Issue 2 has a Cule 
digitised raccoon picture, the even enter 
Workbench hack called Ameko (gives your 
Workbench a pet cat), Vam Checker, Kill AGA. 
DCopy3. 1, a letters page. PD reviews, a handful 
of features and a general reviews section. Not 
bad at all. 




- . INTRO ftWD NEWS 

,. n LITTIPU 

3] F* MDWNt 

F5 Rtu: 

Sj FIRflCY 

MMMI 

mu;1C 



-■' AHCK4 f<ifi 

KILL A** 
IJ1RIK tt-KCKEM 
HHtk'J *» 
rtf 



in. r r gen- 



re 



Available from: Magnetic Fields, PO Box flfl, 
Preston, Lancashire, PR2 2 AW. Tel: _^_^^ 
0772 58 1 1 90. Pri ce: E1-0D i ncludl ng 7$%^ 



Probably the longest standing diskmag of them 
all, Grapevine is very much a 'scene' mag. Thais 
'scene' as in the hacking/demo scene, so if jtou're 
into putting record-breaking numbers ot bobs on 
screen and then zooming them wilh a 50Hz 3D 
routine, this is the mag for you. Until recently it's 
been out on its own, but there are now a few sari- 
ous challengers tor ils crown. Even if you donl 
care about coding, there are always hundreds 
(yes hundreds) of other features that have noth- 
ing to do with ihe Amiga at all. 
Available from: Visage Computers, 18 
Station Road, Ilkeston, Derbyshire, 
DE7 SLD. Tel: 0502 444501 . Price: gg*^ 
E3.50 including P+P, 



155 



CU AMIGA 



•ITWFMlTxfli 




Rachael Whiteread eat your heart out. 
Here's the latest selection of art on the 
Amiga sent in by our readers. 




MAID 

Stephen Vice of 

Leicester created- these 
hi-res interlaced 256- 
colour images with 
Deluxe Paint 4 AGA. 



First Of all, 
colour was 
added to the outlined 
central characters. 



A lot of wgdt went into all of the characters, 
demonstrated in this step-by-slep of the fish. 



. 'Next 
up was King 
Neptune. 




Finally all the elements are pasted together. 



156 



llirllllllli III > III Mill Mill III III! Ill HI 







PC EMULATOR 

FOH JSE WFTH HDS+ or A530 
For extra power and llexibilfty 
yoj can also use QVP*s 
custom expansion slot (mini 
slot) to lit a GVP PC emulator. 
This ■cornpact circuit board 
turns your Amiga 500 inlQ a 
fully featured PC compatible 
computer, capable of ftjfiriifig 
thousands ol PC software 
tides including Windows and 
MS-OOS 6 

• 80286 1 6hhi processor 

• Mortem SI indeic ol 1 5 

• Compatible with MS-DOS 
version 3.2 or later 

• Windows 3.x compatible 

• Includes 51 2K of FAST RAM 

• Ekull-in video adaptor 
emulates VGA/EGA Imono!-. 
and Hercules 

• Socket lor optional 80237 
co-pracessof 

• Hard drive compaliWe 

• Emulation support of Parallel 
and Serial ports, sound, 
realtime clock. CMOS RAM 
and extended memory 



PC EMULATOR 




INC VAf- EMU MOO 



500 OWNERS 



Power up your A500 wish the very best in Amiga peripherals, Give your compute* a 
lease of life with a hard drive or accelerator plus hard drive from GVP. 

These powerful, award-winning products plug neatly into your A500 or ASOOpuus, jJMng 

you more storage and more speed. The improvements don't stop there! In almost every 

area of Amiga operations tfiese GVP peripherals can enhance Uie performance of your 

A500 or ASQQplus. Both models can upgrade your Amiga's RAM, making operations run 

even faster. You can add a PC emulator, (featured below left), which enables you to run 

thousands of PC software titles. Further hard drives, hack-up systems and CD-ROM 

drives can also be added via lhe buill-in SCSI interface. The list is endless, GVP's 

HD8+ and A530 are the undisputed premier Amiga peripherals available. 

II you were thinking about upgrading to an A1200 or A4QQ0,, think again. With a GVP 
A530 Accelerator upgrade, your A500 will be 14 times faster than a normal A500. 

almost nine times faster than an A1 200 and over one and a half times faster than the 

mighty A4000 030 (see chart below). 

AT NEW LOW PRICES! 



' 



HARD DRIVES + 

RAM EXPANSION 

A GVP HD&M- Hard Drive will have an immediate 
effect on your Amiga. Where you used to constantly swap 
disks, wait for files and programs to load and sit around waiting 
tor disk accesses, you will now be pushed to keep up with the 
speed of your Amiga. Hard drives are used for the same 
storage purposes as floppy disks, but can hold a great deal 
more information and access this data much more quickly. 
The A590 HD8+ (pictured above) provides the ultimate in hand 
drive performance, it can also increase lhe memofy of your 
Amiga by up to 8Mb, support up to six SCSI devices and 
provide PC compatible emulation via its custom expansion slot 
(mini slot) see left. 

COMPARISON CHART 



FEATURES/MODEL H G J f 


iRirerjALX 


COMMODORE 
20* 


EVESHAM 
REFERENCE 

too 


'T^trisr-irHIKATb KbperKcerd 


1066 


1025 


5M 


400 


BVP DESIGNER STVLMG 


• 


- 




- 


RAM EXPANSIOMjMV) 


a* 


Ban 


2*. 


4u> 


UMI SLOT pw fume e>mhhi4 


. • 


• 


- 


- 


SCSI INTERFACE 


• 


• 


• 


• 


GVP P=p.FcrHkWiCE Faaas- "Q\i 


• 


- 


- 


- 


DHMCATED POWER SUPPLlf 


• 


• 


• 


- 


PRICES F--U 


£199 


£295 


£15* 


£329 



', lhe undisputed ItateM 
Amiga haid drive available in 
lhe world." 

Computer M$/t April '92 

■Whficui doubt It* besi hard 
drive available for bw ASOO ,..* 
Awga Formal April '93 



" Fiarm elan Itom A*$g IfiM Qetrtwr 1993 



HD8+ 42ml, HD Own RAM 



PREVIOUS 
PRICE 

E24S 



£199 

INC VAT ■ HAR 0840 




nM, jijut HD. «-. HAM HCB. iaWrf.BD.flVr B*H 



E349 



£299 H £399 



r+C M*T HM DM! 



fjcwi ■ Hjugnag 




40mhz ACCELERATOR + 

HARD DRIVE + RAM EXPANSION 

The GVP A530 js a unique cdmhmalion of a Hard Drive. RAM upgrade 
and an Accelerator. Inside is a lull Motorola 6Bu3Dec processor running 
al 40MHz. making your ASOQ fasler than you ihotigrrt possible - alrrWSl 
nine times fasler than an A12D0. And. titling a PGA maihs co-processor 
(40WH* 6MS2, ref: UPG 1982. E12S «c ttr) can improve this still further, 
wilh some operations being 300 times fasler than an AS00. In addition 
you can add up 10 flMb of M-M RAM, which lurlrw enhances 
performance. 

FASTER THAN AN A12Q0 or A4000 030 

An A500 with: the GVP A530 fitted will be considerably faster lhan either 
the A1 200 or A40O0. This is possible because the AB3d uses a 4Qmw 
6B0MEC processor, whilsl lhe M200 uses lhe slower 14.1 Bmhz 68Q20EC 
processor and lhe A40O0-030 uses the 25WHz 68030ec processor. 
Features include: 

• 4uMHr 63O30ec PrdCfjssor (Hie A120O has 
I slower 14w) 6S0Z0ec processor) 

» Up lo 8*te of 32-bil Memory. 1ms of 32-bit Filled 

• PLUS Same Features, as HDB- 

- Mini-slot for Future Expansions, see PC Emulator - tar left 

- Cut 011 Switch lor Game Compatibility 
Dedicated Power Supply and Fan Unlike Many Competitors 
Factory Installed. Hard Disk 



'I likfid the AS30 so much 

that I bough! erne" 

CU-Armja October 

92 - 97% 



- High Speed DMA SCSI 
Controller -Can Handle 
7 Devices. 



SYS INFO CPU MIPS 
■» nu wuwun sr«*w* «i 




Wit I **J» | A1K» | A5W 
4.530 I OK' 



FAST RAVI 
fiWH AMD nuudre 2 SIMM SOCl*TS HM 
etsr F«si FWM inttaHw. Ont socKai 
Jli^it. rj:nlnnr. Iik RAUl 0p1i34i3 aie 2 I. 
in anil 1 cf 1 j. 'v> ejus aNmng 2m. 
iii or iM, ol RAM 



1»RAM-»S 
ihf. vAT ft*y HI! 



I Im MM tm 

I IUC VAT ■ RAH 3SM 




IfH 



A530 40uhz G8030EC. 42Mb HO. tab RAM 



PflEVlOUS 
PRICE 



£399 

INC VAT -HAR 0962 



4CMHT aOUi HD, 1ARAM 4IM<1. iMkUD 



£&99 



£499 



£599 

re vat wcpij 



ALL PRICES INCLUDE VAT - DELIVERY !S FREE OF CHARGE IN THE UK MAINLAND 



IH.-1D.1U - D* +n 



«UCJ 



SILICA - THE AMIGA SPECIALISTS 






Before ran ««ie <man m tn,y vt" 

vp-y wrt'VJ^ ^1:^111 7JHE^= iTU buy 
l*err Ci.:!!^^ 11 * r ii" ii * I ta Ik* a lew 
miF*e flb* 6<.i)(i*S **". «*an you may 
jvqim? h^p RiKl AaViBB wild ynir iww 
^j^hiiw AacJ >ril llw cafTpany you buy 
Iithh ^HilAfi ^>.. »^i OdlAjL cl iww pfcdjA? 
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This double CD collection contains 1700 

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The continuation of Hie Fred F;$h range plus the 

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Unbeatable value at £i$.jg +75p PSP 



GREAT PD GAMES! 



+2849 GAMES GALOHE 10 
+2848 GAMES GALORE 09 
+2847 GAMES GALORE OS 
+SB46 GAMES GALORE 07 
+2B45 GAMES GALORE 06 
*2B44 GAMES GALORE OS 
+2043 GAMES GALORE M 
+2842 GAMES GALORE 03 
+2944 GAMES GALORE Hi 
+2840 GAMES GALORE 01 
All the Games Galore Disks will 
now work fine qn your A1 200; Or 
A4000, Each Disk is packed with 
some superb PD games. 
+2636 ORC ATTACK 
Mice Game ..Kill Tfie Orrible Ores 
+2837 OP FIRESTORM 
1st Level Only Playable Demo. 
+2814 PROFESSIONAL BINGO 
Err. Legs 1 1 fi Two Fat Ladies. 
♦2813 O-SOLVE CROSSWORD 
Nice Crossword Disk whh Solve* 
♦2811 NEMESIS 
Great Reverai/Othello Clone 
+2803 BEETLE 

Playable Oemo 04 A Good Game. 
+2901 GNU CHESS 
WH3.TO.0 Only Chess Game 
+2600 KLAWS THE KAT 
Hmm.. Funny way to spell ca1 
X2T97 (ABC) KLONDIKE AGA 
Superb AGA Card Game. 
+2791 MENTAL IMAGE '2 
AGA. Compatible Games Comp 
+27M MENTAL IMAGE -1 
AGA Compatible Games Comp 

+27BO ZYRAD 

Neat puzzle Game like Puzzniic 
+2770 FATAL MISSION II 
Nice Shoot-em -Up. 
+27165 ESCAPE FROM DOOM 
Grad RPG Type Game 
+2753 (AB) MH MEN OLYMPIC 
Excellent Decathlon Clone 
X2747 (AB.) MTRLA INVADEH 
AGA Only Space Invaders! 



AMIGA ANIMATIONS 



+2B29 (AB) CD32 REVIEW 
G'&at Si* Trek M&°rsC032 SpMl 
+2799 (ABC0) HEADING HOME 
Shori but very nice raytraoed 
animation set in space (3 meg) 
+2773 ATTACK! 
1 .5 MB Anim SciiwartZ Style. 
+2756 3WAYS TO STOP SMOKING 
Sicfc. ButFuV 

•2754 -;ABCD> LAST STAND 
Fantastic 3 meg anim A MUST' 
+2B84 CIRCUS ANIM 
Basic Dpaint Anim like Boat elc. 
+2677 ON THE GREEN 
Gaffing g&os Drastically wnpng. 
+2652 WEATHERMAN ANIM 
Nice Weatherman spool anim 
+2830 ALV1N AEROSOL 
Good Cartoon Annmalion 
+2621 SUNJETS 
Basic but nice Crag Collins anim. 



UTILITY DISKS 



+2B39 SILICON JOURNAL 

Greal Electronic Diary. 

+2836 AURAL ILLUSIONS JH 

Sample Manipulate*. 

+2833 BLACKBOARD 

Excellent Image Processor. 

+2830 MAP STATION 

Creale Maps Etc. For Games 

+2S2B FONT X PRO 

1& Colour Forrf Design For AMOS 

+2827 HOMLES BROS COMF1 

.Degrade*, Numpad eic, 

+2842 AM VPD REVIEWS 
More Reviews From Cybercrafl 
+2823 NO SAMPLERS UT1LS 
Get The Musi From Your Amiga 
without a sound sampler. 
+2815 REORG3-1 
Excellent HD Re Org & Qptimiser 
+2789 ASTRO 22 V.3,5 
Updated Astrology Program 
+27BS AMBUSH 1,03i 

Resizes Windows After changing 

WB font Sizes. 

+2786 RUSH 

Great Hard Drive Utile Disk 

+278S MAGIC WORKBENCH 

Transform Your WB. Supero 

+27M OCTATUTOR 

Tuition For Octamsd users 

+2703 AMIBASE PRO II V1 .8 

Groat Database U:i I. 
+2779 POWER LOGO V5.0 

AnoltW Programming Language 
+2778 OCT AMED DEMO 

Demo ol powerful Tracker 
+2774 MAGNUM CREATOR 
Make your own Diskimage 
+276? TEXTENGINEV4.1 

A iTms! Excelleni Word Processor. 
+2763 PARNET SETUP GUIDE 
How 10 get a Pamel Link 
+2755 EASYCALC + 
KS2.0 Spreadsheet. Excelent 
+2746 ED WORD V4.0 DEMO 
Demo ol a very nice text Ed. 
+2736 DIGITAL ADDRESSER 
KS2.0 Onh/folkes 
+2737 AZ SPELL V2.01 
Good Spell checker 
+2736 ICONS PLUS "3 
Icons IP use witn your Disks. 
♦2735 ICONS PLUS *2 
More great Icons. 

+2734 ICONS PLUS-1 
Even more Superb Icons. 
+2728 TELET1TLER 2 ( LO-RES) 
+2727 TFtr.riTLEH2fHI-HES) 
Video Trlter Software 
+2726 TELESCROLL 
For Use wilh Video Work 
+272S SP1DERSOFT UT1LS 

Includes Landscape Design 
+2720 GAME TAMEH V4 5fl 

Latest Game Cheats i Selves 
+2717 MUSIC ENGINE 
Make your own Modules! 



DEMO DISKS 



•2635 HANDEL - ROB BAXTER 
Music Ipr the Royal Fireworks 
+2834 FOP - SIMPLY BLUE 
Friends of Paula Music disk. 
+2832 MUSIC SAMPLES 2 
Nice Mods frtj-n various games. 
• 2631 MUSIC SAMPLE'S 1 
Nice Mods from various games. 
•2512 (AS) Dfl WHO THE 60S 
Information A GFX about ihe DR 
+2662 EXTENSIONS DEMO 
Another Great Demo , 

+2849 SHORT MODULES DISK 
Loads pi Neal Tunes. 
+2747 TECHNO MODULES *5 
+2746 TECHNO MODULES *4 
+2745 TECHNO MODULES *3 
+2744 TECHNO MODULES '2 
+2743 TECHNO MODULES "1 
Very Nice TechnD Mods. 
+2718 FAIR LIGHT 242 DEMO 
Stunning effects! 

+2683 SANITY IHTERFERANCE 
Nice new Damo 

+ 2675 (AB) ENDLESS MELODY 
HemrpirJs Lalast Music comp 
+2668 (AB)LEXGOUDSMITII 
The Sequel, Basic, but tunny, 
+2666 (AB) RHYTHMIC ORGY 
Plenly ol Music on this disk 
+2601 BOUNDLESS VOID 
A nice submission Tram Melon. 

+2597 TECHNOLOGICAL DEATH 
Hard Core Dance Track Demo 
+2560 (AB) DEMON OOWNLD 

The tales irom the Siients. 
+2544 TRSI MISERY 
Excellent Red Sector Inc. Demo 
+2543 (AB) DESERT DREAMS 

Great Demolrom Kerens' 



EDUCATIONAL 



+2602 PHOTOGRAPHY 

An about The Dark Room 
+2706 JUNIOR MATHS 

Great Maths Tutor for KkJs. 
+2795 (AB) READ & LEARN 
Trie 3 Little Pigs With pictures. 
Text & Narration. 
+2772 (AB) THE ATOM 
The Discovery of The Atom. 
+2741 HIGHWAY CODE 
Ask Questions On The Code. 
+2724 BACK TO SCHOOL *2 
Compilation el Progs for kids 
+2723 BACK TO SCHOOL *2 
Compilation ol Progs for kids 
+2533 STIRLING ENGINE 
See How An Engine works 
+2523 MATHS ADVENTUHE 
Solve oc2iles to- continue game 
+2451 THE LITTLE TRAVELLER 
Info On Places world wide. 
+2479 SINGALONG RHYMES 
Jack 6 Jill ETt. 
+2373 WORLD GEOGRAPHY 
Good Educational Soynce, 



IMAGES &FX 



+2622 IMAGINE OBJECTS 

3DObtectsto use wth Imagine 

+233)0 SFX SERIES *5 

+2819 SFX SERIES '4 

+2B10 SFX SERIES'S 

+2817 SFX SERIES '2 

+2B16 SFX SERIES -| 

SFX For use in Games, Mods Etc. 

+2621 IMAGINE OBJECTS 

More objects Ipr imagine. 

+2810 (AB)HOLODECK 

Star Trek Artwork (infinite frontiers) 

+280$ IMAGINE OBJECTS 

Ever* more objects! 

+2S03 IMAGINE OBJECTS 

Ho Hum.. More Objects. |o render 

•2607 IMAGINE OBJECTS 

Sere am?! 

+2806 IMAGINE TEXTURE 

Ahh! A nice change. 

+2805 IMAGINE TEXTURE 

Testure map your Objects-. 

+2804 X MAS CLIP ART 

Massive BSWXmas Clips 

.2781 BABYLON 5 SLIDESHOW 

Pics Irom the Classic Shaw 

+2771 CAPRI SLIDESHOW III 

Ttle 3rd In mis poular series. 

+2714 MAGIC FACTORY 1 SLIDES 

High qualify Space Slirieshow 

+2865 AKIRAPICSH 

Same More cut slides. 



AGA DEMOS & PICS 



X2626 PANTAHERJ DEMO 
Great AGA Demo 
X2768 MIND WARP 

Planet Groove II Team Hoi 
X277G (ABCD) AKIRA PICS 
Loads o1 The cule Jap Chicks 
X2761 CHROMAGIC AGA 

Another AGA demo dose 
X759 POINT OF SALE 

European AGA demo. 

X2672 RETINA EURO 1 DEMO 

Another nice AGA only production 
X2S61 NIGHTBHEED AGA 

Second disk in tha series. 
X2580 NlGHTBREEDAGA 1 
Same dessy AGA pics an here 
X2577 CYNOSTIC AGA SLIDES 
Yup you've guessed.... more pics 



20% FREE! 

As a very special offer 

during January "94 

only. We will give you 1 

free disk of your choice 

with every 5 disks you 

order! 

Beat that for value! 




BY PHONE 

(0924) 366982 

Access/Visa/ 
Switch /AMEX 



BY FAX 



BY POST 

Please send Cheques/PO's To;-: 
(Utt4/ ZUU343 1 1 7 BIT SOFTWARE 

_eave Order & Creditl 1 ST floor offices, 2/s market stree 

Card rlptaik WAKEFIELD 

WEST YORKSHIRE WF1 1DH 



NEW!" 17 BIT II THE CONTINUATION 

Anolher packed CD of Our latest '93 PD 

Inclusions. Contains LOADS of Most 

Ejscellem Tides & Has a FULL Indexing Frio 

Search And De-Compression System Even 

Scans For Files On The Firs! 17 Bi1 CD! 
Available Mid December £ 19.99 r 75p P$P 



J 



NEW IN! MULTIMEDIA TOOLKIT! 

This C D contains all you need for you r Own 

Multimedia Productions! 

Thousands of Clipart images in colour and BAW, 

even scaleable art! 

H jndreds ot Arjoca. Postscript & CG Fonts are 

also included, not to mention the 750 Modules & 

2300 SFX! 

omyE19..99+7SpPsP 



DEMO CD 

Over 650 MEG of demos, cllparts, music, 

si ides hows, games and utilities nor 1* men- 

linn over iqoq modiutas! El 9.96 +75p PiP 



I 



THE AMINET CD FHOM TH£ USA. 

Contains more games lhan your local 

Arcade Along With Thousands of 

UtSIs, Mods, Demos. Pictures ETC! 

£19.99 +7Sp P&P 



GET AN UPDATE 

Posted to your door every 6-8 weeks 

coniajining daiails of all the new PD release* 

& a few r« w tints ip* you 10 play with 1 1 Year 

Sub for £9.99 (UK) £19 (R.O.W.I 



AMFM IS NOW AVAILABLE! 

The Deli native Amiga/tfidi Music Diskmag. 

£2,50 (Mag) 

Or £4.0fl (Mag & Sample Disk) 



3D OBJECTS & TEXTURES 

7 Disks of Imagine Format 3D Objects & 
Textures All Archived So Iherej loads 
stuffed on each disk! £10.00 Inc. P&P 



FINAL FRO MTIEA5 

"Calling all Star Trek Fans" 
T.F.F. is a dedicated Trek mag on 4 
packed disks. Includes exclusive art- 
work by Tobias. Richler! £6.95 



ASSASSINS GAMES DISKS! 

Easily the most popular games comp! la- 

lions around loday. Wg now stock the 

entire range up lo disk 135! lhaig 

around 500 games! See disk prices 

below for single .■quantity prices.. 



DONT FORGET!! 

We also stock new releases on Amiga' 

Check our ihe prices below on just whr 

we have! 

Hired guns £25.99 Space Hulk £26,99 

Combat Air Plri £23.99 Overdrive £16.9* 

FRONTIER EZS-SQ 

ALIEN BREED II (AGA) £22,99 

ALIEN BREED II £16 s9 



LSD LEGAL TOOLS COLLECTION 

We now stock LSD disks upto 
number 1 40. These are an. 

invaluable source for uncommon 
utilities. See below for disk price 



DISK PRICES 
1-10 Disks £1.50 Eaten 

1 1 -20 Disks £1 .25 Ead 

1 21 Disks or more £1.00 Ea 

1 FREE WITH EVERY 1 D YOU BL 
P&P IS SOP PER ORDER 



Northwest Public Domain 



/Ajgjjia I'D CD HQ for the u£ > 

17 Bit CD Collection £55.00 

Demo CD 1 £31.00 

Demo CD 2 .$31, DC 

CDPD2.,.. .$31.00 

CDPD3 $31.00 

Ami net CD Rom .,..$20.00 

Fred RshCDIstEd SCall 

(Pressed by Fred himself, contains 
Fish 600-930 plus the GNU C++ 
Compiler v2.4 plus much more for 
the Amiga PD enthusiast!) 

Motes 

1 . CD Rom prices 3rft shown stxivs includB 

Shipping and Handling lo U.S., Canada, are! 

Mainco. 

2.AII pricjes shown above are In US DoHara 
3. Orders otilEidB Ihe U.S., Canada, and 
Mmico add BOflt Shipping and Hane*«g. 

AW/FM Magazine and Samples Disks 
This outstanding music series now 
available from NPD for $5.00 ea 
(+5&H) or 58,00 when you buy 
ifie corresponding magazine for 
the Amiga music enthusiast! 



CLR Licenseware!: 

NortfiWost Publk D*nyjin now carries itiis 
outstanding line of Budged priced, qualify 
software Prices are: I Disk title ■ $5,50 
2 Disk Mile - $6.50, 3 Disk Wis - S7.50 
l+S&H) 



17 Bit Library Disks 

As the main U.S. distributor, we 
carry the complete 17 Bit library. 
Prices for the 1 7 Bit disks- are; 
$2.Mea.(-rSSH) 

Fish Library Disks 

We carry the complete library of 
Fish Disks and are always current 
Prices for the Fish disks are: 
$1.50ea. (+S&H) 

/fiiTSC Programmers^ 

North Wast Public Domain is looking 
for outstanding new progrcmi (or 
our forthcoming line of NTSC-ortly 
iken&eY/are, Call us at (206} 351 - 
9502 for submission and specifics 
\jr>rormation! j? 

M"l > Pricing 

17 BH Dilki - 52.00 

Assassins Game* Diflts ,.........,$2.00 

AMOS PD Disks. .$2.00 

Fr*d fiih Disks SI. 50 

AM/FM Disks $5.00 

AM/FM Sampki Disks $5,00 

CLR LkanWwOfe 

1 Disk Titles h....... ..,..$5,50 

2 Disk Tihas ....$6.50 

3 Disk Tilfes - „„ r .„,$7.50 

Shipping and 1 1. in il Ihik 

I- 10 Disks;,,, $2.00 

11-50 Di»ks: ..$4.00 

50+ Disk* ,,,.,.,. ,,,,,,,56,50 

IPricm. mWU S-. Canada and Ma**EO, Rsst-of The 

World odd 20% SfiH per order) 

NPD wjwpfc Cnifi. Checks, htonev orders en*d 

Visa/MVC (fWonal Checki require rihone number 

and valid driven lie*nw number 'or TetecKed 

approval]. 



P.O Box 1617 ■ Auburn, WA 98071 - 1617 ■ (206)351-9502 



-fSSWEDtSH AP^X 





_^^ • FTUJHR 

Box 242 S- 124 03 Bandhegen tel. +46- (0)8-749 08 i 

f SVENSKAR! NORRMANI FINLAND ARE! 
Bestall 17 Bit diskar fran oss! 

Den ends efficient godkSnda leverantoren av 17 Bit diskar i Skandlnavien 
Nordens ledafida Public Domain $ Shareware blbliotekfor Amiga gch PC 

1 till 3 diskar 23krtet 21 och fler.....17kr/st MflMaLCdLPOrtO ifigir 

3 till 10 diskar 20kr/st Fred Fish 1 &kr/st Ring 08-749 08 06 forett 

11 till 20 diskar...... iBkr/st Minsl 4 Fish ISVr/st kostnadsfritt flygblad! j 



VI hctr 



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■- *yooo i=»i 

pa 4 diskar, 
inkl. 17Bits PD 



*A 1 s> l< «=* r - I 



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AM/FM Disktidnina f6r Amigamusiker 30:- kr 
^Samplingsdisk: 30:- kr Bide AM/FM och samplingsdisk: 55:- Kr 




Vi har CLR diskar! 

Licenceware hogkvalitets program 



Priser: 

1 disk...,..,. 

2 disk set. 
9 disk 9et- 



.46:-kr /#t 
bOi-krYst 
7S:-kr/at 



NY 
SERIE 



UGA Newsflash 

A Icing tldtgar* pubJIcorad* prog rami 
fthip ftir att kpgtnadairttt flygblad!^ 

Betala pa PostGiro nr' 
426 99 36-3 

Moms och Iraki ingaY ltJ.9«iliUtcJnni£t 
vid PG it-belalning, Yid lei/fax beftsllning 
iiilkommer endast posMdrskoltsavg It 

tel. 08-749 OS (K, t«.. in I. +46-8-749 08 06 

faxOB-749 26 rfi, tax inf. +46-8-749 26 76 

U0RGE fr FINLAND: 

I V»r god belaid TftVt, e>rtrs per order, min. 

Ill SEK 30 :-, tack, Betnlnitig endast i SEK. 
[Mojlighel till momsfri leverans linns. 




CDTV/CD32 

- CDPD 1 Fre-d Fish 1-690 32&;- 

CDPD 2 ftefaFiih.Soojwmm 325:- 

'CDPD3Fis*i76l^0mm. 32&:- 

Dtmo Collection ej CD32 S2S> 

Demo Collection 2 32S:- 

■ Aminet CD png. varklyg 325> 
Allstair in Outer Space 335;- 

■ Weird Science multimedia CD 335;- 

■ ...I Call Games 1 DO PD/SWepsi 33&:- 
17 Bit Collection- 1 GB aw PD 665;- 

' Giga PD- doc- forder, KickE!, smic 635:- 

Partdora CO- *»nn5 CD 75:- 

flgbqcod CD32 365:- 

. Pi nba 11 Fa nt»a 1« a CD 3-2 386:- 

■ D. 'Generation CD 32 310.- 

Priaerna inklkltl'V* fflS-mS 4 JfiklL 
CndMl 17:- kr tiJlfeammer i po»li6i4h4tt 
Rina Ittr Into am iiomp atib iliiil ft andr a t kiv jrl^ 



A NOTE TO OVERSEAS 
READERS:- 

Wriy riot save postage oosls and delivary I 

tims! AH our disks are 

available from any of Ihs 

companies listed on this page. 

Drop ifoern a line today II 



F 1 

SOFTWARE 



^ 

£ 



NEW CLR DISKS 

CJL£ 050 C^l Rune Forcasler 

CLE 0*9(3) Dinosaurs M 

OLE 046 Rock&t Maths 

CLE 047.. .,, Sea Seree 

CLE OiS... Basic Anatomy 

CLE 04$ Fun Win CvbbySS 

CLE 044 Pl&rira.'fL'fS 

CLE 043 Language Quiz 

CLE 042 Composition 

CLE 040 Borialis Junior 

CLV0$4 Image Qoctor 

CLU033 AMTuiiion 

CLU03S Power Text il 

CLU031 Flow Cnamr 

CLU03Q- Draw Selector 

CLU0S9 G.F.X. 

CLU 023... Adventure Toolkit 

CLUG27 Image Ba$e 

CLU 026 (3) Stsr Voyage* Brushes 

CLU 025(2/ Star Fighter Brushes 

CLGG38-'. QuingoV4.0 

CLGQ36- RAW 

CLG 035 ., ..........OGI (1200 Only) 

CLG 034 Cybernet 

CLG 031 Dirty Rackets {1.5 Meg) 

CLG 030 Captain K 

CLGQ2V ' ...BiHy Ball 

CLG 02B Time Rift 

CLG 026 , Meester Island 

CLG 025. , White Rabbits 



STOP PRESS! ~~l 

Just in, Spectrum Emulator Garriesi pffikf 7 

Disks containing over 15 games per disk 

Fully compatible with Spectrum Emulators 

*'Vi.6 & "V1-7! Take ail 7 disks tor £1000! 

inc. P&P 'DfsJt I o! this pack is Ihe same 

as our disk 2740 
" Both available separately for £ 1.50 each 



(0924) 366982 | 



All 17 Bit Disks Can Be Ordered 

From Any Of Th# Following:- 

AUTHORISED 

MAIN DEALERS 

Computer Man 

Perth, W. Australia 

Sotller Software 

Bandhagen. Sweden 

Silicone DP 
Montpellier. France 

Northwest PD 

Washington. USA 

System Comphac 

Tokyo. Japan 

Hard Joy PD 

Kobenhavn V, Denmark 

Great Value PD 

Waihi, New Zealand 

Computer Studio 

Alberta. Canada 



DEALERS STILL REQUIRED 

From all corners of the Globe! 

If you would like to distribute the 17 Sit 

Public Domain range of disks and tep- 

reseni us in your country 

Phone or Fax us now! 

(Number on opposite page) 

17 BIT SOFTWARE 

BE WITH THE BEST 



amiga (Dyn^avJf/ 



A6GQDX SET VZ.M4 ASflO V1 .3 1 MB RAM Al 200 V3.Q AGA A1200HD V3 .0ftGABa« 

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■FllD«!Kil*rt«Sft««-a-ll) 
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TEL 

FAX 



03-3837-8689- 
03-3837-8218 



CU AMIGA AMI 





Take advantage of these 

special offers- Not only are 

we offering some of the 

cheapest memory upgrade 

offers anywhere, we've 

also added a hand scanner 

tray and OCR software to 

the product range. 

Welcome to our new look 
reader's offers pages, Thi$ 
month sees the 
launch of a new offer for spe- 
cial hand scanner tray and 
optical character recognition 
software. Also, we continue the 
memory upgrade range 
designed and built in the UK 
exclusively for CU AMIGA. 
Never before has upgrading 
been so affordable. 

How can we be soooo cheap? 
Well, thanks lo the huge success of 
these very offer pages and our 
exclusive deal with Go Direct we 
have control over the latest manufac- 
turing technology to produce the 
upgrades - which means exceptional value for you. 

So why upgrade your memory? Probably 
because a memory upgrade is the mo$l versatile 
enhancement you can make to your Amiga. Apart 
from the fact Ihat you need it lo run more powerful 
Amiga software there are many extra benefits too. 
You can use some of it as a RAM disk, just like a 
superiasi extra floppy drive. Ttiis means ihat you 
can avoid the cost of a second external floppy drive 
or hard disk. 

There's even some software that, even though it 
claims to deed a hard drive, will run from this con- 
figured RAM:. A print spooler can save you time 
waiting for your printer to finish printing before you 
get on with your work and you can use your new 
RAM to do this instead of buying a more expensive 
printer or a costly buffer, 

To get more from your Amiga you need at leas) 
i Mb. To get the best you need as much RAM as 
you can buy. 

TEN REASONS 
TO BUY FROM 

CU AMIGA 

All the products altered by CU AMIGA have been carefully 
selected by us as being Hie best in their class. Bu1 top 
quality does not mean top price. Thanks lo our bugs- buy- 
ing power we can deliver lo our readers, the best 
products lor the best pi ices. 



A 5 00+ upgrad 



r »T-" J 



■Vl'K 



2Mb - £22 




♦ 






All memory hoards are populated with memory. 

All memory boards are individually lestod. 

Support Irom a top engineer is jusl a phone call 

away. 

The price you see is the price you pay. Prices 

include VAT, postage and packing. 

No minimum order and no credit card surcharges, 

Memory upgrades carry an exceptional live-year 

warranty. 

28 day- no-qu rbbLe • m oney-back guarantee . 

Go Direct are available until 9pm every day (luring 

the week. 

They also operate a 24-hour order hotline. 

Your credit or debit card will nol be processed if the 

item you order i$ not in stock. 



AMIGA OFFERS CU AMIGA 



ngpaae to 
fh Clock 
7,9« 



A superb replacement 
mouse for just £9.99 

I lie Amiga may lie a great computer bul Ihc manse 
Dial carries wild it is not really up Itt scratch. The CU 
AMIGA muusk is a major enhancement because il 
uses micro swilehes not tactile switches for the but- 
tons, making il much lighter and easier to elicit. Our 
mouse also has a much higher resolution - 280 dots 
per inch which means you need much less desk space 
and you net much liner control. 




CALL 0480 
891171 

This number Is open horn Monday to Friday Ifom luam till 
Bpm and on Saturday from luam till &pm. 

II you call outside these hours you can place an order 
by answer phono: |usl give the information on Ihe order 
lorm in the order It appear;. Yon might find It easier to 
complete the farm helare calling so that you can read 
directly Irom it. 

Please allow Zfl days for delivery from when Go Direct 
receive your order. For non receipt of goods phone 0480 
891171 Monday In Friday between IGam and 6 pm 



ORDER FORM 

Order by telephone by calling 0480 891 171 Mori 
So Fri 1 0am to 8pm and Sat 1 0am to 6pm. There j 
an answering machine to take your orders at al 
other times. II you place your order on the 
machine then leave ihe exact details in the on) 
they appear on this form. 

ASOO upgrade to 1Mb E14 

~ I ASOO upgrade to 1Mb with Clock £17.! 

A500+ upgrade to 1.5Mb , £15.99 

A500+ upgrade to 2Mb .,,.£22.99 

3 A6O0 upgrade to 2Mb-. E24.99 

A600 upgrade to 2Mb with Clock.. .E34.99 

Scanner tray .™» £54.99 

OCR software E99 

NAME (if paying by cheque or credit card this 
should be the name as written on your cheque- 
book or credit card) 



TELEPHONE NUMBER 



I 



VISA/ACCES&SWITCH/CHEQUBPOSTAL ORDER 

(Delete as appropriate) 



CARD NUMBER 



IF SWITCH THEN QUOTE ISSUE NUMBER . 
VALID TQ/EXPIRY DATE .....J........ 



= 



SIGNATURE 




. ,„.. ._ 



DELIVERY ADDRESS 






POST CODE 



MAKE CHEQUES PAYABLE TO GO 
DIRECT AND SEND COMPLETED 
FORMS TO: 

CU AMIGA READERS OFFERS, 
GO DIRECT, 7 VINEGAR HILL, 
ALCONBURY WESTON, 
HUNTINGDON, PE17 5JA. 




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[piSKOVERY, DEPT (CU), 108 THE AVENUE, CLAYTON, BRADFORD, W YORKS BD14 6SJ 





The Amiga really is a 

versatile computer you 

know. Honest it is! And to 

prove it here's a whole 32 

pages dedicated to things 

you can do with it apart 

from playing games. We've 

got step-by-step guides, 

tutorials and walk 

throughs to some of the 

most impressive Amiga 

programs available today. 

Our team of experts is on 

hand to help you get the 

most from your Amiga. 



ISSUE 1 3 JANUARY 




AEGIS ANIMATOR 







Claire Raynsf does a guest appearance in this llnal Install- 
merit gf our long running OPaint tutorial. Well, Klufrlly Claire 
was not available, so we dressed Peter Lee up In a frock, 
Watch with wonder as he answers all the questions you've 
ever had about DPawt, luvvles- 



■ 7 7H r r , ■ 






171 



Giant scrolling bitmaps used to be the sole preserve of 

experienced coders, Those days are long, gone (thank God [ 
now that Acid Software's SUts Basic 2 Is on the scene. Join 
Jason Ho loom as he shows you how. 



You've had plenty of time to get lo grips with last month • 
Cover disk program Aegis Animator This program has so 
many advantage*, that we ere doing another tutorial cm the 
program to help you even more,, So, now's the time to r*ea> 
get those tweenies bopping with a Utile help from I 



VIDEO TITLING 




Pardon? Eh? What did you say? For thousands of i 
with hearing difficulties sub-titles are a blessing, Jim 
Stanton demonstrates how to use AMOS la create your i 
for your home movies, 



Regulars 

1 82 QUESTIONS AND ANSWERS 

Mot one, but two technical experts at your disposal 

Only GU AMK3A offers you such great value 'or money 

Many quesfons receive the answers Ihey deserve as 

Mat and John are released Irom (heir wmewtiat 

heavily-padded « lls - 



190 



BACKCHAT 

tf you're ona- ol Die Pew that think we Itirow all the letters 

we receive m tne bin, think again. Hera's three pages 

worth o! genuine reader's tetters plus a few we made 

up. This mortlh's ton M wisdom is Tony Dillon. 



194 



POINTS OF VIEW 

Why does an Amiga have a keyboard if its merely a 
games machine:? Why do C*sks take such a. long time to 

' load? Why didn't you get a console lor Christmas? 
Well, John Kennedy explains why you're lucky to be an 

Amiga owner, 



COMMS 




Peal Do you wanna get your grubby hands on some free 
Amiga software? Welt, male, M you've got a modem we can 
show you how, And wn&t's more it's all kosher, up front and 
totally legal, 



INSIDE AREXX 



; tfrusZ Request 



Ram Ms* 
dpaint 



Worktu 



D F • : contain* a 
Bo to th* Boot La* < 



l«H»tl.«* I 




Feeling a ittile down In the dumps? Green around the B**' 
Maybe It's because your Amiga has got an Infection. 
Kennedy diagnoses the symptoms and tells you how to I 

more care nert time. 



SOUND LAB 



n«i?s?£ 






jUI isOT 




Programming languages dan'l come much better then 
ARexx and freelance technical writers don'1 come more laid 
beck man Jason HoHmmh. This month's episode combines 
the two lo tee whet will result; end it's not a pretty sight. 



Turn on, tune In and drop out wilh Tony Techno' Morgan as 
he explains how to push QctaltED beyond its design o*nng 
end Into the flat above. Annoy the neighbours srieh I 
letlng dance music, 



DPA1N 



IGA WORKSHOP 





QUESTION & ANSWER MASTERCLASS 



Q My animations aren't very long, but ! keep get- 
ting messages Irom DPaintVke 'insufficient 
memory'. What's the cause (I have a 1Mb A5C0 
plus), and how can I solve it? 

Hobyn Broderick, Dublin. 

A The glib solution is to throw money at the prob- 
lem If you can afford It, buy some extension RAM, 
which DPairtf can use to store many more anima- 
tion frames. The RAM will be useful for other 
applications too, so it would be a wise investment. 
The Other solutions involve making the most of what 
you've got, 

Here's a run-down ol the things you should con- 
sider to free up more RAM for DPaint Close down 
ina Workbench screen if it's open. You do this by 
selecting the Workbench option from ihe prefer- 
ences menu, Free any laxge brushes you may be 
holding in memory unawares - lo do this simply clip 
out a tiny brush and the old one is replaced If you 
have a spare page, remove it since if takes up 
around 40k ol precious RAM in low-resolution 
mode. Delete it by accessing the 'delete this page' 
option from the picture menu whilst in the spare 
page. Plan your animation beforehand, and stick to 
the number of Irames you can complete it in. If 
memory is tight, never select the expanded way of 
storing frames from the method menu item. By 
sticking with 'compressed' you will be able to cram 
in more frames because DPaint stores only ihe dif- 
ferences between successive frames in this tormat 
You should also avoid using stencils, which use 
memory,, steer clear ol pattern fills held in memory, 
and, once used, free any Anim brushes, which are 
held in memory too. This may sound restricting, but 
you have to maximise what you have, You can still 
use an Anim brush, of course - but remember to 
'free' it after use, Likewise fill patterns and spare 
pages - a little pre-planning could be (he only 



answer you need. Finally, you can free up more 
memory right from the Mart of DPaint, by specifying 
Swap in (he startup requester This allows DPaint to 
load in, and then free sections of codecs and when 
needed, if you accept the defautl (All) then the 
entire program loads into memory - which is quick, 
but memory intensive. 

3 My animations play too slowly - they're really 
just not smooth enough. How can 1 give them. 
some pace? 

Gerald! ne Broderick, North Hants. 

A Another memory-shifting problem. The more 
complex your images, the harder your Amiga has 
to work to re-draw the animation frames. The 
same rules apply as with lack of memory. Use 
objects with less detail - remember, once a 
brush is spinning or moving, there's not a lot of 
point having it full of subtle effects because 
these will be lost in the motion. Keep back- 
grounds simple if possible - use solid colours 
■ instead of gradient fills. If you have enough 
memory for your work, try using the 
method/expanded menu option, which stores 
each animation frame as a separate screen 
(around 4QK each in low res); this will lead to a 
much smoother playback because DPaint won't 
have to uncompress the image data before dis- 
playing each screen. Be warned, though, that the 
animation can take up vast amounts of disk 
space in this format. 

Q 1 own DeiuxePaint ill, and want to upgrade to 
version IV. Will all my old stuff work on the new 
version? I fancy ail the effects you gel with HAM 
painting, but don't want to re-do all that work! 

Dermot Dennis, Manchester. 



For his final 
instalment in 
the year-long 
CU AMIGA 
project to help 
you become a pro with 
Deluxe Paint, Peter Lee 
does his Claire Rayner bit 
to answer some of the 
questions which have 
beset Amiga artists since 
time began... Well, since 
the start of the year any- 
way, luvvies. 



A The changes between ihe two programs are 
quite significant, but rest assured your images and 
animations will all load imo DPaint iV. The 
changes which tend to confuse most upgraders 
are ranges and palettes, DPIV offers wider choices 
in these areas at the expense of complexity. As far 
as HAM painting goes,, you're in for a treat, 
because you can load all your old images into 
HAM, and DPafaf will convert them to the 4096 
colour mode, so you will be able to achieve effecfc 
on your saved work which you never even though! 
were possible. 

Q I'm confused over when to use background fa 
and when to create a stencil. Is there any differ 
enqe between the two, and, if so, what's the best 
way to use them ? 

John Hoyne, Shrewsbury 

A Both background fix and stencil protect 
colours. But while you can protect selected cotoua 
from your palette in stencil creation, ihe back- 
ground fix protects all screen colours. In stencS 
work you often find you need to add colours 
around an existing image - usually you may try I 
paint in a background after the foreground has 
been finished. By protecting all colours except I 
background, you can freely edit the screen, 
in the knowledge that you worn be painting ova 
anything lhat's already there. Stencilling is a j 
safeguard, and allows you to work intuitively 



f 




-184 







painting instead of being restricted by what images 
go behind what. The main use of background fix- 
ing is experimentation - you can draw to your 
heart's content without realty altering a pixel on the 
fixed screen. This also means you cannot edit the 
fixed image in this, mode, SO, at some point, you 
will need to free the background to get on with the 
job in hand. Anything you added while it was fixed 
now becomes part ot it. So, while you can't change 
what's fixed by painting ovef the image and adding 
edits, you can significantly alter what's on screen. 
And, if you make a mistake, just erase it, and the 
original fixed screen shows through. This tech- 
nique is excellent for cell animation, where you 
need to see what's gone before in order to make 
changes to the next frame. DPIV has its light table 
effect for this, bul DPHi users have found back- 
ground fixing serves the purpose. 



w I want an object to disappear into the back- 

ground during an animation, but no matter how 
small I make the distance, there's always some- 
thing left on screen. How come? 

Gerry Rooney. Glasgow, 

A Its always seemed strange to me too. You can 

minimise an ordinary brush manually [minus key) 



until it's disappeared, but the "animation move' 
facility isn't as bright. The only automatic way I 
know of doing this trick is to turn your brush edge 
on by rotating it using the X angle option for the 
last frame. But you, like me, may tind it a lot easier 
just to erase the sucker after it has painted on the 
last screen. 



\J I'm quite happy running DPaint Hi, but it's 
annoying to find that just when you want to tint 
something, the mode menu option isn't available - 
am I doing something wrong ? 

A A lot of people find Ibis unnerving. They cut out 
a shape, and want to tint something with it. 
Unfortunately, DPaint Hi doesn't allow custom 
brushes to be used for tinting - you can only use 
the built-in brushes and tools, The way around 
this, if you need a specific shape to be tinted 
(maybe a shadow of a person or building), is to 
use the freehand fill option with tint enabled from 
the till requester, and draw your outline. For built-in 
brush tinting, select the mode\tint menu item. 
Lucky DPaintIV users can activate 
effecrAprooessvtint and place a custom brush on 
screen to achieve the same effect. 
NOTE:TintJng is dependent on your current 



palette. If there aren't any suitable colours a> 
able (ie ranges of various colours), BPainfs 
brilliant, but it cant work miracles, 

Cj \ notice you and lots of other Amiga 

make use of real pictures in your work. How 
is it to do this myself, and what problems am 
likely to face using them in my own images'' 

Paul McEvoy, 



A By real pictures I guess you mean digitised 
images The Amiga is such a wonderful computer 

for storing and displaying beautiful images that 
there's little wonder they are used so widely. Oyer 
the past few months I've used striking real-life pic- 
tures to illustrate points in an entertaining and 
memorable way (I hope!). Some I've digitised 
myself; others I've downloaded from bulletin 
boards; and yet others have come Iron PD library 
disks. Let's quickly run through your options. To 
begin with I'd advise getting suitable pictures from 
either shareware or public domain sources. There 
are many of these outlets around, and the disks 
sell cheaply because what's on there has been 
either donated by the author to the Amiga commu- 
nity (public domain), or offered on a trial basis to 
see if you want to buy it (shareware), I've let loose 
some of my artwork into the world and, as far as 
I'm concerned, people can do what they like with it- 
Capturing your own images onto the computer 
is more complicated, requiring you to buy a digi- 
tiser. Once you've connected on to your machine, 
you then need either a video recorder or video 
camera from which to grab (or capture) the image. 
The digitising software is very clever and, depend- 
ing on your cash oullay, you can buy colour or 
grey scale digit isers, Some digit* sers can actually 
grab moving images (to be used in animations) 
while others require a few seconds exposure to 
digitise an image (which means if you're using a 
video recorder, it had better have a rock-steady 
pause function). Problems? With DPaint not many, 
because whatever mode the digitiser grabs the 
screen in, you can almost bet that DPaint will be 
able to load it in for you to edit. Also, be careful not 
to infringe copyright. Just because you digitised a 
picture into your computer doesn't mean it's yours 1 

CJ My DP&intIV disk came with something called 
coloured fonts, but they look funny when I try to 
use tbern. Is my computer display to blame? (I'm 
plugged into a portable TV until I can afford a 
proper monitor.) 

George Elias Chousboury, Pari*. 

A No, you've just missed out a vital stage in 
accessing the fonts. To ensure DPaint can use the 
colour information in the font, you must first of all 
run a little program called CotorText, which you'll j& 




your original JWm brush, didn't you?]. You now have a i 
srwdw,ody«uf^lodiifl«^odo/«urid, copy it to dltrnmB. 
then irewe your shadow thrauHlt frame or 1r« animation. 10 
complete the effect, oil thaa^Bed is to bad in your origjnai Anr- 
b^isri, aiwrTiHjfr a pv$Hian 40HFoffseT lirort» the shrjdaMf. paira * 
m rhe animotion in exadty the some way 05 you dbd lb fat 
R emembef , if you're using the Move t equate* , keep rf» rre 
both wifthes, but treale anew shrtwn, 
by damping ftistoffwj j 




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AMIGA WORKSHO 



DPAINT 





SPOOKY 

If ift rdrsm you're after, men you are going to have to work of ft. lhis is one of the best ways of treating r eofetk shadows 
over arty type of bockarotwd. H naakjfai 64-toloiJr Holfbrite mode, bus can be done in 32-tolour mode IT you tint the areas of 
shadow instead of Haffar#l!Nrff|j Htm llttus now os we mtlrTrne simple shadow method, stomp down your Anim brush 
as a silhouette onto o blue background over however mony frames your animation lasts, You tan move your Anim brush any 
way you like - ft doesn'l have to be stationary. Next wim the colour of your sShowlte sakled as the background colour (usu- 
ijy block), cut out an Anim brush whkh will irdude all areas of the screen the silhouette has moved to. You wil now have a 
brush wtiiffi ts solid bk», with a see-lhrougti hole in the shape of yo*jr Anim brush. Load in the cmimafiort yoa intand moving 
me object Vond shadow across (it car) be either o still frame, or even sameihing already animated). 

Now paint down your Anim brush in Hs fiW position {either monually or using me move requester}. Remember fat fa 
blue sofid pan of fa torush doesn't have to cover al fa botharoond picture, os we're simply interested in fa moving portion.. 
With Hbrife selected ii me fill requestor, use the hied rectangle tool to manually shade in all moving parts of the Anim brush 
(where the background peeps through your Anim brush). Rex me moving area up as another Anim brush, with the Hoffbrite 
blue of your background selected as fa background colour. Your new Anim brush now contains just fa Halftone moving 
shadow of your original Anim brush. So point it down on your original animation, add the original fuM-tolaur Anim brush at a 
suitable place, and believe dreams tan tome true... 




find on the O/W program disk, Once that's done, 
and DPaint is started, you can see those typo* 
styles in all their glory when you load them in, and 
choose to use the fonts palette. Incidentally, you 
may get a problem because l he colours used in 
the fonts aren't the same as your current palette. 
The only answer Is to type your text using its own 
colour scheme, save that text as a brush, and load 
it into your main image. Now try to re- map the 
brush colours to the screen palette. 



W Your reviewer Mat Broomfield was really 
impressed with Brilliance, the new Amiga art pack- 
age. Is this the end for Deluxe Paint ? 

Jason Stilela, Clapham. 

A DPaint isn't immortal, just very good- 
Electronic Arts, who make the program, have sup- 
ported the Amiga from the beginning and the fact 
that DPaint is the market leader shows how highly 
people rale it. It's number one because it does 
what you need an art package to do, and because 



it's become a standard of excellence. As tar as 

Brilliance is concerned, it covers a vast spectrum 
of drawing needs, and very cleverly too. it's too 
soon to say if Brilliance will topple DPamt. 
Unfortunately, with something like art packages, 
you can't do exactly what you want sometimes, 
and have to make do- with what you can get from 
the software. 

My first impressions of Brilliance is that it 
pushes this barrier further forward than DPaint. 
Animation control is more far-reaching, and the 
initially bemusing menu hierarchy quickly 
becomes second nature. 

For an even more indepth assessment of each 
program's merits, see our comprehensive head- 
to- head feature elsewhere in this issue. fgt 



Finally.... That's the end al our 1 2 -month journey 
through the world of Deluxe Puiiil. I hope you've 
been able to pick up some useful tips on the way; 
and, more importantly, perhaps just a little of my 
enthusiasm for this great program has rubbed off 
on you. Watch out For a new tutorial starling soon. 



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BRIUIANCE V DPAINT 

Whenever a new, power lul art program tomes on the scene 
it gives owners of DftMtJthe willies. So far, BPaint bus man 
aged lo shrug of! fa tompetilion - l*s become so 
entrenched in Ihe Amiga psyche that life wouldn't be (he 
scume without it. Bui whol of Brfcnce? is this new upstart 
about to lake llie crown os king of Amiga art? If I were a 
gambling man (whkh I am), I'd lay evens ifint people 
already used to DftimJ will slick with it, and adds on mat 
newcomers wauling the culling edge nf graphics will opl for 
Biiltktm. Wfiot will ihey find? A massive, comprehensive 
and beautifully-crafted art program. Even, someone in love 
with Dterlike me can see ihal. [heck out the screenshols 
to see how graphic conlrol has evolved since DPoifit. The 
BAnte requesters hove everything in there but the 
kitchen sink, wiiile Rftwptopls lor frugality and simplicity. 
DekxtFnint is looking a lad tired, even al version IV. 
Trouble is., anyone using Amiga graphics far serious work is 
going lo take a long hard laok at BAnte, because evert 
from my initial hands-on lest, I can see it will be on entiling 
and powerWIy-trefliive tool. 



0«4u x tPi i m>t 




16T 



AEGIS ANIMATOR 



MICA WORKSHOP 



AEGIS 




i 



MATOR 



As a follow-up to last month's terrific cover disk pro- 
gram, Aegis Animator, Peter Lee explains more 
techniques to help you get the most out of this 
amazing piece of animation software. 





H 



opetully, you've been dabbling with 
Animator over the last few weeks, and get- 
ting to know how to tend your tweens and 
manage your morphs. Last month's introduction 
gave an overview ot how the program works; now 
it's time to progress with some hands-on expert 
techniques to really make Animator earn Its keep.,. 




The timing of tweens (the individual segments 

which make up an animation) give* you wonder- 
ful control Over every aspect Of a sequence. We'll 
run through an example 10 show how timing can 
speed up or slow down events - or make them 
happen so fast they don't exist anymore! 

An eye catching effect is 
to have objects appear 
gradually from nothingness 
- they are invisible to begin 
with, but they appear gradu- 
ally as their colours move 
from dim to bright, emerg- 
ing from nowhere. Vou 
control just how last they 
emerge by using the time 
control panel, which, as 
w&ll as letting you choose 
the speed of the entire ani- 
mation also lets you pick a SSSSSS* 
speed for the particular tween i un t«en io ton and 
(or event) you have just ere- a«i*ta new morphine 

ated poims, stretching mil the 

^ TIP: This effect works on ^£'JSg 

bitmap images (i.e. those resembling en asi. 

drawn in Deluxe Painty but is 

slightly more complicated. Once you've loaded in 
an image you have to check the RGB values ot 
the colours used and make a note of them, so 
that when you black them out and ease them 
back in again during an animation, you can set 



their values back to what they should be. 

But let's work with a simple bitmap {DPaint 
imaga) outlined text. You need to have words or 
letters coloured differently so you can work on just 
one portion ol the image at a time. Ot course, if 
you want the whole text to appear gradually as one 
item, then use the same colour tor the outline. In 
my example I've used four colours for the outline, 
and just one for the (ill colour. 

In tween one I loaded in the DPaint picture as 
a background. Remember that tor Aegis Animator 
to 'see' images, they must have the correct 
extension: i.e. -win tor brushes, and .pic for pic- 
tures The picture in tween one was loaded in 
using its own palette, which meant you could See 
the text, but, as the point of this example 
is to have the words appear from 
nowhere, this has to be changed. 

Clicking on (he colour palette icon on 
the fast menu brings up the colour control 



panel, and you can select a colour by clicking on it 
in the palette at the bottom of the requester. When 
you select the colours used in youf image, then set 
them to black (RGB values to 00). the text disap- 
pears. If you were to play this tween now you'd still 
see the original image before it blacked out- The 
secret is to make the tween happen so fast that it 
becomes invisible. To do this, go back to the fast 
menu and select time, The requester shows two 
slider bars; one represents the timer for the whole 
animation (global), and one just for the current 
tween (local). By clicking on the iween marker and 
sliding it all the way to the right, you effectively 
make your tween happen instantaneously - the 
image you loaded and blacked out never gets a 
chance to be shown, and ihe screen remains 
'empty". 

Once done, you can click on the next tween 
icon (The camera - NOT the movie projector, 
which replays the animation/tween). It's now up to 
you so choose how long you want to give the 
image to appear. By using the colour requester 
again you can make individual colours fade in (or 
out) by altering either their RGB or hue, saturation 
or light values. 

To make something appear suddenly (like a 
flash cf white light), set the colour you need for the 
object then, from the fast menu, select the next 
tween. To make the colour appear gradually, say 
over a range of six dim greys before becoming 
white, you need to alter the colour gradually then 
click on next tween. 

Each change in colour needs its own tween. 
and remember you can make this happen at your 
own speed by altering the local speed from the 
time requester. To make a flash (as in the case o' 
cur example, with the solid colour inside Ihe text 
outline) you simply have Ihe colour switch Irorn 
black to while in a short tween, then turn it back to 
black in the following tween. 

MIXING IT 

This rather Monty Python-esque example shows 

hgw to use tween one to set up an otherwise 
impossible animation. I used the famous 
Michelangelo image of Adam and decided to give 
him some clothes. But I wanted the 
clothing to appear and cover him. 
which raised the problem of getting 
the clothing the right shape to fit. 
The answer was to use the filled 
polygon tool (The little wedge trian- 
gle in the fast menu) and draw his 
suit and shirt in tween one, 
Then I used the move function 



Lett: Attar Animator works out th* >ninu- 
tlon, (hi guy 100*1 Ilk* Ihit. All Ihla In on»» 

two 1m*in j. 



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AMIGA WORKS HO 



AEGIS ANIMATOR 



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...and |ust lo prove It, here * notMrtgl Whit Is important la the 
time requester, where you can specify Ih* dureUon of ■ tween, 
or aller the speed of the whole animation. A* lha f Ira) twWri 
need* to b* urvnetleaafrl*, notice that ma local speed slider has 
been pushed all the way lo lite rigtil of It's bar. making lha origi- 
nal screen appear black right from the word go, 



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Drought tnlc view slowly.,. 



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(The crooked hand) lo place the various polygons 
which made up the clothing at various- points around 
Ihe screen edges. 

Remember, we're still in tween one. so by set- 
ling the local speed to its highest value no-one gats 
lo seethe clolhing being drawn, only their location 
after IVe moved them. 

By going to tween two now, I set paths for (he 
individual objscts. To do this, setect path from the 
move pullnjown menu, and click on the object you 
want to move. Now, by clicking as you draw a 

ghosted line, you specify the 
route of the object, This works 
just as well for bitmaps as for 
Animator polygons. II the end- 
ing location is slightly out of 
position, just use the move 
hand to place it perfectly. You 
can have ail objects move at 
once during a single tween, or 
move them over several 
tWSSttft. 

TIP: The path function is 
excellent for moving bitmaps 
about the screen, but... I 
could have used painted 
mages ot the clothes In this 
animation (drawn them in 
DPaint over the Adam 
image), but with Animator 
you have to always be care- 
ful of using up loo much 
memory. A Polygon object 
takes up much less memory 
than a bitmap image brush. 



One of the really fascinating things about the pro- 
gram is its ability to morph objects - change them 
from one Ihing to another. Pre-planning a 
sequence, though, is vital, because Animator won't 
let you send objects behind others, or bring them 
forward. You have to visualise each object as 
drawn on a layer, If something's behind an object 
before you morph, then it still will be afterwards. 

Our little morphing example shows a man being 
made an ass of. The sequence involved drawing 
the face using the filled polygon tool, and editing it 
by using the loop tool (looks like a loop on a han- 
dle in the fast menu). The eye (white polygon, blue 
circle) was added, and the eyebrow and ear drawn 
with the polygon tool. The hair was then added in 
the same way - and the first tween was com- 
pleted, with the local speed set at the highest 
value to make the face appear as one. 

Instead of using the loop tool to stretch out the 
face into the shape of an ass, I chose the hook 
tool. When morphing they do the same job of 
pulling and tugging at a shape, but the hook also 
allows you lo place or 
remove points from the poly- 
gon. To create a new point, 
just click on a line joining 
(wo points together. To 
remove one, drag it over an 
adjacent point. This way you 
get much more control over 
a polygon, and can adjust 
the number of points tor the 
best appearance. 

I did the same for the 
hair, turning it into a mane 
and adding a quiff as a new 
polygon As for the ear, this 
was moved upwards using 
the hand, then morphed 
using the hook. All these 
effects were done in tween 
two, so when played back. 
the transformation happens 



in one go. wiih the local speed set at a i 
level so you can actually see the face stresc 
(like the greal effect in the film Th9 HowtinQ) 

SHADOW BOXING 

This effecl is pretty tortuous in something like 
DPaint, but Animator strolls it. It's giving an ofipM 
(in our case, text) a lengthening shadow to simu- 
late a lowering light source, 

The Original picture was drawn in DPaint, usang 
false colours. You can see that the main text has 
been overpainted six times with different shade* of 
colour building up to the actual text, We shall be 
making all those colours invisible to start with by 
using A&gis Animator's colour control panel. In 
fact, we have to make the entire image 'invisible' 
by turning ail colours to the values of the back 
ground grey (R10,GiO,BiOJ. That is done in tween 
one, which - yes you've guessed it - has local 
speed set to the highest setting. 

Ngw, on a tween by tween basis, the text itse* 
is brought to view by editing its colour, then in bum 
the underlying shadows are made visible; on this 
occasion I used black to demonstrate the tech- 
nique, but subtle shades of grey actually look 
better. Start with the shadow nearest the letter, 
and as you move on to the nest tween, select the 
next colour. 

TIP: When in the palette control panel you can 
click on screen to select a colour. This way you 
won't be guessing which colour in the range you 
should be working with. 

If you do have to try hit-and-miss selection, 
remember, too, that you can undo an operation if 
you pick the wrong colour. The rest of the text 
was brought into view in a similar way, and gives 
a pretty special animation which, with most ether 
packages, would be truly cumbersome. (2J) 









^ 








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This Is the original screen used lo ChWte i shadow tiled In 
Animator II was created In DPalnl, end loaded Into Animator 
where ill Ihe colours were turned lo grey In tween one belore 
the underlying colours were made visible in mm, over ■ 
aeries of separata tw*en«, lo give the Impreaakin ol a length- 
ening shadow. 




And, bb you can see horn Ihe screen end palette, the attest » 
OJJlt* marked- What you don 'I get tram a still shot Hits tMa la I 
smooth effecl as (h* shadow 'grows' under the main !**)***, 
giving the Impression that Ihe taxi it amarfling out Ol the 
ground, or the Illumination Is being lowered. 



169 



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Hardwara scrolling work* by progmdvily changing lit* posl- 
llon 01 'in* YUmpwl origin id Ihil n«w IrMt Of • iuperbtt map 
■ft «Kp«Hd. 

Welcome to the pages dedicated entirely 
to Acid Software's ^iWPS-bashing Blitz 
Basic 2, a BASIC programming lan- 
guage that can be used to create anything from 
high-speed arcade games, utilities and even seri- 
ous software. 

Last month, we started our look at the hidden 
powers of Blitz with a rundown of Blitz's powerful 
slice and bitmap commands.. These rwo com- 
mands are very important as they allow you lo 
open up hardware- level screens just like those 
used in professional games software. 

So far, however, our bitmaps have been rather 
boring. Opening up a basic 320 by 256 pixel 
screen with 32 colours is all very well if you're writ- 
ing nothing more than a paint program, but arcade 
games tend to be somewhat more demanding. 
Thankfully, Blitz Basic is more than a match for the 
job - not only can you create oversized 'super- 
bitmaps 1 and scroll them smoothly using the 
Amiga's hardware scrolling lacilities, but you can 
also load standard IFF pictures into them before- 
hand. This comes in particularly useful if you're 
writing a game because, although gameplay is 
important, it's the quality of a game's graphics that 
really make them shine. So, you can design your 
game's background graphics in DPaint, and then 
pull them into your Blitz program without a worry, 

IFFY SCREENS 

Loading graphics saved in IFF format in Blitz is 
more complicated than it is with AMOS. Whereas 
AMOS takes away virtually all ihe work of setting. 
up the screen, initialising the screen's palette etc, 
Blitz isn't so user friendly- If you create a bitmap 
and a slice tor your Blitz screen and then load in 
your IFF graphic, Blitz won't recognise the pic- 
ture's palette and will revert to its own. The reason 



n+«+ 



BLITZ 



B1ITI BASIC COLUMN 

Jason Holborn sbows 
you how to create 
massive smooth 
scrolling bitmaps with 
Blitz Basic 2. 



ffl rf*J 



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2 




*; ripnoS. hhJ 

■** * 

iSi By Tflisnn Ho thorn 

i *•* Define b i !*<<»•>- < 
i l tH.ii Q ,320 .', 

: **• Uisad Picture,,, 

n,'i'i[:i; ijiii7Pit,iFT",ri 



By loading iff b'imapi into your pro- 
grams you can use 3 palm program (i*# 
ilPsunnn pru-dur-e your gams graphics;. 



IjJKBlt 



ch to Blitz fOQm and 

ulist display. . , 



tl , 12 , CKB . S^>U , * f Pre , 5 ,0 . 32 . 3i'U , J*!*J 
I; |U tlsr fit dure ' 5 pjlrllr 






tor this is simple, All Blitz bitmaps that you create 
need to have an additional "palette' object 
assigned to them that held the screen's colour 
palette definitions- This isn't as complicated as it 
sounds, however, so you can stop biting your 
nails! First of all. load a picture Into a Blitz bitmap, 
tell Blitz that you'd like It to hold on to the picture's 
colour palette by giving it the number of a palette 
'object' that is to hold the palette information. Blitz 
automatically creates a palette object whenever 
one Is needed, so there aren'i any complicated 
memory allocations that need lo be made, 

The command to load a picture into a bitmap is 
- not surprisingly - 'LoadBitMap' and it has the fol- 
lowing format- LoadBitMap bitmap, 
FILENAME, PAlzrtE, bitmap. The Biimap 
parameter is fairly obvious- In order to load a pic- 
ture into a bitmap, you must have previously 
created a bitmap that will hold the picture. This 
parameter tells Blitz Basic the number of the 
bitmap that you wish to toad the picture into, Take 
care, however, to make sure that the bitmap that 
you try to load the picture into is ot the same depth 
as the picture - if you try to load a 32-colour pic- 
ture into a 16-colour bitmap, lor example, your 
program will crash. 

The filename parameter is pretty obvious too, 
tells Blitz Sasr'cthe name of the picture that you 
wish to load anywhere it can be found. Note that 
the picture must be in standard IFF format 

The palette parameter is a number that tells 
Blitz Basic (hat you'd like it to store the palette 
information from the picture into a palette object. 
you don't add this parameter, the picture's palette 
will be lost. Blitz Basic copies the picture's colour 
palette into a palette object and uses the number 
that you passed as the palette object's 'identifica- 
tion' number. 

Blitz may be powerful, but AMOS still does 
offer a number of features that would have bene- 
fited Blitz greatly. One of these features is AMOS 
ability lo store pictures into permanent memory 
banks, therefore removing the need to hold all 
your game's graphics on disk in IFF format. This, 
unfortunately, makes them easy targets for hack- 
ers and crackers that may want to personalise 
your graphics with the names ot their trumped-up 
cracking crews. Not onry that, but it's down to the 



It 



H 



With ■ Irtlti brt Of Ct*u*f coding, Btsti Bute Can be uaad to 
crMt* Hint lanlasllc scrolling aflacl*- 

prog rammer to make sure that background graph- 
ics are loaded into memory each time the game is 
run. Simply creating a slice to display your bitmap 
won'l make the picture that you've loaded display 
on the screen using its own colour palette. Once 
you've created a slice for your bitmap, you need to 
tell Blitz that you'd like the slice to use the colour 
palette that you stored the picture's colour palette 
in when the picture was loaded with the 
'LoadBitMap' command. This is very easy - all you 
have to do is to add the command 'Use Palette' to 
your program and the paiette information from your 
picture will automatically be transferred to the cur- 
rent slice. Here's a quick demonstration program 
thai creates a 32-c0l0ur biimap, loads in a 32- 
colour picture and then displays it using its correct 
colour palette - note that the filename I have used 
will have to be changed so that it points to a pic- 
ture that you want to use. 

;*** IFF Picture load and display 
de monst ration ; 

;»** By Jason Holbornr 

;*** Define a low resolution 32 
colour bitmap. . . 

BiErtap 0,320,256,5 

t *** Load picture into bitmap and 
store palette; 

. *** into palette object 
. . . LoadBitMap 
0,'"FICS f BlitzPic . IFF" , ; 

- *** Switch to Blit2 mode and ini- 
tialise glice, . . 

BLITZ 

Slice 
0,42, 320, 256,SFFF6,5, 9, 32, 320,320; 

?*** Set palette to slice and turn 
on display* - . 

Use Palette 

Show 

MO'JseMait 

Once you've learned how to load pictures into a 
Blitz bitmap, it's fairly simple to create some very 
exciting scrolling effects with Blitz Basic Brte sup- 
ports a number of scrolling techniques which break 



» 



171 



BLITZ BASIC COL 




down info whal games, programmers would call 
'hardware scrolling' and 'software scrolling'. The 
only real difference between these two techniques 
is Thai unlike hardware scrolling which is handled 
by specialised hardware built into the Amiga's cus- 
tom chips, software scraNing is handled by Blitz 
itself using the Amiga's blitlerchip.. Software 
scrolling is undoubtedly far more flexible than 
hardware scrolling but it does have the disadvan- 
tage of being somewhat more eomplicaied 
Perhaps we'll return to the subject of software 
scrolling in a later issue... 

HARDWARE SCROLLING 

Hardware scrolling is a scrolling technique that 
uses the Amiga's built-in screen scrolling hard- 
ware, Yes, even without a programming language 
as powerful as Blitz Basic, the Amiga's hardware is 
more than capable of scrolling screens at unbeliev- 
able rates. Indeed, hardware scrolling is so last 
that it's actually possible to scroll a screen faster 
than the Amiga's display hardware can redraw the 
display that you see on your Amiga monitor or TV 

Harcrware scrolling' does have its limitations, 
however. Because it can only scroll whole screens, 
it does tend to be rather memory intensive, If you 
were writing an arcade game thai used a scrolling 
background (hat continuously changed iScf$mble 
tor example), the entire background would have to 
be held in memory as a massive bitmap. Even a 
fairly small bitmap consisting of twenty low resolu- 
tion screens wouW ea! up over 3om - and that's 
just for a 2-cotour bitmap! A 32-cotour bitmap 
would be over 1Mb! There are ways to get around 
this limitation, but it's down to you to write a more 
efficient routine. 

To understand how hardware scrolling works 
yoy need to know a Utile about what makes an 
Amiga display, As any hardware programmer will 
tell you, the Amiga's display is split into two com- 
ponents. - the main display bitmap (ihe area that 
your programs draw into) and the display viewport 
{the slice), The slice is your 'window' on the bitmap 
that is held in ihe Amiga's memory. By creating a 
bitmap that Is larger than the view port, you can 
create terrifically-smooth scrolling effects simply by 
moving the position of the viewport so that it dis- 
plays a different section of the bitmap Take a 
Bitmap that is 640 by 256 pixels in size tor exam- 
ple. If your slice were 320 by 256 pixels, then only 
half of the Bitmap could be displayed at any one 
time, Using hardware scrolling however, it is possi- 
ble io change the slice's origin so that all of the 
SuperBitmap can be viewed, Wilh a game that 
needs the background to be scrolled 1 cortlinuously 
m one direction, programmers cheat by looping the 
position of the slice around the Bitmap so thai 
when the scroll reaches the far end of (he Bitmap's 
boundaries, the Slice's origin is reset so thatltie 
first part of the bitmap is displayed, 

Hardware scrolling is one of Btitz Basids most 
powerful facilities yel, considenng its complexity, it's 
surprisingly simple to incorporate a hardware 
scrolling screen into your own Blitz programs. 
Indeed, all that is required to get things moving fif 
you II pardon the pun) is a slightty extended version 
of the 'Show' command that we used to display a 
bitmap within a slice, If you know your AMOS then 
you should feel instantly at home with this new ver- 
sion of theihow command as it works in virtually 
the same way as AijtlOS screen offset command 
The extended version of ihe showcommand is as 
follows: r^ * 

Show BITMAP, Xt-YMXKA?** " **»* 

The bitmap paranwtethokte the number of the 
brtmap lhat is to be displayed within the current 
slice. Hjor example, you created a bitmap using an 
■•identification number of zero, then this value of aero 
must b# passed to ie shot* command' in order for 
Bi!tr% know>hch ftmap isThjWdisplayed. 

173 



The X parameter holds the offset 
value (in pixels) of Ihe lop left-hand cor- 
ner of the slice in relation to the left-hand 
edge of the bitmap. It, for example, you 
wanted to place the slice exactly 20 pix- 
els left of the left hand edge of the 
bitmap, then you'd feed the show com- 
mand a value of 20. By altering ihe value 
of this parameter in fixed steps , smooth 
horizontal scrolling i$ possible. 

The Y parameter holds the offset 
value (in pixels) of the top left-hand cor- 
ner of the slice in relation to the top of 
the bitmap. If, for example, you wanted 
to place the slice exactly 40 pixels down 
from the top of the bitmap, then you'd 
feed the show command a value of 40, 
By altering ihe value of this parameier 
in fixed steps, smooth vertical scrolling 
is possible. Before we dive in and take 
a look at a demonstration program that 
shows how to put all this theory into 
action, it's worth noting that in order for 
your scroll to run at the correcl speed, it 
needs to be synchronised with ihe 
redrawing of the screen using the Blitz 
VWait command, This is exactly ihe same as the 
Wait VB1 command in AMOS. All it does is io force 
your program to halt execution until the next frame 
so that everything runs in sync. If you were to sim- 
ply scroll your screen without tying it in with screen 
redraws, the scroll would appear to go crazy, It's 
worth noting too that only a single VWait command 
must be performed for every loop of your program 
and even ihen it must not be called until every pari 
of your game's main game loop has been per- 
formed, If, for example, you were writing a simple 
shoot 'em up, you'd scroll ihe screen, move your 
'shapes' (blitler objects), check for collisions elc 
and then [and only then) call the VWait command, 

HOW'S IT DONE THEN? 

Let s take a look at an example program. Once 
again, it's down to you to create a background pic- 
ture in DPai/it thai can be loaded into the 640 by 
256 pixel bitmap that the program creates, The 
demonstration only uses a 16 colour bitmap, so 
you should be able to create a suitable Image 
regardless of whether you own an AGA machine. 
Once you've created your bitmap, save it qui and 
substitute its filename for the filename that I've 
used in the fisting. 

; '** hardware scrolling 

demonstration; 

*** By Jason Hqlborn 

; **» create 16 colour 6.40x256 
bitmap, . . 

, BitMap 0,640, 256, 4LoadBitMap 
0, "PICS: Scroll background. IFF" . 

; *** Create 320x256 slice and set 
i<--i palette, . . 

BLITZ 

Sline 

"42 r 320,2 5£/$FFFS,4,B,16,MO,MO 
Use Palette 



to. 319 In steps of 

For x-0 to 319 Step 4 

; "** Change screen offset value,,. 

show 0, *, o 

; *«*vWAit for vertical blank.,. 

VWait 

Next x 

i -' Repeat until left 




Lowlhng IFF flriphica into your Bill! program* | H easy I 




mouse button 



The above listing is (airly self explanatory, bu| 

let's take a look at it anyway, jt start&Jy initialising 



a bitmap that will be used as our scroll area, The 
bitmap is 540 pixels across and 256 pixels down 
and four brtplanes in depth (giving a maximum of 
1 6 colours). A picture with these exact same 
dimensions is then loaded into the bitmap from 
disk and the picture's palette is stored into palette 
object 0, Once this is done, the program then 
turns on Blitz Basils SI ,TZ mode, allowing us to 
open screens at hardware level. A slice is then 
defined which will be used as our window on the 
bitmap. Note that the slice is only 320 by 256 pix- 
els, effectively allowing it to display only half of 
the bitmap at any one time (the rest will be hid- 
den}, The last two parameters of the slice 
command tell Blitz how wide the bitmap that 
we're going to use this slice to display is - in this 
case, it's 640 pixels across. With the slice 
defined, the palette that we extracted from the 
picture that we loaded earlier is then transferred 
into the slice's palette so that the bitmap win be 
Shown with its correct colour settings, 

' With all the setting up now complete, we can 
scroll the bitmap, Two loops are used - a 
'Repeat.., Unlit* loop and a 'For... Next" loop, The 
first of these has been added so that the screen 
will continuously scroll, The For .Next' loop, 
however, controls the hardware scrolling 
mechanics. It counts from to 319 in steps of 4. 
The values thai rt produces are sufficient enough 
for the entire bitmap to be displayed, It's worth 
noting that the 'step' value defines the speed of 
the scroll - if you decrease it, the scroll will go 
slower and vice-versa, inside the 'For.. .Next' 
loop, the value produced by the loop is passed to 
the 'X' parameter of the "Show 1 command so l hat 
the horizontal offset of the slice relative to the 
bitmap is progressively changed. Each lime the 
show command is called, the program is halted 
by the 'VWait' command before the next iteration 
of the 'For... Next' loop. 

Finally, the program is terminated by checking 
the status of the left mouse button using the 
'JoybO' function. When you run this listing, how- 
ever, the program will not halt unfiF the scroll has 
completely run its course, so be patient. *«*, 



NEXT MONTH 

We II be lofting cnur hardware spoiling one step further by 
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VIDEO TITLING 



fGA WORKS HO 





R AMIGA 




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*>>* 



PART 





Messing about 
with videos is 
never going to 
be easy, but 
anyone armed 
with a copy of AMOS anc 
possessing basic com 
outer and graphics skills 
should be able to get a 
grip on video making in 
no time. Jim Strutton 
leads you through the 
sub-titling maze. 



u 



Tien 



sing the Amiga along with video equj 
is not a simp-e task, but with a little sfl 
and applicat on, most c? us seen ;o :nan 
age It. Having got the basic corrpu:er and graph 
sK'lls-. it Is not such a great leap as you may i 
' expected to do a bu of useful programming. Now. 
programming trie Amiga in the ra^ is a skill that 
takes much effort, but using software like AMOS r 
fs not too difficult. 

As AMOS was included on a recent coverdisi 
the program should be available to all G5J 
readers. One point I would make though -it is 
feaiiy worth getting the manuals it you intend to 
qo a bit further. 

So. if you have a TiUe program and the f. 
copy of Deluxe Paint, why on earth would you 
need to use something like AMOS to create yet 
graphics? Well, fet me tell you how ; 
ofessionalfy and maybe that will c. 
ideas. I -ave had occasions where I have had to 
produce s ome videos for people with hearing d 
cutties. T~gse needed to have subtitles tc 
the dJaJocje clear. Rather than do a series 
screens. I wrote a simple program that would ta 
a text file of the words and show then 

•e box ai the bottom of the screen, The n 
lor doing th s will be obvious to anybody who 
r-ad to do any sub' titles. After you have edile 
video footage, you have to take the speech 

1 down Yqu (hen take the words 
and adit the it into a form where you retain rN 
sense of what was said, but make it shorter 
: is quick-- r to read and understand. 1 
re some vefy clever people in broad: 
n do this in real lime as a program N 
_, but I am s-;e that they must have at le 
basic script to work from. 

The first program example given nverle 




VIDEO TITLING 



_ 



takes Id a simple text file and outputs the text two 
lines at a time. In use you would take the pre- 
pared script and then run the video through a 
GenLock to a copy that will have the Sub-titles. 
As you play the video bach, you listen to the 
sound and click the mouse to advance. The tech- 
nique is to display the text just after the words are 
spoken, leaving the words on the screen long 
enough for them to be read easily. 

In the long term you need to plan this at the 
editing stage to give sufficient pauses to aliow the 
words to be read. You can only really get good at: 
this with practice. Apart from sub titles, you could 

the software to show a single line caption 
at the bottom of the screen. 

On a commercial level, the basic program for 
sub titles was extended for a sister company in 
France as a system for creating karaoke videos. 
The problem was to create videos for the 
American market of children's nursery rhymes, 
using ofoduciion facilities in France. For those of 
you whg can remember going to the pictures on a 
Saturday morning, there was always the sing- 
aJong where you had to follow the bouncing ball 
on the screen. As no software existed lo create 



Rem Subtitle version 1.3, 

Two text lines in shoded box, Jim Strution 1 W3 

Rem Open a LoR« aieen and set up some colours 

Screen Open 1. MO. 2 56. 1 6,0 

Palette SaS222,SEEESl 1£.S333 J S444,.S5S5 

Rem Ihis loadk a data file which k rompmecl of lines of die- 

bg 

Rem Creole the file with a text editor in plain characters 

Rem Call the file "Diatog.SUEi" and pxjl it on a disk in DPO: 

Rem Keep to about 30 letters per line and terminate each 

line 

Rem With "Ctrl M* plus < Enters, leave two blanks lines al 

trie end 

Rem of the File 

DirS-TO:" 

FS=FMlSr*-SllB"."DkikRj.SIJaV , Loadlhe Dahi fife") 

J FS 'Ther*FS='dfH:DH]|ng.SUB" 
Openlnl,fS 

I 

PoperQ:Cr5: Curs Off: Hide 

Rem This is ihe main Program loop 
Do 

E=foffl): If E=-l Then Exit 

Input H,11S: Input *1,L2S 

Wind Open 1.31. 220.35,2 

Pen 2: Paper 1: Cur? Off :Qw 

Centre LI S 

(down 

tenire L2S 

MLQQPING 

Wind Dose 
Loop 

Rem This is die routine lo defect if ihe right mouse bullon 
has been 

Rem Clicked to move onto ihe next torn lines 
Procedure ML00PIHG 

Do 

M=Mc use Click 
If M<>0 Then Exit 
Loop 
End Prrx 



^ 



this on computer, I designed and wrote a system 
m AMOS that would take (he lyrics of a song and 
display them on the screen with an animated 
pointer moving along with the word a. I can't pub- 
lish the software as ft is a commereia product, but 
it's worth mentioning as something that ca^ be cre- 
ated with software Ike .4MQS. 



Rem Program to fill n screen with text and then 
fade it to a blank 

Rem Screen Jim Slrutton AVPG 1 m 

T 

Rem Saeen Opening and setting coJour stuff 

Screen Open Q,32Q,256,2,LQRES : Curs Off : flash Off : (ft 
Sneer lo Back 

Screen Open 1 320,25&,2,LORE5 : Cur* Off : Flash Off ■ Ck 
Colour 0.SD: Colour 1 .51 IF 

Rem Write Text All over Saeen from top left corner 

Locale 0,0 

For M To 50 

Prim "Amiga Video Producers Group"; 

NexlX 

> 

Rem Pause so you con see ihe screen 
Wait 50 

Rem Make Screen 0. which is the blank screen ''Appear" 

over the top of 

Rem The s«een with the letf on it. The number "37" 

changes the lype 

Rem Of Iroinsffion effect you get. Try changing the number, 

odd numbers 

Rem not dmoble by five seem to work best. 

Appear To 1.37 



FONT RUNNERS 

I don': think I will ever be able to write an artfcfe on 
titles without mentioning fonts. AMOS treats fonts 
tn a very special way and it is important to grasp 
the principles involved to understand the differ- 
ences. There are two ways ct getting text on the 
screen with AMOS. The first and simple way uses 
the system font. This is the font used by 
Workbench tor ail text and would normally be 
Topaz, unless you have used a program like 
FastFonts to change it. AMOS is aoie to lake this 
default font and render it to a screen by using ihe 
Print or Centra commands. The position the text s 
placed on the screen is set by text rows and 
columns, Each row is the height of the default text 
font, while the column is the default width. But. as 
you know, some of the better fonts available For 
the Amiga are in sizes other than the default font. 
These fonts are known in AMOS as graphic fonts, 
and they have their own set of commands to posi- 
tion and render them. Initially they have lo be 
loaded from disk and selected - a process that can 
get a bit Fraught, Once loaded, the positron is 
defined in screen pixels and the foul is rendered 
using the Text command. 

The example for sub-titles only uses the stan- 
dard Amiga font and the simple commands to 
render the font, For some uses it would be more 
appropriate to use a larger font, rendered with an 
outline and drop shadow to make It stand out 
more. This is the technique used for the text on the 
commercial versions of Hie sub-title program and 
the karaoke software. Both of these programs and 
the source code can be bought from the AVPG, 



! 



Normally they sell to professional organisaaor* tor 
£250. but for personal use, CU AMIGA reader 
obtain a full set for just £10 from the AVf 
Video Producers Group, lei: 0793 870 

There are two other commands thai c. 
use to the video maker. First off there is 
Scroll command. I have included a simple e 
of this command for you lo try. The key i 
bear in mind is that the text is scrolled a in 
Time and that the font will be the simplt 
the font is scrolled by ne line rather than b, 
pixel, Ihe effect is quite jerky. However, 
it to simulate text coming over a teletype, or even 
computer screen, you can get a veryV 
result, it can be a different way of shown 
credits on your latest holiday epic, for instance. 

Another useful trick AAfOScan perfoi 
ade between two graphic screens. But rather 
than usino, the Fade command, which does i 
ihe best command to use is Appear. The e*' 
works by loading Swo screens into AMOS, d 
ing one and then fading the first Into the second 
can be a quicker solution than creating an 
animation to do the same job. For those of you 
with a simple GenLock with no fade facility, if you 
load a graphic ol a blank screen, followed by a 
title screen, you can fade from the blank tp the 
title and then back again to give the effect of aH 
that fades r then out. 



STORE POINTS 

Finally, you may remember that In the article 
Lights, Camera, Action | -nentoned making a 
rolling video program for use "hi a shop window a 
as an in-store video display. Well, AMOS gives 
you evesn more possibilities! Firstly, ya. can set ui 
the display sequence m AMOS and leave the pre 
gram running out to video. 

The main benefit is that rather than having re 
recreate the text screens each time ii needs a 
change, you can load them in by way of a text file 
and lei AMOS render them for you. 

The r^ext and most exciting option, is a venture 
that is soon to go into operafion. using an Amiga 
a fu'iy featured display system The software ha 
been written in AMOS and it is an interactive retail 
disp ay system for a travel company. An Amiga 
1 300 >s mounted in a secure housmg with a monitor 
screen on the lop. The user never sees the com- 
puter as that is locked well away, AH they can see '« 
-reer: and three coloured buttons. The buttons 
are connected to the joystick port on the Amiga a-«c 
the user can request information from ihe sysiei 
se e-ting options from a choice of three. For 
sophistication, a second version has a passive 
infrared detector, or PJR, which is similar in the way 
it operates to the devices used in security alarms. 
When s$f off by the heat of somebody appr; 
the display, it tnggers a sequence and plays 
music to attract attention. 

All ol this is very simple stuff usino b, 
unmodiiied Amiga kit, which just goes to show 
powerful and flexible the machine really is. 



Rem simple text stroll program 

j 

Screen Op*n 0, 320,356, UORES : Curs Off : Hash Off :0s 
Colour O.SO : Colour 1SEEE 

Locate 0,30 
Centre TnkIEXT" 
WrjitSG 
For Y= Ho 31 
Vscroll 3 : Wofl 3 
NntY 



l 



\ 




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Best to wrap 

your Amiga up 

tightly 'cos 

there are a lot 

of nasty viruses 

out there. John Kennedy 

explains how you can tell 

if you have a virus, what 

to do about it and how you 

can prevent it happening 

in the first place. 



MAINTEKJU t 



A virus is not a living 
organism - It is- a 
computet program. If 
a system has been 'inlecied'. 
Ihe virus program is present 
somewhere in memory- 
There are two goals, for a 
virus program. The firsl is to 
copy itself to as many differ- 
ent systems, and the second 
is to perform some form of sabotage when (hey get 
there. If a virus is present in memory, if will attempt 
to copy itself to every disk which is inserted into the 
computer's floppy disk drive, it can do mis in sev- 
eral ways, such as writing to the bootWock of the 
disk or attaching itself to another file (a link virus). 

What a virus does when it is present in your sys- 
tem depends on which strain it is. Some virus 
programs are merely irritating, and will display silly 
messages or turn your pointer into a rude shape. 
Others are more destructive, and will destroy all the 
data stored on any disk inserted by overwriting it 
with gart>age, Both floppy and hard drives are sus- 
ceptible to damage in this way. 

WHAT ARE THE SYMPTOMS? 



SAFE HEX INTERNATIONAL 

Safe Hex liriemotional. is a new UK virus centre now open and they will be 
happy to supply you wilfi ihe wry latest anti-virus softwnfe. A disk of ihe 
latest Mien costs just E2, end for delate you should contact 
SHI Reghnat Virus Centre UK, 3M Leeds Road, EcdeshUL 
Bradford, West Yorkshire, 802 3iQ, 



graphics, loss or 'corruption of files and commer- 
cial games will no longer boot. 

WHAT TO DO IF I HAVE ONE? 

The first thing to do is to giet nd of it! There are 
many programs in the Public Domain which will 
search out and destroy virus programs. CU AMIGA 
always tries to fill any empty space on me cover 
disks with a good program. The anti-virus software 
will search through memory and remove any resi- 
dent programs. If you insert your disks rt will then 
examine them for damage and other copies of the 
virus program, Hard drives should also be checked, 
as a virus could lurk away for weeks in an obscure 
drawer of a large hard drive, When the anti-virus 
software finds somelhing suspicious, it will ask you 
vt-jeu wish to re-write the bootblack or boot sectors. 



The symptoms of viruses are as follows: - Be carefuil It the disk in question is a normal 

Inexplicable crashes from once reliable pre- ArfiigaDOS disk then go ahead wilh the operation, 

grams, strange messages (usually profane} or However, it the disk is a commercial game or a 

Vu Ma AmA demo read the next bit firsl. 

YlmsCheckef Is an excellent finis kilter, Scm* f*M- veiftf&n* have iJ«,t n.™. -snHmanu, 



left: VlruiZ Is another oiCMtfll WMpon •g*ln»1 vlmi pro- 
grams. Hera in *vll looking bootbtock In* betwi detected and Ja 
•bout la b* biHled. 



WHAT CAN I DO TO 
PREVENT A VIRUS 

- 1 , Merita bock ops. 
Back-up important data regularly. If disinter 
strikes, you -may be able Id ■recurred of least 
some of youf work. 
1. Aiwop write-protert fbppy disks, 
A virus cannot he written to a disk which has its 
Write Prchx! lob sel. Always prated commer- 
cial games and demos before use. 

3. 5rVff{rr dff. 

Switch your computer off between games. A soft-reset 
will nol ilenr lhc+ memory totally, and a residenl virus 
may survive, 

4. fee a hardware protector. 

You con buy small gadgets which will Inform you if the 
boot sedan of a drive are being written (o. Some floppy 
drives also have ihis feature buMMn. 

5, Ike anti-virus software. 

Get hold of the lalest ami-virus software and una H. Every 
time yau load Workbench, start the virus software. On 
Workbench 2 ond 3 machines this can be done by copyino 
the software into the drive called 'WBSlarlup', Workbench 
1 .3 machines will require an addition to ihe startup- 
sequente in the s: directory, 
L Den f use mated software. 



been released sobs sure la get yeurt Irom a rail 







»._■• _ >**j*.iirj* 






fintv 



MH.M 



fr 






m m\ m m M m 

-wisr -^ar 1 -js^a ^*^ J ' •« . .J?» 



Most games and many demos put their own spe- 
i cial programs in the boot block of a disk. ;n order to 
prevent piracy or provide a pretty screen as soon as 
the disk is inserted. The anti-virus software has no 
way of Knowing if the boot Nock contains a virus, or 
such a program. If a game or demo boots normally, 
it is reasonably safe to assume that it is free from 
viral infection. To be absolutely sure you may want 
to use a special program which can make a copy of 
trig bootblack and save it as a File. You can then 
safety overwrite the existing data, and it the 
game/demo fails to boot you need only copy ihe 
back-up data back to the disk. H the program does 
boot you can probably assume the boolblock you 
copied contained a virus. If a commercial game has 
been destroyed, gel in touch with the publisher. 
They usually offer a replacement service for a small 
fee. So, now you know all there is to know about 
viruses, check out how 1o prevent them in me box 
out and you should be safe from all harm. ^ 



JE.I 



hove no idee who has used il before you. It is possible thai 
a virus has been attached.. either intentionally or by Occi- 
dent. Always check archived files as well - a virus can be 

i d it j 



7. Be (arehil when using PB software. 
Before you use any PD software run your ont-i- virus pro- 
gram. This is especially true when files have been 
downloaded from o Bulletin Board System 



■ M:M-»l:UM.J:a 

ft Aft TEH f\fV- TL-n fcwv-t J» U fc-™-L.- -tlE r, {1a*.*,. JL-L /Mf4lW 



BOOTBLQCK; The first few tracks of o floppy afcki 

important mfwrtwtion for the Amiga's operating system K 

is possible to write a small program lo fit into these trades, 

and although displaying a picture is one p*ssibiSty, a wus 

isanolher. 

VIRUS: A program which wil attempt lo copy itsetf to afar 

disks, ana then damage the data stored there 



177 




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:>J 1 



Jason Holborn takes you gen 
tly by the hand through your 
first ARexx program. 



AREXX 



I 



f you were 
lucky 
enough to 
have found an 
Amiga crammed into your Christmas 
stocking, then you're probably start- 
ing to wonder why Commodore didn't 
include a programming language 
with your new machine, Well the 
truth is lhal they did - it's just that its 
not tfiat easy to find. II you were with 
us last month (and If you weren't, 
why not?), then you'll already know 
that hidden away on your Workbench 
disk is ARexx, a powerful script- 
based programming language that 
can do everything that traditional lan- 
guages iike Basic and Pascal can do, 
plus a whole lot more besides 

Last month we started our look at 
ARexx by discussing what ARexx 
actually is and what it's capable of. If 
you missed thai issue, I'm sure our 
illustrious editor won't mind me men- 
tioning that back issues are still 
available. In the meantime, however, 
let's lake our ARexx tutorial one step 
further into uncharted territory - 
we're going to write our first ARexx 
program. Don't worry, A Rqxx isn't as 
complicated as it may first seem. 
Providing you have a fairly basic 
grasp of AmigaCOS then you're 
already half way there I 

BY THE NUMBER 

Before we take lhat all-important first 
step, however, now is as good s time 
as any to introduce the concept of 
ARexx variables. If you've ever had 
any experience of programming lan- 
guages before, then chances are that 
you've already encountered this fun- 
damental aspect of all programming 
languages. For the beginners 
amongst you. a variable is essentially 
a method of temporarily storing dis- 
crete items of information within the 
memory ol your Amiga. Under normal 
circumstances you'd have to know 
exactly where in the Amiga's memory 
the data has been stored. But vari- 
ables lake this hassle away from you 
by allowing you to create pigeon holes 
in the Amiga's memory which can be 
referred to using labels that you des- 
ignate yourself. You could, tor 



Before you cin wrttt *rt Artxx program, you 
rtawf to make sure Itntl Arm It up and run- 
ning by doutrlMHteklng on th* H*MnMi*t Icon, 



example, create a variable called 
AMIGA or even WOBBLY if you so 
wish. 

Variables can handle just about 
any type of data ranging from a single 
character, an integer, a floating point 
number or even a string of letters. 
Unlike other programming languages, 
however, ARexx variables are what 
are known as typeless'. That is, once 
a variable has been defined to hold 
on§ particular type of data, it isn't 
restricted to just that type of data, 
Say. for example, you created a vari- 
able called FRED that was initially 
used to hold a number. Just because 
It started lite as a number variable, 
that doesn't mean that it will only hold 
numbers - you could quite easily 
transfer a string of characters to it 
without ARexx baiting an eyelid. 
Obviously you can't then perform a 
mathematical operation on it, but 
that's about the only restriction that 
ARexx places. Even then, ARexx will 
happily treat a string variable contain- 
ing '1 2' as both a string and a 
number. Clever eh? 



AREXX UNDER CONTROL 

CD AMIGA isn't the sort of magazine that bores advanced readers with months of tedious lexl 
for bsgmners. Storting this month, wel be tajndiinn a separate section within the A Rexx eoj- 
umn aimed pt those of you -who have maslered the basics and wnnl la know how lo put all 
this theory into practise. 

Every month wel be taking, a look at how ARexx ton |» usd to airtomcte ihe ot*ra- 
lions of several popular ARexx compatible rejections. If you'd like to make any suggestions 



GET PROGRAMMING 

Anyway, now we've got that out ot 
the way, let's get stuck into our first 

ARexx program, It you haven't 
already done so, you'll need to install 
ARexx by loading up Workbench and 
then double clicking on the RsxxMast 
program that you'll find in the System 
drawer on your Workbench disk. It 
you intend doing a lot of ARexx cod- 
ing (hen it may be worth permanently 



about which programs should receive the ARexx Irealmenl, then write in. 

Before we Jwe it at the deep end, however, if s worth takir^limetodistirKwanhhow 
AKexx ramrnuntaite wih other flpptwiions, Task commurrcalton is on mlegral part of the 
Amgo's advanced message-passing operating system bat, and ARexx builds upon this sys- 
tem to allow any application that's ARexx compatible to send and receive comrriands to and 
nam other applications that are currently ruining, 
Tb best way to envisocje Ikw hSs worlis is m 

a Jetepliofre Nne ore cofinecfcd together through a central exchange rhal's responsible for 
irrakinglteconnechonsbtf^ 

the Idephone exchange, with eorJt applitrrtiofi bc-ing its own phorie line (or, in ARexx terms, 
a 'message port'). Just like a idejihon* network, each meaage port hos ift own umque name 
rhat is used to dbtrnquish it rVam any airier meaiaae pcrfs. ASOG's Art Oeparlrrieirv 
Professional far example., has a message port died ADPto, and even AmignDOS has its rjwn 
port called Command. 

When your ARexx script attempts to communicate with on external program like ADPro, 
ARexx must hnt oflemptto establish a ummunicntions link with the aopfartion. If the 
attempt was unsuccessful, chances are lhat the program has ml been loaded. If, on the other 
hand, the attempt was sttiesstU your snitB then hee to corrmonkoto with 
1*on. From h«re ori you con toil )he iRternol 4AEXxfunc1ions b«* in to thai program to 
control its operations. 

Very few ARexx pods have the some 
name as the applitaticnis rhey are attached 
to. ¥oo should find the ARexx port name 
for the application that you'd Eke to control 
in trie program's manual, but ARexx does 
pro\ide a very handy fodfity that wil aSow 
you to autotnalkalfy dhpfcry the names of 
all ARexx message ports currernly avni 
cble. It's worth noting, however that the 
program must be running in order for 
ARexx to find its message port. Give this 




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H you typa In the Afi-eifjf II sling this la what 
you should see. Nol awe inspiring, but a 
working ARtXX prcgrSm nonelheless 

installing this program so that ARexx 
is automatically loaded whenever 
Workbench is loaded. Don't worry, 
this isn't as complicated as it sounds 
- simply drag the FtexxMast icon 
across from- the System drawer and 
drop it into the WBStartUp drawer 

When you double click on the 
Rex* Mast icon, a window should 
momentarily pop up onto the 
Workbench screen, informing you 
that ARexx has been successfully 
installed. It everything checked out 
okay, double click on Ihe Shell icon 
and drop down into Amiga DO 3. 
Most programming languages these 
days have their own editors which 
you use to write programs, but 
ARexx\$ somewhat different, 
Instead you'll need to write all your 
ARexx programs using a text editor. 
Thankfully, there's also one on your 
Workbench disk, so absolutely no 
need to worry here either! So without 
further ado, enter the following com- 
mand at the Shell prompt: 

Ed FtAM:Myprog.Ftexx. 
After a couple of seconds disk 
access, the Workbench Ed text edi- 
tor should spring to life before your 
very eyes. Ed works in a very similar 
manner to a conventional word pro- 
cessor (minus the flashy page layout 
tools, ot course 1 ), so you shouldn't 
have too many problems getting to 
grips with it- If in dggbf, refer lo the 

Workbench manual that came with 
your Amiga lor a more in-depth 
explanation of how Ed works, 

Anyway, let's get down to some 
senous coding - warm up those typ- 
ing fingers by entering the following 
ARexx prog ram. 



My First ARexx Program 

(line space) 

Say "Please enter your name" 

Pull NAME 

Say "Heit& there " (space;) NAME 

Exil 



Once you've typed this little pro- 
gram in - making sure that you 
haven't made any mistakes - save it 
by pressing Ihe Esc key followed by 

the X key. The Ed window should 
close and you'll be returned lo the 
Shell window. All that now remains lo 
do is to run our ARexx program by 
entering the following command at 
the Shell prompt; 



RX RAM :My Prog 
If ail wenl well, you should now be 
staring at a line ottexl prompting you 
to enter your name. Do what it says 
and then press the Return key and 
the Amiga will greet you- Clever eh! 
Okay, so it's hardly very exciting but, 
as a demonstration of how to write 
an ARexx program and then run it, 
our tittle program has served its pur- 
pose beautifully. But how does it 
actually work? Well, belore we get 
too bogged down in the technicali- 
ties, it's worth noting the /* and 7 
symbols that you'll see at the start of 
the program. As any C programmer 
will tell you, these are what are 
known as 'comment markers' and 
they mark the start and end points of 
a comment respectively. Any text 
that you enter between these two 
markers will be completely ignored 
by ARexx. so they're there purely for 
the benefit of the programmer. 
Unlike other languages, however, 
these comment markers aren't 
optional - all ARexx programs must 
.start with a comment. If you write a 
script that simply drives straight into 
code wifhoul starting with a com- 
ment, you'll get an error message, A 
rather strange limitation maybe, but 
I'm sure that all professional pro- 
grammers will agree that adding 
comments to your ARexx scripts is a 
damned good idea anyway! You 
may know what ARexx script does 
when you first write it, but your cod- 
ing may not be quite so clear when 
you return to it after a couple of 
months. By imposing this restriction 
on you, Afiexx could actually be 
making your life somewhat easier! 

The core of the program is simple 
enough too. The program uses three 
ARexx commands - Say, Pull and 
Est. Say is the ARexx equivalent of 
the Basic Print command and its 
sole role in life is to display strings of 
text on the screen. The Pull com- 
mand has a Basic equivalent too - 
Input. As its name suggests, Pull is 
used to pull in a string from the user 
via the keyboard which is then 
stored into a variable (in this case, 
the variable NAME). Finally, the Exit 
command ends the ARexx script. ^ 



NEXT MONTH 

We'll be taking a look at bow to make deci- 
sions wilhin an Aiexx «t ipl. And starling next 
month there will be o rEgulor section wilhin 
the Aftexx column thai will show you how to 
use Ainu lo conit&l ote applications. 




Enter hacker's paradise with John 
Armitage as he explores the worldwide 
network of free Amiga software. 



E 



ven if you use your modem 
regularly, you might never 
have come across the Internet 

- one of the Comms lesser known 
successes. Practically every large 
computer system across the globe is 
part of a huge electronic network 
called the Internet, Each computer 
on the network is called a Site, and 
many offer access to the general 
public totally free of charge. 

What exactly has this to do with 
Amigas? Well, the Aminet is a col- 
lection of sites which all "mirror* each 
olher : that is, all files are duplicated 
between machines. As you might 
have guessed, the 'Ami' in Aminet 
stands tor Amiga and the files which 
are mirrored are the largest collec- 
tion of PO software in the world- 
Hundreds of megabytes of software, 
and it's all there for you free, gratis 
and for nothing. 



How do you get at this software? Via 
the FTP or file transfer protocol. 
Basically, you need to get on to a 
machine with Internet access and 
FTP software - not something most 
people have in their front room. 

Before you get all depressed, 
there are ways. First of all, if you am 
at university or college there could 
well be just such a machine waiting 
for you. For example, at my place of 
learning there is a network ot DEC 
workstations. By logging on I can get 
directly onto any FTP site, and 
download programs at about SDK a 
second, The only problem is getting 
the programs off the DEC and onto 



an Amiga - the DEC doesn't have a 

floppy disk. The solution here is to 
log on to ihe matching network of 
PCs, and copy the files across. 

There should be similar ways of 
transferring files at your local place 
of higher education. The best thing 
to do is ask the harriesi , most hack- 
erlike looking student you can find. 
Failing all that high brow stuff, sev- 
eral on-line services have an Internet 
Gateway. CIX is one which immedi- 
ately springs to mind. 

LOGGING ON 

To tog onto a site, you run the FTP 

software and type OPEN t name> at 
the prompt. When asked for a user- 
name, you enter 'anonymous' and 
lor a password enter your en- 
address: the place you are calling 
from. Now you are on a UNIX-style 
terminal, from where you can move 
around the directories. Stick with the 
Public areas (enter cd pub) and took 
lor the Aminet directory. Inside yovt 
rind hundreds of programs, so ptok 
one and enter get <fi)ename> 
Sometimes you'll need to enter "tan 
before you can download files - " 
first without. Note that as a Li " 
system, filenames are case depen- 
dent. After 'get' the files will be 
Stored on your terminal and after 
that its up to you to get them into 
Amiga format. Enter close to quit 
the system. 



NEXT MONTH 

More hints, on (jelling info Amine! and 

wlicit you might find inere. 




161 



J 



ASK THE EXPERTS 



IGA WORKSHOP 






THEY ARE FOUCS - THE Q&A TEAM 






L ons 

11 you're in need of urgent 
help regarding your 
Amiga, then Q&A is the 
place to come. 



SOUND ADVICE 

Will the dims thai become avail- 
ja able on the CD32 be recorded 
|* with the Dolby sound encoding 
syslem as used by the dedicated 
home movie laser disc players, or 
will the soundtrack be in ordinary 
hi-fi stereo? 
Sean Christian, Douglas, Isle of Man. 

The CD32 has the same sort of ordinary stereo 
sound outputs which a normal audio CD has, 
and is therefore incapable of any extra clever 
trickery. However, all VHS tapes which have 
the HI-FI Dolby symbol on them are capable of 
surround sound when played through a special 
decoder, so there is no reason why the sound- 
track of feature films using the FMV cartridge 
could not be recorded in a similar way. 

MEMORY MADNESS 

I have an A60Q with a i Mb 
expansion card, I would like to 
add a 4Mb PCMCIA memory 
'card. Could you please tell me 
how much chip memory will this 
give me? And how much fast 
memory will it give me? 
J,R. Gel I at ly, WaJHngford, Oxfordshire. 

Any PCMCIA card will only add to the amount 
of Fasi memory you have. Chip memory needs 
to be tightly coupled to the custom chips, and 
memory added via the PCMCIA port isn't. 





In the interview with 
l* Commodore's vice president of 
Y* engineering. Lew Eggebrecht 
(CU Amiga August 1 993), Lew 
said thai the new Amiga chipset 
will have eight voices with 1 6-bil 
sound. Please can you tell me 

more about this chipset? Is it really worth buying 

an Al 200 now if the current AGA chipset is due 

for a revamp? 

Kevin McGrath, Chadderton. 

All I know about the chipset is that It will be 
many times faster than the current AGA sys- 
tem, offer true 24-bit colour with support for 
video compression and that much Improved 
sound you're lusting after. 




JOHN KENNEDY 

Tipped for host of the 
new University 

Challenge series, John 
"Bamber" Kennedy 
likes a starter for ten. 



Now you want to know if you should wait. 
Well, of course you should wait. In a year or 
so whan the new machine is available it will 
probably sell for about C50. But by then 
Commodore will have announced the 
Quadruple A chipset - it will have 32 voices, 
64-bit colour, run faster than 1000MIPS and 
coat £i 0- 

Be realistic- You can only buy what Is 
available now, Who Is to say that the new 
chipset wll'l ever appear and for how much. 
You might wait a year for nothing, and in the 
meantime you could have been using the 
A1200 - probably the best Amiga ever built. 

SCREEN 5GENE 

I'm confused about monitors and 
I desperately need your advice. I 
have an A 1200 and a Philips 
CMSB33 Mkll monitor, and all is 
working extremely well. I do a lot 
of word processing, and I am 
thinking of getting a monitor 
which will allow me to display my work in a higher 
resolution. However, I'm not sure about the differ- 
ence between hi-res and interlace. I can't afford a 
multisync, but I am interested in getting a 
Commodore 1940, 

What I really want to know is: what are the 
advantages of having a dual sync monitor, and. 
would I need to buy anything else to get the best 
results from my A1200? 
Emma Colley, Witney, Oxon. 

A hi-res screen la at least 540 pixels across, 
and a super hi-res screen Is at least 1,290 pix- 
els across. An Interlaced display Is 
technically one which flickers as It updates 
faster than the monitor can cope with. But in 
Amiga terms it often means a display of about 
512 lines. 

When the A 1200 (or A4000) la used with a 
duel-sync monitor, It can de-Interlace the dis- 
play which means you can have a 512 line 
screen with no flicker- and Its a complete 
revelation to use. 

If you are word processing a lot you need 
three things: a rock steady display, a monitor 
with a good dot pitch (how detailed the text Is} 
and a decent sized screen (at least 640x512 
pixels)- The Commodore 1340 will de-interlace 
the display, but H won't offer much In the way 
of clearer text, as Ha dot pitch Is similar to the 
CMM3& 

I would recommend you consider a 
monochrome monitor - you can buy PC-style 
monitors which will support a de-interleced 
display and offer pin-sharp text for about the 
same price as a CM8833 (try Silica Systems 
on Ofll 309 1 1 1 1 }. You can then use your 
Philips for games. 

BRING BACK BASIC 

I have recently bought my first 
Amiga - an A1 200 and I find It 
far superior to my previous B-bit 
computers. However, the prob- 
lem is that the various manuals 
do not explain how to do your 




ca 




WAT BROOMFIELD 

Mat would like to stress 
that he doesn't really 
look like this - but 
could you please write 
to him anyway? 



own programming. I would be very grateful if you 
could tell me the best books to start off with as I 
know very little about programming the Amiga. 
Steve Ellis, Wrexham, Clwyd. 

Unlike the 8-bit machines, the Amiga doesn't 
come with a programming language built in. 
so don't waste your time looking for a Basic 
interpreter lurking around- The nearest you'll 
find is ARexx, which is described in our tuto- 
rial series. 

As for books, well, I could tell you to go 
out and buy the complete set of official refer- 
ence manuals - but I won't. 

What you need is a copy of Amos or Blitz 
Basfc, which both come with good tutorial 
works. Perhaps this month's coverdlsk will 
appeal to you as well... 

FREE FLOPPY DRIVE 

I have an Amiga 500 and I am 
thinking about flatting a CD3-2. H » 
• bought the CD32 expansion 
"device with a parallel port, serial 
port and so on, would I be able H 
connect my AS00 to the CD32 
and use it with the ASOQ's key- 
board and disk drive' 

Also, is there going to be a CD32 version of 
Mortal Kombat with 256 colours and use of the 
multi-button controller? 
Chris Stevenson, Burnley, Lanes. 

Although I have yet to see the CD32 expan- 
sion box, I think that I am correct In thinking 
thai you won't be able to use your A500 as a 
keyboard and drive for the CD32. 

What you will be able to do is use the CD32 
as a CD-ROM drive for the A500, and access 
the many disks of PD and demo software wtt* 
a program such as Pamet. 

Of course, If demand la high enough some- 
one will write the software to do what you 
require, And, similarly, if the CD32 sells well 
enough you can bet that Mortal KombatwW 
appear In all Its gory (258-colour) glory. 

TV HELL 

^mt^e ! ' m 1f Y in fl ,0 connect my A600 IB 
l^^^^^P a television set. According to 

ML L\l Commodore it is possible to ccr 

msfSSSs 5° nect the A600 t0 the TV via |he 
Wii Qv SCART socket, but I have tned 

™IW^ this with little success. 

At the moment I have to be 

satisfied with colour composite signal. 

Gerard Kelly, Munich, Germany. 

It sounds like a problem with that good old 
aimost-but-not-qufte-a-5tandard SCART (or 
Peritel) connector. 

Although the SCART connector can sup- 
port separate red, green and blue lines, they 
are not always implemented. 

If your television sports a true SCART 
paflble connector, the RGB signals from the 
A6D0 should drive it perfectly, and as you 
know give a much better display than with 
blurry colour composite. 







162 






ASK THE IXP 




Unfortunately, you can't get a picture, so 
therefore your TV lis crap. Sorry. 

LIBRARY EXPLOSION 

I own, an A60Q, and I'm having 
difficulties with the virus checker 
program given away on the CU 
J * Amiga coverdlsk. 1 have dragged 
f * the icon into my Workbench 
Startup drawer, but when I reboot 
I get the message, Need explode 
library vi4+'. Can you help? 
Tracey Foulsham, Birmingham. 

This letter sums up the dozens of elm liar 
queries regarding the dreaded exploding 
library, and the reply will hopefully help every- 
one to sort out Ihelr problem. When the Amiga 
boots, it likes everything to be in Its place. It 
likes the Amiga DOS commands to live In the 
C directory, and the fonts to be in the FONTS 
directory. It also likes libraries to be in the 
LIBS directory. A library Is a special piece of 
code which offers some common features to 
programs. In this case, the virus checker pro- 
gram needs some compression end 
decompression routines and these live, quite 
happily, in the explode library. 

When you boot from the coverdlsk, LIBS: is 
set to point to the LIBS drawer on the 
coverdlsk, which contains the explode library 
When you boot from your Workbench, how- 
ever, LIBS: is set to point to the LIBS drawer 
on the Workbench -which probably doesn't 
contain the explode library. 

So when you copy the Virus checker pro- 
gram, you also need to copy the library. Some 
programs come with a utility called something 
like install library' which will automatically 
copy across any required libraries. 

However, being the kind-hearted soul thai I 
am, here's a step-by«step guide on how to do 
It manually (oooer). 

i. Bool from your Workbench In the normal 
way. 

2. Open a SHELL window. 

3. Put the coverdlsk in the drive. 

4. Enter COPY dfO:llbs'ex pi ode. library to 
RAM: This will make a copy of the explode 
library in the RAM disk. 

5. Put your Workbench disk back Into the 

drive. 

6. Enter COPY RAM:explode.library to LIBS: 
This will insert the library Into the correct 
drawer, 

COBOL CONUNDRUM 

lm learning the COBOL pro- 
gramming language for my 
\# college course and i need a 
I * COBOL compiler for the Amiga. 
* I've searched the PD libraries but 
with no luck. Can you please help 
me? I would be very grateful 
James Deadman, Welling, Kent, 

First of all, commiserations on your unfortu- 
nate situation. I had to use COBOL as part of 
my so-called education, and what a waate of 
my life it was. 

1 recommend you change colleges to one 
which won't waste your time with this crappy 
language, but teaches something useful (such 
as C) Instead. 

In my case, this meant a change from the 
science to engineering faculties- In case you 
can't menage this, you'll need to get a PC 
emulator (software should suffice) and a PC 
COBOL compiler. 





DTP ABC 

For some time now I have been 
looking for a DTP package which 
includes powerful features whilst 
\ * also being easy to use. Presently 
1 I do not own any DTP programs, 
but I want to produce high-quality 
work. 
Andrew Chang, Wimbledon, London. 
You missed out several Important facts, 
Andrew. How much do you want to spend? 
Do you have a printer, or will you be using e 
bureau? 

If, as I suspect, you want to dabble your 
toes In the murky waters of desktop publish- 
ing before plunging in headlong, I suggest 
you get hold ol The Publisher, which was 
reviewed in the December 19&3 Issue. 

The Publisher coats about £30, and at this 
value-tor- money price its only competition is 
the equally adequate PflffeSeftertrom Gold 
Disk. Check out the adverts in this Issue of 
CU Amiga for prices, as they tend to change 
rather quickly. 

BIG NUMBERS 



.+11* 





Ever since I've had my Amiga 
I've been interested in graphics 

based around mathematics. You 
may not believe this, but there is 
actually a limit to the amount of 
pictures that you can display on 
the screen. 
I have devised a formula to actually calculate 
the number of screens possible in a screen mode 
such as low resolution, 32 colours: colours to the 
power of the number ol pixels. 

It's not a very complex formula I must admit, 
out it works. For example, it you took a screen 
Ol 320x256 pixels Stored in 4096 colours (HAM 
mode) the number of different screens you 
could produce would be.., far too large to print 
here, but I can say thai the number consists of 
exactly 295,955 digits. 

When you consider that one page ol CU 
Amiga contains approximately 6,400 characters, 
it would take 4B2 pages of CU to write this num- 
ber down (about two full issues) - 

However, this number does cover every single 
picture seen in any art package or game, ranging 
from a screens hot of Populous 2 to a Vista Pro 3 
image, to a purple dot in the corner of the screen 
in Deluxe Paint, 
Thanks for your time. 
Daniel White, Walsall. 

Thank you Daniel tor trusting us with your for- 
mula, I trust you have written a program 
which will randomly 111 k the screen with dots, 
because eventually you'll get a picture of your 
own lace. Or the Mons Lisa, Or an image ol 
the Earth as seen from the Moon. Or a full- 
colour image from Ihe inside ol my stomach 
(How delightful). 

In fact, given a last enough computer we 
could use your theory to generate the screen 
shots for the January 1995 Issue, which would 
save ue the trouble ol taking them at the time, 

FUCKER VISION 

r _Aj, m I have recently bought an SOMb 
hard drive for my 2Mb A600 
which I have installed myself. 
After the computer has been 
switched on the screen flickers 
quite badly for the first half hour 
or so, almost as though it was 

warming up. Is this the case, and is il harmful to 

my Amiga? 

Also, the drive came in two partitions: a 75Mb 



partition and a bootable 5Mb partition for 
Workbench. Is there any way I can enlarge 1h# 
Workbench partition? 

Finally, a friend told me that Ihere is a 2Mb 
upgrade available tor the trapdoor. Is this true' 
I've never seen them advertised anywhere, so I 
thought I'd check with you. Would a PCMCIA 
card work with programs such as OctaMEO - 
CineMorph? is there any way that I could " 
accelerate the A60Q, as morphing lakes ages. 
Dave Park, Letchworth, Herts. 

your screen flickering problem could be 
power related. Perhaps the standard PSU 
hasn't enough juice and Is struggling. 

Falling that, either the hard drive or (tie 
Amiga is broken - It's certainly not normal 
behaviour. Early Amiga modulators have been 
known to flicker between colour and 
monochrome, but recent ones should proba- 
bly be okay. The HDTools program has an 
option screen dedicated to making and alter- 
ing partitions. You should have no problems 
resizing your drive (1011b (or Workbench is 
mora useful) and If you make sure the tick Is 
In the bootable requester you II be all right. 

Before you start, remember to back up all 
your data, as re-pa rtltion In g a drive will 
destroy Its contents. I haven't heard of any 
memory expansion lor the A6O0 other than the 
1Mb card that fits into the trapdoor, which 
gives the A600 a total of 2Mb of Chip RAM. 
Memory added to the PCMCIA card slot is not 
Chip HAM, but It will still be used by the sys- 
tem. For example, the OctaMed program will 
automatically load Into the PCMCIA memory, 
leaving more of your Chip RAM for samples. 

Currently, the only way to accelerate an 
AGQO is to throw it out of a window. 
Remember If you upgraded it to a A1200, you 
could take the hard drive with you, 

KEYMAPS 

Dear Co Amiga, I can't set the 
Key map of my Amiga to GB and 
1 gel a $ when I type a. 
Lots of people, Everywhere. 

Ok, I thought this was simple 
until 1 had to do it myself again recently on a 
Workbench 3 system. Assuming you have 
your entire Workbench available on a hard 
disk, you must set the following; 

Prefs 'locale/Country to United Kingdom 

Prefs locale Preferred Language 10 English 
and select SAVE. 

Then set the following: 

Prefa/lnput'Key board type to British and 
select SAVE. 

Next time you open a Shell, the keymap 
should be set properly. 

Now, if you are using a floppy only system 
you will need to make sura that your boot dis* 
contains the tile 'gb' in the DEVS:keymaps 
directory. If it's not there, you'll need to copy 
it across from the storage directory- 

NETWORKING 

m I'm hoping to upgrade my Amiga 
\£t ^' t 500 to an Amiga 1200, pOSSibty 

,* through some sort of part 
• exchange deal. However, the 
saving I'd make is only about 
£60 - the price of an external 

drive, Is it possible to use the 





» 



183 



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AMIGA WORKS HO 



ASK THE EXP I ITS 




» internal drive from the A5€0 as an external drlva 
on the At 200, either by linking the machines or 
taking the drive out and rewiring it? 

II possible I'd like to keep my A5QQ in one 
part, so can I use the drive from any other 
machines? In fad, are there any parts from old 
Amigas that can be used with the At 200? 
Ben Hollis, Norwich, Norfolk. 

Using the PO program Parnet (see next 
month's DIY section lor full details) you can 
connect the A5O0 and A1200 together, end the 
A 1200 can access the AsOO's floppy drive. 
And vice versa. Unfortunately, It isn't possible 
to use an internal drive as an external Amiga 
drive as some extra electronics are required. 

The same goes for any naked drive mecha- 
nism you might see, so stick to Amiga 
specific drives. 

As for cannibalising the A500 for parts - 
again, I'm afraid not. The mouse is probably 
the only pari of the system that could be used 
as the A1200 motherboard and chips are sev- 
eral years more advanced than the trusty old 
AS00, and nothing would be any use. 

WHEN I GROW UP... 

I'm 14, and I wish to write games 
software for a living on the Amiga 
# when I'm older, so I thought I'd 
I » start learning now. 
^ I already know how to use 
AMOS, so I want to get DevPac 
and learn &80x0 assembly lan- 
guage - or j dW until I saw a line in CU AMIGA 
that said the 'C language was more powerful 
than machine code, Could you tell me what lan- 
guage the games companies use, and what 
books and software i might need? 
Lenny, Worksop. 

Which: language is more powerful is open to 
debate. For pure speed, you can't beat raw 
assembly language because that's what every 
other language Is eventually translated into. 

On the other hend, C offers a lot of support 
for data structures and function calling - Ideal 
for larger programs and making use of the 
operating system. Interestingly, a good C 
compiler will produce code almost as good as 
hand-written assembler. 

Most games companies use assembler, but 
mora are turning towards C because, as 
games became more and more complicated, it 
makes sense to write all the game logic in C 
and keep the assembler for the ultra-speed- 
crltlcal graphics code. 

My advice to you would be to learn C first 
because the principles involved are more 
Important than knowing the Motorola instruc- 
tion set Inside out. Anyone who can program 
can learn how to code In assembler in a day - 
It takes a lot longer to learn how to program In 
the first place, and longer still to learn how to 
program the Amiga. 

WELL HARD VIRUS 

I'm considering buying an Amiga 
1200, and have some questions: 
1 . How do I know if there is a 
virus on a hard disk and how do I 
get rid of it? Does it mean that 
everything has to bo reloaded, 
including all Of Workbench? 

2. How do I know if programs on floppy disk will 
install onto a hard drive? 

3, I have loads of Spectrum games on tape, and I 
notice that there is a Spectrum emulator in the 
public domain, 

How do I connect the cassette recorder to the 




Amiga? What do you think the chances are of 

getting the games working? 

4. By the way, who is Fred Fish? Am I the only 

one not in on this? 

Robert Pickering. Denbigh, Clwyd. 

I hope you decide to go ahead and get a 
A 1200. Here ere same answers: 

1. A public domain program such as 
VlrusChecker will look through the files on the 
disk, and If It finds a virus It will delete the 
suspect file. You don't have to install every- 
thing again, 

2. The box the game comes In will usually 
have a sticker on it, but the best way Is to 
check the reviews in CU Amiga as we'll 
always say If a game can be installed or not. 

3. The Spectrum emulator can load games 
from cassette tape by means of any normal 
tape recorder connected to an Amiga sound 
dlgltlser (sampler). 

As long as the game doesn't make use of 
any strange copy protection methods, nearly 
all Spectrum software works fine: I've been 
playing the classic game Thrust with the emu- 
lator on my A4000 quite a bit. Well, until I 
bought Frontier. 

4. No, you are not alone in your ignorance 
about Fred Fish. At the recent 'meeting of 
minds', practically all of the Amiga developers 
present had no Idea about the Identify of Fred 
Fish To me this says a lot about the develop- 
ers - they treat the Amiga simply as a games 
console and have no interest In the Amiga 
community at large. There's no great mystery 
about Mr Fish - Fred is the guy who collects 
all the Amiga PD to release as his 'Fish Disk'. 
He has so much software now that he's 
releasing it only on CD- ROM. so buy the last 
CDTV in the shop now, 

PICTURE SWOPPING 

t ici I often swop pictures on disk 
between my dad's PC and my 
Amiga by using CrossDos to load 
the PC-format disks on the Amiga 
Workbench. My dad also has an 
Apple Mac in work. 3s there any 
way I can get the Amiga to load 
these son of disks? There is a colour scanner con- 
nected to the Appte and it woukf be great to load the 
pictures into Deluxe Faint 
Colin Turner, London. 

The trick is not to get the Amiga to think like a 
Mac, but to get the Mac to think like a PC. 
Confused? don't worry - the Apple Mac uses 
a very strange way of storing data on floppy 
disks, but with the Mac program Apple File 
Exchange which all Macs come with, it can 
read and write to ordinary PC format disks. 

As you know, the Amiga can read PC disks 
through CrossDOS (included with all WB3 
machines) so the only remaining problem Is 
the file format. 

A common Mac file format is TIFF, which is 
totally Incompatible with the Amiga's own IFF. 
However, there are some programs In the pub- 
He domain which will convert files for you. 
Some Mac programs also support JPEG 
which Is a greet way of squeezing large 24-bit 
colour fives onto a single floppy. 

THE NEED FOR SPEED 

I have a number of questions 
, weighing heavily on my mind. 
** Please can you help ease my 

worries and calm my fevered 

brow by answering the following 

technical queries: 





1 . Why do you need a memory expansion to 
increase the speed on an A 1200? 

2. Would it be better to fit a Power Computoej 
PCI 200-4 or a MicrOboliCS MBX1200Z wsJtfJa) 
same amount of memory? 

3. Do I really need an FPU it all i want to do * 
play games? 

4. Does the running speed of the CD32 maacft 
that of an A1200 fitted with extra memory 1 ' 

5. Is the access time from a CD-ROM faster law 
from hard drive? 

6. Assuming the answer to question 4 is yes. I 
bought a CD-ROM drive for my A1 200 wouM 1 no 
longer need the memory expansions-? 

7. Is it possible to use normal joyslicks with the 
CD32? 

B. A, Doherty, Winsford, Cheshire. 

Well, after that heart warming plea, here are 
some equally weighty answers which I hope 
will solve some of your worries: 

1. The A1200 comes with 2Mb of chip memory 
as standard. Chip memory is shared between 
the CPU (the Motorola 68020) and the custom 
chips which produce graphics and sound. 
Because of this shared arrangement, the CPU 
takes slightly longer than normal to access 
the memory, and this slows the computer 
down slightly. 

When extra memory Is added via the trap- 
door, the CPU has immediate access and can 
therefore run at full speed - this explains why 
It is called Fast memory. 

2. Depends on which one you like beat 
Seriously though, we're doing a complete 
round up of all At 200 peripherals soon which 
should answer your question. 

3. No, If you only play games the extra 
expense of an FPU is wasted. 

It does make sense to buy a memory board 
which could theoretically support an FPU in 
case you change your mind, and get hooked 
on graphics or sound software, 

4. No, as the CD32 has only (hah! only!) 2Mb 
of Chip RAM, it runs at the same speed as an 
unexpended A1200. 

However, the CD32 has an extra chip 
(Akiko) which can speed up some graphics 
operations ever so slightly. 

5. Ho, a hard drive is much faster. A double 
speed CD-ROM (like the one fitted to the 
CD32) will shift data at about 300 K a second: 
a lot slower than a good hard drive. 

With good programming, CD access can 
appear a lot faster - certainly fast enough to 
spool graphics and sound data directly from 
disk. 

6. The question is: If you bought a CD-ROM 
drive for the A1200, where would you stick 
your memory expansion. 

This is a question which can only be 
resolved when Commodore release details on 
the CD-ROM drive. 

7. Yes, although the supplied Joy pads are bet- 
ter because they support more buttons. 

Phew, now, with all that lot finished, I'm 
mentally and physically exhausted. I'm going 
back to Commander Kennedy in Elite H who 
is somewhere deep in the Groombridge ays* 
lam. Till next month playmates. 



Q&A is yourEndispensible guide to the Amigc 
where our team of experts olfempl 1o answer dl 
your Amiga-related questions. 
If you still hove some more burning questions, 
write to Mat and lohn at CU AMIGA, Priory 
Court, 30-32 Farringoon Lane, London EC 1R 3AU. 



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THE ULTIMATE BEATEM'UF CAME ST/FTGHTER 11 5TYT 

* TH:HM(..\LLY BRILLIANT* » SEW flGHTLRS I [TIL MOST EVER] 
* * DIFFERENT COMPETITIONS * SIT-m - TNTFUJRF.NT OOMP1 TF.R OPPONt 

* BONUS ROUNDS * I-!* PLAYERS * TRAINING 
* CHOOSE TO M ANV nGHTER # LEAGUE TABLE 

• nCil-ITLR STATISTICS* MULTIPLE SWCIAL MOV1.S (NOT |l 
* DIFFER I - I i : I i '. 1 1 ED BACKDROPS IN OVER SDH COI OCHS 1 M3C CiilVI I 
I ilOTTISED SPEECH* 200* OF SAMPLED Ski: 
I'l. :i k -iLi'KRi-As: m HOW SUPI8FAST DISK LOAD 

* AND MI 'O! Ml Til MOREim 



Only f 1 2.W IK - OcrM«s add i\M, 
FtTTLrRE SOFTWARE ]C(J1>, 

X Musinolia Park . Hunmurn . BelEusi. BTl7 ODS. 

Please make cheque < l'.( Irflcr pa vablt In H.Hcll. 

Compatible- with. ALL AH1GAS 

I MF.ir only - Fust dkpjilfh on .n-ders! 



SOUND 



LAB 



IGA WORKSHOP 




flf/ffll 



It's hip, it's hop, it's happening. Tony 
Horgan checks out the latest grooves 
you can create with your Amiga. 



SOUND LAB 



A 



Ithough OctaMED is 
an amazingly power- 
ful program, if you 
can't gat over the first few hurdles you might never 
realise just what's possible with this little gem. In 
the first of an on -going series, this month we'll be 
concentrating on the basics - enough to get you 
up and running, without getting too deep in oonf us- 
ing details. Evan if you don't understand 
everything, ihis simple step-by-step guide should 
have you waking up the neighbours in no time 
The series will be geared towards the new features 
of OctaMED V5, but wherever possible there'll be 
notes on the equivalent features of previous 
OctaMED versions. 

THE LOW DOWN 

Then) are a tew theories and facts which should 
be explained before we start, and which should 
help ycu make a bil more sense of what's to come. 

1 . Like other trackers, OctaMED outputs two sam- 
ples to the left channel and two to the right when 
it's in normal four-channel mode. The two outside 
tracks (lar left and far right on the screen) go to 
one side, while the middle two go out through the 
other. Usually mono samples are used. Stereo 
samples are actually two samples (a left and a 
right version of the sound), and so would take up 
two tracks each. 

2. Songs are constructed by recording different 
blocks, then arranging the blocks to play in a spe- 
cific order. The order in which you create the 
blocks has no bearing on the order in which they 
are played in the song. That's entirely up to you. 

3. Although only four samples can be played at 
any one time in four-channel mode, you can use 
up to 63 samples in any one song (memory permit- 
ting), Any sample can be placed on any irack you 
like. You could even play the same sample on all 
four tracks at once it you needed to. 

Okay, now to make some noise.,. 

SAMPLING A SOUND 

Yo-u could load a sample Irom disk, but that's for 
wimps, Here's how to sample your own sound. 
You should have an audio source connected to 



your sampler cartridge. Click in the sample name 
box. This is found in the middle at the top of the 
screen on V5, and is accessed via Ihe INSTR but- 
ton on previous versions. Choose a name for your 
sample and lype it into the box.. Ignore the 'Error: 
object not found' comment. 



:irarrH.irrr::i ia inTT™r^;:m'TT^rnii;B™PT!rT^.BJ 


It inl, |||M. 














tMif turin 


teltw 


litcV- IflTlE-il 


Shw III 


umm 


5**l|f 'lufff 


llfil'U 


i** DM 1 n* 1 <«i 1 [mm ] LlMf I im 1 r»tf i fcmml- 


_|fn<MM _ju*» Uh Pilrt Q lhrl]<|»j*|j| 



Balora you can t acorU *ny umplH, you first need lo set up ■ 
butter W.tWO bytes (EDK) stieuld b* enough for most Bounds.. 





,1**7"*' """ll. 

.-/ . "■■■ 

I III 


v n 



Monitoring th* volurn* Of Ins Incoming sound I. an Important 
factor In galling a good quality reproduction. 

Click on EDJT SAMPLE (SMPED on earlier ver- 
sions), then dick in the box marked PITCH, and 
replace the number 428 with 214 (remembering to 
press RETURN to register the change). This sets 
the sample rate. Instead of kilohertz, OctaMED 
uses a measurement called period. The higher the 
number, the lower the sample rate. Use a lower 
number for higher-quality samples.. A period of 214 
is the same rate used to play back the note C. 
Click in Ihe BUFFER SIZE box, and type in 90000. 



Error! object not fountT 



El ay Song 



Play Block 



i 



(ont Jong 



Cflnt Block 



STOP 



81 ItlCdlHibbU svntli 



4Ch 



H.HlB riftSrtl ltt __| 



1" «Ivpg. 



* 



Inst Parana.,, Edit Sample,.. | Edit SunM... 
1^ 



Sjj81/»1 jlliJStJ 081/881 jgJW/nf 8(888/888: 



J 06 J. 



Edit _J Space _) Chord Qj On/Off | 



BI12 

iaaa<i>iittictr 




This will open up a blank space lor you to sample 
into that's &0k long (60 thousand bytes). 

Click on the MONITOR button, Play your 
record, CD or tape, or make a noise into the micro- 
phone if you have one connected. You should see 
the line in the monitor box start to jump up and 
down. If there's little or no reaction in the monitor 
window, check your cables and ihen adjust the vol- 
ume level on your input, Tweak ihe volume until 
the sound wave just touches the top and bottom of 
the box, without flattening out 

Once you've got the volume level right, close 
the monitor window (or click the right mouse button 
with older versions of the program). This takes you 
out of monitor mode. Now cue up your sound 
source to a point just before the bit you want to 
sample. Click on DIGITIZE (or click RECORD 
twice with older versions), and start your sound 
source playing. It will then be recorded into the 
blank sample space. 

TRIMMING YOUR SAMPLE 

You'll now have some Spare noise at the start and 
end of your sample. This needs to be cut off before 



luffs lie HUH [aim start: 



inmc 



iftJUa 



j» hi inn' 



ftwn in $m* El-Flit Wwitir 



Urajjll j.mflit | la»lt<|>lufftr' lliHi» 



Cut I tnse Cl»w 



Ycu can rujrna your »»fnpJ«s anything you I Iks. Tries, are lag. that are used to help you Identity lh*m when you're unrig OctaMED. 
and can also doubt* a* filename* lo* th* UrtipJii, allhoujjh you could save Ihia sound to disk with a completely dlffermrl flkeneme. 



rtrlutid _j low LHf> Petit &■ iti ft |<|>|<tl iit 

This is what a sample took. Ilka before you've ad lied II. You cap 
aa* wh*n» Irw main sound starts iiom Iha wave's higher pa a Jm 

you can use your sample properly^ 

Press F2 or dick the octave gadget that's cur- 
rently marked 12, which stands for octaves 1 and 
2. You should now have octaves 2 and 3 selected 
Now when you press O on the keyboard, your 
sample will be replayed at the correct speed. 
Watch the line travelling along the sample as it 
plays. Take note Of where the line is on the samp* 
when you hear the part you want. Highlight the 
immediate area surrounding the start of the bit you 
want to pick out by holding down the left mouse 
button fnght button on previous versions), and 
moving the mouse over the required area. 

Click on the SHOW RANGE button and the 
highlighted area will be expanded to fill the samp* 
window. Repeat the highlighting and zooming pro- 
cess if you need to gel a larger view of the samp* 
Click on PLAY DISPLAY whenever you need to 



ISA 



AMIGA WORKSH 




.J Imp Lw PtLRt & Start |<|>f<l|#H 



TUB quiet bn berare th* miin Bound mem to be clipped «ff - H's 
just a matter Erf hlghlbahtlnq 1h» pre* ln d clicking llw cul button. 



Mftizt: BKf j Um «rt: fTI ~1 «m» E>4: 



..H' Mil 

Tip- 





Jii»l*r 1 it" In Imtt »i*tl*p J Dm it or 


Httki [HTjC-Jl 


fr.l:i it" *rt J *wta<l **hrj _Mlj*i*^ 




" Dm 1 Hm 1 U l&w fa**- J Off | 



frl fttrt M>!<»j*l 
Now the ittrt ha* besn trimmed, you can do 1he aim* artth Ir* 
unwanted sachOfi at Htmrnnt. 

hear the visible section of the sample again. 

Once you've located ths start ol your required 
section, click on it with the left or right mouse but- 
ton. Now click the SHOW ALL button, which will 
joorn th© display right out again. Move the pointer 
to the left el the range you've just set, and hold 
down the SHIFT key. Hold down the left or right 
mouse button (depending on which version you're 
using), and drag the range to ihe far left. 

Click on the CUT button, and the unwanted 
sound at the start of your sample will be trimmed 
off, When you press the O key now. you should 
hear the difference. Repeat the process to trim 

I I QJ, 

SPACE: stts o song block or sompJe ploying. 

ARROW KEYS; move trie edit cursor around the 

block. 

SHIFTED ARROW KEYS; op and down move 

trough the blocks, vmile left and right more 

through the samples, 

ESCAPE: toqgles edl mode 

NUMERIC KEYPAD: toggle tracks m 

F KEYS: d»nge octaves 





unwanted sound from the end of the sample. 



LAYING DOWN A TRACK 

Close the sample editor window (or if you're using 
a previous version click the button at the top right 
marked with four columns of little lines). Using the 
Amiga keyboard, practice playing a few riffs or 
rhythms with your new sample. When you've got 
somelning you're happy with, click on the £ and □ 
buttons. Next time you press a key, the block will 
start rolling, and anything you play will be 



£lay Sons 



Play Block 



Cont ion? 



Cunt Block 



STOP 



sgi ii /w < > s; 



y) Edit J Space J 



Thai magical "D" button I* ■ handy thing, which allows you lo 
automatically slart recording at *con as you hit a key, 

recorded. Start when you're ready, Once the block 
reaches line 643, it loops back to the start. To stop 

recording, press the SPACEBAR or click Ihe 
STOP button. 

To record another track, move the cursor 
square with the arrow keys, so that it's across the 
three short horizontal lines on another track. To ' 
sample another sound, use SHIFT and the RIGHT 
AH ROW KEV to move to sample slot number 2. 
Repeat the sampling and editing process (remem- 
bering to give your second sample a different 
name from the first). You can now sample as many 
sounds as you have room for in memory, and go 
on to lay down tracks three and four. 

NEW BLOCKS 

That's the first block sorted, but a song needs more 
than one block. To create another block, move to 
the BLOCK menu and select NEW->APPEND 

Users of previous versions should die* the BLOCK 
button, followed by the NEW BLOCK button. Use 
SHIFT and ARROW DOWN key to move to your 



IB. 

Yet the 
you think 
outfcnce 
know a 

iugan 




keepyi 
ptomismg 
squeeze 
less, whacl 
routines), 




or Turn of the Month sic? is boo I 
r compositions deserve tOfJKh m 
ver 1 20(000 people, then v. 
t. Wherever possible, well DpintW- 
is June of the Month on one oMtie 
ne important point to remember b X 
esos small as possible, witboui 
original flavour too much. IF you car 
musical masterpiece into 1 Mk or 
on a disk (with the i 

sen 



send it to: Tune of th' 
AMIGA. Prigty Court, 30-3? Furringdon Law, 
London, EGfi 3AU, ~^ 

new block, Repeat the block recording process 

Mow you should have two different blocks. To 
make these into a song, you need to insert then* 
into the piaylist. Click on the SQ button or select 
PLAYING SEQUENCE from the SONG menu 
Use the INS CURP (insert current) button to piact 
the blocks in your preferred order, using the sttdw 
bar and pointer to position the insertion point, Th» 
current block is the one you Can see - to change 
this use the ARROW UP and DOWN keys. U»i» 
Of previous versions must use the INS and arrow 
icons at the top left of the screen, Click on PLAY 
SONG to hear the whole thing. 

Hurrah I Now you've got the basics, you can 
stad messing around with the rest of the program 
Next month we can get stuck into soma of the 
more advanced features that can turn an average 
track into a classic © 

jvspdJT 

j try out ihe new OctoAfflJ version 5 
there's a PUsave-disabled version curren^imal- 

able for the price of d disk. This is complete in every 
way except for ihe save feature, on-line bdp and 

" , and isjavailable from Seagrjft . r ._ 
Business Centre, First Floor, SO 

Ivenue, Rustingfon, West Su 
i cheque or postal order I 






KELP: enter on-line help mode {version 5 only), 
APOSTROPHE [below ESCAPE): toggles double 

line spocing. ~"~ T~ *- 

the current tine (has no effect i 





_ >*Mt_i< 



DELETE; 

cursor. 
CTRL F; i 

Gup and I 

available. 

. Version 5 1 



leles the cur rem entry beneath the 



)loys the omounl of free memory {aoth 
t), and also the largest single block 

m can afeo use the menu 



•triggered by a combination of the Amiga key and 

the corresponding letter beside the menu option. 




0000 
0009 



Block List.,, 
rlighUfMU,, 



tatrt Nf 
(Pff-rrrj Def 



bt 

Copy 
Piste 
S*«P kVWf 



Insert Lint 
Mete Lin 



FjtMB^SIwrlnfe... 
l*Ut tt Curser 
Join Hill. Hext 



_j*j_T 









o 




0-- 



aaaal 



A song is nude up of a series 
Ining 1o do is to creale a new i 



* strung logsthsr In ynur chnsan woter, so slier you Vt wonted your lint block. It* I 
I th* Black rn**lii. 



BACKCHAT 



AMIGA WORKSHOP 




We found that long-haired 
layabout Dillon beneath 
an enormous pile of 
Christmas cards and good 
wishes. Dragging him out 
and stapling him to his 
desk, we eventually man* 
aged to get him to answer 
a few letters from this 
month's letter's bag. 



THE FAR SIDE 



By GARY LARSON 





Thanh God, Sylvr*! We're alive 



TEAM TALK 

Christmas is coming, and 
the staff are getting fat. 
Please stick a penny (or a 
couple of million) in the EMAP 
Pension fund. 



FRONTIER FAULTED? 

I 1 an writing to a computer magazine for the first 
time with this tetter, and it is to complain in the 
strongest possible terms about the rating and 
review that was given in your mag to Frontier. I 
have read CU AMIGA for some years and, on the 
whole, the games I have purchased on your rec- 
ommendation have been as described. However, 
I have played Frontier now for about eight hours 
and I am disappointed in the extrema. 

1 , The autopilot which is supposed to land you 
On a planet without the need for human interven- 
tion does not. Once locked onto the target 
starport it crashes the ship regularly when 
approaching the planet to land. Indeed it has 
never successfully landed in 16 attempts! 

2, Combat is a joke! Even after getting a lock 
on to an enemy ship the speed of hundreds of 
thousands of kilometres per hour is maintained 
and most ships are in and away before the 
autopilot has a chance to react- 
In the original Elite it was simple to slow to 

zero speed, orient the ship and then accelerate 
and engage in dogfighting. Frequently in Frontier 
the enemy ships circle you continuously as you 
hurtle at thousands of kilometres, per hour In a 
straight line with the autopilot struggling to keep 
them in your sights! 

At that speed it takes half a solar system to 
slow down to allow what might be effective man- 
ual combat, but I have never had the hours lo 
spare just slowing down to find out! 

The above faults make the game impossible to 
play. How can any game pass the play testers, 
never mind be given such a high rating and such 
a glowing review? Do you have a reply? 
Stuart Murdock, Ayrshire, 

Your problem a with Fron tier are common,, yet 
very easy to solve. The main problem a lot Of 
people had la the ship crashing into planets.' 
syndrome. One thing you need to remember Is 
thai the autopilot and the docking computer 
ere separate entities - the autopilot simply 
gets you to a targeted space co-ordinate, and 
the'n the docking computer lakes over. The 
autopilot lakes no notice of what Is actually in 
front of it, only concentrating on actually get- 
ting you there. So, if the spaceport is on the 
wrong side of the planet, It will try to fly 
through the planet to get to it! The only way to 
remedy this is to either make sure you pick a 
location that you can reach, or switch off the 
autopilot when you are near the planet and fly 
around It manually. In terms of combat, the 

DAN SLINGSBY 

— i As fhou^i pnodhing For the January sales, 
Don i5 spending every waking moment (ami 
mosi of his sleeping ones) chained to his desk 
The Swinging Slmgsby has been editing not 
one, bu! Iwo mogarines ot the some lime 
these post couple of weeks, the end result 
being noi enough sleep, there never being any coffee in the 
office in the rooming and o ruther rJsgr uriea editor. That said, 
he's about to disappear for a couple of weeks doing somelhing 
he calls 'resting'. A strange concepl - maybe some of ibe rest of 
us will get to try it sometime! 



THE FAR SIDE 






UM 



■'v 



ByGARYlARSON 
iFP 







L*bor*lary pMi preuure. 

auiopltot is not an automatic guidance sys- 
tem. Yea, It works fine If you ere fighting a 
large, slow ship, but against anything else, 
you're going to have to rely on your own 
reflexes. 



WHY NOT? 

So the CD32 arrives and I'd like to express my 
disbelief in most computer games manufacturers' 
attitudes- They complain bitterly about piracy and 
then along comes a new virtually pirate-proof for- 
mat and they sit on their laurels and wait to see il 
it sells. If they cared about their future, they 
should convert all their good games to the CD for- 
mal NOW 

The games don't need massive upgrading to 
make use of the CD32's custom chips. I heard a 
rumour that a good game is based on good 
gameplayl 

What the CD32 needs is games to make it 
set!. Sure it will cost them in the short term, but in 
the long term we'll all be better off. Maybe then 
they won 1 ! biame their poor sales on pirates and 
will be forced to make sure the games are worthy 
of release. 

And we, in turn, will be treated to a fab new 




Damp tissues, and a deep welling behind the 
eyes all round, as CU AMIGA'S own LethrJ 
Weapon, Steel Hands' Sloan packs up his 
desk in a small knapsack ana heads for pas- 
lures new. Yes, il's true, those wiry foxes ow 
ot Konami hove nonaged lo lure Jtoi mwy 
with nothing more than a measly pay rise and a pohry com- 
pany car. On and things like a desk with more than one drow 
and sensible working hours. We can'l understand why he's 
undergoing such o rash act, but we wish him all the best any- 
way, the jammy 



100 






AMIGA WORKSHO 



BACKCHAT 



generation of games and conversions of great 
stuff like Day Of The Tentacle will appear. 
Paul Duncan, London. 

It's a sad but true fact that, although It would 
be quite easy to just dump standard Amiga 
games on to CD, most companies are still 
waiting tor large enough sales figures before 
taking the plunge. 

The question is, would the people who 
have been good enough to shell out for this 
wunderkind of a machine really settle for what 
can only be described as shovelware? How 
many people now are particularly happy at the 
amount of games that don't take advantage Of 
the AG A chipset? What do you think? 

THE CD DEBATE RAGES ON.., 

In your November issue, Simon Marky raised the 
interesting point of coverdisk floppies vs CDs. 
You said that you would stick with the former for 
al least another year. I suggest, however, that 
you start mounting CDs on the front of the maga- 
zine as soon as possible, The reason is that I 
would:: love to buy any kind of CD-ROM drive if it 
were not for the software. Being a poor student 
(aren't we all?) I need all my savings for hardware 
and the only software I can afford is either PD or 
coverdisk material. 

It really is a chicken -and -egg problem. If you 
or other mags do not have cover CDs, there is 
hardly an incentive for me to buy a CD-ROM 
drive. But if I and many others do not own such a 
drive there is no incentive for you to bring out 
CDs, The solution to this lies in the tact that mosl 
people do own audio CD players. So in the first 
months you COM Id bring out CDs that only' con- 
tain, say, 100Mb of software and the rest sound. 

For instance. I would not mind hearing inter- 
views with Amiga celebrities like Jay Miner, Fred 
Fish or Francois Lionet. Or you could put in 
demos of albums by artists using the Amiga, like 
Snap or Coldcut. You could even get one of them 
to do an Audio Workshop on 'How lo Make a Top 
Ten Hit Using Only MED and a Pile of James 
8rown Samples' I 
Branko Collin, Nijmegan, The Netherlands. 

Branko, we argue the toss amongst ourselves 
every day concerning a cover-mounted CD. 
We do intend to give away CDs at some point 
in the future, so watch this space. 

HELP! 

I hope you can help me, I have been reading your 
outstanding magazine now for tour years, which 
is how long I've had my Amiga, and i have nearly 
every coverdisk from CU AMIGA. But last year 
my computer caught the Revenge I virus, which 
destroyed over half of my disk collection. 

After having terminated the virus, i am still in 
the process of refilling my disk boxes But one 
disk, namely CU AMIGA coverdisk 23, has been » 




DILLON 

Some would soy that he's never neatly been 
cive.lxrtlhal didn't stop El Hairy Knuckles 
from having q near-dealt experience while on 
a trip lo Dublin this month. On his relum flight 
the engine noise dropped lo nothing and the 
pfane feW skkeningly for a thousand feel or so. 
H leveled out a moment later, with the Captain announcing over 
the lannay that "A'e have started our descent n Itnio early '. ' I 
wasn't scored,' he claimed. 'Nothing scares me,' However, slice 
the incident he won't gel in the lift, and even walks slowly down 
the stoics now. 



VERY WORRIED 

I am very worried that one of my favourite Amiga magazines 
carrot be trusted any more when il comes lo games review. I 
om very worried that CU AMIGA, in the ever more competitive 
magazine rush for games exoWes and first reviews, is stort- 
ing to believe the hype and not redly play- testing the actual 
gomes at all. This might be the drwritanle interpretation. The 
more cynkal view could be (hat CU AMIGA is beirw farted fifo 
giving good reviews/raise information to secure the exclusive 
review/advertisino/demo from the software house. 

There has been a very worrying trend m the bsl six 
months for some ofywjr major games reviews and previews 
to read alnias! ns though ihcy how been wrrtten by ihe soft- 
ware bouses' respective marketing departments. Rather than 
independently analysing games for your readership, you seem 
to have entered into a Faustion pact with the software compa- 
nies which requires YOU to make all sorts of over-inflated (and 
sometimes downrioini misleading] claims for their hot games. 
The damage is (hen compounded by software houses using 
your reviews in their caWfetig as evidence of bow wodenul 
the game is, Subsequently, people who have bought these 
games in good faith tos of your reviews have lost a great deal 
of respect and you ore becoming a bit of a laughing stack. 
' Infamy/ you say, where's your evidence?' mi, 
UYour frontier review in the November 1993 issue. fiwWSer 
is good, but it is not that good. Your mark of 97 per cent 
makes it almost a perfect game, but me program has a couple 
of gomeplay faults {not lo say some spectocubr buds} wftiai 
become evident to the player wfthtn a couple cd days. If you 
had reviewed the gome property these would surety have 
marked the gome down and deflated your 'mast important 
step forworcffor gomes this decode' claim. For instance: 

• lire action is so jerky oeor sppceports that dogfightfngi tom- 
bot b virtually irniwsaWe. [Oogffhting neti spaceports is ofeo 
lead. Homing will attack you near a port unless you have 
final first. Kcti^hty, naughiy...] 

• When you enter a new system, prates seemtolsepieroled 
randomly, so when your snip is poorly armed, it's best justto 
save the gone at every space station. 

• Most ships seem to be piloted by mad kamikaze pilots 
wtwse oary combat tactk seems to be ramming you. 

• Ihe hyperspace logic of the game is Rawed When you go on 
assassination missions, the huge cruisers hyperspace at speeds 
thai ore not obtainable from the ship stats, forcing you to buy 
a tiny ship to keep up with them. 

• Crewing is a right pofn. You have to hope there are enough 
job wanted ads at the space station and then you find ihe 
crewing figures for ships are completely differ ent from those 
printed m the manual, 

• In some ground-based stations with retractable roofs, you 
can't rjel outwitfiout blowirig up— the oame seems to think 
the roof is sihlt retracted wheat you to take off. 

1 could go on, but surely with: these faults this can't be o '97 
per cent, uflimate m space adventure ' game? 

TONY MORGAN 

l Tony's getting his Technics! That's the cry from 
I rfcrgy's corner of Ihe office. He's been com - 
i plaining since we first employed him thai he 
just didn't have the equipment la go out DJing 
and meeting girls. This month, though, Tony's 
finally got his nonds on everything he needs 
to bring his 'rod' saunas to the house'. On the upside, this 
means we don't have to listen to endless booed breakbeats 
played through Octosmd Unfortunately, il means that Tone 
has taken to wearing caps and overaiied jackets in unusual ways 
and destroying trn office record collection 'in the name of pit . 



?) Your scandalous {for mere can be no other word) 
of Ocean's fijiif and subsequent refusal to back down cwv fa 
ridtajlously nigh mark you gave it. The game is awful - 1 j e 
pretty demo Ms trailed ii about two Iwun. ttaeofye* 
competitors gave it 34 per cent. Can we reofy believe ya 
reviewed the game impartially or seriously? 
3) Ihe DID preview feature in the June 1 993 issue, I was wry 
excited about your three page feature on Inl&no/TFX and *t 
lovely saeershots-yaij showed captioned by comments He 
'Wekorne to the first trdly amaiiRg Al 200 game', 1 happenec 
to be at the CTC dww in flyman soon after and Bi ii wJu taff 
made lor the Qcean/DID stand to ask them Iwwtnc^d few* 
working with the new Amiga, only lobe met with blank faces 
from DID themselves and lie comment mat we haven't even 
started the Amiga version yet, il will be out next year some 
time'. Your so-called Amiga feature was all PCscreerrshots - 
your desperation for exdusives seems woefully evident. 

Now any one of the above, I'd col a slip, two a problem, 
but three is a dewrrrighr Iravesiy . There's no harm in getta 
enthusiastic about a gome, but mere's great damage caused 
by over-hyping, misreareserrtingand under-riviewrng new 
releases just to get the edge on the competition. 

Amiga punters, Ike myself, refy on magazines ice yours 
to give us an irickipef*cleF*t and liLrstwofthy view on gomes and 
hap us steer through the minefield of generic dross (hot is al 
so easily pumped out by the software houses these days. We 
rely on you for qualify control - if you've ihrawn in your hal 
wim the houses then you ore nalhfng more ihon a corporate 
bradture and rjU is lasl. 

IrresponsWe chcera praam exdusives can only bring 
you short term gains era wif denote tire vast majority of 
readers who wiS (rightly) conclude mat if they can't trust 
whats here, then a lot more mgrrl be untrue. Pfease look 
hard at your editorial policy on gome reviewing before it's too 
late and reinstate a sense of perspective in the pages. If you re 
not careful, you will lose the support of the Amiga cornmuriy 
A good star! would be to print thk letter. 
km Wohon, Homh, 

review. I assure you /here 6 nothing backhanded about me 
wayW AMIGA reviews games -end, remember, a renews 
metetya staled opinion .1 was etfremefyenmusiosik about 
hmtmr.and^amritlapkryinQitanmheeorimsorv 
mcmwgs. True, thecerxeacavphafbugs, but nothing lhat 
ranty affe&thegamephy. Htmm, thatismymrm, and 
you are completely within your right to disagree. That 'an tie 
say that either of as are wrong, of roam. Btf judging by fa 
pumreadiemtothe^me, I would say thai I am in the 
majority. AsfortheM preww- yes, they we PC stnen- 
ihots. However, they are irkrn^aita the Amigo in ey&y^ 
(256 carbon, texture mapping etc), which & me only reason 
we used thm.CU AMIGA hml out tocon, mare we *£* 
to compromise aunetvss ki order to gain exdasives. 



*j» »- 




USA COLLINS 

Trying to get you lot of stackers and 
shys to actually settle down and do some 
work for a welcome change, was Lisa's reply 
when we asked her what she had octuoSy 
been doing this month. What thai roughly 
translates la is thai she hos found the 
Mystical Ruler Of Turley - ihought destroyed after the 
departure of Heather 'Crack The Whip' Turley, So it's daa mi 
all round as members of staff get a oood spankWg for hand- 
ing in late copy. As J sit here writing mis, I'm two weeks post 
deadline. Goody. 





191 



ACKCHAT 



» damaged beyond repair, and on this disk were 
two absolutely poptabglous tunes called nnod.3 
and rnod.fantasy, I absolutely loved these tunes, 
but ail my Amiga-owning friends have not got this 
disk either. I have in my collection version 3 of 
MED. from a coverdisk of a rival magazine, which 
I use extensively, 

I would be glad it you could get in touch with 
me because it is too old a disk to get as a back 
issue, but if you still have these truly exquisite 
tunes hidden somewhere deep in your archives, I 
would be more than happy to send yog a blank 
disk onlo which you could: write them. I'll even 
pay the relurn postagel I would be eternally in 
your debt and would kiss your shiny boots if you 
could get in touch, 
Owen Williams, Worcester. 

Coverdisk 23 was a long time ago, and unfor- 
tunately we don't have any copies of it lefl. 
The question is, how did you come to wipe 
out half your collection with a single virus? 
Were you being a little careless? 

Remember: always switch off the machine 
for at least 30 seconds before loading a game, 
and If you have to swop a lot of disks in a sin- 
gle sitting, ensure that they are clean by 
checking them with a virus killer first 

BIGGER AMD BETTER 

I am writing to ask how much bigger my computer 
magazines are going to get, I own ar> Amiga 
A 1200, alongside a Super Nintendo and a SEGA 
Mega Drive, and I have noticed the increasing 
tendency to stick large pieces of card behind the 
issue to make pecpJe think they are getting even 
better value for money. 

How much further is il going to go belore you 
have to start charging a higher price lor the mag- 
azine? I would happily forgoe the backing card 
and booklets to keep the mag at the same price. 
Not so long ago, a console magazine came 
mounted 1 on a piece of card twice the size of the 
issue, a booklet and a free can of lemonade, 
Naturally the coverprice went up, and although it 
seemed like a good value package at the time, ■ 
once you had thrown the card away and drank 
the lemonade, all you were left with was the mag- 
azine itself, 

CU AMIGA is the best on the shelf because of 
it's high quality editorial - NOT what you can find 
plastered ail overlhe magazine. 

Yes, the coverdisks do influence the sales, 
and I have bought your rival magazines on the 
strength of their disks, but the fact that your edito- 
rial is better than theirs is the reason I keep 
coming back, Don't gel gimmicky, CU, You don't 
need it. 
Heather Redmond, Torquay 

Don't worry, Heather, we aren't about to get 
all gimmicky on you Last month we offered 
what we thought were some very strong pro- 
motions, and at no extra cost to you. Keep 




MAT BROOMFIELD 

CmgralulalJorts lo Mat on breaking the world 
retard for the most words written in a week. 

Despite os calling him every live minutes lo 
see how he's getting an or just to tax his brain 
wi* some flenotsriryHiii^ 

S^t_ terns flee IMierfl's the coffee spoon? 1 , Mai 

has , manoaed fo write an entire magazine almost coinpWy 
wt m own! Hw has been very encouraging for me rest of the 
learn who intend to supergiue him to hs desk, so he em sin- 
gle-Wedly produce our February issue while the rest of us 

nave cCfwrsTmns break. 



your eyes peeled, because some evert belter 
Ones are on the way. 

DEEPLY SHOCKED 

I recently had the misfortune to glance at a copy of 
CU AMIGA, as my son is an avid reader. And. to 
be frank, I am very worried about the blatant use of 
sexism that prevails throughout the magazine. 
First of all, the cover image is a startled fifties-style 
babe staring in amazement/horror at the coverlines 
of the magazine. What has this woman got to do 
with the contents of the magazine I asked myseff? 
Well, absolutely nothing. This women is a. sad mar- 
keting! ploy which holds to the school of thought 
that if you stick a women on the front cover of any 
magazine, all the horny boys and men will flack in 
their droves to buy this magazine, regardless of 
the contents. 

This attitude seems to be the main driving force 
behind computing magazines and indeed com- 
puter games. Cover Girl Strip Pok9r is one fine 
example of pornography parading as a computer 
game. However, back to your magazine. After 
passing over the babe on the front cover, I was 
confrpnied with 'Vampyra', Brother babe, only this 
time dressed in a plunging neckline and spouting 
sexual innuendos in reply to gamers' queries about 
games, Does she know anything about games in 
real life? Does she heck I Again, she is another sad 
marketing ploy trying to entice men to read the 
pages using a bit of cleavage and dirty talk, 

A worrying repercussion of all these blatant 
uses of sexual imagery is reflected in your readers' 
entries to your art gallery, Rogne Ness from 
Norway sent in his paper to Amiga conversion in 
the form of Ramela - a gravity-defying bosomed 
women clothed only in two minuscule slrips of 
doth over her nipples and strip of cloth wrapped 
around either thigh. 

However, it is not just the readers who use this 
form of sexual imagery when they are exploring 
the capabilities of the Amiga. It is also the contribu- 
tors. Smattered throughout the tutorials On the 
Amiga are images of semi-naked, big-busted 
women, These illustrations are used to demon- 
strate how your Amiga can help you to paint, draw, 
build your own robot, make videos, and so on. No 
matter the topic, a piclure of a woman will appear 
somewhere on the pages. Why don't you jusf.be 
done with ft and and publish the magazine on 
wipe-clean paper too? 

A frightening note is that new games are com- 
ing into development which will allow you to have 
sew with characters in the game {Chris Crawford 
article). I want my son to grow up seeing women 
■ as human beings, nol as big breasted, scantily - 
dad women who, if you push a few buttons, will 
strip off and have sex with you. 
A worried mother, Chelsea. 

..OR NOT! 

I'm just writing lo say how much I enjoy your new 
adventure column. Vampyra really brightens u p 

my momh. How about a massive poster? How 





JOHN KENNED' 

John has: 

' Hot been ftying his krte becrjuse it is too 
cold. * Trying not to fal of his motorbike on 
rite icy fete. * Wurfemrj around writ his fm- 

gers crossed !t> hear if hte will gmduote. 

* Coughing and sneezing a lot. * Picking 
dead mice off he garden path. ' flaying flffe //too much ami 
neglecting his giriftend, " Lusting after o 6B040 accelerator 
(sodlL * Ploying bond topi withliso C om tfie telephoned 
Teaching his brother how to pass his driving test (be failed), * 
Trying to ftnd time to write the best Amiga driving game ever. 






about a 1 6-page put lout? What about running a 
compo so the winner could get a date with her, 
With my hardware and her software we'd make a 
great team! I could show her a couple of adven- 
tures, all right. Or else, failing mat, the girt on the 
cover would be a good date as well I wouldn't kick 
her out of bed for eating crisps. 
James Mitchelson, Newcastle Upon Tyne. 

FINE TUNING 

Whilst experimenting with the sampler project I 
built by following the instructions in May's CU, I've 
found that if f after the capacitor C2 s value from 
470nF to 47pF, I obtain better results. Why is this? 
N Thompson, Balh. 

As clearly stated in the article at the lime, the 
value for C2 was found by experimentation. 
With my circuit the 470nF capacitor works fine. 
Due lo different tolerances in chip design and 
the way your circuit la built, you may find - as 
suggested In the article - that smaller values 
work better. You may want to try 47nF as well 
before finishing with the soldering iron. By the 
way, the 4mF capacitor quoted for C1 is in real 
life a 4m F7 capacitor, as anyone with any 
knowledge of electronics will tell you, 

SATISFIED CUSTOMER 

In reference to your 'satisfed customer' item ir> the 
December CU AMIGA - I posted a Cheque to 
Electronic Arts in Langry, Berks for a DPainl4 
upgrade at 5-1 5pm one evening. The package 
arrived by return of post at a. DC am - 36 and three 
quarters of an hour later, How's that tor speed? 
F.W. Brewer, Gloucestershire. 

That's what we like to hear. Want to get some- 
thing off you chest? Write to us at CU AMIGA, 
30-32 Farrlngdon Lane, London ECf R 3ALL 



CLUB CALL 



The month's Club of the Month is o tide different 
from most we feature in that if s mere technical 
than most. Phillip Krumon set up filrtter doe to the 

lack of 'proper' support tor the Amiga (i.e. not just the 
gomes side of thing? ond leaning towards mere serious 
ends], 5a, all you people who use your machine tor 
orunjnt5, graphics, video reduction or programming - let 
us inlrodijce you la 

Based in Sunderland, Phillip has come to the rescue of 
those who wanted a more serious dub, and the amount of 
nme he's invested in it really thaws, For a start, all members 
have complete access to his personal library of over 10,000 
PO programs- Wnotever you want, the rJwntes are he has H. 
If™ aren't sure what you want, ne can probabry find H 
with his find a Title service. All you need to do b outunefhe 
kind of program vwj need and what you want lo use it for, 
and if he has a program that con do the job, hell send it to 
you. 

Members otso receive a copy of Slitter magazine, a disk 
based editorial that contains hintSy Itas, members letters and 
opinions, plus a vmote host of other gizmos, access to a 
postal help line plus bods more. If you want more informa- 
tion, then write to Phillip at ?13 Fordfield Rood, Sunderland 
Tyne and Wear SR4 OHF. Please enclose a SAE and a blank, 
formatted disk if you want a demo copy of Bfettor. 






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AMI 



POINTS OP VIEW 




Bored? Listless? Played ail the new games that you got for Christmas 
already? Well, listen up as John Kennedy examines the case of the Amiga 
versus the consoles. 



So you got an Amiga for Christmas, and now 
you're wondering why. Why do 'loppy disks 
take so long to load? Why do you haws to 
swap them so often? The manuals look ten 
complicated, and what exactly is the point of the 
Workbench system? Perhaps you should have got 
a console like the man in the shop said - at least a 
console dcesni have a keyboard to make you feel 
guilty every time you look at it. Hang on, wait a 
minute. An Amiga isn't a games- machine. It's a 
computer that happens to play games. Here's a list 
of reasons why your Amiga is more useful than 
any console currently available: 



GRAPHICS 

The Amiga, especially the new A12&0 mac- 
has excellent graphics. It can display pictures on 
the TV that you would swear are real pictures. It 
might seem obvious, but it's taken over 10 years 
for home computers to do that. 

With ihese realistic graphics available, all sorts 
of things become possible. With paint and anir- 
tion packages such a Deluxe Paint, not ornfy can 
youcreate works of art, but also miniatu/fc 
films and cartoons. If you expand your compv 
with a 24 pit colour card, you can display highly 
detailed pictures in over 16 mi'lion colours, ani- 
mate the results and store them on videotape. The 
Channel 4 TV program Babylor. 5 uses ihe Amiga 
lo create the space-based special effects. 

A small peripheral will allow the mixing of A 
Amiga graphics with live TV, so add ng subtitles 
and iniroduction screens to home videq^fl 
remarkably easy. 

SOUND 

inside the Amiga is a chip whose so!e purpose is 
to replay sound sampies - real sounds, stored in 
computer memory. With a free program called 
ME I id say free) you can arrange sound 

-■■ to make four-channel stereo music. 
With a little extra hardware, you can connect 
the Amiga to a home music keyboard and record, 
edit and play back your own compositions. You 
can even buy an expansion card which will record 





save of sound ready for mixing and 

recording onto CD. 

With a £30 add-on, you can sample your own 
sounds and add them to your collection, so your 
own voice or musical instrument can be included in 
your work. 



WORKBENCH 

The Workbench is one of the most power' 
puler operating systems available today - on any 
computer, It's truly which means, pro- 

vided you have the memory, you can run many 
programs sfmuttaneously. Programs can communi- 
;h each other by means of the ARexx 

cation language, so an art 
program can link directly into an image processing 
:m or a video image gra! 



Workbench provides easy ways ot copying and 
duplicating disks, examining files, looking at pic- 
tures and launching programs, and it can be fully 
customised, 



GAMES 

e Amiga has dedicated chips to support games 
software 1 he large amount of standard memory 
and excellent sound and graphics means that 

mes written especially to take advantage of the 
ardware are probably the best currently avail;* 
What's more, Amiga games are considerably 
cheaper than console games, and usually offer a 
great deaf more scope. 

PUBLIC DOMAIN 

Amiga .sers ars a fanatical bunch (in case you 

'1 nnticed) and that leads to the creation of an 
entira culture based around the machine. Anyone 
can be a member of the club - all they need to do 
is buy an Amiga computer. 

Altruism is also prevalent in the Amiga world, 
which means that there is a huge collection of pub- 
lic domain software available. If a program is 
public domain, the author requires no payment for 
it, jusl a little fame. Some of the best Amiga soft 
ware can be obtained freely over electronic mail 
networks or for a small copying charge from 
hundreds of PD libra Bk_ 

I could go on all day about the Am»ga. I'd men- 
lion ihe easy expansion, the ability to add hard 
■drives and CD-ROMs, the way modems can con- 
nect you to the entire world, how a video digitisar 
can put real pictures of yourself inside your TV 
screen. 

I you want to stop the invasion of mindless 
computer o - up to you, You've got to be 

more creative and get off your backsides and use 
your computer. It may take more effort than slap- 
ping in the latest £50 cartridge, but the so-called 

.ays' aspects ot computing can make you more 
than any blaster, 
fhat are you going to do? Why, keep read- 
ing CU Amiga, of course. We'll show you how to 
use your new computer 



194 




if 



Rombo, are proud to announce the launch of their new range of 
Multimedia Digitisers, 

Each digitiser has been designed with total flexibility in mind, by 
offering a cost effective upgrade path between models. Giving the 
user complete peace of mind, and the freedom to choose a digitiser 
for his present requirements. But reassuring him, that if those 
change, he can move up to the next model. All Vidi Amiga's now 
have a similar user interface, so moving between products is easy ! 



£12!) 



£99 



,-eM^ct' 












£199 



Vidi Amiga (1 2) RT, offers all the functional lity and specification 
of Vidi (24) RT, but in 12-bit. Capturing 40% colour images in 
real-time from any video source. This includes TV, Video Recorder. 
Video Camera, Satellite etc. etc. 

New user interface with powerful image processing and picture 
manipulation. Support for both composite and SVIIS or YC inputs. 

Plug-in device with easy install software. Simple enough for the 
novice yet powerful enough for the professional. Compatible with 
all Amiga's. Never before has the Amiga market seen such value 
for money. Manufacturer upgrade available to Vidi Amiga (24) RT 
POA. Compatible with all AG A resolutions and colour modes. 



V)di Amiga (24) RT, will push your Amiga to its limit. Real-time 
image capture in excess of broadcast quality. True colour, photo 
-realistic picture files grabbed from any video source. Display 
resolutions up to 1472 x 576, what more can I say ! 

Vidi Amiga (24) RT offers a breakthrough for all Amiga users, 
taking them into the world of 24-bit image capture. With no 
restrictions on video equipment or Amiga hardware. 

All the pictures shown on the full page Vidi Amiga (24) RT advert 
represent the actual printed output quality that can be achieved. 
Simply by sending the finished image file to a Bureau for output. 

Throw away your scanner, its too much like hard work ! 



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5ta«iaB 12.90 

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Alien Breed II ALA 27,90 

MBB HuiriH Aiuulr 27.49 

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Boty fens brioche AGA 23.90 

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